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import json
import os
import sqlite3
from PyQt6.QtWidgets import (QApplication, QMainWindow, QWidget, QVBoxLayout, QHBoxLayout, QListWidget, QLineEdit,
QLabel, QCheckBox, QPushButton, QFormLayout, QListWidgetItem, QSplitter, QTreeWidget,
QTreeWidgetItem, QDialog, QDialogButtonBox, QComboBox, QMessageBox, QSpinBox, QMenu, QTabWidget,
QTextEdit)
from PyQt6.QtCore import Qt, QSize
from PyQt6.QtGui import QPixmap, QFontMetrics, QColor, QAction
from event_system import event_system
class EvolutionEditDialog(QDialog):
def __init__(self, parent=None, from_pfic=None, to_pfic=None, method=None):
super().__init__(parent)
self.setWindowTitle("Edit Evolution")
self.setModal(True)
layout = QVBoxLayout(self)
self.from_combo = QComboBox()
self.to_combo = QComboBox()
self.method_edit = QLineEdit(method)
layout.addWidget(QLabel("From Pokémon:"))
layout.addWidget(self.from_combo)
layout.addWidget(QLabel("To Pokémon:"))
layout.addWidget(self.to_combo)
layout.addWidget(QLabel("Evolution Method:"))
layout.addWidget(self.method_edit)
self.button_box = QDialogButtonBox(QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel)
self.button_box.accepted.connect(self.accept)
self.button_box.rejected.connect(self.reject)
layout.addWidget(self.button_box)
self.delete_button = QPushButton("Delete Evolution")
self.delete_button.clicked.connect(self.delete_evolution)
layout.addWidget(self.delete_button)
self.populate_combos(from_pfic, to_pfic)
def populate_combos(self, from_pfic, to_pfic):
cursor = self.parent().cursor
cursor.execute('SELECT PFIC, name, form_name FROM pokemon_forms ORDER BY name, form_name')
for pfic, name, form_name in cursor.fetchall():
display_name = f"{name} ({form_name})" if form_name else name
self.from_combo.addItem(display_name, pfic)
self.to_combo.addItem(display_name, pfic)
if from_pfic:
self.from_combo.setCurrentIndex(self.from_combo.findData(from_pfic))
if to_pfic:
self.to_combo.setCurrentIndex(self.to_combo.findData(to_pfic))
def delete_evolution(self):
self.done(2) # Use a custom return code for delete action
class PokemonUI(QWidget): # Change from QMainWindow to QWidget
def __init__(self, parent=None):
super().__init__(parent)
self.init_ui()
self.request_pokemon_list()
def init_ui(self):
main_layout = QVBoxLayout(self) # Use self directly instead of a central widget
# Create a tab widget
self.tab_widget = QTabWidget()
main_layout.addWidget(self.tab_widget)
# Main tab (existing content)
main_tab = QWidget()
main_tab_layout = QHBoxLayout(main_tab)
self.tab_widget.addTab(main_tab, "Main")
# Left side: Search and List
left_layout = QVBoxLayout()
search_layout = QHBoxLayout()
self.search_bar = QLineEdit()
self.search_bar.setPlaceholderText("Search Pokémon...")
