binding_shackles={102388,321468,1},-- Targets stunned by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal $s1% less damage to you for $s2 sec after the effect ends
binding_shot={102386,109248,1},-- Fires a magical projectile, tethering the enemy and any other enemies within $s1 yds for $s2 sec, stunning them for $s3 sec if they move more than $s4 yds from the arrow
blackrock_munitions={102392,462036,1},-- The damage of Explosive Shot is increased by $s2%$s$s3 Pet damage bonus of Harmonize increased by $s4%
born_to_be_wild={102416,266921,1},-- The cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by $s1 sec
bursting_shot={102421,186387,1},-- Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by $s2% for $s3 sec, and dealing $s$s4 Physical damage
camouflage={102414,199483,1},-- You and your pet blend into the surroundings and gain stealth for $s1 min. While camouflaged, you will heal for $s2% of maximum health every $s3 sec
concussive_shot={102407,5116,1},-- Dazes the target, slowing movement speed by $s1% for $s2 sec. Steady Shot will increase the duration of Concussive Shot on the target by $s3 sec
deathblow={102410,343248,1},-- Kill Command has a $s1% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health
devilsaur_tranquilizer={102415,459991,1},-- If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by $s1 sec
disruptive_rounds={102395,343244,1},-- When Tranquilizing Shot successfully dispels an effect or Muzzle interrupts a cast, gain $s1 Focus
emergency_salve={102389,459517,1},-- Feign Death and Aspect of the Turtle removes poison and disease effects from you
entrapment={102403,393344,1},-- When Tar Trap is activated, all enemies in its area are rooted for $s1 sec. Damage taken may break this root
explosive_shot={102420,212431,1},-- Fires an explosive shot at your target. After $s2 sec, the shot will explode, dealing $s$s3 Fire damage to all enemies within $s4 yds. Deals reduced damage beyond $s5 targets
ghillie_suit={102385,459466,1},-- You take $s1% reduced damage while Camouflage is active. This effect persists for $s2 sec after you leave Camouflage
harmonize={102420,1245926,1},-- All pet damage dealt increased by $s1%
high_explosive_trap={102739,236776,1},-- Hurls a fire trap to the target location that explodes when an enemy approaches, causing $s$s2 Fire damage and knocking all enemies away. Limit $s3. Trap will exist for $s4 min
hunters_avoidance={102423,384799,1},-- Damage taken from area of effect attacks reduced by $s1%
implosive_trap={102739,462031,1},-- Hurls a fire trap to the target location that explodes when an enemy approaches, causing $s$s2 Fire damage and knocking all enemies up. Limit $s3. Trap will exist for $s4 min
improved_traps={102418,343247,1},-- The cooldown of Tar Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by $s1 sec
intimidation={103989,19577,1},-- Commands your pet to intimidate the target, stunning it for $s1 sec
keen_eyesight={102409,378004,2},-- Critical strike chance increased by $s1%
kill_shot={102379,320976,1},-- You attempt to finish off a wounded target, dealing $s$s2 Physical damage. Only usable on enemies with less than $s3% health
kindling_flare={102425,459506,1},-- Flare's radius is increased by $s1%
kodo_tranquilizer={102415,459983,1},-- Tranquilizing Shot removes up to $s1 additional Magic effect from up to $s2 nearby targets
lone_survivor={102391,388039,1},-- The cooldown of Survival of the Fittest is reduced by $s1 sec, and its duration is increased by $s2 sec. The cooldown of Muzzle is reduced by $s3 sec
misdirection={102419,34477,1},-- Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within $s1 sec and lasting for $s2 sec
moment_of_opportunity={102426,459488,1},-- When a trap triggers, you gain $s1% movement speed for $s2 sec
muzzle={79837,187707,1},-- Interrupts spellcasting, preventing any spell in that school from being cast for $s1 sec
natural_mending={102401,270581,1},-- Every $s1 Focus you spend reduces the remaining cooldown on Exhilaration by $s2 sec
no_hard_feelings={102412,459546,1},-- When Misdirection targets your pet, it reduces the damage they take by $s1% for $s2 sec. The cooldown of Misdirection is reduced by $s3 sec
padded_armor={102406,459450,1},-- Survival of the Fittest gains an additional charge
