antimagic_barrier={76046,205727,1},-- Reduces the cooldown of Anti-Magic Shell by $s1 sec and increases its duration and amount absorbed by $s2%
antimagic_zone={76065,51052,1},-- Places an Anti-Magic Zone for $s1 sec, reducing the magic damage taken by party or raid members by $s2%
asphyxiate={76064,221562,1},-- Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for $s1 sec
assimilation={76048,374383,1},--
blinding_sleet={76044,207167,1},-- Targets in a cone in front of you are blinded, causing them to wander disoriented for $s1 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by $s2% for $s3 sec
blood_draw={76056,374598,1},-- When you fall below $s1% health you drain $s2 health from nearby enemies, the damage you take is reduced by $s3% and your Death Strike cost is reduced by $s4 for $s5 sec. Can only occur every $s6 min
blood_scent={76078,374030,1},-- Increases Leech by $s1%
brittle={76061,374504,1},-- Your diseases have a chance to weaken your enemy causing your attacks against them to deal $s1% increased damage for $s2 sec
cleaving_strikes={76073,316916,1},-- Heart Strike hits up to $s1 additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for $s2 sec
coldthirst={76083,378848,1},-- Successfully interrupting an enemy with Mind Freeze grants $s1 Runic Power and reduces its cooldown by $s2 sec
control_undead={76059,111673,1},-- Dominates the target undead creature up to level $s1, forcing it to do your bidding for $s2 min
death_pact={76075,48743,1},-- Create a death pact that heals you for $s1% of your maximum health, but absorbs incoming healing equal to $s2% of your max health for $s3 sec
death_strike={76071,49998,1},-- Focuses dark power into a strike that deals $s$s2 Physical damage and heals you for $s3% of all damage taken in the last $s4 sec, minimum $s5% of maximum health
deaths_echo={102007,356367,1},-- Death's Advance, Death and Decay, and Death Grip have $s1 additional charge
deaths_reach={102006,276079,1},--
enfeeble={76060,392566,1},--
gloom_ward={76052,391571,1},-- Absorbs are $s1% more effective on you
grip_of_the_dead={76057,273952,1},--
ice_prison={76086,454786,1},--
icebound_fortitude={76081,48792,1},-- Your blood freezes, granting immunity to Stun effects and reducing all damage you take by $s1% for $s2 sec
icy_talons={76085,194878,1},-- Your Runic Power spending abilities increase your melee attack speed by $s1% for $s2 sec, stacking up to $s3 times
improved_death_strike={76067,374277,1},-- Death Strike's cost is reduced by $s1, and its healing is increased by $s2%
insidious_chill={76051,391566,1},-- Your auto-attacks reduce the target's auto-attack speed by $s1% for $s2 sec, stacking up to $s3 times
march_of_darkness={76074,391546,1},-- Death's Advance grants an additional $s1% movement speed over the first $s2 sec
mind_freeze={76084,47528,1},-- Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for $s1 sec
null_magic={102008,454842,1},-- Magic damage taken is reduced by $s1% and the duration of harmful Magic effects against you are reduced by $s2%
osmosis={76088,454835,1},--
permafrost={76066,207200,1},--
proliferating_chill={101708,373930,1},--
raise_dead={76072,46585,1},-- Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts $s1 min
rune_mastery={76079,374574,2},-- Consuming a Rune has a chance to increase your Strength by $s1% for $s2 sec
runic_attenuation={76045,207104,1},-- Auto attacks have a chance to generate $s1 Runic Power
runic_protection={76055,454788,1},-- Your chance to be critically struck is reduced by $s1% and your Armor is increased by $s2%
sacrificial_pact={76060,327574,1},-- Sacrifice your ghoul to deal $s$s2 Shadow damage to all nearby enemies and heal for $s3% of your maximum health. Deals reduced damage beyond $s4 targets
soul_reaper={76063,343294,1},-- Strike an enemy for $s$s3 Shadowfrost damage and afflict the enemy with Soul Reaper. After $s4 sec, if the target is below $s5% health this effect will explode dealing an additional $s$s6 Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption
subduing_grasp={76080,454822,1},-- When you pull an enemy, the damage they deal to you is reduced by $s1% for $s2 sec
suppression={76087,374049,1},-- Damage taken from area of effect attacks reduced by $s1%. When suffering a loss of control effect, this bonus is increased by an additional $s2% for $s3 sec
unholy_bond={76076,374261,1},-- Increases the effectiveness of your Runeforge effects by $s1%