self.search_bar.textChanged.connect(self.filter_pokemon_list)
search_layout.addWidget(self.search_bar)
left_layout.addLayout(search_layout)
self.pokemon_list = QListWidget()
self.pokemon_list.setContextMenuPolicy(Qt.ContextMenuPolicy.CustomContextMenu)
#self.pokemon_list.customContextMenuRequested.connect(self.show_pokemon_context_menu)
self.pokemon_list.currentItemChanged.connect(self.on_pokemon_selected)
left_layout.addWidget(self.pokemon_list)
# Move the checkbox here, after the pokemon_list
self.highlight_no_encounters = QCheckBox("Highlight Pokémon without encounters")
self.highlight_no_encounters.stateChanged.connect(self.toggle_highlight_mode)
left_layout.addWidget(self.highlight_no_encounters)
# Add the new checkbox for filtering Home-storable Pokémon
self.filter_home_storable = QCheckBox("Show only Home-storable Pokémon")
self.filter_home_storable.stateChanged.connect(self.filter_pokemon_list)
left_layout.addWidget(self.filter_home_storable)
main_tab_layout.addLayout(left_layout, 1)
# Right side: Edit panel
right_layout = QHBoxLayout()
# Left side of right panel: Text information
text_layout = QVBoxLayout()
self.edit_form = QFormLayout()
self.name_label = QLabel()
self.form_name_label = QLabel()
self.national_dex_label = QLabel()
self.generation_label = QLabel()
self.home_checkbox = QCheckBox("Available in Home")
self.is_baby_form_checkbox = QCheckBox("Is Baby Form")
self.edit_form.addRow("Name:", self.name_label)
self.edit_form.addRow("Form:", self.form_name_label)
self.edit_form.addRow("National Dex:", self.national_dex_label)
self.edit_form.addRow("Generation:", self.generation_label)
self.edit_form.addRow(self.home_checkbox)
self.edit_form.addRow(self.is_baby_form_checkbox)
text_layout.addLayout(self.edit_form)
# Evolution chain tree
self.evolution_tree = QTreeWidget()
self.evolution_tree.setHeaderLabels(["Pokémon", "Evolution Method"])
self.evolution_tree.setColumnWidth(0, 200)
text_layout.addWidget(self.evolution_tree)
# Add Locations tree
self.locations_tree = QTreeWidget()
self.locations_tree.setHeaderLabels(["Game/Location", "Details"])
self.locations_tree.setColumnWidth(0, 200)
self.locations_tree.itemDoubleClicked.connect(self.edit_encounter)
text_layout.addWidget(QLabel("Locations:"))
text_layout.addWidget(self.locations_tree)
# Add New Encounter button
self.add_encounter_button = QPushButton("Add New Encounter")
self.add_encounter_button.clicked.connect(self.add_new_encounter)
text_layout.addWidget(self.add_encounter_button)
# Move buttons to the bottom
text_layout.addStretch(1)
self.save_button = QPushButton("Save Changes")
self.save_button.clicked.connect(self.save_changes)
text_layout.addWidget(self.save_button)
self.export_button = QPushButton("Export Database")
self.export_button.clicked.connect(self.export_database)
text_layout.addWidget(self.export_button)
# Add New Evolution button
self.add_evolution_button = QPushButton("Add New Evolution")
self.add_evolution_button.clicked.connect(self.add_new_evolution)
text_layout.addWidget(self.add_evolution_button)
# Right side of right panel: Image
image_layout = QVBoxLayout()
self.image_label = QLabel()
self.image_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
self.image_label.setFixedSize(200, 200)
image_layout.addWidget(self.image_label)
image_layout.addStretch(1)
right_layout.addLayout(text_layout)
right_layout.addLayout(image_layout)
main_tab_layout.addLayout(right_layout, 1)
# Database Operations tab
db_tab = QWidget()
db_tab_layout = QVBoxLayout(db_tab)
self.tab_widget.addTab(db_tab, "Database Operations")
# Add buttons to the Database Operations tab
gather_forms_btn = QPushButton("Gather Pokémon Forms")
#gather_forms_btn.clicked.connect(self.gather_pokemon_forms)
db_tab_layout.addWidget(gather_forms_btn)
gather_home_btn = QPushButton("Gather Home Storage Info")
#gather_home_btn.clicked.connect(self.gather_home_storage_info)
db_tab_layout.addWidget(gather_home_btn)
gather_evolutions_btn = QPushButton("Gather Evolution Information")
#gather_evolutions_btn.clicked.connect(self.gather_evolution_info)
db_tab_layout.addWidget(gather_evolutions_btn)
gather_encounters_btn = QPushButton("Gather Encounter Information")
#gather_encounters_btn.clicked.connect(self.gather_encounter_info)
db_tab_layout.addWidget(gather_encounters_btn)
# Add QTextEdit for progress reporting
self.progress_text = QTextEdit()
self.progress_text.setReadOnly(True)
