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- Add in the start of the gold/silver route

rough-outline
Dan 1 year ago
parent
commit
6196c2322e
  1. 231
      Routes/Gold_Silver_Route.py
  2. 27
      red_blue_goal_path.py

231
Routes/Gold_Silver_Route.py

@ -0,0 +1,231 @@
import networkx as nx
from networkx import Graph
NEW_BARK_TOWN = 'New Bark Town'
CHERRYGROVE_CITY = 'Cherrygrove City'
VIOLET_CITY = 'Violet City'
SPROUT_TOWER = 'Sprout Tower'
RUINS_OF_ALPH = 'Ruins of Alph'
UNION_CAVE = 'Union Cave'
AZALEA_TOWN = 'Azalea Town'
SLOWPOKE_WELL = 'Slowpoke Well'
ILEX_FOREST = 'Ilex Forest'
GOLDENROD_CITY = 'Goldenrod City'
NATIONAL_PARK = 'National Park'
ECRUTEAK_CITY = 'Ecruteak City'
MOOMOO_FARM = 'MooMoo Farm'
OLIVINE_CITY = 'Olivine City'
CIANWOOD_CITY = 'Cianwood City'
MAHOGANY_TOWN = 'Mahogany Town'
LAKE_OF_RAGE = 'Lake of Rage'
TEAM_ROCKET_HQ = 'Team Rocket H.Q.'
ICE_PATH = 'Ice Path'
BLACKTHORN_CITY = 'Blackthorn City'
MT_MORTAR = 'Mt. Mortar'
TIN_TOWER = 'Tin Tower'
WHIRL_ISLANDS = 'Whirl Islands'
DARK_CAVE = 'Dark Cave'
VICTORY_ROAD = 'Victory Road'
INDIGO_PLATEAU = 'Indigo Plateau'
SS_AQUA = 'S.S. Aqua'
VERMILION_CITY = 'Vermilion City'
SAFFRON_CITY = 'Saffron City'
LAVENDER_TOWN = 'Lavender Town'
ROCK_TUNNEL = 'Rock Tunnel'
CERULEAN_CITY = 'Cerulean City'
CELADON_CITY = 'Celadon City'
FUCHSIA_CITY = 'Fuchsia City'
DIGLETTS_CAVE = "Diglett's Cave"
PEWTER_CITY = 'Pewter City'
MT_MOON = 'Mt. Moon'
VIRIDIAN_CITY = 'Viridian City'
PALLET_TOWN = 'Pallet Town'
CINNABAR_ISLAND = 'Cinnabar Island'
MT_SILVER = 'Mt. Silver'
SAFARI_ZONE = 'Safari Zone'
TOHJO_FALLS = 'Tohjo Falls'
CUT = 'Cut'
SURF = 'Surf'
FLASH = 'Flash'
STRENGTH = 'Strength'
ROCK_SMASH = 'Rock Smash'
WHIRLPOOL = 'Whirlpool'
WATERFALL = 'Waterfall'
ZEPHYR_BADGE = 'Zephyr Badge'
HIVE_BADGE = 'Hive Badge'
PLAIN_BADGE = 'Plain Badge'
FOG_BADGE = 'Fog Badge'
STORM_BADGE = 'Storm Badge'
MINERAL_BADGE = 'Mineral Badge'
GLACIER_BADGE = 'Glacier Badge'
RISING_BADGE = 'Rising Badge'
SQUIRTBOTTLE = 'Squirt bottle'
MEDICINE = 'Medicine'
CATCH_RED_GYRADOS = 'Catch Red Gryados'
ROCKET_DEAFEATED = 'Rocket Defeated'
OBTAIN_WING = 'Obtain Wing'
JOHTO_CHAMPION = 'Johto Champion'
S_S_TICKET = 'S.S. Ticket'
def get_gold_silver_route() -> Graph:
G = nx.Graph()
for i in range(1,46):
G.add_node(f'Route {i}', node_type='route')
G.add_node(NEW_BARK_TOWN, node_type='location')
G.add_node(CHERRYGROVE_CITY, node_type='location')
G.add_node(VIOLET_CITY, node_type='location')
G.add_node(SPROUT_TOWER, node_type='location')
G.add_node(RUINS_OF_ALPH, node_type='location')
G.add_node(UNION_CAVE, node_type='location')
G.add_node(AZALEA_TOWN, node_type='location')
G.add_node(SLOWPOKE_WELL, node_type='location')
G.add_node(ILEX_FOREST, node_type='location')
