antimagic_barrier={76046,205727,1},-- Reduces the cooldown of Anti-Magic Shell by $s1 sec and increases its duration and amount absorbed by $s2%
antimagic_zone={76065,51052,1},-- Places an Anti-Magic Zone for $s1 sec, reducing the magic damage taken by party or raid members by $s2%
asphyxiate={76064,221562,1},-- Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for $s1 sec
assimilation={76048,374383,1},-- The cooldown of Anti-Magic Zone is reduced by $s1 sec and its duration is increased by $s2 sec
blinding_sleet={76044,207167,1},-- Targets in a cone in front of you are blinded, causing them to wander disoriented for $s1 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by $s2% for $s3 sec
blood_draw={76056,374598,1},-- When you fall below $s1% health you drain $s2 health from nearby enemies, the damage you take is reduced by $s3% and your Death Strike cost is reduced by $s4 for $s5 sec. Can only occur every $s6 min
blood_scent={76078,374030,1},-- Increases Leech by $s1%
brittle={76061,374504,1},-- Your diseases have a chance to weaken your enemy causing your attacks against them to deal $s1% increased damage for $s2 sec
cleaving_strikes={76073,316916,1},-- Scourge Strike hits up to $s1 additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for $s2 sec
coldthirst={76083,378848,1},-- Successfully interrupting an enemy with Mind Freeze grants $s1 Runic Power and reduces its cooldown by $s2 sec
control_undead={76059,111673,1},-- Dominates the target undead creature up to level $s1, forcing it to do your bidding for $s2 min
death_pact={76075,48743,1},-- Create a death pact that heals you for $s1% of your maximum health, but absorbs incoming healing equal to $s2% of your max health for $s3 sec
death_strike={76071,49998,1},-- Focuses dark power into a strike that deals $s$s2 Physical damage and heals you for $s3% of all damage taken in the last $s4 sec, minimum $s5% of maximum health
deaths_echo={102007,356367,1},-- Death's Advance, Death and Decay, and Death Grip have $s1 additional charge
deaths_reach={102006,276079,1},-- Increases the range of Death Grip by $s1 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip
enfeeble={76060,392566,1},-- Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by $s1% and the damage they deal to you by $s2% for $s3 sec
gloom_ward={76052,391571,1},-- Absorbs are $s1% more effective on you
grip_of_the_dead={76057,273952,1},-- Defile reduces the movement speed of enemies within its area by $s1%, decaying by $s2% every sec
ice_prison={76086,454786,1},-- Chains of Ice now also roots enemies for $s1 sec but its cooldown is increased to $s2 sec
icebound_fortitude={76081,48792,1},-- Your blood freezes, granting immunity to Stun effects and reducing all damage you take by $s1% for $s2 sec
icy_talons={76085,194878,1},-- Your Runic Power spending abilities increase your melee attack speed by $s1% for $s2 sec, stacking up to $s3 times
improved_death_strike={76067,374277,1},-- Death Strike's cost is reduced by $s1, and its healing is increased by $s2%
insidious_chill={76051,391566,1},-- Your auto-attacks reduce the target's auto-attack speed by $s1% for $s2 sec, stacking up to $s3 times
march_of_darkness={76074,391546,1},-- Death's Advance grants an additional $s1% movement speed over the first $s2 sec
mind_freeze={76084,47528,1},-- Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for $s1 sec
null_magic={102008,454842,1},-- Magic damage taken is reduced by $s1% and the duration of harmful Magic effects against you are reduced by $s2%
osmosis={76088,454835,1},-- Anti-Magic Shell increases healing received by $s1%
permafrost={76066,207200,1},-- Your auto attack damage grants you an absorb shield equal to $s1% of the damage dealt
proliferating_chill={101708,373930,1},-- Chains of Ice affects $s1 additional nearby enemy
raise_dead={76072,46585,1},-- Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time
rune_mastery={76079,374574,2},-- Consuming a Rune has a chance to increase your Strength by $s1% for $s2 sec
runic_attenuation={76045,207104,1},-- Auto attacks have a chance to generate $s1 Runic Power
runic_protection={76055,454788,1},-- Your chance to be critically struck is reduced by $s1% and your Armor is increased by $s2%
sacrificial_pact={76060,327574,1},-- Sacrifice your ghoul to deal $s$s2 Shadow damage to all nearby enemies and heal for $s3% of your maximum health. Deals reduced damage beyond $s4 targets
