Browse Source
- Create FloatingUIActivity with true Material 3 FloatingActionButton - Implement Binder communication between UI Activity and Service - Remove UI handling from ScreenCaptureService (now pure background service) - Add proper Material 3 animations and haptic feedback - Update MainActivity to launch FloatingUIActivity on capture start - Register FloatingUIActivity in AndroidManifest with transparent theme Architecture: FloatingUIActivity (Compose UI) ↔ Binder ↔ ScreenCaptureService (Detection) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>feature/modern-capture-ui
9 changed files with 1196 additions and 10 deletions
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# UI Modernization Tasks - Capture Mode |
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|
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## Overview |
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This document outlines the planned modernization of the capture mode UI, transforming it from a basic floating button system to a modern, feature-rich interface. |
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|
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## Current State |
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- Basic floating "orb" (actually just a styled Button) |
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- Simple expandable menu with 5 options |
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- Basic visual state feedback |
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- MVC architecture with proper event handling |
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|
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## Phase 1: Core Modernization ⚡ |
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|
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### 1.1 Material 3 Floating Action Button |
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**Priority: HIGH** |
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**Status: PENDING** |
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|
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Convert the current basic floating orb to a proper Material 3 FAB: |
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- Use Material 3 FAB component with proper elevation and shadows |
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- Smooth expand/collapse animations using AnimatedVisibility |
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- Material 3 color theming and dynamic colors |
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- Proper ripple effects and touch feedback |
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- Size variants (mini FAB for menu items) |
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|
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**Technical Details:** |
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- Replace `Button` with `FloatingActionButton` in Jetpack Compose |
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- Implement `AnimatedVisibility` for menu expansion |
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- Use `Material3` theme colors and elevation tokens |
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- Add haptic feedback for interactions |
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|
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### 1.2 Visual Design Modernization |
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**Priority: MEDIUM** |
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**Status: PENDING** |
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|
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- **Glass-morphism Effects**: Semi-transparent backgrounds with blur |
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- **Smooth Animations**: Choreographed transitions between states |
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- **Modern Icons**: Vector icons with proper scaling |
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- **Color Schemes**: Material You dynamic theming |
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- **Typography**: Material 3 typography scale |
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|
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**Technical Details:** |
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- Implement blur effects using `Modifier.blur()` |
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- Custom animation specs for fluid motion |
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- Vector Drawable icons with animated state changes |
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- Dynamic color extraction from wallpaper (Android 12+) |
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|
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## Phase 2: Enhanced Functionality 📊 |
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|
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### 2.1 Detection Results Overlay |
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**Priority: MEDIUM** |
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**Status: PENDING** |
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|
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Real-time overlay showing detection results: |
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- Bounding boxes with confidence scores |
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- Class labels with color coding |
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- Performance metrics (FPS, inference time) |
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- Detection count by category |
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|
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**Technical Details:** |
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- Custom Canvas drawing for overlays |
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- WindowManager overlay with proper Z-ordering |
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- Real-time data binding from detection controller |
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- Optimized rendering to avoid performance impact |
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|
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### 2.2 Live Preview & Status |
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**Priority: MEDIUM** |
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**Status: PENDING** |
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|
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- Mini preview window showing current screen region |
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- Real-time detection status indicators |
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- Processing queue visualization |
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- Error state handling with retry options |
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|
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### 2.3 Settings Panel Integration |
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**Priority: MEDIUM** |
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**Status: PENDING** |
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|
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Built-in settings accessible from floating UI: |
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- Detection sensitivity sliders |
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- Class filter toggles with visual preview |
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- Coordinate transformation mode selection |
