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776 lines
32 KiB
776 lines
32 KiB
import sys
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from PyQt6.QtWidgets import (QApplication, QMainWindow, QWidget, QVBoxLayout, QHBoxLayout, QListWidget, QLineEdit,
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QLabel, QCheckBox, QPushButton, QFormLayout, QListWidgetItem, QSplitter, QTreeWidget,
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QTreeWidgetItem, QDialog, QDialogButtonBox, QComboBox, QMessageBox, QSpinBox)
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from PyQt6.QtCore import Qt, QSize
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from PyQt6.QtGui import QPixmap, QFontMetrics, QColor
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import sqlite3
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import json
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import os
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class EvolutionEditDialog(QDialog):
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def __init__(self, parent=None, from_pfic=None, to_pfic=None, method=None):
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super().__init__(parent)
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self.setWindowTitle("Edit Evolution")
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self.setModal(True)
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layout = QVBoxLayout(self)
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self.from_combo = QComboBox()
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self.to_combo = QComboBox()
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self.method_edit = QLineEdit(method)
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layout.addWidget(QLabel("From Pokémon:"))
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layout.addWidget(self.from_combo)
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layout.addWidget(QLabel("To Pokémon:"))
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layout.addWidget(self.to_combo)
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layout.addWidget(QLabel("Evolution Method:"))
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layout.addWidget(self.method_edit)
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self.button_box = QDialogButtonBox(QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel)
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self.button_box.accepted.connect(self.accept)
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self.button_box.rejected.connect(self.reject)
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layout.addWidget(self.button_box)
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self.delete_button = QPushButton("Delete Evolution")
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self.delete_button.clicked.connect(self.delete_evolution)
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layout.addWidget(self.delete_button)
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self.populate_combos(from_pfic, to_pfic)
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def populate_combos(self, from_pfic, to_pfic):
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cursor = self.parent().cursor
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cursor.execute('SELECT PFIC, name, form_name FROM pokemon_forms ORDER BY name, form_name')
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for pfic, name, form_name in cursor.fetchall():
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display_name = f"{name} ({form_name})" if form_name else name
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self.from_combo.addItem(display_name, pfic)
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self.to_combo.addItem(display_name, pfic)
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if from_pfic:
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self.from_combo.setCurrentIndex(self.from_combo.findData(from_pfic))
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if to_pfic:
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self.to_combo.setCurrentIndex(self.to_combo.findData(to_pfic))
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def delete_evolution(self):
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self.done(2) # Use a custom return code for delete action
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def parse_pfic(pfic):
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parts = pfic.split('-')
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return tuple(int(part) if part.isdigit() else part for part in parts)
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class DBEditor(QMainWindow):
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def __init__(self):
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super().__init__()
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self.setWindowTitle("Pokémon Database Editor")
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self.setGeometry(100, 100, 1000, 600)
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self.conn = sqlite3.connect(':memory:') # Use in-memory database for runtime
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self.cursor = self.conn.cursor()
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self.init_database()
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self.patches = self.load_and_apply_patches()
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self.encounter_cache = {} # Add this line
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self.init_ui()
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#self.load_pokemon_list() # Make sure this is called after init_ui
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def init_database(self):
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# Copy the original database to the in-memory database
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disk_conn = sqlite3.connect('pokemon_forms.db')
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disk_conn.backup(self.conn)
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disk_conn.close()
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def load_and_apply_patches(self):
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try:
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with open('patches.json', 'r') as f:
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patches = json.load(f)
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except FileNotFoundError:
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patches = {}
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# Apply patches to the in-memory database
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for patch_key, patch in patches.items():
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if patch_key.startswith('evolution_'):
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from_pfic, to_pfic = patch_key.split('_')[1:]
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if patch['action'] == 'delete':
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self.cursor.execute('''
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DELETE FROM evolution_chains
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WHERE from_pfic = ? AND to_pfic = ?
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''', (from_pfic, to_pfic))
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elif patch['action'] == 'update':
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self.cursor.execute('''
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UPDATE evolution_chains
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SET from_pfic = ?, to_pfic = ?, method = ?
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WHERE from_pfic = ? AND to_pfic = ?