soul_reaper={76063,343294,1},-- Strike an enemy for $s$s3 Shadowfrost damage and afflict the enemy with Soul Reaper. After $s4 sec, if the target is below $s5% health this effect will explode dealing an additional $s$s6 Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption
subduing_grasp={76080,454822,1},-- When you pull an enemy, the damage they deal to you is reduced by $s1% for $s2 sec
suppression={76087,374049,1},-- Damage taken from area of effect attacks reduced by $s1%. When suffering a loss of control effect, this bonus is increased by an additional $s2% for $s3 sec
unholy_bond={76076,374261,1},-- Increases the effectiveness of your Runeforge effects by $s1%
unholy_endurance={76058,389682,1},-- Increases Lichborne duration by $s1 sec and while active damage taken is reduced by $s2%
unholy_momentum={76069,374265,1},-- Increases Haste by $s1%
unyielding_will={76050,457574,1},-- Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by $s1 sec
vestigial_shell={76053,454851,1},-- Casting Anti-Magic Shell grants $s2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to $s$s3 magic damage and reduces the duration of harmful Magic effects against them by $s4%
veteran_of_the_third_war={76068,48263,1},-- Stamina increased by $s1%
will_of_the_necropolis={76054,206967,2},-- Damage taken below $s1% Health is reduced by $s2%
wraith_walk={76077,212552,1},-- Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by $s1% for $s2 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below $s3%
all_will_serve={76181,194916,1},-- Raise Dead summons an additional skeletal archer at your command that shoots Blighted Arrows. Blighted Arrow An unholy arrow that deals $s$s4 Shadow damage. When consuming Sudden Doom, your Death Coil commands your archer to fire an additional Blighted Arrow at $s5% effectiveness. Epidemic will instead cause Blighted Arrow to ricochet and hit up to $s6 additional targets
apocalypse={76185,275699,1},-- Bring doom upon the enemy, dealing $s$s2 Shadow damage and bursting up to $s3 Festering Wounds on the target. Summons $s4 Army of the Dead ghouls for $s5 sec. Generates $s6 Runes
army_of_the_dead={76196,42650,1},-- Summons a legion of ghouls who swarms your enemies, fighting anything they can for $s1 sec
bursting_sores={76164,207264,1},-- Bursting a Festering Wound deals $s2% more damage, and deals $s$s3 Shadow damage to up to $s4 nearby enemies
clawing_shadows={107574,207311,1},-- Deals $s$s2 Shadow damage and causes $s3 Festering Wound to burst. Critical strikes cause the Festering Wound to burst for $s4% increased damage
coil_of_devastation={76156,390270,1},-- Death Coil causes the target to take an additional $s1% of the direct damage dealt over $s2 sec
commander_of_the_dead={76149,390259,1},-- Dark Transformation also empowers your Gargoyle and Army of the Dead for $s1 sec, increasing their damage by $s2%
dark_transformation={76187,63560,1},-- Your ghoul deals $s$s2 Shadow damage to $s3 nearby enemies and transforms into a powerful undead monstrosity for $s4 sec. Granting them $s5% energy and the ghoul's abilities are empowered and take on new functions while the transformation is active
death_rot={76158,377537,1},-- Death Coil and Epidemic debilitate your enemy applying Death Rot causing them to take $s1% increased Shadow damage, up to $s2% from you for $s3 sec. If Death Coil or Epidemic consume Sudden Doom it applies two stacks of Death Rot
decomposition={76154,455398,2},-- Virulent Plague has a chance to abruptly flare up, dealing $s1% of the damage it dealt to target in the last $s2 sec. When this effect triggers, the duration of your active minions are increased by $s3 sec, up to $s4 sec
defile={76180,152280,1},-- Defile the targeted ground, dealing $s$s2 Shadow damage to all enemies over $s3 sec. While you remain within your Defile, your Scourge Strike will hit $s4 enemies near the target. Every sec, if any enemies are standing in the Defile, it grows in size and deals increased damage
desecrate={76161,1234559,1},-- Death and Decay deals $s1% more damage, has its cooldown reduced by $s2 sec, and is replaced by Desecrate after it is cast. Desecrate
doomed_bidding={76176,455386,1},-- Consuming Sudden Doom calls upon a Magus of the Dead to assist you for $s1 sec
ebon_fever={76160,207269,1},-- Diseases deal $s1% more damage over time in half the duration
eternal_agony={76182,390268,1},-- Death Coil and Epidemic increase the duration of Dark Transformation by $s1 sec