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- Debug options panel |
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|
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## Phase 3: Advanced UX Patterns 🎯 |
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### 3.1 Gesture-Based Interactions |
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**Priority: MEDIUM** |
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**Status: PENDING** |
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- **Long Press**: Context menu with advanced options |
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- **Swipe Gestures**: Quick filter switching |
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- **Drag**: Repositioning FAB location |
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- **Double Tap**: Quick detection trigger |
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|
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**Technical Details:** |
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- Custom gesture detection using `Modifier.pointerInput()` |
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- Haptic feedback patterns for different gestures |
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- Visual feedback during gesture recognition |
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- Gesture customization settings |
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|
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### 3.2 Contextual Intelligence |
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**Priority: MEDIUM** |
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**Status: PENDING** |
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Smart behavior based on current context: |
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- Auto-hide during active detection |
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- Context-aware menu options |
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- Smart positioning to avoid UI occlusion |
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- Adaptive timeout based on usage patterns |
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|
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### 3.3 Accessibility Enhancements |
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**Priority: HIGH** |
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**Status: PENDING** |
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- Screen reader compatibility |
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- Voice commands integration |
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- High contrast mode support |
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- Large text scaling support |
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- Keyboard navigation |
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|
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## Phase 4: Advanced Features 🚀 |
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|
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### 4.1 Detection Analytics Dashboard |
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**Priority: LOW** |
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**Status: PENDING** |
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- Mini-map showing detection regions |
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- Historical detection data |
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- Performance trend graphs |
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- Export detection logs |
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|
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### 4.2 Smart Automation |
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**Priority: LOW** |
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**Status: PENDING** |
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|
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- Auto-detection based on screen content changes |
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- Smart filtering based on user behavior |
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- Predictive UI adaptation |
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- Background processing optimization |
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|
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### 4.3 Integration Features |
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**Priority: LOW** |
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**Status: PENDING** |
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- Screenshot annotation and sharing |
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- Detection result export (JSON, CSV) |
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- Cloud sync for settings |
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- Integration with external Pokemon databases |
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|
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## Technical Architecture |
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|
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### Component Structure |
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``` |
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FloatingActionButtonUI (Compose) |
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├── FABCore (Material 3 FAB) |
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├── ExpandableMenu (AnimatedVisibility) |
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├── DetectionOverlay (Canvas) |
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├── SettingsPanel (BottomSheet/Drawer) |
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└── StatusIndicators (Badges/Chips) |
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``` |
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|
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### Performance Considerations |
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- Lazy composition for menu items |
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- Efficient recomposition boundaries |
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- Background thread processing |
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- Memory management for overlays |
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- Battery optimization strategies |
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|
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## Implementation Timeline |
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|
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**Sprint 1 (Week 1-2)**: Material 3 FAB conversion |
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**Sprint 2 (Week 3-4)**: Visual design modernization |
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**Sprint 3 (Week 5-6)**: Detection results overlay |
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**Sprint 4 (Week 7-8)**: Enhanced UX patterns |
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**Sprint 5+ (Future)**: Advanced features as needed |
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|
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## Success Metrics |
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|
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- **User Experience**: Smooth 60fps animations, <100ms interaction response |
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- **Functionality**: All current features preserved + new capabilities |
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- **Performance**: No degradation in detection accuracy or speed |