pathfinding={102404,378002,1},-- Movement speed increased by $s1%
posthaste={102411,109215,1},-- Disengage also frees you from all movement impairing effects and increases your movement speed by $s1% for $s2 sec
quick_load={102413,378771,1},-- When you fall below $s1% health, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every $s2 sec
rejuvenating_wind={102381,385539,1},-- Maximum health increased by $s1%, and Exhilaration now also heals you for an additional $s2% of your maximum health over $s3 sec
roar_of_sacrifice={102405,53480,1},-- Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but $s1% of all damage taken by that target is also taken by the pet. Lasts $s2 sec
scare_beast={102382,1513,1},-- Scares a beast, causing it to run in fear for up to $s1 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time
scatter_shot={102421,213691,1},-- A short-range shot that deals $s2 damage, removes all harmful damage over time effects, and incapacitates the target for $s3 sec$s$s4 Any damage caused will remove the effect. Turns off your attack when used
scouts_instincts={102424,459455,1},-- You cannot be slowed below $s1% of your normal movement speed while Aspect of the Cheetah is active
scrappy={102408,459533,1},-- Casting Wildfire Bomb reduces the cooldown of Intimidation and Binding Shot by $s1 sec
serrated_tips={102384,459502,1},-- You gain $s1% more critical strike from critical strike sources
survival_of_the_fittest={102422,264735,1},-- Reduces all damage you and your pet take by $s1% for $s2 sec
tar_trap={102393,187698,1},-- Hurls a tar trap to the target location that creates a $s1 yd radius pool of tar around itself for $s2 sec when the first enemy approaches. All enemies have $s3% reduced movement speed while in the area of effect. Limit $s4. Trap will exist for $s5 min
tarcoated_bindings={102417,459460,1},-- Binding Shot's stun duration is increased by $s1 sec
territorial_instincts={102394,459507,1},-- The cooldown of Intimidation is reduced by $s1 sec
trailblazer={102400,199921,1},-- Your movement speed is increased by $s1% anytime you have not attacked for $s2 sec
tranquilizing_shot={102380,19801,1},-- Removes $s1 Enrage and $s2 Magic effect from an enemy target. Successfully dispelling an effect generates $s3 Focus
trigger_finger={102396,459534,2},-- You and your pet have $s1% increased attack speed. This effect is increased by $s2% if you do not have an active pet
unnatural_causes={102387,459527,1},-- Your damage over time effects deal $s1% increased damage. This effect is increased by $s2% on targets below $s3% health
wilderness_medicine={102383,343242,1},-- Natural Mending now reduces the cooldown of Exhilaration by an additional $s1 sec Mend Pet heals for an additional $s2% of your pet's health over its duration, and has a $s3% chance to dispel a magic effect each time it heals your pet
-- Survival
alpha_predator={102259,269737,1},-- Kill Command now has $s1 charges, and deals $s2% increased damage
bloodseeker={102270,260248,1},-- You and your pet gain $s1% attack speed for every bleeding enemy within $s2 yds
bloody_claws={102268,385737,1},--
bombardier={102273,389880,1},-- When you cast Coordinated Assault, you gain $s1 charge of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot's cooldown is reset and your next Explosive Shot fires at $s2 additional targets at $s3% effectiveness
born_to_kill={102271,1217434,1},-- Your chance to gain Deathblow is increased by $s1% and Kill Shot's damage is increased by $s2%
butchery={102290,212436,1},-- Attack all nearby enemies in a flurry of strikes, inflicting $s$s2 Physical damage to nearby enemies and $s3 damage over $s4 sec. Deals reduced damage beyond $s5 targets. Reduces the remaining cooldown on Wildfire Bomb by $s6 sec for each target hit, up to $s7 sec
contagious_reagents={102276,459741,1},--
coordinated_assault={102252,360952,1},-- You and your pet charge your enemy, striking them for a combined $s$s2 Physical damage. You and your pet's bond is then strengthened for $s3 sec, causing you and your pet to deal $s4% increased damage. While Coordinated Assault is active, Kill Command's chance to reset its cooldown is increased by $s5%
cull_the_herd={102278,1217429,1},-- Kill Shot deals an additional $s1% damage over $s2 sec
