@ -1,26 +1,25 @@
< div * ngIf = "dataSource" >
< div * ngIf = "dataSource" >
< table mat-table [ dataSource ] = " dataSource " class = "mat-elevation-z8" >
< table mat-table [ dataSource ] = " dataSource " class = "mat-elevation-z8" >
< ng-container matColumnDef = "position" >
< ng-container matColumnDef = "position" >
< th mat-header-cell * matHeaderCellDef > No. < / th >
< th mat-header-cell * matHeaderCellDef > < / th >
< td mat-cell * matCellDef = "let element" > {{element.position}} < / td >
< td mat-cell * matCellDef = "let element" > {{element.position}} < / td >
< / ng-container >
< / ng-container >
<!-- Name Column -->
<!-- Name Column -->
< ng-container matColumnDef = "name" >
< ng-container matColumnDef = "name" >
< th mat-header-cell * matHeaderCellDef > Name < / th >
< th mat-header-cell * matHeaderCellDef > Name < / th >
< td mat-cell * matCellDef = "let element" > {{element.racer.name}} < / td >
< td mat-cell * matCellDef = "let element" > {{element.racer.name}} ({{element.racer.gameHandle}}) < / td >
< / ng-container >
< / ng-container >
<!-- Weight Column -->
<!-- Weight Column -->
< ng-container matColumnDef = "runTime" >
< ng-container matColumnDef = "runTime" >
< th mat-header-cell * matHeaderCellDef > run Time < / th >
< th mat-header-cell * matHeaderCellDef > Time < / th >
< td mat-cell * matCellDef = "let element" > {{formatMilliseconds(element.timeInMilliseconds)}} < / td >
< td mat-cell * matCellDef = "let element" > {{formatMilliseconds(element.timeInMilliseconds)}} < / td >
< / ng-container >
< / ng-container >
<!-- Symbol Column -->
< ng-container matColumnDef = "ghost" >
< ng-container matColumnDef = "gameHandle" >
< th mat-header-cell * matHeaderCellDef > Ghost< / th >
< th mat-header-cell * matHeaderCellDef > gamerTag < / th >
< td mat-cell * matCellDef = "let element" > < button mat-raised-button color = "warn" > < mat-icon aria-hidden = "false" aria-label = "Example home icon" fontIcon = "download" > < / mat-icon > Ghost< / button > < / td >
< td mat-cell * matCellDef = "let element" > {{element.racer.gameHandle}} < / td >
< / ng-container >
< / ng-container >
< tr mat-header-row * matHeaderRowDef = "displayedColumns" > < / tr >
< tr mat-header-row * matHeaderRowDef = "displayedColumns" > < / tr >