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- **Accessibility**: WCAG 2.1 AA compliance |
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- **Code Quality**: Maintainable Compose architecture |
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|
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--- |
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**Note**: This is a living document that will be updated as features are implemented and new requirements emerge. |
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package com.quillstudios.pokegoalshelper.ui |
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import android.animation.AnimatorSet |
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import android.animation.ObjectAnimator |
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import android.animation.ValueAnimator |
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import android.content.Context |
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import android.graphics.* |
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import android.graphics.drawable.GradientDrawable |
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import android.os.Build |
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import android.os.VibrationEffect |
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import android.os.Vibrator |
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import android.util.Log |
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import android.view.Gravity |
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import android.view.View |
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import android.view.ViewGroup |
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import android.view.WindowManager |
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import android.view.animation.AccelerateDecelerateInterpolator |
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import android.view.animation.OvershootInterpolator |
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import android.widget.FrameLayout |
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import android.widget.ImageView |
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import android.widget.LinearLayout |
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import android.widget.TextView |
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import androidx.core.content.ContextCompat |
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// import com.quillstudios.pokegoalshelper.R // Not needed for now |
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import com.quillstudios.pokegoalshelper.ui.interfaces.DetectionUIEvents |
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import com.quillstudios.pokegoalshelper.ui.interfaces.DetectionUICallbacks |
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|
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/** |
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* Modern Material 3 Floating Action Button UI for capture mode. |
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* Replaces the basic floating orb with a proper FAB implementation. |
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* |
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* Features: |
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* - Material 3 design with proper elevation and shadows |
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* - Smooth animations for state changes |
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* - Haptic feedback for interactions |
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* - Glass-morphism effects |
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* - Contextual menu expansion |
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*/ |
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class FloatingActionButtonUI( |
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private val context: Context, |
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private val detectionEvents: DetectionUIEvents |
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) : DetectionUICallbacks { |
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companion object { |
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private const val TAG = "FloatingActionButtonUI" |
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|
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// Material 3 FAB dimensions (dp converted to px) |
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private const val FAB_SIZE_LARGE = 56 // Main FAB |
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private const val FAB_SIZE_SMALL = 40 // Menu item FABs |
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private const val FAB_MARGIN = 16 |
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|
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// Animation durations |
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private const val ANIMATION_DURATION_FAST = 150L |
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private const val ANIMATION_DURATION_MEDIUM = 300L |
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|
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// Material 3 elevation levels |
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private const val ELEVATION_RESTING = 6f |
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private const val ELEVATION_PRESSED = 12f |
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private const val ELEVATION_MENU = 8f |
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} |
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private var windowManager: WindowManager? = null |
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private var fabContainer: FrameLayout? = null |
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private var mainFab: View? = null |
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private var expandedMenu: LinearLayout? = null |
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private var scrimView: View? = null |
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private var isMenuExpanded = false |
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private var isProcessing = false |
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private var currentAnimator: AnimatorSet? = null |
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private val vibrator = context.getSystemService(Context.VIBRATOR_SERVICE) as? Vibrator |
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/** |
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* Initialize and show the floating action button |
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*/ |
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fun show() { |
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try { |
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if (fabContainer != null) return // Already shown |
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windowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager |
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createFloatingActionButton() |
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Log.d(TAG, "✅ Modern FAB UI shown") |
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} catch (e: Exception) { |
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Log.e(TAG, "❌ Error showing FAB", e) |
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} |
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} |
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|
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/** |