deadly_duo={102284,378962,1},--
explosives_expert={102281,378937,2},-- Wildfire Bomb and Explosive Shot damage increased by $s1%
flankers_advantage={102283,459964,1},-- Kill Command has an additional $s1% chance to immediately reset its cooldown. Tip of the Spear's damage bonus is increased up to $s2%, based on your critical strike chance
flanking_strike={102290,269751,1},-- You and your pet leap to the target and strike it as one, dealing a total of $s$s2 Physical damage. Tip of the Spear grants an additional $s3% damage bonus to Flanking Strike and Flanking Strike generates $s4 stacks of Tip of the Spear
frenzy_strikes={102286,294029,1},-- Flanking Strike damage increased by $s1% and Flanking Strike now increases your attack speed by $s2% for $s3 sec. Butchery reduces the remaining cooldown on Wildfire Bomb by $s4 sec for each target hit, up to $s5 targets
fury_of_the_eagle={102275,203415,1},-- Furiously strikes all enemies in front of you, dealing $s1 million Physical damage over $s2 sec. Critical strike chance increased by $s3% against any target below $s4% health. Deals reduced damage beyond $s5 targets
grenade_juggler={102287,459843,1},-- Wildfire Bomb deals $s1% increased damage and has a $s2% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by $s3 sec
guerrilla_tactics={102285,264332,1},-- Wildfire Bomb now has $s1 charges, and the initial explosion deals $s2% increased damage
kill_command={102255,259489,1},-- Give the command to kill, causing your pet to savagely deal $s$s2 Physical damage to the enemy. Kill Command has a $s3% chance to immediately reset its cooldown. Generates $s4 Focus
killer_companion={102282,378955,2},--
lunge={102272,378934,1},-- Auto-attacks with a two-handed weapon reduce the cooldown of Wildfire Bombs by $s1 sec
merciless_blow={102267,459868,1},-- Enemies damaged by Flanking Strike bleed for an additional $s2 damage over $s3 sec. Up to $s$s4 enemies damaged by Butchery bleed for an additional $s5 damage over $s6 sec
mongoose_bite={102257,259387,1},-- A brutal attack that deals $s$s2 Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by $s3% for $s4 sec, stacking up to $s5 times
outland_venom={102269,459939,1},--
quick_shot={102279,378940,1},-- When you cast Kill Command, you have a $s1% chance to fire an Arcane Shot at your target at $s2% of normal value
raptor_strike={102262,186270,1},-- A vicious slash dealing $s$s2 Physical damage
relentless_primal_ferocity={102258,459922,1},-- Coordinated Assault sends you and your pet into a state of primal power. For the duration of Coordinated Assault, Kill Command generates $s1 additional stack of Tip of the Spear, you gain $s2% Haste, and Tip of the Spear's damage bonus is increased by $s3%
ruthless_marauder={102261,470068,1},--
sic_em={102280,459920,1},--
spearhead={102291,360966,1},-- You give the signal, and your pet charges your target, bleeding them for $s1 damage over $s2 sec and increasing you and your pet's chance to critically strike your target by $s3% for $s4 sec
sulfurlined_pockets={102266,459828,1},-- Every $s1 Quick Shots is replaced with an Explosive Shot at $s2% effectiveness
sweeping_spear={102289,378950,2},-- Raptor Strike, Mongoose Bite, and Butchery damage increased by $s1%
symbiotic_adrenaline={102258,459875,1},-- The cooldown of Coordinated Assault is reduced by $s1 sec and Coordinated Assault now grants $s2 stacks of Tip of the Spear
tactical_advantage={102277,378951,1},-- Damage of Flanking Strike and Butchery increased by $s1% and all damage dealt by Wildfire Bomb increased by $s2%
terms_of_engagement={102288,265895,1},-- Harpoon has a $s2 sec reduced cooldown, and deals $s$s3 Physical damage and generates $s4 Focus over $s5 sec. Killing an enemy resets the cooldown of Harpoon
tip_of_the_spear={102263,260285,1},-- Kill Command increases the direct damage of your other spells by $s1%, stacking up to $s2 times
vipers_venom={102260,268501,1},-- Raptor Strike and Mongoose Bite damage increased by $s2%. Raptor Strike and Mongoose Bite apply Serpent Sting to your target. Serpent Sting Fire a poison-tipped arrow at an enemy, dealing $s$s5 Nature damage instantly and an additional $s6 damage over $s7 sec