festering_scythe={76193,455397,1},-- Every $s2 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe. Festering Scythe Sweep through all enemies within $s5 yds in front of you, dealing $s$s6 Shadow damage and infecting them with $s7-$s8 Festering Wounds
festering_strike={76189,85948,1},-- Strikes for $s$s3 Physical damage and infects the target with $s4-$s5 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing $s$s8 Shadow damage and generating $s9 Runic Power
festermight={76152,377590,2},-- Popping a Festering Wound increases your Strength by $s1% for $s2 sec stacking. Multiple instances may overlap
foul_infections={76162,455396,1},-- Your diseases deal $s1% more damage and have a $s2% increased chance to critically strike
ghoulish_frenzy={76194,377587,1},-- Dark Transformation also increases the attack speed and damage of you and your Monstrosity by $s1%
grave_mastery={76186,1238900,1},-- Critical strike damage of your minions is increased by $s1%
harbinger_of_doom={76178,276023,1},-- Sudden Doom triggers $s1% more often, can accumulate up to $s2 charges, and increases the damage of your next Death Coil by $s3% or Epidemic by $s4%
improved_death_coil={76184,377580,1},-- Death Coil deals $s1% additional damage and seeks out $s2 additional nearby enemy
improved_festering_strike={76192,316867,1},-- Festering Strike and Festering Wound damage increased by $s1%
infected_claws={76195,207272,1},-- Your ghoul's Claw attack has a $s1% chance to cause a Festering Wound on the target
legion_of_souls={76153,383269,1},-- Summon a legion of clawing souls to assist you, dealing $s1 million Shadow damage and applying up to $s2 Festering Wounds over $s3 sec to all nearby enemies. Deals reduced damage beyond $s4 targets. Grants you the benefits of standing in Death and Decay
magus_of_the_dead={76148,390196,1},-- Apocalypse and Army of the Dead also summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes
menacing_magus={101882,455135,1},-- Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to $s1 nearby enemies
morbidity={76197,377592,2},-- Diseased enemies take $s1% increased damage from you per disease they are affected by
plague_mastery={76186,390166,1},-- Critical strike damage of your diseases is increased by $s1%
plaguebringer={76183,390175,1},-- Scourge Strike causes your disease damage to occur $s1% more quickly for $s2 sec
raise_abomination={76153,455395,1},-- Raises an Abomination for $s1 sec which wanders and attacks enemies, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague
raise_dead_2={76188,46584,1},-- Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time
reaping={76179,377514,1},-- Your Soul Reaper, Scourge Strike, Festering Strike, and Death Coil deal $s1% additional damage to enemies below $s2% health. Soul Reaper's execute effect increases the damage of your minions by $s3% for $s4 sec
rotten_touch={76175,390275,1},-- Sudden Doom causes your next Death Coil to also increase your Scourge Strike damage against the target by $s1% for $s2 sec
scourge_strike={76190,55090,1},-- An unholy strike that deals $s$s3 Physical damage and $s$s4 Shadow damage, and causes $s5 Festering Wound to burst. Critical strikes cause the Festering Wound to burst for $s6% increased damage
sudden_doom={76191,49530,1},-- Your auto attacks have a $s1% chance to make your next Death Coil or Epidemic to critically strike. Additionally, your next Death Coil will cost $s2 less Runic Power and burst $s3 Festering Wound
summon_gargoyle={76176,49206,1},-- Summon a Gargoyle into the area to bombard the target for $s1 sec. The Gargoyle gains $s2% increased damage for every $s3 Runic Power you spend. Generates $s4 Runic Power
superstrain={76155,390283,1},-- Your Virulent Plague also applies Frost Fever and Blood Plague at $s1% effectiveness
unholy_assault={76151,207289,1},-- Strike your target dealing $s$s2 Shadow damage, applying $s3 Festering Wounds and sending you into an Unholy Frenzy increasing all damage done by $s4% for $s5 sec
unholy_aura={76150,377440,2},-- All enemies within $s1 yards take $s2% increased damage from your minions
unholy_blight={76163,460448,1},-- Dark Transformation surrounds your ghoul with a vile swarm of insects for $s1 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals $s2 damage over $s3 sec, stacking up to $s4 times
unholy_pact={76180,319230,1},-- Dark Transformation creates an unholy pact that forms shadowy chains between you and your ghoul, dealing $s$s2 Shadow damage over $s3 sec to enemies caught in between