unholy_endurance={76058,389682,1},-- Increases Lichborne duration by $s1 sec and while active damage taken is reduced by $s2%
unholy_momentum={76069,374265,1},-- Increases Haste by $s1%
unyielding_will={76050,457574,1},--
vestigial_shell={76053,454851,1},--
veteran_of_the_third_war={76068,48263,1},-- Stamina increased by $s1%
will_of_the_necropolis={76054,206967,2},-- Damage taken below $s1% Health is reduced by $s2%
wraith_walk={76077,212552,1},-- Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by $s1% for $s2 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below $s3%
blood_boil={76170,50842,1},-- Deals $s$s2 Shadow damage and infects all enemies within $s3 yds with Blood Plague. Blood Plague A shadowy disease that drains $s6 health from the target over $s7 sec
blood_feast={102243,391386,1},--
blood_tap={76039,221699,1},-- Consume the essence around you to generate $s1 Rune. Recharge time reduced by $s2 sec whenever a Bone Shield charge is consumed
blooddrinker={102244,206931,1},-- Drains $s2 health from the target over $s3 sec$s$s4 The damage they deal to you is reduced by $s5% for the duration and $s6 sec after channeling it fully. You can move, parry, dodge, and use defensive abilities while channeling this ability. Generates $s7 additional Runic Power over the duration
bloodied_blade={102242,458753,1},--
bloodshot={76125,391398,1},--
bloodworms={76174,195679,1},--
bone_collector={76171,458572,1},-- When you would pull an enemy generate $s1 charge of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by $s4. Each melee attack against you consumes a charge. Lasts $s5 sec or until all charges are consumed
bonestorm={76127,194844,1},-- Consume up to $s2 Bone Shield charges to create a whirl of bone and gore that batters all nearby enemies, dealing $s$s3 Shadow damage every $s4 sec, and healing you for $s5% of your maximum health every time it deals damage (up to $s6%). Deals reduced damage beyond $s7 targets. Lasts $s8 sec per Bone Shield charge spent and rapidly regenerates a Bone Shield every $s9 sec
carnage={102245,458752,1},--
coagulopathy={76038,391477,1},-- Enemies affected by Blood Plague take $s1% increased damage from you and Death Strike increases the damage of your Blood Plague by $s2% for $s3 sec, stacking up to $s4 times
consumption={102244,274156,1},-- Strikes all enemies in front of you with a hungering attack that deals $s$s2 Physical damage and heals you for $s3% of that damage. Deals reduced damage beyond $s4 targets. Causes your Blood Plague damage to occur $s5% more quickly for $s6 sec. Generates $s7 Runes
dancing_rune_weapon={76138,49028,1},-- Summons a rune weapon for $s1 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain $s2% parry chance
everlasting_bond={76130,377668,1},-- Summons $s1 additional copy of Dancing Rune Weapon and increases its duration by $s2 sec
foul_bulwark={76167,206974,1},-- Each charge of Bone Shield increases your maximum health by $s1%
gorefiends_grasp={76042,108199,1},-- Shadowy tendrils coil around all enemies within $s1 yards of a hostile or friendly target, pulling them to the target's location
heart_strike={76169,206930,1},-- Instantly strike the target and $s2 other nearby enemy, causing $s$s3 Physical damage, and reducing enemies' movement speed by $s4% for $s5 sec, plus $s6 Runic Power per additional enemy struck
heartbreaker={76135,221536,1},-- Heart Strike generates $s1 additional Runic Power per target hit
heartrend={76131,377655,1},-- Heart Strike has a chance to increase the damage of your next Death Strike by $s1%
hemostasis={76137,273946,1},--
improved_bone_shield={76142,374715,1},-- Bone Shield increases your Haste by $s1%
improved_heart_strike={76126,374717,2},--
improved_vampiric_blood={76140,317133,2},-- Vampiric Blood's healing and absorb amount is increased by $s1% and duration by $s2 sec
insatiable_blade={76129,377637,1},-- Dancing Rune Weapon generates $s1 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by $s2 sec
iron_heart={76172,391395,1},--
leeching_strike={76145,377629,1},--
mark_of_blood={76139,206940,1},-- Places a Mark of Blood on an enemy for $s1 sec. The enemy's damaging auto attacks will also heal their victim for $s2% of the victim's maximum health
marrowrend={76168,195182,1},-- Smash the target, dealing $s$s2 Physical damage and generating $s3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by $s6. Each melee attack against you consumes a charge. Lasts $s7 sec or until all charges are consumed