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''', (patch['new_from_pfic'], patch['new_to_pfic'], patch['new_method'], from_pfic, to_pfic))
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elif patch['action'] == 'add':
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self.cursor.execute('''
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INSERT OR REPLACE INTO evolution_chains (from_pfic, to_pfic, method)
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VALUES (?, ?, ?)
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''', (patch['from_pfic'], patch['to_pfic'], patch['method']))
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else: # pokemon_storage patches
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self.cursor.execute('''
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UPDATE pokemon_storage
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SET storable_in_home = ?
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WHERE PFIC = ?
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''', (patch['storable_in_home'], patch_key))
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self.conn.commit()
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return patches
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def save_patches(self):
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with open('patches.json', 'w') as f:
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json.dump(self.patches, f)
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def init_ui(self):
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central_widget = QWidget()
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self.setCentralWidget(central_widget)
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main_layout = QHBoxLayout(central_widget)
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# Left side: Search and List
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left_layout = QVBoxLayout()
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search_layout = QHBoxLayout()
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self.search_bar = QLineEdit()
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self.search_bar.setPlaceholderText("Search Pokémon...")
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self.search_bar.textChanged.connect(self.filter_pokemon_list)
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search_layout.addWidget(self.search_bar)
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left_layout.addLayout(search_layout)
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self.pokemon_list = QListWidget()
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self.pokemon_list.currentItemChanged.connect(self.load_pokemon_details)
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left_layout.addWidget(self.pokemon_list)
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# Move the checkbox here, after the pokemon_list
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self.highlight_no_encounters = QCheckBox("Highlight Pokémon without encounters")
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self.highlight_no_encounters.stateChanged.connect(self.toggle_highlight_mode)
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left_layout.addWidget(self.highlight_no_encounters)
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# Add the new checkbox for filtering Home-storable Pokémon
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self.filter_home_storable = QCheckBox("Show only Home-storable Pokémon")
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self.filter_home_storable.stateChanged.connect(self.filter_pokemon_list)
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left_layout.addWidget(self.filter_home_storable)
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# Right side: Edit panel
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right_layout = QHBoxLayout()
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# Left side of right panel: Text information
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text_layout = QVBoxLayout()
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self.edit_form = QFormLayout()
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self.name_label = QLabel()
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self.form_name_label = QLabel()
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self.national_dex_label = QLabel()
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self.generation_label = QLabel()
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self.home_checkbox = QCheckBox("Available in Home")
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self.edit_form.addRow("Name:", self.name_label)
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self.edit_form.addRow("Form:", self.form_name_label)
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self.edit_form.addRow("National Dex:", self.national_dex_label)
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self.edit_form.addRow("Generation:", self.generation_label)
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self.edit_form.addRow(self.home_checkbox)
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text_layout.addLayout(self.edit_form)
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# Evolution chain tree
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self.evolution_tree = QTreeWidget()
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self.evolution_tree.setHeaderLabels(["Pokémon", "Evolution Method"])
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self.evolution_tree.setColumnWidth(0, 200)
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text_layout.addWidget(self.evolution_tree)
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# Add Locations tree
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self.locations_tree = QTreeWidget()
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self.locations_tree.setHeaderLabels(["Game/Location", "Details"])
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self.locations_tree.setColumnWidth(0, 200)
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self.locations_tree.itemDoubleClicked.connect(self.edit_encounter)
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text_layout.addWidget(QLabel("Locations:"))
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text_layout.addWidget(self.locations_tree)
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# Add New Encounter button
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self.add_encounter_button = QPushButton("Add New Encounter")
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self.add_encounter_button.clicked.connect(self.add_new_encounter)
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text_layout.addWidget(self.add_encounter_button)
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# Move buttons to the bottom
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text_layout.addStretch(1)
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self.save_button = QPushButton("Save Changes")