wildfire_bomb={102264,259495,1},-- Hurl a bomb at the target, exploding for $s$s3 Fire damage in a cone and coating enemies in wildfire, scorching them for $s$s4 Fire damage over $s5 sec. Deals reduced damage beyond $s6 targets. Deals $s7% increased damage to your primary target
wildfire_infusion={102265,460198,1},-- Mongoose Bite and Raptor Strike have a $s1% chance to reset Kill Command's cooldown. Kill Command reduces the cooldown of Wildfire Bomb by $s2 sec
better_together={94962,472357,1},-- Damage dealt by your pet is increased by $s1%. Tip of the Spear's damage bonus increased by $s2%
dire_summons={94992,472352,1},-- Kill Command reduces the cooldown of Howl of the Pack Leader by $s1 sec. Mongoose Bite reduces the cooldown of Howl of the Pack Leader by $s2 sec
envenomed_fangs={94972,472524,1},-- Initial damage from your Bear will consume Serpent Sting from up to $s1 nearby targets, dealing $s2% of its remaining damage instantly
fury_of_the_wyvern={94984,472550,1},-- Your pet's attacks increase your Wyvern's damage bonus by $s1%, up to $s2%. Casting Wildfire Bomb extends the duration of your Wyvern by $s3 sec, up to $s4 additional sec
hogstrider={94988,472639,1},-- Summoning your Boar refreshes the duration of Mongoose Fury. Each time your Boar deals damage, you have a $s1% chance to gain a stack of Mongoose Fury and Mongoose Bite strikes $s2 additional target. Stacks up to $s3 times. Mongoose Fury Increases the damage of Mongoose Bite or Raptor Strike by $s4% for $s5 sec, stacking up to $s6 times
horsehair_tether={94979,472729,1},-- When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center
howl_of_the_pack_leader={94991,471876,1},-- While in combat, every $s2 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by $s5% for $s6 sec. Boar A Boar charges through your target $s9 times, dealing $s$s10 physical damage to the primary target and $s11 damage to up to $s12 nearby enemies. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing $s15 damage over $s16 sec to up to $s17 nearby enemies
lead_from_the_front={94966,472741,1},-- Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by $s1% and your pet by $s2% for $s3 sec
no_mercy={94969,472660,1},-- Damage from your Kill Shot sends your pets into a rage, causing all active pets within $s1 yds and your Bear to pounce to the target and Smack, Claw, or Bite it. Your pets will not leap if their target is already in melee range
pack_mentality={94985,472358,1},-- Howl of the Pack Leader causes your Kill Command to generate an additional stack of Tip of the Spear. Summoning a Beast reduces the cooldown of Wildfire Bomb by $s1 sec
shell_cover={94967,472707,1},-- When dropping below $s1% health, summon the aid of a Turtle, reducing the damage you take by $s2% for $s3 sec. Damage reduction increased as health is reduced, increasing to up to $s4% damage reduction at $s5% health. This effect can only occur once every $s6 min
slicked_shoes={94979,472719,1},-- When Disengage removes a movement impairing effect, its cooldown is reduced by $s1 sec
ursine_fury={94972,472476,1},-- Your Bear's periodic damage has a $s1% chance to reduce the cooldown of Butchery or Flanking Strike by $s2 sec
catch_out={94990,451516,1},-- When a target affected by Sentinel deals damage to you, they are rooted for $s1 sec. May only occur every $s2 min per target
crescent_steel={94980,451530,1},-- Targets you damage below $s1% health gain a stack of Sentinel every $s2 sec
dont_look_back={94989,450373,1},-- Each time Sentinel deals damage to an enemy you gain an absorb shield equal to $s1% of your maximum health, up to $s2%
extrapolated_shots={94973,450374,1},-- When you apply Sentinel to a target not affected by Sentinel, you apply $s1 additional stack
eyes_closed={94970,450381,1},-- For $s1 sec after activating Coordinated Assault, all abilities are guaranteed to apply Sentinel
invigorating_pulse={94971,450379,1},-- Each time Sentinel deals damage to an enemy it has an up to $s1% chance to generate $s2 Focus. Chances decrease with each additional Sentinel currently imploding applied to enemies