self.progress_text.setMinimumHeight(200) # Set a minimum height
db_tab_layout.addWidget(self.progress_text)
db_tab_layout.addStretch(1) # Add stretch to separate the last button
reinit_db_btn = QPushButton("Clear and Reinitialize Database")
#reinit_db_btn.clicked.connect(self.reinitialize_database)
db_tab_layout.addWidget(reinit_db_btn)
def on_pokemon_selected(self, item):
pfic = item.data(Qt.ItemDataRole.UserRole)
pokemon_data = event_system.emit_sync('get_pokemon_data', data=pfic)
if pokemon_data:
name, form_name, national_dex, generation, storable_in_home = pokemon_data[0]
self.name_label.setText(name)
self.form_name_label.setText(form_name if form_name else "")
self.national_dex_label.setText(str(national_dex))
self.generation_label.setText(str(generation))
self.home_checkbox.setChecked(bool(storable_in_home))
#self.home_checkbox.stateChanged.connect(self.update_home_storable)
self.is_baby_form_checkbox.setChecked(bool(False))
# Load and display the image
image_path = f"images-new/{pfic}.png"
if os.path.exists(image_path):
pixmap = QPixmap(image_path)
self.image_label.setPixmap(pixmap.scaled(200, 200, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation))
else:
self.image_label.setText("Image not found")
# Load and display evolution chain
self.load_evolution_chain(pfic)
# Load and display encounter locations
#self.load_encounter_locations(pfic)
self.current_pfic = pfic
self.add_evolution_button.setEnabled(True) # Enable the button when a Pokémon is selected
def load_evolution_chain(self, pfic):
self.evolution_tree.clear()
evolution_chain = event_system.emit_sync('get_evolution_chain', data=pfic)[0]
# Create a dictionary to store tree items
tree_items = {}
# First pass: create all tree items
for current_pfic, name, form_name, method in evolution_chain:
display_name = f"{name} ({form_name})" if form_name else name
item = QTreeWidgetItem([display_name, method if method else ""])
item.setData(0, Qt.ItemDataRole.UserRole, current_pfic)
tree_items[current_pfic] = item
if current_pfic == pfic:
item.setBackground(0, QColor(255, 255, 0, 100)) # Highlight selected Pokémon
# Second pass: build the tree structure
root = None
for current_pfic, name, form_name, method in evolution_chain:
item = tree_items[current_pfic]
# Find the parent of this item
parent_pfic = event_system.emit_sync('get_evolution_parent', data=current_pfic)[0]
if parent_pfic:
parent_item = tree_items.get(parent_pfic[0])
if parent_item:
parent_item.addChild(item)
elif not root:
root = item
self.evolution_tree.addTopLevelItem(root)
# Expand the entire tree
self.evolution_tree.expandAll()
# Scroll to and select the current Pokémon
current_item = tree_items[pfic]
self.evolution_tree.scrollToItem(current_item)
self.evolution_tree.setCurrentItem(current_item)
# Connect double-click signal
#self.evolution_tree.itemDoubleClicked.connect(self.edit_evolution)
def on_save_button_clicked(self):
# Gather data from UI elements
data = {
'name': self.name_input.text(),
'form': self.form_input.text(),
# ... other fields ...
}
event_system.emit('save_changes', data)
def request_pokemon_list(self):
event_system.emit('get_pokemon_list', self.update_pokemon_list)
def update_pokemon_list(self, pokemon_data):
self.pokemon_list.clear()
for pfic, name, form_name, national_dex in pokemon_data:
display_name = f"{national_dex:04d} - {name}"
if form_name:
display_name += f" ({form_name})"
item = QListWidgetItem(display_name)
item.setData(Qt.ItemDataRole.UserRole, pfic)
self.pokemon_list.addItem(item)
#self.update_encounter_cache()
self.update_pokemon_list_highlights()
self.adjust_list_width()
self.filter_pokemon_list()
def adjust_list_width(self):
max_width = 0
font_metrics = QFontMetrics(self.pokemon_list.font())
for i in range(self.pokemon_list.count()):
item_width = font_metrics.horizontalAdvance(self.pokemon_list.item(i).text())
max_width = max(max_width, item_width)
# Add some padding to the width
list_width = max_width + 50
self.pokemon_list.setFixedWidth(list_width)
self.search_bar.setFixedWidth(list_width)
def filter_pokemon_list(self):
search_text = self.search_bar.text().lower()
show_only_home_storable = self.filter_home_storable.isChecked()
for i in range(self.pokemon_list.count()):
item = self.pokemon_list.item(i)
pfic = item.data(Qt.ItemDataRole.UserRole)
# Check if the item matches the search text
text_match = search_text in item.text().lower()