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self.save_button.clicked.connect(self.save_changes)
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text_layout.addWidget(self.save_button)
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self.export_button = QPushButton("Export Database")
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self.export_button.clicked.connect(self.export_database)
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text_layout.addWidget(self.export_button)
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# Add New Evolution button
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self.add_evolution_button = QPushButton("Add New Evolution")
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self.add_evolution_button.clicked.connect(self.add_new_evolution)
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text_layout.addWidget(self.add_evolution_button)
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# Right side of right panel: Image
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image_layout = QVBoxLayout()
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self.image_label = QLabel()
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self.image_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
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self.image_label.setFixedSize(200, 200)
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image_layout.addWidget(self.image_label)
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image_layout.addStretch(1)
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right_layout.addLayout(text_layout)
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right_layout.addLayout(image_layout)
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main_layout.addLayout(left_layout, 1)
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main_layout.addLayout(right_layout, 1)
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self.load_pokemon_list()
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def adjust_list_width(self):
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max_width = 0
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font_metrics = QFontMetrics(self.pokemon_list.font())
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for i in range(self.pokemon_list.count()):
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item_width = font_metrics.horizontalAdvance(self.pokemon_list.item(i).text())
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max_width = max(max_width, item_width)
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# Add some padding to the width
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list_width = max_width + 50
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self.pokemon_list.setFixedWidth(list_width)
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self.search_bar.setFixedWidth(list_width)
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def load_pokemon_list(self):
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self.pokemon_list.clear()
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self.cursor.execute('''
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SELECT pf.PFIC, pf.name, pf.form_name, pf.national_dex
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FROM pokemon_forms pf
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''')
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pokemon_data = self.cursor.fetchall()
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# Sort the pokemon_data based on PFIC
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pokemon_data.sort(key=lambda x: parse_pfic(x[0]))
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for pfic, name, form_name, national_dex in pokemon_data:
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display_name = f"{national_dex:04d} - {name}"
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if form_name:
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display_name += f" ({form_name})"
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item = QListWidgetItem(display_name)
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item.setData(Qt.ItemDataRole.UserRole, pfic)
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self.pokemon_list.addItem(item)
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self.update_encounter_cache()
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self.update_pokemon_list_highlights()
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self.adjust_list_width()
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self.filter_pokemon_list()
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def filter_pokemon_list(self):
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search_text = self.search_bar.text().lower()
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show_only_home_storable = self.filter_home_storable.isChecked()
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for i in range(self.pokemon_list.count()):
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item = self.pokemon_list.item(i)
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pfic = item.data(Qt.ItemDataRole.UserRole)
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# Check if the item matches the search text
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text_match = search_text in item.text().lower()
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# Check if the item is storable in Home (if the filter is active)
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home_storable = True
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if show_only_home_storable:
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self.cursor.execute('SELECT storable_in_home FROM pokemon_storage WHERE PFIC = ?', (pfic,))
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result = self.cursor.fetchone()
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home_storable = result[0] if result else False
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# Show the item only if it matches both filters
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item.setHidden(not (text_match and home_storable))
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self.update_pokemon_list_highlights()
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def load_pokemon_details(self, current, previous):
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if not current:
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return
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pfic = current.data(Qt.ItemDataRole.UserRole)
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self.cursor.execute('''
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SELECT pf.name, pf.form_name, pf.national_dex, pf.generation, ps.storable_in_home
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FROM pokemon_forms pf
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LEFT JOIN pokemon_storage ps ON pf.PFIC = ps.PFIC
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WHERE pf.PFIC = ?
