using System; using System.Collections.Generic; using System.Globalization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace FabStarterDeckGen { public partial class DeckConfig { [JsonProperty("Hero")] public string Hero { get; set; } [JsonProperty("Core")] public List Core { get; set; } [JsonProperty("Variables")] public List Variables { get; set; } } public partial class CardSpec { [JsonProperty("Name")] public string Name { get; set; } [JsonProperty("IsPitchless")] public bool IsPitchless { get; set; } [JsonProperty("Count", NullValueHandling = NullValueHandling.Ignore)] public string Count { get; set; } [JsonProperty("R", NullValueHandling = NullValueHandling.Ignore)] public string R { get; set; } [JsonProperty("Y", NullValueHandling = NullValueHandling.Ignore)] public string Y { get; set; } [JsonProperty("B", NullValueHandling = NullValueHandling.Ignore)] public string B { get; set; } } }