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* Hide and cleanup the floating action button |
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*/ |
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fun hide() { |
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try { |
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currentAnimator?.cancel() |
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if (isMenuExpanded) { |
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collapseMenu(animate = false) |
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} |
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|
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fabContainer?.let { |
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windowManager?.removeView(it) |
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fabContainer = null |
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} |
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mainFab = null |
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expandedMenu = null |
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windowManager = null |
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Log.d(TAG, "🗑️ FAB UI hidden") |
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} catch (e: Exception) { |
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Log.e(TAG, "❌ Error hiding FAB", e) |
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} |
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} |
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|
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// === DetectionUICallbacks Implementation === |
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override fun onDetectionStarted() { |
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isProcessing = true |
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updateFabState() |
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// Auto-collapse menu during processing |
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if (isMenuExpanded) { |
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collapseMenu() |
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} |
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} |
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override fun onDetectionCompleted(detectionCount: Int) { |
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isProcessing = false |
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updateFabState() |
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// Provide haptic feedback for completion |
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provideFeedback(VibrationEffect.EFFECT_TICK) |
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Log.d(TAG, "🎯 Detection completed: $detectionCount objects") |
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} |
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override fun onDetectionFailed(error: String) { |
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isProcessing = false |
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updateFabState() |
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// Provide error feedback |
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provideFeedback(VibrationEffect.EFFECT_DOUBLE_CLICK) |
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Log.e(TAG, "❌ Detection failed: $error") |
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} |
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override fun onSettingsChanged(filterClass: String?, debugMode: Boolean, coordinateMode: String) { |
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Log.d(TAG, "⚙️ Settings updated - Filter: $filterClass, Debug: $debugMode, Mode: $coordinateMode") |
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// Update menu items based on current settings |
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updateMenuItems() |
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} |
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|
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// === Private UI Methods === |
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private fun createFloatingActionButton() { |
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// Create main container |
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fabContainer = FrameLayout(context).apply { |
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layoutParams = FrameLayout.LayoutParams( |
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ViewGroup.LayoutParams.WRAP_CONTENT, |
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ViewGroup.LayoutParams.WRAP_CONTENT |
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) |
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} |
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|
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// Create main FAB |
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mainFab = createMainFab() |
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fabContainer?.addView(mainFab) |
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|
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// Set up window parameters |
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val params = WindowManager.LayoutParams( |
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WindowManager.LayoutParams.WRAP_CONTENT, |
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WindowManager.LayoutParams.WRAP_CONTENT, |
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { |
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WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY |
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} else { |
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@Suppress("DEPRECATION") |
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WindowManager.LayoutParams.TYPE_PHONE |
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}, |
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WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE, |
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PixelFormat.TRANSLUCENT |
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).apply { |
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gravity = Gravity.BOTTOM or Gravity.END |
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x = dpToPx(FAB_MARGIN) |
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y = dpToPx(FAB_MARGIN + 80) // Account for potential system UI |
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} |
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windowManager?.addView(fabContainer, params) |
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} |
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private fun createMainFab(): View { |
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return FrameLayout(context).apply { |
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val fabSize = dpToPx(FAB_SIZE_LARGE) |
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layoutParams = FrameLayout.LayoutParams(fabSize, fabSize) |
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|
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// Create FAB background with Material 3 styling |
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background = createFabBackground( |
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color = getColor(android.R.color.holo_blue_bright), |
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elevation = ELEVATION_RESTING |
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) |
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|
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// Add icon |