-- Rider Of The Apocalypse
a_feast_of_souls={95042,444072,1},-- While you have $s1 or more Horsemen aiding you, your Runic Power spending abilities deal $s2% increased damage
apocalypse_now={95041,444040,1},-- Army of the Dead and Frostwyrm's Fury call upon all $s1 Horsemen to aid you for $s2 sec
death_charge={95060,444010,1},-- Call upon your Death Charger to break free of movement impairment effects. For $s1 sec, while upon your Death Charger your movement speed is increased by $s2%, you cannot be slowed below $s3% of normal speed, and you are immune to forced movement effects and knockbacks
fury_of_the_horsemen={95042,444069,1},-- Every $s1 Runic Power you spend extends the duration of the Horsemen's aid in combat by $s2 sec, up to $s3 sec
horsemens_aid={95037,444074,1},-- While at your aid, the Horsemen will occasionally cast Anti-Magic Shell on you and themselves at $s1% effectiveness. You may only benefit from this effect every $s2 sec
hungering_thirst={95044,444037,1},-- The damage of your diseases and Death Coil are increased by $s1%
mawsworn_menace={95054,444099,1},-- Scourge Strike deals $s1% increased damage and the cooldown of your Defile is reduced by $s2
mograines_might={95067,444047,1},-- Your damage is increased by $s1% and you gain the benefits of your Death and Decay while inside Mograine's Death and Decay
nazgrims_conquest={95059,444052,1},-- If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by $s1%. Additionally, each Rune you spend increase its value by $s2%
on_a_paler_horse={95060,444008,1},-- While outdoors you are able to mount your Acherus Deathcharger in combat
pact_of_the_apocalypse={95037,444083,1},-- When you take damage, $s1% of the damage is redirected to each active horsemen
riders_champion={95066,444005,1},-- Spending Runes has a chance to call forth the aid of a Horsemen for $s2 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing $s$s3 Shadowfrost damage per stack every $s4 sec, for $s5 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by $s6% and increasing the damage they take from you by $s7% for $s8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by $s9%
trollbanes_icy_fury={95063,444097,1},-- Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing $s$s2 Shadowfrost damage to nearby enemies, and slowing them by $s3% for $s4 sec. Deals reduced damage beyond $s5 targets
whitemanes_famine={95047,444033,1},-- When Scourge Strike damages an enemy affected by Undeath it gains $s1 stack and infects another nearby enemy
-- Sanlayn
bloodsoaked_ground={95048,434033,1},-- While you are within your Death and Decay, your physical damage taken is reduced by $s1% and your chance to gain Vampiric Strike is increased by $s2%
bloody_fortitude={95056,434136,1},-- Icebound Fortitude reduces all damage you take by up to an additional $s1% based on your missing health. Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by $s2 sec
frenzied_bloodthirst={95065,434075,1},-- Essence of the Blood Queen stacks $s1 additional times and increases the damage of your Death Coil and Death Strike by $s2% per stack
gift_of_the_sanlayn={95053,434152,1},-- While Dark Transformation is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by $s1%, and Vampiric Strike replaces your Scourge Strike for the duration
incite_terror={95040,434151,1},-- Vampiric Strike and Scourge Strike cause your targets to take $s1% increased Shadow damage, up to $s2% for $s3 sec. Vampiric Strike benefits from Incite Terror at $s4% effectiveness
infliction_of_sorrow={95033,434143,1},-- When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by $s1 sec, and deals $s2% of the remaining damage to the enemy. After Gift of the San'layn ends, you gain a charge of Defile, and your next Scourge Strike consumes the disease to deal $s3% of their remaining damage to the target
newly_turned={95064,433934,1},-- Raise Ally revives players at full health and grants you and your ally an absorb shield equal to $s1% of your maximum health
pact_of_the_sanlayn={95055,434261,1},-- You store $s1% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires
sanguine_scent={95055,434263,1},-- Your Death Coil, Epidemic and Death Strike have a $s1% increased chance to trigger Vampiric Strike when damaging enemies below $s2% health