lunar_storm={94978,450385,1},-- Every $s3 sec, the cooldown of Wildfire Bomb is reset and your next cast of Wildfire Bomb also fires a celestial arrow that conjures a $s4 yd radius Lunar Storm at the target's location, dealing $s$s5 Arcane damage. For the next $s6 sec, a random enemy affected by Sentinel within your Lunar Storm gets struck for $s$s7 Arcane damage every $s8 sec. Any target struck by this effect takes $s9% increased damage from you and your pet for $s10 sec
overwatch={94980,450384,1},-- All Sentinel debuffs implode when a target affected by more than $s1 stacks of your Sentinel falls below $s2% health. This effect can only occur once every $s3 sec per target
release_and_reload={94958,450376,1},-- When you apply Sentinel on a target, you have a $s1% chance to apply a second stack
sentinel={94976,450369,1},-- Your attacks have a chance to apply Sentinel on the target, stacking up to $s2 times. While Sentinel stacks are higher than $s3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal $s$s4 Arcane damage
sentinel_watch={94970,451546,1},-- Whenever a Sentinel deals damage, the cooldown of Coordinated Assault is reduced by $s1 sec, up to $s2 sec
sideline={94990,450378,1},-- When Sentinel starts dealing damage, the target is snared by $s1% for $s2 sec
symphonic_arsenal={94965,450383,1},-- Multi-Shot and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing $s$s2 Arcane damage to up to $s3 targets within $s4 yds of your Sentinel targets
-- You and your pet's bond is strengthened, increasing you and your pet's damage by $s2% and increasing your chance to reset Kill Command's cooldown.$?a459922[; Kill Command is generating $459962s4 additional stack of Tip of the Spear, your Haste is increased by $459962s1%, and Tip of the Spear's damage bonus is increased by $459962s2%.]
-- While Coordinated Assault is active, the cooldown of Wildfire Bomb is reduced by 25%, Wildfire Bomb generates 5 Focus when thrown, Kill Shot's cooldown is reduced by 25%, and Kill Shot can be used against any target, regardless of their current health.
-- The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet. Your pet must be within 10 yards of the target for spells to be redirected.
-- Kill Command is generating $s4 additional stack of Tip of the Spear, your Haste is increased by $s1%, and Tip of the Spear's damage bonus is increased by $s2%.
-- Talent: Pet damage dealt increased by $s1%. $?s259387[Mongoose Bite][Raptor Strike] deals an additional $s2% of damage dealt as a bleed over $389881d. Kill Command has a $s3% increased chance to reset its cooldown.$?$w4!=0&?s259387[ Mongoose Bite Focus cost reduced by $w4.]?$w4!=0&!s259387[ Raptor Strike Focus cost reduced by $w4.][]
-- This variable represents the true index in the above table of the next buff that will be applied to you, whether by the natural cycle or by bestial wrath
-- The index should always initially start at "1" (Wyvern), and is also reset to 1 upon:
-- Aura Interrupt: Leave World (19), Enter World (22), Change Specialization (38), Raid Encounter Start or M+ Start (40), Raid Encounter End or M+ Start (41), Disconnect (42), Enter Instance (43), Leave Arena or Battleground (45), Change Talent (46), Encounter End (56)
pack_leader_buff_next_index=(pack_leader_buff_next_index%#pack_leader_buff_cycle)+1-- Advance to the next buff index virtually, will be reset / synced in reset_precast
applyBuff("lead_from_the_front")
else
-- Scenario 2: Kill Command summons + other effects
-- A powerful aimed shot that deals $s1 Physical damage$?s260240[ and causes your next 1-$260242u ][]$?s342049&s260240[Chimaera Shots]?s260240[Arcane Shots][]$?s260240[ or Multi-Shots to deal $260242s1% more damage][].$?s260228[; Aimed Shot deals $393952s1% bonus damage to targets who are above $260228s1% health.][]$?s378888[; Aimed Shot also fires a Serpent Sting at the primary target.][]
aimed_shot={
id=19434,
cast=2.5,
cooldown=0.0,
gcd="spell",
spend=40,
spendType='focus',
startsCombat=true,
handler=function()
iftalent.precise_shots.enabledthen
addStack("precise_shots",nil,2)
end
end,
},
-- A quick shot that causes $sw2 Arcane damage.$?s260393[ Arcane Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][]
arcane_shot={
id=185358,
cast=0,
cooldown=0,
gcd="spell",
school="arcane",
spend=40,
spendType="focus",
startsCombat=true,
handler=function()
end,
},
-- Talent: Increases the range of your $?s259387[Mongoose Bite][Raptor Strike] to $265189r yds for $d.