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val iconView = ImageView(context).apply { |
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layoutParams = FrameLayout.LayoutParams( |
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dpToPx(24), dpToPx(24), Gravity.CENTER |
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) |
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setImageResource(android.R.drawable.ic_menu_camera) // Using target icon |
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setColorFilter(Color.WHITE) |
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scaleType = ImageView.ScaleType.FIT_CENTER |
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} |
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addView(iconView) |
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// Set up click handling |
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setOnClickListener { handleFabClick() } |
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// Add touch feedback |
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isClickable = true |
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isFocusable = true |
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// Apply initial elevation |
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elevation = ELEVATION_RESTING |
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} |
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} |
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private fun createFabBackground(color: Int, elevation: Float): GradientDrawable { |
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return GradientDrawable().apply { |
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shape = GradientDrawable.OVAL |
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setColor(color) |
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|
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// Add subtle gradient for depth |
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colors = intArrayOf( |
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lightenColor(color, 0.1f), |
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color, |
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darkenColor(color, 0.1f) |
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) |
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gradientType = GradientDrawable.RADIAL_GRADIENT |
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gradientRadius = dpToPx(FAB_SIZE_LARGE).toFloat() / 2 |
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// Material 3 shadow simulation (since we can't use real elevation in overlays) |
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setStroke(dpToPx(1), Color.argb(30, 0, 0, 0)) |
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} |
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} |
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private fun handleFabClick() { |
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provideFeedback(VibrationEffect.EFFECT_CLICK) |
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if (isProcessing) { |
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Log.d(TAG, "⚠️ Ignoring click - detection in progress") |
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return |
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} |
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if (isMenuExpanded) { |
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collapseMenu() |
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} else { |
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expandMenu() |
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} |
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} |
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private fun expandMenu() { |
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if (isMenuExpanded || isProcessing) return |
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// Create scrim for backdrop |
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createScrim() |
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// Create expanded menu |
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expandedMenu = createExpandedMenu() |
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fabContainer?.addView(expandedMenu) |
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// Animate expansion |
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animateMenuExpansion(true) |
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isMenuExpanded = true |
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updateFabState() |
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} |
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private fun collapseMenu(animate: Boolean = true) { |
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if (!isMenuExpanded) return |
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if (animate) { |
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animateMenuExpansion(false) { |
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removeMenuViews() |
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} |
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} else { |
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removeMenuViews() |
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} |
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isMenuExpanded = false |
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updateFabState() |
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} |
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private fun createScrim() { |
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scrimView = View(context).apply { |
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layoutParams = ViewGroup.LayoutParams( |
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dpToPx(200), dpToPx(300) |
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) |
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setBackgroundColor(Color.argb(80, 0, 0, 0)) // Semi-transparent scrim |
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alpha = 0f |
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setOnClickListener { collapseMenu() } |
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} |
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fabContainer?.addView(scrimView, 0) // Add as first child (background) |
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} |
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private fun createExpandedMenu(): LinearLayout { |
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return LinearLayout(context).apply { |
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orientation = LinearLayout.VERTICAL |
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layoutParams = FrameLayout.LayoutParams( |
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ViewGroup.LayoutParams.WRAP_CONTENT, |
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ViewGroup.LayoutParams.WRAP_CONTENT, |
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Gravity.BOTTOM or Gravity.END |
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).apply { |
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bottomMargin = dpToPx(FAB_SIZE_LARGE + 16) |
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rightMargin = dpToPx(8) |
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} |
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|
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// Create menu items |
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val menuItems = listOf( |