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''', (pfic,))
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pokemon_data = self.cursor.fetchone()
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if pokemon_data:
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name, form_name, national_dex, generation, storable_in_home = pokemon_data
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self.name_label.setText(name)
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self.form_name_label.setText(form_name if form_name else "")
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self.national_dex_label.setText(str(national_dex))
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self.generation_label.setText(str(generation))
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self.home_checkbox.setChecked(bool(storable_in_home))
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self.home_checkbox.stateChanged.connect(self.update_home_storable)
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# Load and display the image
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image_path = f"images-new/{pfic}.png"
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if os.path.exists(image_path):
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pixmap = QPixmap(image_path)
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self.image_label.setPixmap(pixmap.scaled(200, 200, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation))
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else:
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self.image_label.setText("Image not found")
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# Load and display evolution chain
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self.load_evolution_chain(pfic)
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# Load and display encounter locations
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self.load_encounter_locations(pfic)
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self.current_pfic = pfic
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self.add_evolution_button.setEnabled(True) # Enable the button when a Pokémon is selected
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def update_home_storable(self):
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if hasattr(self, 'current_pfic'):
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storable_in_home = self.home_checkbox.isChecked()
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self.cursor.execute('UPDATE pokemon_storage SET storable_in_home = ? WHERE PFIC = ?', (storable_in_home, self.current_pfic))
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self.conn.commit()
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self.filter_pokemon_list() # Reapply the filter
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def edit_evolution(self, item, column):
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parent = item.parent()
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if not parent:
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return # Don't edit the root item
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from_pfic = parent.data(0, Qt.ItemDataRole.UserRole)
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to_pfic = item.data(0, Qt.ItemDataRole.UserRole)
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method = item.text(1)
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dialog = EvolutionEditDialog(self, from_pfic, to_pfic, method)
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result = dialog.exec()
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if result == QDialog.DialogCode.Accepted:
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new_from_pfic = dialog.from_combo.currentData()
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new_to_pfic = dialog.to_combo.currentData()
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new_method = dialog.method_edit.text()
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# Update the in-memory database
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self.cursor.execute('''
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UPDATE evolution_chains
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SET from_pfic = ?, to_pfic = ?, method = ?
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WHERE from_pfic = ? AND to_pfic = ?
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''', (new_from_pfic, new_to_pfic, new_method, from_pfic, to_pfic))
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# Create or update the patch
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patch_key = f"evolution_{from_pfic}_{to_pfic}"
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self.patches[patch_key] = {
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'action': 'update',
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'new_from_pfic': new_from_pfic,
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'new_to_pfic': new_to_pfic,
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'new_method': new_method
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}
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self.save_patches()
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# Refresh the evolution chain display
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self.load_evolution_chain(self.current_pfic)
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elif result == 2: # Delete action
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confirm = QMessageBox.question(self, "Confirm Deletion", "Are you sure you want to delete this evolution?",
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QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No)
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if confirm == QMessageBox.StandardButton.Yes:
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# Delete from the in-memory database
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self.cursor.execute('''
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DELETE FROM evolution_chains
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WHERE from_pfic = ? AND to_pfic = ?
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''', (from_pfic, to_pfic))
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# Create a delete patch
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patch_key = f"evolution_{from_pfic}_{to_pfic}"
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self.patches[patch_key] = {'action': 'delete'}
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self.save_patches()
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# Refresh the evolution chain display
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self.load_evolution_chain(self.current_pfic)
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def get_evolution_chain(self, pfic):
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def follow_chain(start_pfic, visited=None):
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if visited is None:
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visited = set()
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chain = []
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stack = [(start_pfic, None)]
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while stack:
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current_pfic, method = stack.pop()
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if current_pfic in visited:
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continue
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visited.add(current_pfic)
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self.cursor.execute('SELECT name, form_name FROM pokemon_forms WHERE PFIC = ?', (current_pfic,))
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name, form_name = self.cursor.fetchone()
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chain.append((current_pfic, name, form_name, method))
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# Get previous evolutions
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self.cursor.execute('SELECT from_pfic, method FROM evolution_chains WHERE to_pfic = ?', (current_pfic,))
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prev_evolutions = self.cursor.fetchall()
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for prev_pfic, prev_method in prev_evolutions:
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if prev_pfic not in visited:
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stack.append((prev_pfic, prev_method))
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# Get next evolutions
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self.cursor.execute('SELECT to_pfic, method FROM evolution_chains WHERE from_pfic = ?', (current_pfic,))
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next_evolutions = self.cursor.fetchall()
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for next_pfic, next_method in next_evolutions:
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if next_pfic not in visited:
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stack.append((next_pfic, next_method))
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return chain
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return follow_chain(pfic)
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def load_evolution_chain(self, pfic):
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self.evolution_tree.clear()
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evolution_chain = self.get_evolution_chain(pfic)
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# Create a dictionary to store tree items
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tree_items = {}
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# First pass: create all tree items
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for current_pfic, name, form_name, method in evolution_chain:
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display_name = f"{name} ({form_name})" if form_name else name
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item = QTreeWidgetItem([display_name, method if method else ""])
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item.setData(0, Qt.ItemDataRole.UserRole, current_pfic)
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tree_items[current_pfic] = item
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if current_pfic == pfic:
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item.setBackground(0, QColor(255, 255, 0, 100)) # Highlight selected Pokémon
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# Second pass: build the tree structure
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root = None
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for current_pfic, name, form_name, method in evolution_chain:
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item = tree_items[current_pfic]
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# Find the parent of this item
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self.cursor.execute('SELECT from_pfic FROM evolution_chains WHERE to_pfic = ?', (current_pfic,))
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parent_pfic = self.cursor.fetchone()
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if parent_pfic:
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parent_item = tree_items.get(parent_pfic[0])
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if parent_item:
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parent_item.addChild(item)
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elif not root:
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root = item
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self.evolution_tree.addTopLevelItem(root)
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# Expand the entire tree
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self.evolution_tree.expandAll()
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# Scroll to and select the current Pokémon
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current_item = tree_items[pfic]
|
|
self.evolution_tree.scrollToItem(current_item)
|
|
self.evolution_tree.setCurrentItem(current_item)
|
|
|
|
# Connect double-click signal
|
|
self.evolution_tree.itemDoubleClicked.connect(self.edit_evolution)
|
|
|
|
def save_changes(self):
|
|
if hasattr(self, 'current_pfic'):
|
|
storable_in_home = self.home_checkbox.isChecked()
|
|
self.patches[self.current_pfic] = {'storable_in_home': storable_in_home}
|
|
|
|
with open('patches.json', 'w') as f:
|
|
json.dump(self.patches, f)
|
|
|
|
def export_database(self):
|
|
export_conn = sqlite3.connect('pokemon_forms_production.db')
|
|
self.conn.backup(export_conn)
|
|
export_conn.close()
|
|
|
|
def closeEvent(self, event):
|
|
self.conn.close()
|
|
event.accept()
|
|
|
|
def add_new_evolution(self):
|
|
if not hasattr(self, 'current_pfic'):
|
|
return
|
|
|
|
dialog = EvolutionEditDialog(self, self.current_pfic, None, "")
|
|
result = dialog.exec()
|
|
|
|
if result == QDialog.DialogCode.Accepted:
|
|
new_from_pfic = dialog.from_combo.currentData()
|
|
new_to_pfic = dialog.to_combo.currentData()
|
|
new_method = dialog.method_edit.text()
|
|
|
|
# Update the in-memory database
|
|
self.cursor.execute('''
|
|
INSERT INTO evolution_chains (from_pfic, to_pfic, method)
|
|
VALUES (?, ?, ?)
|
|
''', (new_from_pfic, new_to_pfic, new_method))
|
|
|
|
# Create a new patch
|
|
patch_key = f"evolution_{new_from_pfic}_{new_to_pfic}"
|
|
self.patches[patch_key] = {
|
|
'action': 'add',
|
|
'from_pfic': new_from_pfic,
|
|
'to_pfic': new_to_pfic,
|
|
'method': new_method
|
|
}
|
|
self.save_patches()
|
|
|
|
# Refresh the evolution chain display
|
|
self.load_evolution_chain(self.current_pfic)
|
|
|
|
def load_encounter_locations(self, pfic):
|
|
self.locations_tree.clear()
|
|
self.cursor.execute('''
|
|
SELECT game, location, day, time, dual_slot, static_encounter_count, static_encounter, extra_text, stars, rods, fishing
|
|
FROM encounters
|
|
WHERE pfic = ?