G.add_node(GOLDENROD_CITY, node_type='location')
G.add_node(NATIONAL_PARK, node_type='location')
G.add_node(ECRUTEAK_CITY, node_type='location')
G.add_node(MOOMOO_FARM, node_type='location')
G.add_node(OLIVINE_CITY, node_type='location')
G.add_node(CIANWOOD_CITY, node_type='location')
G.add_node(MAHOGANY_TOWN, node_type='location')
G.add_node(LAKE_OF_RAGE, node_type='location')
G.add_node(TEAM_ROCKET_HQ, node_type='location')
G.add_node(ICE_PATH, node_type='location')
G.add_node(BLACKTHORN_CITY, node_type='location')
G.add_node(MT_MORTAR, node_type='location')
G.add_node(TIN_TOWER, node_type='location')
G.add_node(WHIRL_ISLANDS, node_type='location')
G.add_node(DARK_CAVE, node_type='location')
G.add_node(VICTORY_ROAD, node_type='location')
G.add_node(INDIGO_PLATEAU, node_type='location')
G.add_node(SS_AQUA, node_type='location')
G.add_node(VERMILION_CITY, node_type='location')
G.add_node(SAFFRON_CITY, node_type='location')
G.add_node(LAVENDER_TOWN, node_type='location')
G.add_node(ROCK_TUNNEL, node_type='location')
G.add_node(CERULEAN_CITY, node_type='location')
G.add_node(CELADON_CITY, node_type='location')
G.add_node(FUCHSIA_CITY, node_type='location')
G.add_node(DIGLETTS_CAVE, node_type='location')
G.add_node(PEWTER_CITY, node_type='location')
G.add_node(MT_MOON, node_type='location')
G.add_node(VIRIDIAN_CITY, node_type='location')
G.add_node(PALLET_TOWN, node_type='location')
G.add_node(CINNABAR_ISLAND, node_type='location')
G.add_node(MT_SILVER, node_type='location')
G.add_node(SAFARI_ZONE, node_type='location')
G.add_node(TOHJO_FALLS, node_type='location')
G.add_edge(NEW_BARK_TOWN, 'Route 29', condition=None)
G.add_edge(CHERRYGROVE_CITY, 'Route 29', condition=None)
G.add_edge(CHERRYGROVE_CITY, 'Route 30', condition=None)
G.add_edge('Route 31', 'Route 30', condition=None)
G.add_edge('Route 30', DARK_CAVE, condition=None)
G.add_edge('Route 31', VIOLET_CITY, condition=None)
G.add_edge(VIOLET_CITY, 'Route 32', condition=None)
G.add_edge('Route 32', RUINS_OF_ALPH, condition=None)
G.add_edge('Route 32', UNION_CAVE, condition=None)
G.add_edge(UNION_CAVE, 'Route 33', condition=None)
G.add_edge(UNION_CAVE, RUINS_OF_ALPH, condition=None)
G.add_edge('Route 33', AZALEA_TOWN, condition=None)
G.add_edge(AZALEA_TOWN, ILEX_FOREST, condition=None)
G.add_edge(ILEX_FOREST, 'Route 34', condition=None)
G.add_edge(GOLDENROD_CITY, 'Route 34', condition=None)
G.add_edge(GOLDENROD_CITY, 'Route 35', condition=None)
G.add_edge(NATIONAL_PARK, 'Route 35', condition=None)
G.add_edge(NATIONAL_PARK, 'Route 36', condition=[SQUIRTBOTTLE])
G.add_edge(VIOLET_CITY, 'Route 36', condition=None)
G.add_edge('Route 37', 'Route 36', condition=[SQUIRTBOTTLE])
G.add_edge('Route 37', ECRUTEAK_CITY, condition=None)