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FabMenuItem("🔍", "DETECT", getColor(android.R.color.holo_green_dark)) { |
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detectionEvents.onDetectionRequested() |
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}, |
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FabMenuItem("✨", "SHINY", getColor(android.R.color.holo_orange_light)) { |
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detectionEvents.onClassFilterChanged("shiny_icon") |
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detectionEvents.onDetectionRequested() |
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}, |
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FabMenuItem("⚪", "BALL", getColor(android.R.color.holo_red_dark)) { |
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detectionEvents.onClassFilterChanged("ball_icon_cherishball") |
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detectionEvents.onDetectionRequested() |
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}, |
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FabMenuItem("🎯", "ALL", getColor(android.R.color.darker_gray)) { |
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detectionEvents.onClassFilterChanged(null) |
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detectionEvents.onDetectionRequested() |
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}, |
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FabMenuItem("🔧", "DEBUG", getColor(android.R.color.holo_purple)) { |
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detectionEvents.onDebugModeToggled() |
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detectionEvents.onDetectionRequested() |
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} |
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) |
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|
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menuItems.forEachIndexed { index, item -> |
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val fabItem = createMenuFab(item) |
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addView(fabItem) |
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|
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// Add spacing between items |
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if (index < menuItems.size - 1) { |
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val spacer = View(context).apply { |
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layoutParams = LinearLayout.LayoutParams( |
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ViewGroup.LayoutParams.MATCH_PARENT, dpToPx(8) |
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) |
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} |
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addView(spacer) |
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} |
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} |
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} |
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} |
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private fun createMenuFab(item: FabMenuItem): View { |
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return LinearLayout(context).apply { |
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orientation = LinearLayout.HORIZONTAL |
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gravity = Gravity.CENTER_VERTICAL |
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layoutParams = LinearLayout.LayoutParams( |
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ViewGroup.LayoutParams.WRAP_CONTENT, |
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ViewGroup.LayoutParams.WRAP_CONTENT |
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) |
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|
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// Add label |
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val label = TextView(context).apply { |
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text = item.label |
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setTextColor(Color.WHITE) |
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textSize = 12f |
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setPadding(dpToPx(8), dpToPx(4), dpToPx(8), dpToPx(4)) |
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setBackgroundResource(android.R.drawable.btn_default) |
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background.setTint(Color.argb(200, 0, 0, 0)) |
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alpha = 0f // Start invisible for animation |
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} |
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addView(label) |
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// Add small FAB |
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val miniFab = FrameLayout(context).apply { |
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val size = dpToPx(FAB_SIZE_SMALL) |
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layoutParams = LinearLayout.LayoutParams(size, size).apply { |
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leftMargin = dpToPx(8) |
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} |
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background = createFabBackground(item.color, ELEVATION_MENU) |
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elevation = ELEVATION_MENU |
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alpha = 0f // Start invisible for animation |
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|
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// Add icon |
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val iconView = TextView(context).apply { |
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text = item.icon |
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textSize = 16f |
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gravity = Gravity.CENTER |
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layoutParams = FrameLayout.LayoutParams( |
|||
ViewGroup.LayoutParams.MATCH_PARENT, |
|||
ViewGroup.LayoutParams.MATCH_PARENT |
|||
) |
|||
} |
|||
addView(iconView) |
|||
|
|||
setOnClickListener { |
|||
provideFeedback(VibrationEffect.EFFECT_CLICK) |
|||
item.action() |
|||
collapseMenu() |
|||
} |
|||
|
|||
isClickable = true |
|||
isFocusable = true |
|||
} |
|||
addView(miniFab) |
|||
} |
|||
} |
|||
|
|||
private fun animateMenuExpansion(expand: Boolean, onComplete: (() -> Unit)? = null) { |
|||
currentAnimator?.cancel() |
|||
|
|||
val animatorSet = AnimatorSet() |
|||
val animators = mutableListOf<ObjectAnimator>() |
|||
|
|||
// Animate scrim |
|||
scrimView?.let { scrim -> |
|||
animators.add(ObjectAnimator.ofFloat( |
|||
scrim, "alpha", |
|||
if (expand) 0f else 1f, |
|||
if (expand) 1f else 0f |
|||
)) |
|||
} |
|||
|
|||
// Animate menu items |
|||
expandedMenu?.let { menu -> |
|||
for (i in 0 until menu.childCount) { |
|||
val child = menu.getChildAt(i) |
|||
if (child is LinearLayout) { |
|||
// Animate each FAB item |
|||
val delay = if (expand) i * 50L else (menu.childCount - i) * 30L |
|||
|
|||
val scaleX = ObjectAnimator.ofFloat( |
|||
child, "scaleX", |
|||
if (expand) 0f else 1f, |
|||
if (expand) 1f else 0f |
|||
) |
|||
val scaleY = ObjectAnimator.ofFloat( |
|||
child, "scaleY", |
|||
if (expand) 0f else 1f, |
|||
if (expand) 1f else 0f |
|||
) |
|||
val alpha = ObjectAnimator.ofFloat( |
|||
child, "alpha", |
|||
if (expand) 0f else 1f, |
|||
if (expand) 1f else 0f |
|||
) |
|||
|
|||
scaleX.startDelay = delay |
|||
scaleY.startDelay = delay |
|||
alpha.startDelay = delay |
|||
|
|||
animators.addAll(listOf(scaleX, scaleY, alpha)) |
|||
} |
|||
} |
|||
} |
|||
|