the_blood_is_life={95046,434260,1},-- Apocalypse summons a Blood Beast to attack your enemy for $s1 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing $s2% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond $s3 targets
vampiric_aura={95056,434100,1},-- Your Leech is increased by $s1%. While Lichborne is active, the Leech bonus of this effect is increased by $s2%, and it affects $s3 allies within $s4 yds
vampiric_speed={95064,434028,1},-- Death's Advance and Wraith Walk movement speed bonuses are increased by $s1%. Activating Death's Advance or Wraith Walk increases $s2 nearby allies movement speed by $s3% for $s4 sec
vampiric_strike={95051,433901,1},-- Your Death Coil, Epidemic and Death Strike have a $s1% chance to make your next Scourge Strike become Vampiric Strike. Vampiric Strike heals you for $s2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by $s3%, up to $s4% for $s5 sec
visceral_strength={95045,434157,1},-- When Sudden Doom is consumed, you gain $s1% Strength for $s2 sec. When Scourge Strike consumes Virulent Plague, your next Outbreak costs no Runes and casts Death Coil or Epidemic at $s3% effectiveness, whichever you most recently cast
bloodforged_armor=5585,-- (410301) Death Strike reduces all Physical damage taken by $s1% for $s2 sec
dark_simulacrum=41,-- (77606) Places a dark ward on an enemy player that persists for $s1 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell
doomburst=5436,-- (356512)
life_and_death=40,-- (288855)
necromancers_bargain=3746,-- (288848)
necrotic_wounds=149,-- (356520)
reanimation=152,-- (210128) Reanimates a nearby corpse, summoning a zombie for $s1 sec that slowly moves towards your target. If your zombie reaches its target, it explodes after $s2 sec. The explosion stuns all enemies within $s3 yards for $s4 sec and deals $s5% of their health in Shadow damage
rot_and_wither=5511,-- (202727) Your Death and Decay rots enemies each time it deals damage, absorbing healing equal to $s1% of damage dealt
spellwarden=5590,-- (410320) Anti-Magic Shell is now usable on allies and its cooldown is reduced by $s1 sec
strangulate=5430,-- (47476) Shadowy tendrils constrict an enemy's throat, silencing them for $s1 sec
-- Your movement speed is increased by $w1%, you cannot be slowed below $s2% of normal speed, and you are immune to forced movement effects and knockbacks.
-- Defile the targeted ground, dealing 918 Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Scourge Strike will hit 7 enemies near the target. If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec.
-- Talent: Surrounded by a vile swarm of insects, infecting enemies within $115994a1 yds with Virulent Plague and an unholy disease that deals damage to enemies.
ifHekili.ActiveDebugthenHekili:Debug("Death and Decay buff extended by 4; %.2f to %.2f.",buff.death_and_decay.remains,buff.death_and_decay.remains+4)end
ifHekili.ActiveDebugthenHekili:Debug("Death and Decay buff with duration of %.2f not extended; %.2f remains.",duration,buff.death_and_decay.remains)end
-- Defile the targeted ground, dealing ${($156000s1*($d+1)/$t3)} Shadow damage to all enemies over $d.; While you remain within your Defile, your $?s207311[Clawing Shadows][Scourge Strike] will hit ${$55090s4-1} enemies near the target$?a315442|a331119[ and inflict Death's Due for $324164d.; Death's Due reduces damage enemies deal to you by $324164s1%, up to a maximum of ${$324164s1*-$324164u}% and their power is transferred to you as an equal amount of Strength.][.]; Every sec, if any enemies are standing in the Defile, it grows in size and deals increased damage.
-- Summon a legion of clawing souls to assist you, dealing $s1 million Shadow damage and applying up to $s2 Festering Wounds over $s3 sec to all nearby enemies. Deals reduced damage beyond $s4 targets. Grants you the benefits of standing in Death and Decay
-- Talent: Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by $s1% for $d. Taking any action cancels the effect. While active, your movement speed cannot be reduced below $m2%.
name=function()return"|T136144:0|t |cff00ccff[Any "..(class.abilities.death_and_decayandclass.abilities.death_and_decay.nameor"Death and Decay").."]|r"end,
name=strformat("Allow %s while moving",Hekili:GetSpellLinkWithTexture(spec.abilities.death_and_decay.id)),
desc=strformat("If checked, then allow recommending %s while the player is moving otherwise only recommend it if the player is standing still.",Hekili:GetSpellLinkWithTexture(spec.abilities.death_and_decay.id)),