G.add_edge('Route 38', ECRUTEAK_CITY, condition=None)
G.add_edge('Route 38', 'Route 39', condition=None)
G.add_edge('Route 39', OLIVINE_CITY, condition=None)
G.add_edge('Route 40', OLIVINE_CITY, condition=[SURF])
G.add_edge(OLIVINE_CITY, SS_AQUA, condition=[S_S_TICKET])
G.add_edge('Route 40', 'Route 41', condition=[SURF])
G.add_edge('Route 40', WHIRL_ISLANDS, condition=[SURF, WHIRLPOOL])
G.add_edge('Route 41', WHIRL_ISLANDS, condition=[SURF, WHIRLPOOL])
G.add_edge('Route 41', CIANWOOD_CITY, condition=[SURF])
G.add_edge('Route 47', CIANWOOD_CITY, condition=None)
G.add_edge('Route 47', 'Route 48', condition=None)
G.add_edge('Route 47', SAFARI_ZONE, condition=None)
G.add_edge('Route 42', ECRUTEAK_CITY, condition=None)
G.add_edge('Route 42', MT_MORTAR, condition=[SURF, WATERFALL])
G.add_edge('Route 42', MAHOGANY_TOWN, condition=[SURF])
G.add_edge('Route 43', MAHOGANY_TOWN, condition=None)
G.add_edge('Route 43', LAKE_OF_RAGE, condition=None)
G.add_edge('Route 44', MAHOGANY_TOWN, condition=[ROCKET_DEAFEATED])
G.add_edge(TEAM_ROCKET_HQ, MAHOGANY_TOWN, condition=[CATCH_RED_GYRADOS])
G.add_edge('Route 44', ICE_PATH, condition=[STRENGTH])
G.add_edge(BLACKTHORN_CITY, ICE_PATH, condition=[STRENGTH])
G.add_edge('Route 45', BLACKTHORN_CITY, condition=None)
G.add_edge('Route 45', DARK_CAVE, condition=[SURF])
G.add_edge('Route 45', 'Route 46', condition=None)
G.add_edge('Route 46', 'Route 29', condition=None)
G.add_edge('Route 46', DARK_CAVE, condition=[ROCK_SMASH])
G.add_edge('Route 26', NEW_BARK_TOWN, condition=[SURF, WATERFALL, WHIRLPOOL])
G.add_edge('Route 26', 'Route 27', condition=None)
G.add_edge('Route 28', 'Route 27', condition=None)
G.add_edge('Route 28', MT_SILVER, condition=None)
G.add_edge('Route 23', 'Route 27', condition=None)
G.add_edge('Route 23', VICTORY_ROAD, condition=[ZEPHYR_BADGE, HIVE_BADGE, PLAIN_BADGE, FOG_BADGE, STORM_BADGE, MINERAL_BADGE, GLACIER_BADGE, RISING_BADGE])
G.add_edge(VICTORY_ROAD, INDIGO_PLATEAU, condition=None)
G.add_edge('Route 22', 'Route 27', condition=None)
G.nodes[NEW_BARK_TOWN]['grants_conditions'] = [
{'condition': S_S_TICKET, 'required_conditions': [JOHTO_CHAMPION]}
]
G.nodes[VIOLET_CITY]['grants_conditions'] = [
{'condition': ZEPHYR_BADGE, 'required_conditions': []}
]
G.nodes[AZALEA_TOWN]['grants_conditions'] = [
{'condition': HIVE_BADGE, 'required_conditions': []}
]
G.nodes[ILEX_FOREST]['grants_conditions'] = [
{'condition': CUT, 'required_conditions': []}
]
G.nodes[GOLDENROD_CITY]['grants_conditions'] = [
{'condition': PLAIN_BADGE, 'required_conditions': []},
{'condition': SQUIRTBOTTLE, 'required_conditions': []},
{'condition': OBTAIN_WING, 'required_conditions': [GLACIER_BADGE]},
]
G.nodes[ECRUTEAK_CITY]['grants_conditions'] = [
{'condition': SURF, 'required_conditions': []},