|||
// Configure animation set |
|||
animatorSet.playTogether(animators) |
|||
animatorSet.duration = ANIMATION_DURATION_MEDIUM |
|||
animatorSet.interpolator = if (expand) OvershootInterpolator() else AccelerateDecelerateInterpolator() |
|||
|
|||
animatorSet.addListener(object : android.animation.AnimatorListenerAdapter() { |
|||
override fun onAnimationEnd(animation: android.animation.Animator) { |
|||
onComplete?.invoke() |
|||
currentAnimator = null |
|||
} |
|||
}) |
|||
|
|||
currentAnimator = animatorSet |
|||
animatorSet.start() |
|||
} |
|||
|
|||
private fun removeMenuViews() { |
|||
scrimView?.let { fabContainer?.removeView(it) } |
|||
expandedMenu?.let { fabContainer?.removeView(it) } |
|||
scrimView = null |
|||
expandedMenu = null |
|||
} |
|||
|
|||
private fun updateFabState() { |
|||
val iconView = (mainFab as? FrameLayout)?.getChildAt(0) as? ImageView |
|||
val fab = mainFab as? FrameLayout |
|||
|
|||
when { |
|||
isProcessing -> { |
|||
iconView?.setImageResource(android.R.drawable.ic_popup_sync) |
|||
fab?.background = createFabBackground( |
|||
getColor(android.R.color.holo_orange_light), |
|||
ELEVATION_PRESSED |
|||
) |
|||
// Add rotation animation for processing state |
|||
animateProcessing(iconView) |
|||
} |
|||
isMenuExpanded -> { |
|||
iconView?.setImageResource(android.R.drawable.ic_menu_close_clear_cancel) |
|||
fab?.background = createFabBackground( |
|||
getColor(android.R.color.holo_red_light), |
|||
ELEVATION_PRESSED |
|||
) |
|||
} |
|||
else -> { |
|||
iconView?.setImageResource(android.R.drawable.ic_menu_camera) |
|||
fab?.background = createFabBackground( |
|||
getColor(android.R.color.holo_blue_bright), |
|||
ELEVATION_RESTING |
|||
) |
|||
iconView?.clearAnimation() |
|||
} |
|||
} |
|||
} |
|||
|
|||
private fun updateMenuItems() { |
|||
// This could update menu item states based on current filter/debug settings |
|||
// For now, just log that we received the update |
|||
Log.d(TAG, "Menu items updated based on current settings") |
|||
} |
|||
|
|||
private fun animateProcessing(view: View?) { |
|||
view?.let { |
|||
val rotation = ObjectAnimator.ofFloat(it, "rotation", 0f, 360f) |
|||
rotation.duration = 1000L |
|||
rotation.repeatCount = ValueAnimator.INFINITE |
|||
rotation.interpolator = AccelerateDecelerateInterpolator() |
|||
rotation.start() |
|||
} |
|||
} |
|||
|
|||
private fun provideFeedback(effect: Int) { |
|||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { |
|||
vibrator?.vibrate(VibrationEffect.createPredefined(effect)) |
|||
} else { |
|||
@Suppress("DEPRECATION") |
|||
vibrator?.vibrate(50) |
|||
} |
|||
} |
|||
|
|||
// === Utility Methods === |
|||
|
|||
private fun dpToPx(dp: Int): Int { |
|||
return (dp * context.resources.displayMetrics.density).toInt() |
|||
} |
|||
|
|||
private fun getColor(colorRes: Int): Int { |
|||
return ContextCompat.getColor(context, colorRes) |
|||
} |
|||
|
|||
private fun lightenColor(color: Int, factor: Float): Int { |
|||
val red = Color.red(color) |
|||
val green = Color.green(color) |
|||
val blue = Color.blue(color) |
|||
|
|||
return Color.rgb( |
|||
(red + (255 - red) * factor).toInt().coerceAtMost(255), |
|||
(green + (255 - green) * factor).toInt().coerceAtMost(255), |
|||
(blue + (255 - blue) * factor).toInt().coerceAtMost(255) |
|||
) |
|||
} |
|||
|
|||
private fun darkenColor(color: Int, factor: Float): Int { |
|||
val red = Color.red(color) |
|||
val green = Color.green(color) |
|||
val blue = Color.blue(color) |
|||
|
|||
return Color.rgb( |
|||
(red * (1 - factor)).toInt().coerceAtLeast(0), |
|||
(green * (1 - factor)).toInt().coerceAtLeast(0), |
|||
(blue * (1 - factor)).toInt().coerceAtLeast(0) |
|||
) |
|||
} |
|||
|
|||
/** |
|||
* Data class for FAB menu items |
|||
*/ |
|||
private data class FabMenuItem( |
|||
val icon: String, |
|||
val label: String, |
|||
val color: Int, |
|||
val action: () -> Unit |
|||
) |
|||
} |
|||
@ -0,0 +1,368 @@ |
|||
package com.quillstudios.pokegoalshelper.ui |
|||
|
|||
import android.app.Activity |
|||
import android.content.* |
|||
import android.os.Bundle |
|||
import android.os.IBinder |
|||
import android.util.Log |
|||
import android.view.WindowManager |
|||
import androidx.activity.ComponentActivity |
|||
import androidx.activity.compose.setContent |
|||
import androidx.compose.animation.* |
|||
import androidx.compose.animation.core.* |
|||
import androidx.compose.foundation.background |
|||
import androidx.compose.foundation.layout.* |
|||
import androidx.compose.foundation.shape.CircleShape |
|||
import androidx.compose.material.icons.Icons |
|||
import androidx.compose.material.icons.filled.* |
|||
import androidx.compose.material3.* |
|||
import androidx.compose.runtime.* |
|||
import androidx.compose.ui.Alignment |
|||
import androidx.compose.ui.Modifier |
|||
import androidx.compose.ui.draw.rotate |
|||
import androidx.compose.ui.graphics.Color |
|||
import androidx.compose.ui.graphics.vector.ImageVector |
|||
import androidx.compose.ui.hapticfeedback.HapticFeedbackType |
|||
import androidx.compose.ui.platform.LocalHapticFeedback |
|||
import androidx.compose.ui.unit.dp |
|||
import androidx.compose.ui.unit.sp |
|||
import androidx.compose.ui.window.Dialog |
|||
import androidx.compose.ui.window.DialogProperties |
|||
import com.quillstudios.pokegoalshelper.ScreenCaptureService |
|||
import com.quillstudios.pokegoalshelper.ui.theme.PokeGoalsHelperTheme |
|||
|
|||
/** |
|||
* Transparent Activity that hosts the floating Material 3 FAB UI. |
|||
* Communicates with ScreenCaptureService via Binder for detection functionality. |
|||
* |
|||
* This approach allows us to use true Jetpack Compose with Material 3 components |
|||
* while keeping the detection logic in a background service. |
|||
*/ |
|||
class FloatingUIActivity : ComponentActivity() { |
|||
|
|||
companion object { |
|||
private const val TAG = "FloatingUIActivity" |
|||
const val ACTION_SHOW_FAB = "SHOW_FAB" |
|||
const val ACTION_HIDE_FAB = "HIDE_FAB" |
|||
} |
|||
|
|||
private var screenCaptureService: ScreenCaptureService? = null |
|||
private var serviceBound = false |
|||
|
|||
// Service connection to communicate with ScreenCaptureService |
|||
private val serviceConnection = object : ServiceConnection { |
|||
override fun onServiceConnected(className: ComponentName, service: IBinder) { |
|||
Log.d(TAG, "Connected to ScreenCaptureService") |
|||
val binder = service as ScreenCaptureService.LocalBinder |
|||
screenCaptureService = binder.getService() |
|||
serviceBound = true |
|||
} |
|||
|
|||
override fun onServiceDisconnected(arg0: ComponentName) { |
|||
Log.d(TAG, "Disconnected from ScreenCaptureService") |
|||
screenCaptureService = null |
|||
serviceBound = false |
|||
} |
|||
} |
|||
|
|||
override fun onCreate(savedInstanceState: Bundle?) { |
|||
super.onCreate(savedInstanceState) |
|||
|
|||
// Make activity transparent and overlay-capable |
|||
setupTransparentOverlay() |
|||
|
|||
// Bind to the ScreenCaptureService |
|||
bindToScreenCaptureService() |
|||
|
|||
setContent { |
|||
PokeGoalsHelperTheme { |
|||
FloatingFABInterface( |
|||
onDetectionRequested = { requestDetection() }, |
|||
onClassFilterRequested = { className -> requestClassFilter(className) }, |
|||
onDebugToggled = { toggleDebugMode() }, |
|||
onClose = { finish() } |
|||
) |
|||
} |
|||
} |
|||
} |
|||
|
|||
override fun onDestroy() { |
|||
super.onDestroy() |
|||
if (serviceBound) { |
|||
unbindService(serviceConnection) |
|||
serviceBound = false |
|||
} |
|||
} |
|||
|
|||
private fun setupTransparentOverlay() { |
|||
// Make the activity transparent |
|||
window.apply { |
|||
setFlags( |
|||
WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL, |
|||
WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL |
|||
) |
|||
setFlags( |
|||
WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH, |
|||
WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH |
|||
) |
|||
|
|||
// Make it show over other apps |
|||
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) { |
|||
setType(WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY) |
|||
} else { |
|||
@Suppress("DEPRECATION") |
|||
setType(WindowManager.LayoutParams.TYPE_PHONE) |
|||
} |
|||
} |
|||
} |
|||
|
|||
private fun bindToScreenCaptureService() { |
|||
val intent = Intent(this, ScreenCaptureService::class.java) |
|||
bindService(intent, serviceConnection, Context.BIND_AUTO_CREATE) |
|||
} |
|||
|
|||
// === Communication with Service === |
|||
|
|||
private fun requestDetection() { |
|||
screenCaptureService?.triggerManualDetection() |
|||
Log.d(TAG, "Requested detection from service") |
|||
} |
|||
|
|||
private fun requestClassFilter(className: String?) { |
|||
screenCaptureService?.setClassFilter(className) |
|||
Log.d(TAG, "Set class filter to: $className") |
|||
} |
|||
|
|||
private fun toggleDebugMode() { |
|||
screenCaptureService?.toggleDebugMode() |
|||
Log.d(TAG, "Toggled debug mode") |
|||
} |
|||
} |
|||
|
|||
@Composable |
|||
fun FloatingFABInterface( |
|||
onDetectionRequested: () -> Unit, |
|||
onClassFilterRequested: (String?) -> Unit, |
|||
onDebugToggled: () -> Unit, |
|||
onClose: () -> Unit |
|||
) { |
|||
var isMenuExpanded by remember { mutableStateOf(false) } |
|||
var isProcessing by remember { mutableStateOf(false) } |
|||
val hapticFeedback = LocalHapticFeedback.current |
|||
|
|||
Box( |
|||
modifier = Modifier |
|||
.fillMaxSize() |
|||
.background(Color.Transparent), |
|||
contentAlignment = Alignment.BottomEnd |
|||
) { |
|||
// Main content area - transparent to allow touches through |
|||
Spacer(modifier = Modifier.fillMaxSize()) |
|||
|
|||
// FAB and menu area |
|||
Column( |
|||
horizontalAlignment = Alignment.End, |
|||
verticalArrangement = Arrangement.Bottom, |
|||
modifier = Modifier.padding(16.dp) |
|||
) { |
|||
|
|||
// Expanded Menu Items |
|||
AnimatedVisibility( |
|||
visible = isMenuExpanded, |
|||
enter = fadeIn(animationSpec = tween(300)) + |
|||
slideInVertically( |
|||
initialOffsetY = { it / 2 }, |
|||
animationSpec = spring( |
|||
dampingRatio = Spring.DampingRatioMediumBouncy, |
|||
stiffness = Spring.StiffnessLow |
|||
) |
|||
), |
|||
exit = fadeOut(animationSpec = tween(200)) + |
|||
slideOutVertically( |
|||
targetOffsetY = { it / 2 }, |
|||
animationSpec = tween(200) |
|||
) |
|||
) { |
|||
Column( |
|||
horizontalAlignment = Alignment.End, |
|||
verticalArrangement = Arrangement.spacedBy(8.dp), |
|||
modifier = Modifier.padding(bottom = 16.dp) |
|||
) { |
|||
// Menu FAB items |
|||
MenuFABItem( |
|||
icon = Icons.Default.Search, |
|||
label = "DETECT", |
|||
containerColor = MaterialTheme.colorScheme.primary, |
|||
onClick = { |
|||
hapticFeedback.performHapticFeedback(HapticFeedbackType.LongPress) |
|||
onDetectionRequested() |
|||
isMenuExpanded = false |
|||
} |
|||
) |
|||
|
|||
MenuFABItem( |
|||
icon = Icons.Default.Star, |
|||
label = "SHINY", |
|||
containerColor = MaterialTheme.colorScheme.tertiary, |
|||
onClick = { |
|||
hapticFeedback.performHapticFeedback(HapticFeedbackType.LongPress) |
|||
onClassFilterRequested("shiny_icon") |
|||
onDetectionRequested() |
|||
isMenuExpanded = false |
|||
} |
|||
) |
|||
|
|||
MenuFABItem( |
|||
icon = Icons.Default.FiberManualRecord, |
|||
label = "POKEBALL", |
|||
containerColor = MaterialTheme.colorScheme.error, |
|||
onClick = { |
|||
hapticFeedback.performHapticFeedback(HapticFeedbackType.LongPress) |
|||
onClassFilterRequested("ball_icon_cherishball") |
|||
onDetectionRequested() |
|||
isMenuExpanded = false |
|||
} |
|||
) |
|||
|
|||
MenuFABItem( |
|||
icon = Icons.Default.SelectAll, |
|||
label = "ALL", |
|||
containerColor = MaterialTheme.colorScheme.secondary, |
|||
onClick = { |
|||
hapticFeedback.performHapticFeedback(HapticFeedbackType.LongPress) |
|||
onClassFilterRequested(null) |
|||
onDetectionRequested() |
|||
isMenuExpanded = false |
|||
} |
|||
) |
|||
|
|||
MenuFABItem( |
|||
icon = Icons.Default.BugReport, |
|||
label = "DEBUG", |
|||
containerColor = MaterialTheme.colorScheme.outline, |
|||
onClick = { |
|||
hapticFeedback.performHapticFeedback(HapticFeedbackType.LongPress) |
|||
onDebugToggled() |
|||
onDetectionRequested() |
|||
isMenuExpanded = false |
|||
} |
|||
) |
|||
} |
|||
} |
|||
|
|||
// Main FAB |
|||
MainFloatingActionButton( |
|||
isProcessing = isProcessing, |
|||
isMenuExpanded = isMenuExpanded, |
|||
onClick = { |
|||
hapticFeedback.performHapticFeedback(HapticFeedbackType.LongPress) |
|||
if (!isProcessing) { |
|||
isMenuExpanded = !isMenuExpanded |
|||
} |
|||
}, |
|||
onLongClick = { |
|||
hapticFeedback.performHapticFeedback(HapticFeedbackType.LongPress) |
|||
onClose() |
|||
} |
|||
) |
|||
} |
|||
} |
|||
} |
|||
|
|||
@Composable |
|||
fun MainFloatingActionButton( |
|||
isProcessing: Boolean, |
|||
isMenuExpanded: Boolean, |
|||
onClick: () -> Unit, |
|||
onLongClick: () -> Unit |
|||
) { |
|||
val rotation by animateFloatAsState( |
|||
targetValue = if (isMenuExpanded) 45f else 0f, |
|||
animationSpec = spring(dampingRatio = Spring.DampingRatioMediumBouncy), |
|||
label = "FAB rotation" |
|||
) |
|||
|
|||
val processingRotation by animateFloatAsState( |
|||
targetValue = if (isProcessing) 360f else 0f, |
|||
animationSpec = infiniteRepeatable( |
|||
animation = tween(1000, easing = LinearEasing), |
|||
repeatMode = RepeatMode.Restart |
|||
), |
|||
label = "Processing rotation" |
|||
) |
|||
|
|||
FloatingActionButton( |
|||
onClick = onClick, |
|||
modifier = Modifier |
|||
.size(56.dp) |
|||
.rotate(if (isProcessing) processingRotation else rotation), |
|||
containerColor = when { |
|||
isProcessing -> MaterialTheme.colorScheme.tertiary |
|||
isMenuExpanded -> MaterialTheme.colorScheme.error |
|||
else -> MaterialTheme.colorScheme.primary |
|||
}, |
|||
elevation = FloatingActionButtonDefaults.elevation( |
|||
defaultElevation = 6.dp, |
|||
pressedElevation = 12.dp |
|||
) |
|||
) { |
|||
Icon( |
|||
imageVector = when { |
|||
isProcessing -> Icons.Default.Sync |
|||
isMenuExpanded -> Icons.Default.Close |
|||
else -> Icons.Default.CameraAlt |
|||
}, |
|||
contentDescription = when { |
|||
isProcessing -> "Processing..." |
|||
isMenuExpanded -> "Close menu" |
|||
else -> "Open detection menu" |
|||
}, |
|||
tint = MaterialTheme.colorScheme.onPrimary |
|||
) |
|||
} |
|||
} |
|||
|
|||
@Composable |
|||
fun MenuFABItem( |
|||
icon: ImageVector, |
|||
label: String, |
|||
containerColor: Color, |
|||
onClick: () -> Unit |
|||
) { |
|||
Row( |
|||
verticalAlignment = Alignment.CenterVertically, |
|||
horizontalArrangement = Arrangement.spacedBy(8.dp) |
|||
) { |
|||
// Label |
|||
Surface( |
|||
color = MaterialTheme.colorScheme.surface.copy(alpha = 0.9f), |
|||
shape = MaterialTheme.shapes.small, |
|||
shadowElevation = 2.dp |
|||
) { |
|||
Text( |
|||
text = label, |
|||
modifier = Modifier.padding(horizontal = 12.dp, vertical = 6.dp), |
|||
color = MaterialTheme.colorScheme.onSurface, |
|||
fontSize = 12.sp |
|||
) |
|||
} |
|||
|
|||
// Mini FAB |
|||
FloatingActionButton( |
|||
onClick = onClick, |
|||
modifier = Modifier.size(40.dp), |
|||
containerColor = containerColor, |
|||
elevation = FloatingActionButtonDefaults.elevation( |
|||
defaultElevation = 4.dp, |
|||
pressedElevation = 8.dp |
|||
) |
|||
) { |
|||
Icon( |
|||
imageVector = icon, |
|||
contentDescription = label, |
|||
tint = Color.White, |
|||
modifier = Modifier.size(20.dp) |
|||
) |
|||
} |
|||
} |
|||
} |
|||
|
After Width: | Height: | Size: 306 KiB |
|
After Width: | Height: | Size: 555 KiB |
Loading…
Reference in new issue