|
|
ORDER BY game, location
|
|
''', (pfic,))
|
|
encounters = self.cursor.fetchall()
|
|
|
|
game_items = {}
|
|
for encounter in encounters:
|
|
game, location, day, time, dual_slot, static_encounter_count, static_encounter, extra_text, stars, rods, fishing = encounter
|
|
|
|
if game not in game_items:
|
|
game_item = QTreeWidgetItem([game])
|
|
game_items[game] = game_item
|
|
# Use generation for sorting, default to 0 if not found
|
|
game_item.setData(0, Qt.ItemDataRole.UserRole, self.game_generations.get(game, 0))
|
|
|
|
location_item = QTreeWidgetItem([location])
|
|
details = []
|
|
if day:
|
|
details.append(f"Day: {day}")
|
|
if time:
|
|
details.append(f"Time: {time}")
|
|
if dual_slot:
|
|
details.append(f"Dual Slot: {dual_slot}")
|
|
if static_encounter:
|
|
details.append(f"Static Encounter (Count: {static_encounter_count})")
|
|
if extra_text:
|
|
details.append(f"Extra: {extra_text}")
|
|
if stars:
|
|
details.append(f"Stars: {stars}")
|
|
if fishing:
|
|
details.append(f"Fishing")
|
|
if rods:
|
|
details.append(f"Rods: {rods}")
|
|
|
|
location_item.setText(1, ", ".join(details))
|
|
game_items[game].addChild(location_item)
|
|
|
|
# Sort game items by generation and add them to the tree
|
|
sorted_game_items = sorted(game_items.values(), key=lambda x: x.data(0, Qt.ItemDataRole.UserRole))
|
|
self.locations_tree.addTopLevelItems(sorted_game_items)
|
|
self.locations_tree.expandAll()
|
|
|
|
# Update the cache for this Pokémon
|
|
self.encounter_cache[pfic] = len(encounters) > 0
|
|
|
|
# After updating the locations tree
|
|
self.update_pokemon_list_highlights()
|
|
|
|
def edit_encounter(self, item, column):
|
|
if item.parent() is None: # This is a game item, not a location item
|
|
return
|
|
|
|
game = item.parent().text(0)
|
|
location = item.text(0)
|
|
|
|
dialog = QDialog(self)
|
|
dialog.setWindowTitle("Edit Encounter")
|
|
layout = QFormLayout(dialog)
|
|
|
|
game_edit = QLineEdit(game)
|
|
location_edit = QLineEdit(location)
|
|
day_edit = QLineEdit()
|
|
time_edit = QLineEdit()
|
|
dual_slot_edit = QLineEdit()
|
|
static_encounter_check = QCheckBox("Static Encounter")
|
|
static_encounter_count_edit = QSpinBox()
|
|
extra_text_edit = QLineEdit()
|
|
stars_edit = QLineEdit()
|
|
fishing_check = QCheckBox("Fishing")
|
|
rods_edit = QLineEdit()
|
|
|
|
layout.addRow("Game:", game_edit)
|
|
layout.addRow("Location:", location_edit)
|
|
layout.addRow("Day:", day_edit)
|
|
layout.addRow("Time:", time_edit)
|
|
layout.addRow("Dual Slot:", dual_slot_edit)
|
|
layout.addRow("Static Encounter:", static_encounter_check)
|
|
layout.addRow("Static Encounter Count:", static_encounter_count_edit)
|
|
layout.addRow("Extra Text:", extra_text_edit)
|
|
layout.addRow("Stars:", stars_edit)
|
|
layout.addRow("Fishing:", fishing_check)
|
|
layout.addRow("Rods:", rods_edit)
|
|
|
|
# Fetch current values
|
|
self.cursor.execute('''
|
|
SELECT day, time, dual_slot, static_encounter_count, static_encounter, extra_text, stars, fishing, rods
|
|
FROM encounters
|
|
WHERE pfic = ? AND game = ? AND location = ?
