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5.5 KiB

UI Modernization Tasks - Capture Mode

Overview

This document outlines the planned modernization of the capture mode UI, transforming it from a basic floating button system to a modern, feature-rich interface.

Current State

  • Basic floating "orb" (actually just a styled Button)
  • Simple expandable menu with 5 options
  • Basic visual state feedback
  • MVC architecture with proper event handling

Phase 1: Core Modernization

1.1 Material 3 Floating Action Button

Priority: HIGH
Status: PENDING

Convert the current basic floating orb to a proper Material 3 FAB:

  • Use Material 3 FAB component with proper elevation and shadows
  • Smooth expand/collapse animations using AnimatedVisibility
  • Material 3 color theming and dynamic colors
  • Proper ripple effects and touch feedback
  • Size variants (mini FAB for menu items)

Technical Details:

  • Replace Button with FloatingActionButton in Jetpack Compose
  • Implement AnimatedVisibility for menu expansion
  • Use Material3 theme colors and elevation tokens
  • Add haptic feedback for interactions

1.2 Visual Design Modernization

Priority: MEDIUM
Status: PENDING

  • Glass-morphism Effects: Semi-transparent backgrounds with blur
  • Smooth Animations: Choreographed transitions between states
  • Modern Icons: Vector icons with proper scaling
  • Color Schemes: Material You dynamic theming
  • Typography: Material 3 typography scale

Technical Details:

  • Implement blur effects using Modifier.blur()
  • Custom animation specs for fluid motion
  • Vector Drawable icons with animated state changes
  • Dynamic color extraction from wallpaper (Android 12+)

Phase 2: Enhanced Functionality 📊

2.1 Detection Results Overlay

Priority: MEDIUM
Status: PENDING

Real-time overlay showing detection results:

  • Bounding boxes with confidence scores
  • Class labels with color coding
  • Performance metrics (FPS, inference time)
  • Detection count by category

Technical Details:

  • Custom Canvas drawing for overlays
  • WindowManager overlay with proper Z-ordering
  • Real-time data binding from detection controller
  • Optimized rendering to avoid performance impact

2.2 Live Preview & Status

Priority: MEDIUM
Status: PENDING

  • Mini preview window showing current screen region
  • Real-time detection status indicators
  • Processing queue visualization
  • Error state handling with retry options

2.3 Settings Panel Integration

Priority: MEDIUM
Status: PENDING

Built-in settings accessible from floating UI:

  • Detection sensitivity sliders
  • Class filter toggles with visual preview
  • Coordinate transformation mode selection
  • Debug options panel

Phase 3: Advanced UX Patterns 🎯

3.1 Gesture-Based Interactions

Priority: MEDIUM
Status: PENDING

  • Long Press: Context menu with advanced options
  • Swipe Gestures: Quick filter switching
  • Drag: Repositioning FAB location
  • Double Tap: Quick detection trigger

Technical Details:

  • Custom gesture detection using Modifier.pointerInput()
  • Haptic feedback patterns for different gestures
  • Visual feedback during gesture recognition
  • Gesture customization settings

3.2 Contextual Intelligence

Priority: MEDIUM
Status: PENDING

Smart behavior based on current context:

  • Auto-hide during active detection
  • Context-aware menu options
  • Smart positioning to avoid UI occlusion
  • Adaptive timeout based on usage patterns

3.3 Accessibility Enhancements

Priority: HIGH
Status: PENDING

  • Screen reader compatibility
  • Voice commands integration
  • High contrast mode support
  • Large text scaling support
  • Keyboard navigation

Phase 4: Advanced Features 🚀

4.1 Detection Analytics Dashboard

Priority: LOW
Status: PENDING

  • Mini-map showing detection regions
  • Historical detection data
  • Performance trend graphs
  • Export detection logs

4.2 Smart Automation

Priority: LOW
Status: PENDING

  • Auto-detection based on screen content changes
  • Smart filtering based on user behavior
  • Predictive UI adaptation
  • Background processing optimization

4.3 Integration Features

Priority: LOW
Status: PENDING

  • Screenshot annotation and sharing
  • Detection result export (JSON, CSV)
  • Cloud sync for settings
  • Integration with external Pokemon databases

Technical Architecture

Component Structure

FloatingActionButtonUI (Compose)
├── FABCore (Material 3 FAB)
├── ExpandableMenu (AnimatedVisibility)
├── DetectionOverlay (Canvas)
├── SettingsPanel (BottomSheet/Drawer)
└── StatusIndicators (Badges/Chips)

Performance Considerations

  • Lazy composition for menu items
  • Efficient recomposition boundaries
  • Background thread processing
  • Memory management for overlays
  • Battery optimization strategies

Implementation Timeline

Sprint 1 (Week 1-2): Material 3 FAB conversion Sprint 2 (Week 3-4): Visual design modernization
Sprint 3 (Week 5-6): Detection results overlay Sprint 4 (Week 7-8): Enhanced UX patterns Sprint 5+ (Future): Advanced features as needed

Success Metrics

  • User Experience: Smooth 60fps animations, <100ms interaction response
  • Functionality: All current features preserved + new capabilities
  • Performance: No degradation in detection accuracy or speed
  • Accessibility: WCAG 2.1 AA compliance
  • Code Quality: Maintainable Compose architecture

Note: This is a living document that will be updated as features are implemented and new requirements emerge.