{'condition': FOG_BADGE, 'required_conditions': []}
]
G.nodes['Route 36']['grants_conditions'] = [
{'condition': ROCK_SMASH, 'required_conditions': [SQUIRTBOTTLE]}
]
G.nodes[OLIVINE_CITY]['grants_conditions'] = [
{'condition': MINERAL_BADGE, 'required_conditions': [MEDICINE]},
{'condition': STRENGTH, 'required_conditions': []},
]
G.nodes[CIANWOOD_CITY]['grants_conditions'] = [
{'condition': STORM_BADGE, 'required_conditions': []},
{'condition': MEDICINE, 'required_conditions': []},
]
G.nodes[MAHOGANY_TOWN]['grants_conditions'] = [
{'condition': GLACIER_BADGE, 'required_conditions': [ROCKET_DEAFEATED]}
]
G.nodes[TEAM_ROCKET_HQ]['grants_conditions'] = [
{'condition': ROCKET_DEAFEATED, 'required_conditions': []},
{'condition': WHIRLPOOL, 'required_conditions': []}
]
G.nodes[LAKE_OF_RAGE]['grants_conditions'] = [
{'condition': CATCH_RED_GYRADOS, 'required_conditions': []}
]
G.nodes[ICE_PATH]['grants_conditions'] = [
{'condition': WATERFALL, 'required_conditions': []}
]
G.nodes[BLACKTHORN_CITY]['grants_conditions'] = [
{'condition': RISING_BADGE, 'required_conditions': []}
]
G.nodes[INDIGO_PLATEAU]['grants_conditions'] = [
{'condition': JOHTO_CHAMPION, 'required_conditions': []}
]
return G

27
red_blue_goal_path.py

@ -4,6 +4,7 @@ from pyvis.network import Network
import heapq
from copy import deepcopy
from Routes.Gold_Silver_Route import CATCH_RED_GYRADOS, FOG_BADGE, GLACIER_BADGE, HIVE_BADGE, JOHTO_CHAMPION, MEDICINE, MINERAL_BADGE, NEW_BARK_TOWN, PLAIN_BADGE, RISING_BADGE, ROCK_SMASH, ROCKET_DEAFEATED, SS_AQUA, ZEPHYR_BADGE, get_gold_silver_route
from Routes.Red_Blue_Route import ARCTICUNO, BOULDER_BADGE, CASCADE_BADGE, CERULEAN_CAVE, CHAMPION, CUT, FLASH, GIOVANNI_FIGHT, MARSH_BADGE, MEWTWO, MOLTRES, PALLET_TOWN, POKE_FLUTE, QUENCHED_THURST, RAINBOW_BADGE, SILPH_SCOPE, SOUL_BADGE, SS_ANNE_TICKET, THUNDER_BADGE, VOLCANO_BADGE, ZAPDOS, get_red_blue_route
class PlayerState:
@ -150,3 +151,29 @@ if __name__ == "__main__":
print("Optimal Path:", " -> ".join(optimal_path))
else:
print("No path found to fulfill all goals.")
G = get_gold_silver_route()
goals = [
("condition",ZEPHYR_BADGE),
("condition",HIVE_BADGE),
("condition",CUT),
("condition",PLAIN_BADGE),
("condition",FOG_BADGE),
("condition",ROCK_SMASH),
("condition",MEDICINE),
("condition",MINERAL_BADGE),
("condition",CATCH_RED_GYRADOS),
("condition",ROCKET_DEAFEATED),
("condition",GLACIER_BADGE),
("condition",RISING_BADGE),
("condition",JOHTO_CHAMPION),
("node",SS_AQUA)
]
optimal_path = find_optimal_path_with_goals(G, NEW_BARK_TOWN, SS_AQUA, goals)
if optimal_path:
print("Optimal Path:", " -> ".join(optimal_path))
else:
print("No path found to fulfill all goals.")

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