|
|
''', (self.current_pfic, game, location))
|
|
current_values = self.cursor.fetchone()
|
|
|
|
if current_values:
|
|
day, time, dual_slot, static_encounter_count, static_encounter, extra_text, stars, fishing, rods = current_values
|
|
day_edit.setText(day or "")
|
|
time_edit.setText(time or "")
|
|
dual_slot_edit.setText(dual_slot or "")
|
|
static_encounter_check.setChecked(bool(static_encounter))
|
|
static_encounter_count_edit.setValue(static_encounter_count or 0)
|
|
extra_text_edit.setText(extra_text or "")
|
|
stars_edit.setText(stars or "")
|
|
fishing_check.setChecked(bool(fishing))
|
|
rods_edit.setText(rods or "")
|
|
|
|
buttons = QDialogButtonBox(
|
|
QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel,
|
|
Qt.Orientation.Horizontal, dialog)
|
|
buttons.accepted.connect(dialog.accept)
|
|
buttons.rejected.connect(dialog.reject)
|
|
layout.addRow(buttons)
|
|
|
|
if dialog.exec() == QDialog.DialogCode.Accepted:
|
|
new_game = game_edit.text()
|
|
new_location = location_edit.text()
|
|
new_day = day_edit.text() or None
|
|
new_time = time_edit.text() or None
|
|
new_dual_slot = dual_slot_edit.text() or None
|
|
new_static_encounter = static_encounter_check.isChecked()
|
|
new_static_encounter_count = static_encounter_count_edit.value()
|
|
new_extra_text = extra_text_edit.text() or None
|
|
new_stars = stars_edit.text() or None
|
|
new_fishing = fishing_check.isChecked()
|
|
new_rods = rods_edit.text() or None
|
|
|
|
# Update the database
|
|
self.cursor.execute('''
|
|
UPDATE encounters
|
|
SET game = ?, location = ?, day = ?, time = ?, dual_slot = ?,
|
|
static_encounter = ?, static_encounter_count = ?, extra_text = ?,
|
|
stars = ?, fishing = ?, rods = ?
|
|
WHERE pfic = ? AND game = ? AND location = ?
|
|
''', (new_game, new_location, new_day, new_time, new_dual_slot,
|
|
new_static_encounter, new_static_encounter_count, new_extra_text,
|
|
new_stars, new_fishing, new_rods,
|
|
self.current_pfic, game, location))
|
|
self.conn.commit()
|
|
|
|
# Update the cache if all encounters for this Pokémon were deleted
|
|
if not self.check_pokemon_has_encounters(self.current_pfic):
|
|
self.encounter_cache[self.current_pfic] = False
|
|
|
|
# Refresh the locations tree
|
|
self.load_encounter_locations(self.current_pfic)
|
|
|
|
def add_new_encounter(self):
|
|
dialog = QDialog(self)
|
|
dialog.setWindowTitle("Add New Encounter")
|
|
layout = QFormLayout(dialog)
|
|
|
|
game_edit = QLineEdit()
|
|
location_edit = QLineEdit()
|
|
day_edit = QLineEdit()
|
|
time_edit = QLineEdit()
|
|
dual_slot_edit = QLineEdit()
|
|
static_encounter_check = QCheckBox("Static Encounter")
|
|
static_encounter_count_edit = QSpinBox()
|
|
extra_text_edit = QLineEdit()
|
|
stars_edit = QLineEdit()
|
|
fishing_check = QCheckBox("Fishing")
|
|
rods_edit = QLineEdit()
|
|
|
|
layout.addRow("Game:", game_edit)
|
|
layout.addRow("Location:", location_edit)
|
|
layout.addRow("Day:", day_edit)
|
|
layout.addRow("Time:", time_edit)
|
|
layout.addRow("Dual Slot:", dual_slot_edit)
|
|
layout.addRow("Static Encounter:", static_encounter_check)
|
|
layout.addRow("Static Encounter Count:", static_encounter_count_edit)
|
|
layout.addRow("Extra Text:", extra_text_edit)
|
|
layout.addRow("Stars:", stars_edit)
|
|
layout.addRow("Fishing:", fishing_check)
|
|
layout.addRow("Rods:", rods_edit)
|
|
|
|
buttons = QDialogButtonBox(
|
|
QDialogButtonBox.StandardButton.Ok | QDialogButtonBox.StandardButton.Cancel,
|
|
Qt.Orientation.Horizontal, dialog)
|
|