# Check if the item is storable in Home (if the filter is active)
home_storable = True
if show_only_home_storable:
home_storable = event_system.call_sync('get_home_storable', pfic)
# Show the item only if it matches both filters
item.setHidden(not (text_match and home_storable))
self.update_pokemon_list_highlights()
def toggle_highlight_mode(self):
self.update_pokemon_list_highlights()
def update_pokemon_list_highlights(self):
highlight_mode = self.highlight_no_encounters.isChecked()
for i in range(self.pokemon_list.count()):
item = self.pokemon_list.item(i)
pfic = item.data(Qt.ItemDataRole.UserRole)
if highlight_mode:
has_encounters = self.encounter_cache.get(pfic, False)
if not has_encounters:
item.setData(Qt.ItemDataRole.BackgroundRole, QColor(255, 200, 200)) # Light red background
else:
item.setData(Qt.ItemDataRole.BackgroundRole, None) # White background
else:
item.setData(Qt.ItemDataRole.BackgroundRole, None) # White background
def edit_encounter(self, item, column):
if item.parent() is None: # This is a game item, not a location item
return
game = item.parent().text(0)
location = item.text(0)
dialog = QDialog(self)
dialog.setWindowTitle("Edit Encounter")
layout = QFormLayout(dialog)
game_edit = QLineEdit(game)
location_edit = QLineEdit(location)
day_edit = QLineEdit()
time_edit = QLineEdit()
dual_slot_edit = QLineEdit()
static_encounter_check = QCheckBox("Static Encounter")
static_encounter_count_edit = QSpinBox()
extra_text_edit = QLineEdit()
stars_edit = QLineEdit()
fishing_check = QCheckBox("Fishing")
rods_edit = QLineEdit()
layout.addRow("Game:", game_edit)
layout.addRow("Location:", location_edit)
layout.addRow("Day:", day_edit)
layout.addRow("Time:", time_edit)
layout.addRow("Dual Slot:", dual_slot_edit)
layout.addRow("Static Encounter:", static_encounter_check)
layout.addRow("Static Encounter Count:", static_encounter_count_edit)
layout.addRow("Extra Text:", extra_text_edit)
layout.addRow("Stars:", stars_edit)
layout.addRow("Fishing:", fishing_check)
layout.addRow("Rods:", rods_edit)
exclusive_group_combo = QComboBox()
exclusive_group_combo.addItem("None", None)
self.cursor.execute('SELECT id, group_name FROM exclusive_encounter_groups')
for group_id, group_name in self.cursor.fetchall():
exclusive_group_combo.addItem(group_name, group_id)
layout.addRow("Exclusive Group:", exclusive_group_combo)
# Fetch current values
self.cursor.execute('''
SELECT day, time, dual_slot, static_encounter_count, static_encounter, extra_text, stars, fishing, rods, exclusive_group_id
FROM encounters
WHERE pfic = ? AND game = ? AND location = ?
''', (self.current_pfic, game, location))
current_values = self.cursor.fetchone()
if current_values:
day, time, dual_slot, static_encounter_count, static_encounter, extra_text, stars, fishing, rods, exclusive_group_id = current_values
day_edit.setText(day or "")
time_edit.setText(time or "")
dual_slot_edit.setText(dual_slot or "")
static_encounter_check.setChecked(bool(static_encounter))
static_encounter_count_edit.setValue(static_encounter_count or 0)
extra_text_edit.setText(extra_text or "")
stars_edit.setText(stars or "")
fishing_check.setChecked(bool(fishing))
rods_edit.setText(rods or "")
index = exclusive_group_combo.findData(exclusive_group_id)
if index >= 0:
exclusive_group_combo.setCurrentIndex(index)
buttons = QDialogButtonBox(
QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel,
Qt.Orientation.Horizontal, dialog)
buttons.accepted.connect(dialog.accept)
buttons.rejected.connect(dialog.reject)
layout.addRow(buttons)
if dialog.exec() == QDialog.DialogCode.Accepted:
new_game = game_edit.text()
new_location = location_edit.text()
new_day = day_edit.text() or None
new_time = time_edit.text() or None
new_dual_slot = dual_slot_edit.text() or None
new_static_encounter = static_encounter_check.isChecked()
new_static_encounter_count = static_encounter_count_edit.value()
new_extra_text = extra_text_edit.text() or None
new_stars = stars_edit.text() or None
new_fishing = fishing_check.isChecked()
new_rods = rods_edit.text() or None
new_exclusive_group_id = exclusive_group_combo.currentData()
# Update the database
self.cursor.execute('''
UPDATE encounters
SET game = ?, location = ?, day = ?, time = ?, dual_slot = ?,
static_encounter = ?, static_encounter_count = ?, extra_text = ?,
stars = ?, fishing = ?, rods = ?, exclusive_group_id = ?
WHERE pfic = ? AND game = ? AND location = ?