ossified_vitriol={76146,458744,1},-- When you lose a Bone Shield charge the damage of your next Marrowrend is increased by $s1%, stacking up to $s2%
ossuary={76144,219786,1},-- While you have at least $s1 Bone Shield charges, the cost of Death Strike is reduced by $s2 Runic Power. Additionally, your maximum Runic Power is increased by $s3
perseverance_of_the_ebon_blade={76124,374747,1},-- When Crimson Scourge is consumed, you gain $s1% Versatility for $s2 sec
purgatory={76133,114556,1},-- An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting $s1 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every $s2 min
rapid_decomposition={76141,194662,1},-- Your Blood Plague and Death and Decay deal damage $s1% more often. Additionally, your Blood Plague leeches $s2% more Health
red_thirst={76132,205723,1},-- Reduces the cooldown on Vampiric Blood by $s1 sec per $s2 Runic Power spent
reinforced_bones={76143,374737,1},-- Increases Armor gained from Bone Shield by $s1% and it can stack $s2 additional times
relish_in_blood={76147,317610,1},--
rune_tap={76166,194679,1},-- Reduces all damage taken by $s1% for $s2 sec
sanguine_ground={76041,391458,1},-- You deal $s1% more damage and receive $s2% more healing while standing in your Death and Decay
shattering_bone={76128,377640,1},-- When Bone Shield is consumed it shatters dealing $s$s3 Shadow damage to nearby enemies$s$s4 This damage is tripled while you are within your Death and Decay
tightening_grasp={76165,206970,1},--
tombstone={76139,219809,1},-- Consume up to $s1 Bone Shield charges. For each charge consumed, you gain $s2 Runic Power and absorb damage equal to $s3% of your maximum health for $s4 sec
umbilicus_eternus={76040,391517,1},-- After Vampiric Blood expires, you absorb damage equal to $s1 times the damage your Blood Plague dealt during Vampiric Blood
vampiric_blood={76173,55233,1},-- Embrace your undeath, increasing your maximum health by $s1% and increasing all healing and absorbs received by $s2% for $s3 sec
voracious={76043,273953,1},-- Death Strike's healing is increased by $s1% and grants you $s2% Leech for $s3 sec
reapers_mark={95062,439843,1},-- Viciously slice into the soul of your enemy, dealing $s$s2 Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After $s3 sec or reaching $s4 stacks, the mark explodes, dealing $s5 damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies
reapers_onslaught={95057,469870,1},--
rune_carved_plates={95035,440282,1},--
soul_rupture={95061,437161,1},--
swift_and_painful={95032,443560,1},--
wave_of_souls={95036,439851,1},--
wither_away={95058,441894,1},--
-- Sanlayn
bloodsoaked_ground={95048,434033,1},-- While you are within your Death and Decay, your physical damage taken is reduced by $s1% and your chance to gain Vampiric Strike is increased by $s2%
bloody_fortitude={95056,434136,1},-- Icebound Fortitude reduces all damage you take by up to an additional $s1% based on your missing health. Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by $s2 sec
frenzied_bloodthirst={95065,434075,1},-- Essence of the Blood Queen stacks $s1 additional times and increases the damage of your Death Coil and Death Strike by $s2% per stack
gift_of_the_sanlayn={95053,434152,1},-- While Dancing Rune Weapon is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by $s1%, and Vampiric Strike replaces your Heart Strike for the duration
incite_terror={95040,434151,1},-- Vampiric Strike and Heart Strike cause your targets to take $s1% increased Shadow damage, up to $s2% for $s3 sec. Vampiric Strike benefits from Incite Terror at $s4% effectiveness
infliction_of_sorrow={95033,434143,1},-- When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by $s1 sec, and deals $s2% of the remaining damage to the enemy. After Gift of the San'layn ends, you gain a charge of Death and Decay, and your next Heart Strike consumes the disease to deal $s3% of their remaining damage to the target
newly_turned={95064,433934,1},--
pact_of_the_sanlayn={95055,434261,1},-- You store $s1% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires
sanguine_scent={95055,434263,1},--
the_blood_is_life={95046,434260,1},-- Dancing Rune Weapon summons a Blood Beast to attack your enemy for $s1 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing $s2% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond $s3 targets