buttons.accepted.connect(dialog.accept)
|
|
buttons.rejected.connect(dialog.reject)
|
|
layout.addRow(buttons)
|
|
|
|
if dialog.exec() == QDialog.DialogCode.Accepted:
|
|
game = game_edit.text()
|
|
location = location_edit.text()
|
|
day = day_edit.text() or None
|
|
time = time_edit.text() or None
|
|
dual_slot = dual_slot_edit.text() or None
|
|
static_encounter = static_encounter_check.isChecked()
|
|
static_encounter_count = static_encounter_count_edit.value()
|
|
extra_text = extra_text_edit.text() or None
|
|
stars = stars_edit.text() or None
|
|
fishing = fishing_check.isChecked()
|
|
rods = rods_edit.text() or None
|
|
|
|
# Insert new encounter into the database
|
|
self.cursor.execute('''
|
|
INSERT INTO encounters
|
|
(pfic, game, location, day, time, dual_slot, static_encounter, static_encounter_count, extra_text, stars, fishing, rods)
|
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
|
''', (self.current_pfic, game, location, day, time, dual_slot, static_encounter, static_encounter_count, extra_text, stars, fishing, rods))
|
|
self.conn.commit()
|
|
|
|
# Update the cache
|
|
self.encounter_cache[self.current_pfic] = True
|
|
|
|
# Refresh the locations tree
|
|
self.load_encounter_locations(self.current_pfic)
|
|
|
|
# Add this as a class attribute in the DBEditor class
|
|
game_generations = {
|
|
"Red": 1, "Blue": 1, "Yellow": 1,
|
|
"Gold": 2, "Silver": 2, "Crystal": 2,
|
|
"Ruby": 3, "Sapphire": 3, "Emerald": 3, "FireRed": 3, "LeafGreen": 3,
|
|
"Diamond": 4, "Pearl": 4, "Platinum": 4, "HeartGold": 4, "SoulSilver": 4,
|
|
"Black": 5, "White": 5, "Black 2": 5, "White 2": 5,
|
|
"X": 6, "Y": 6, "Omega Ruby": 6, "Alpha Sapphire": 6,
|
|
"Sun": 7, "Moon": 7, "Ultra Sun": 7, "Ultra Moon": 7,
|
|
"Sword": 8, "Shield": 8, "Brilliant Diamond": 8, "Shining Pearl": 8, "Expansion Pass": 8,
|
|
"Legends: Arceus": 8,
|
|
"Scarlet": 9, "Violet": 9, "The Teal Mask": 9, "The Hidden Treasure of Area Zero": 9, "The Hidden Treasure of Area Zero (Scarlet)": 9, "The Hidden Treasure of Area Zero (Violet)": 9, "The Teal Mask (Scarlet)": 9, "The Teal Mask (Violet)": 9,
|
|
"Pokémon Go": 0, "Pokémon Home": 0
|
|
}
|
|
|
|
def toggle_highlight_mode(self):
|
|
self.update_pokemon_list_highlights()
|
|
|
|
def update_pokemon_list_highlights(self):
|
|
highlight_mode = self.highlight_no_encounters.isChecked()
|
|
for i in range(self.pokemon_list.count()):
|
|
item = self.pokemon_list.item(i)
|
|
pfic = item.data(Qt.ItemDataRole.UserRole)
|
|
|
|
if highlight_mode:
|
|
has_encounters = self.encounter_cache.get(pfic, False)
|
|
if not has_encounters:
|
|
item.setData(Qt.ItemDataRole.BackgroundRole, QColor(255, 200, 200)) # Light red background
|
|
else:
|
|
item.setData(Qt.ItemDataRole.BackgroundRole, None) # White background
|
|
else:
|
|
item.setData(Qt.ItemDataRole.BackgroundRole, None) # White background
|
|
|
|
def update_encounter_cache(self):
|
|
self.cursor.execute('''
|
|
SELECT DISTINCT pfic
|
|
FROM encounters
|
|
''')
|
|
pokemon_with_encounters = set(row[0] for row in self.cursor.fetchall())
|
|
|
|
for i in range(self.pokemon_list.count()):
|
|
item = self.pokemon_list.item(i)
|
|
pfic = item.data(Qt.ItemDataRole.UserRole)
|
|
self.encounter_cache[pfic] = pfic in pokemon_with_encounters
|
|
|
|
def check_pokemon_has_encounters(self, pfic):
|
|
return self.encounter_cache.get(pfic, False)
|
|
|
|
if __name__ == '__main__':
|
|
app = QApplication(sys.argv)
|
|
editor = DBEditor()
|
|
editor.show()
|
|
sys.exit(app.exec())
|