''', (new_game, new_location, new_day, new_time, new_dual_slot,
new_static_encounter, new_static_encounter_count, new_extra_text,
new_stars, new_fishing, new_rods, new_exclusive_group_id,
self.current_pfic, game, location))
self.conn.commit()
# Update the cache if all encounters for this Pokémon were deleted
if not self.check_pokemon_has_encounters(self.current_pfic):
self.encounter_cache[self.current_pfic] = False
# Refresh the locations tree
self.load_encounter_locations(self.current_pfic)
def add_new_encounter(self):
dialog = QDialog(self)
dialog.setWindowTitle("Add New Encounter")
layout = QFormLayout(dialog)
game_edit = QLineEdit()
location_edit = QLineEdit()
day_edit = QLineEdit()
time_edit = QLineEdit()
dual_slot_edit = QLineEdit()
static_encounter_check = QCheckBox("Static Encounter")
static_encounter_count_edit = QSpinBox()
extra_text_edit = QLineEdit()
stars_edit = QLineEdit()
fishing_check = QCheckBox("Fishing")
rods_edit = QLineEdit()
layout.addRow("Game:", game_edit)
layout.addRow("Location:", location_edit)
layout.addRow("Day:", day_edit)
layout.addRow("Time:", time_edit)
layout.addRow("Dual Slot:", dual_slot_edit)
layout.addRow("Static Encounter:", static_encounter_check)
layout.addRow("Static Encounter Count:", static_encounter_count_edit)
layout.addRow("Extra Text:", extra_text_edit)
layout.addRow("Stars:", stars_edit)
layout.addRow("Fishing:", fishing_check)
layout.addRow("Rods:", rods_edit)
exclusive_group_combo = QComboBox()
exclusive_group_combo.addItem("None", None)
self.cursor.execute('SELECT id, group_name FROM exclusive_encounter_groups')
for group_id, group_name in self.cursor.fetchall():
exclusive_group_combo.addItem(group_name, group_id)
layout.addRow("Exclusive Group:", exclusive_group_combo)
buttons = QDialogButtonBox(
QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel,
Qt.Orientation.Horizontal, dialog)
buttons.accepted.connect(dialog.accept)
buttons.rejected.connect(dialog.reject)
layout.addRow(buttons)
if dialog.exec() == QDialog.DialogCode.Accepted:
game = game_edit.text()
location = location_edit.text()
day = day_edit.text() or None
time = time_edit.text() or None
dual_slot = dual_slot_edit.text() or None
static_encounter = static_encounter_check.isChecked()
static_encounter_count = static_encounter_count_edit.value()
extra_text = extra_text_edit.text() or None
stars = stars_edit.text() or None
fishing = fishing_check.isChecked()
rods = rods_edit.text() or None
exclusive_group_id = exclusive_group_combo.currentData()
# Insert new encounter into the database
self.cursor.execute('''
INSERT INTO encounters
(pfic, game, location, day, time, dual_slot, static_encounter, static_encounter_count, extra_text, stars, fishing, rods, exclusive_group_id)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
''', (self.current_pfic, game, location, day, time, dual_slot, static_encounter, static_encounter_count, extra_text, stars, fishing, rods, exclusive_group_id))
self.conn.commit()
# Update the cache
self.encounter_cache[self.current_pfic] = True
# Refresh the locations tree
self.load_encounter_locations(self.current_pfic)
def save_changes(self):
if hasattr(self, 'current_pfic'):
storable_in_home = self.home_checkbox.isChecked()
self.patches[self.current_pfic] = {'storable_in_home': storable_in_home}
with open('patches.json', 'w') as f:
json.dump(self.patches, f)
def export_database(self):
export_conn = sqlite3.connect('pokemon_forms_production.db')
self.conn.backup(export_conn)
export_conn.close()
def add_new_evolution(self):
if not hasattr(self, 'current_pfic'):
return
dialog = EvolutionEditDialog(self, self.current_pfic, None, "")
result = dialog.exec()
if result == QDialog.DialogCode.Accepted:
new_from_pfic = dialog.from_combo.currentData()
new_to_pfic = dialog.to_combo.currentData()
new_method = dialog.method_edit.text()
# Update the in-memory database
self.cursor.execute('''
INSERT INTO evolution_chains (from_pfic, to_pfic, method)
VALUES (?, ?, ?)
''', (new_from_pfic, new_to_pfic, new_method))
# Create a new patch
patch_key = f"evolution_{new_from_pfic}_{new_to_pfic}"
self.patches[patch_key] = {
'action': 'add',
'from_pfic': new_from_pfic,
'to_pfic': new_to_pfic,
'method': new_method
}
self.save_patches()
# Refresh the evolution chain display
self.load_evolution_chain(self.current_pfic)