vampiric_aura={95056,434100,1},-- Your Leech is increased by $s1%. While Lichborne is active, the Leech bonus of this effect is increased by $s2%, and it affects $s3 allies within $s4 yds
vampiric_speed={95064,434028,1},-- Death's Advance and Wraith Walk movement speed bonuses are increased by $s1%. Activating Death's Advance or Wraith Walk increases $s2 nearby allies movement speed by $s3% for $s4 sec
vampiric_strike={95051,433901,1},-- Your Death Coil and Death Strike have a $s1% chance to make your next Heart Strike become Vampiric Strike. Vampiric Strike heals you for $s2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by $s3%, up to $s4% for $s5 sec
visceral_strength={95045,434157,1},-- When Crimson Scourge is consumed, you gain $s1% Strength for $s2 sec. When Blood Boil hits $s3 or more targets, it generates $s4 charge of Bone Shield
dark_simulacrum=3511,-- (77606) Places a dark ward on an enemy player that persists for $s1 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell
death_chain=609,-- (203173) Chains $s2 enemies together, dealing $s$s3 Shadow damage and causing $s4% of all damage taken to also be received by the others in the chain. Lasts for $s5 sec
decomposing_aura=3441,-- (199720)
last_dance=608,-- (233412)
murderous_intent=841,-- (207018)
price_of_progress=5712,-- (1233429)
rot_and_wither=204,-- (202727)
spellwarden=5592,-- (410320)
strangulate=206,-- (47476) Shadowy tendrils constrict an enemy's throat, silencing them for $s1 sec
-- Talent: Dealing $196528s1 Shadow damage to nearby enemies every $t3 sec, and healing for $196545s1% of maximum health for each target hit (up to ${$s1*$s4}%).
-- $?s206930[Heart Strike will hit up to ${$m3+2} targets.]?s207311[Clawing Shadows will hit ${$55090s4-1} enemies near the target.]?s55090[Scourge Strike will hit ${$55090s4-1} enemies near the target.][Dealing Shadow damage to enemies inside Death and Decay.]
-- Talent: The next $w2 healing received will be absorbed.
-- https://wowhead.com/beta/spell=48743
death_pact={
id=48743,
duration=15,
max_stack=1
},
-- Your movement speed is increased by $s1%, you cannot be slowed below $s2% of normal speed, and you are immune to forced movement effects and knockbacks.
-- https://wowhead.com/beta/spell=48265
deaths_advance={
id=48265,
duration=10,
type="Magic",
max_stack=1
},
-- Weakened by Death's Due, damage dealt to $@auracaster reduced by $s1%.$?a333388[ Toxins accumulate, increasing Death's Due damage by $s3%.][]
-- Covenant: Surrounded by a mist of Anima, increasing your chance to Dodge by $s2% and dealing $311730s1 Shadow damage every $t1 sec to nearby enemies.
-- Sprout an additional limb, dealing ${$383313s1*13} Shadow damage over $d to all nearby enemies. Deals reduced damage beyond $s5 targets. Every $t1 sec, an enemy is pulled to your location if they are further than $383312s3 yds from you. The same enemy can only be pulled once every $383312d.
-- Talent: Surrounds you in an Anti-Magic Shell for $d, absorbing up to $<shield> magic damage and preventing application of harmful magical effects.$?s207188[][ Damage absorbed generates Runic Power.]
-- Talent: Places an Anti-Magic Zone that reduces spell damage taken by party or raid members by $145629m1%. The Anti-Magic Zone lasts for $d or until it absorbs $?a374383[${$<absorb>*1.1}][$<absorb>] damage.
-- Talent: Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for $d.
asphyxiate={
id=221562,
cast=0,
cooldown=45,
gcd="spell",
talent="asphyxiate",
startsCombat=true,
toggle="interrupts",
debuff="casting",
readyTime=state.timeToInterrupt,
handler=function()
interrupt()
applyDebuff("target","asphyxiate")
end,
},
-- Talent: Targets in a cone in front of you are blinded, causing them to wander disoriented for $d. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by $317898s1% for $317898d.
blinding_sleet={
id=207167,
cast=0,
cooldown=60,
gcd="spell",
talent="blinding_sleet",
startsCombat=true,
handler=function()
applyDebuff("target","blinding_sleet")
end,
},
-- Talent: Deals $s1 Shadow damage$?s212744[ to all enemies within $A1 yds.][ and infects all enemies within $A1 yds with Blood Plague. |Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r $@spelldesc55078]
-- Drains $o1 health from the target over $d. The damage they deal to you is reduced by $s2% for the duration and $458687d after channeling it fully.; You can move, parry, dodge, and use defensive abilities while channeling this ability.; Generates ${$s3*4/10} additional Runic Power over the duration.
-- Consume your Bone Shield charges to create a whirl of bone and gore that batters all nearby enemies, dealing $196528s1 Shadow damage every $t3 sec, and healing you for $196545s1% of your maximum health every time it deals damage (up to ${$s1*$s4}%). Deals reduced damage beyond $196528s2 targets.; Lasts $d per Bone Shield charge spent and rapidly regenerates a Bone Shield every $t3 sec.
-- Strikes all enemies in front of you with a hungering attack that deals $sw1 Physical damage and heals you for ${$e1*100}% of that damage. Deals reduced damage beyond $s3 targets.; Causes your Blood Plague damage to occur $s5% more quickly for $d. ; Generates $s4 Runes.
-- Talent: Summons a rune weapon for $81256d that mirrors your melee attacks and bolsters your defenses. While active, you gain $81256s1% parry chance.
-- Corrupts the targeted ground, causing ${$341340m1*11} Shadow damage over $d to targets within the area.$?!c2[; While you remain within the area, your ][]$?s223829&!c2[Necrotic Strike and ][]$?c1[Heart Strike will hit up to $188290m3 additional targets.]?s207311&!c2[Clawing Shadows will hit up to ${$55090s4-1} enemies near the target.]?!c2[Scourge Strike will hit up to ${$55090s4-1} enemies near the target.][; While you remain within the area, your Obliterate will hit up to $316916M2 additional $Ltarget:targets;.]
-- Fires a blast of unholy energy at the target$?a377580[ and $377580s2 additional nearby target][], causing $47632s1 Shadow damage to an enemy or healing an Undead ally for $47633s1 health.$?s390268[ Increases the duration of Dark Transformation by $390268s1 sec.][]
death_coil={
id=47541,
cast=0,
cooldown=0,
gcd="spell",
spend=30,
spendType="runic_power",
startsCombat=false,
handler=function()
end,
},
-- Opens a gate which you can use to return to Ebon Hold. Using a Death Gate while in Ebon Hold will return you back to near your departure point.
death_gate={
id=50977,
cast=4,
cooldown=60,
gcd="spell",
spend=1,
spendType="runes",
startsCombat=false,
handler=function()
end,
},
-- Harnesses the energy that surrounds and binds all matter, drawing the target toward you$?a389679[ and slowing their movement speed by $389681s1% for $389681d][]$?s137008[ and forcing the enemy to attack you][].
-- Talent: Create a death pact that heals you for $s1% of your maximum health, but absorbs incoming healing equal to $s3% of your max health for $d.
death_pact={
id=48743,
cast=0,
cooldown=120,
gcd="off",
talent="death_pact",
startsCombat=false,
toggle="defensives",
handler=function()
applyDebuff("target","death_pact")
end,
},
-- Talent: Focuses dark power into a strike$?s137006[ with both weapons, that deals a total of ${$s1+$66188s1}][ that deals $s1] Physical damage and heals you for ${$s2}.2% of all damage taken in the last $s4 sec, minimum ${$s3}.1% of maximum health.
-- For $d, your movement speed is increased by $s1%, you cannot be slowed below $s2% of normal speed, and you are immune to forced movement effects and knockbacks. |cFFFFFFFFPassive:|r You cannot be slowed below $124285s1% of normal speed.
-- Talent: Reach out with necrotic tendrils, dealing $s1 Shadow damage and applying Blood Plague to your target and generating $s3 Bone Shield charges. |Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r $@spelldesc55078
-- Talent: Instantly strike the target and 1 other nearby enemy, causing $s2 Physical damage, and reducing enemies' movement speed by $s5% for $d$?s316575[ |cFFFFFFFFGenerates $s3 bonus Runic Power][]$?s221536[, plus ${$210738s1/10} Runic Power per additional enemy struck][].|r
-- Draw upon unholy energy to become Undead for $d, increasing Leech by $s1%$?a389682[, reducing damage taken by $s8%][], and making you immune to Charm, Fear, and Sleep.
-- Talent: Places a Mark of Blood on an enemy for $d. The enemy's damaging auto attacks will also heal their victim for $206940s1% of the victim's maximum health.
mark_of_blood={
id=206940,
cast=0,
cooldown=6,
gcd="spell",
talent="mark_of_blood",
startsCombat=false,
handler=function()
applyDebuff("target","mark_of_blood")
end,
},
-- Talent: Smash the target, dealing $s2 Physical damage and generating $s3 charges of Bone Shield. |Tinterface\icons\ability_deathknight_boneshield.blp:24|t |cFFFFFFFFBone Shield|r $@spelldesc195181
-- Activates a freezing aura for $d that creates ice beneath your feet, allowing party or raid members within $a1 yards to walk on water. Usable while mounted, but being attacked or damaged will cancel the effect.
path_of_frost={
id=3714,
cast=0,
cooldown=0,
gcd="spell",
spend=1,
spendType="runes",
startsCombat=false,
handler=function()
applyBuff("path_of_frost")
end,
},
--[[ Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with $s2% health and at least $s1% mana.
raise_ally={
id=61999,
cast=0,
cooldown=600,
gcd="spell",
spend=30,
spendType="runic_power",
startsCombat=false,
toggle="cooldowns",
handler=function()
-- trigger voidtouched [97821]
end,
},]]
-- Talent: Raises a $?s58640[geist][ghoul] to fight by your side. You can have a maximum of one $?s58640[geist][ghoul] at a time. Lasts $46585d.
raise_dead={
id=46585,
cast=0,
cooldown=120,
gcd="off",
talent="raise_dead",
startsCombat=false,
toggle="cooldowns",
usable=function()returnnotpet.alive,"cannot have an active pet"end,
-- Viciously slice into the soul of your enemy, dealing $?a137008[$s1][$s4] Shadowfrost damage and applying Reaper's Mark.; Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After $434765d or reaching $434765u stacks, the mark explodes, dealing $?a137008[$436304s1][$436304s2] damage per stack.; Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for $443761d.
-- Talent: Sacrifice your ghoul to deal $327611s1 Shadow damage to all nearby enemies and heal for $s1% of your maximum health. Deals reduced damage beyond $327611s2 targets.
sacrificial_pact={
id=327574,
cast=0,
cooldown=120,
gcd="spell",
spend=20,
spendType="runic_power",
talent="sacrificial_pact",
startsCombat=false,
toggle="defensives",
usable=function()returnpet.ghoul.alive,"requires an undead pet"end,
handler=function()
gain(0.25*health.max,"health")
pet.ghoul.expires=query_time-0.01
end,
},
-- Talent: Strike an enemy for $s1 Shadowfrost damage and afflict the enemy with Soul Reaper. After $d, if the target is below $s3% health this effect will explode dealing an additional $343295s1 Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
-- Talent: Consume up to $s5 Bone Shield charges. For each charge consumed, you gain $s3 Runic Power and absorb damage equal to $s4% of your maximum health for $d.
-- Talent: Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by $s1% for $d. Taking any action cancels the effect. While active, your movement speed cannot be reduced below $m2%.
name=strformat("Allow %s while moving",Hekili:GetSpellLinkWithTexture(spec.abilities.death_and_decay.id)),
desc=strformat("If checked, then allow recommending %s while the player is moving otherwise only recommend it if the player is standing still.",Hekili:GetSpellLinkWithTexture(spec.abilities.death_and_decay.id)),
desc=strformat("If checked, the default priority (or any priority checking |cFFFFD100save_blood_shield|r) will try to avoid letting your %s fall off during "
.."lulls in damage.",Hekili:GetSpellLinkWithTexture(spec.auras.blood_shield.id)),
desc=strformat("The default priority will (usually) avoid spending %s on %s unless you have pooled at least this much.",_G.POWER_TYPE_RUNIC_POWER,Hekili:GetSpellLinkWithTexture(spec.abilities.death_strike.id)),
desc=strformat("When set above zero, the default priority can recommend %s if you've lost this percentage of your maximum health in the past 5 seconds.\n\n"
.."|W%s|w also requires the Defensives toggle by default.",Hekili:GetSpellLinkWithTexture(spec.abilities.icebound_fortitude.id),
desc=strformat("When set above zero, the default priority can recommend %s if you've lost this percentage of your maximum health in the past 5 seconds.\n\n"
.."|W%s|w also requires the Defensives toggle by default.",Hekili:GetSpellLinkWithTexture(spec.abilities.rune_tap.id),spec.abilities.rune_tap.name),
desc=strformat("When set above zero, the default priority can recommend %s if you've lost this percentage of your maximum health in the past 5 seconds.\n\n"
.."|W%s|w also requires the Defensives toggle by default.",Hekili:GetSpellLinkWithTexture(spec.abilities.vampiric_blood.id),