-- Talent: Fires a magical projectile, tethering the enemy and any other enemies within $s2 yards for $d, stunning them for $117526d if they move more than $s2 yards from the arrow.$?s321468[ Targets stunned by Binding Shot deal $321469s1% less damage to you for $321469d after the effect ends.][]
binding_shot={
id=109248,
cast=0,
cooldown=45,
gcd="spell",
school="nature",
talent="binding_shot",
startsCombat=false,
handler=function()
applyDebuff("target","binding_shot")
end,
},
-- Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by $s4% for $d, and dealing $s1 Physical damage.$?s378771[; When you fall below $378771s1% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every $385646d.][]
bursting_shot={
id=186387,
cast=0.0,
cooldown=30.0,
gcd="spell",
spend=10,
spendType='focus',
talent="bursting_shot",
startsCombat=true,
},
-- Talent: Attack all nearby enemies in a flurry of strikes, inflicting $s1 Physical damage to each. Deals reduced damage beyond $s3 targets.$?s294029[ Reduces the remaining cooldown on Wildfire Bomb by $<cdr> sec for each target hit, up to $s3 sec.][]
-- You and your pet charge your enemy, striking them for a combined $<combinedDmg> Physical damage. You and your pet's bond is then strengthened for $d, causing you and your pet to deal $s2% increased damage.; While Coordinated Assault is active, Kill Command's chance to reset its cooldown is increased by $s1%.
concussive_shot={
id=5116,
cast=0,
cooldown=5,
gcd="spell",
school="physical",
talent="concussive_shot",
startsCombat=true,
handler=function()
applyBuff("concussive_shot")
end,
},
-- Talent: You and your pet charge your enemy, striking them for a combined $<combinedDmg> Physical damage. You and your pet's bond is then strengthened for $d, causing your pet's Basic Attack to empower your next spell cast: $@spellname259495: Increaase the initial damage by $361738s2% $@spellname320976: Bleed the target for $361738s1% of Kill Shot's damage over $361049d.$?s389880[ Wildfire Bomb's cooldown is reset when Coordinated Assault is applied and when it is removed.][]$?s260331[ Kill Shot strikes up to $260331s1 additional target while Coordinated Assault is active.][]
-- Talent: Fires an explosive shot at your target. After $t1 sec, the shot will explode, dealing $212680s1 Fire damage to all enemies within $212680A1 yards. Deals reduced damage beyond $s2 targets.
-- You and your pet leap to the target and strike it as one, dealing a total of $<damage> Physical damage.; Tip of the Spear grants an additional $260285s1% damage bonus to Flanking Strike and Flanking Strike generates $s2 stacks of Tip of the Spear.
-- Talent: Furiously strikes all enemies in front of you, dealing ${$203413s1*9} Physical damage over $d. Critical strike chance increased by $s3% against any target below $s4% health. Deals reduced damage beyond $s5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by ${$m2/1000}.1 sec$?s385718[ and the cooldown of Wildfire Bomb and Flanking Strike by ${$m1/1000}.1 sec][].
-- Hurls a fire trap to the target location that explodes when an enemy approaches, causing $236777s2 Fire damage and knocking all enemies away. Limit $s2. Trap will exist for $236775d.$?s321468[; Targets knocked back by High Explosive Trap deal $321469s1% less damage to you for $321469d after being knocked back.][]
-- Give the command to kill, causing your pet to savagely deal $<damage> Physical damage to the enemy.; Kill Command has a $s2% chance to immediately reset its cooldown.; Generates $s3 Focus.
usable=function()returnpet.aliveorgroup,"requires a living pet or ally"end,
handler=function()
applyBuff("misdirection")
end,
},
-- A brutal attack that deals $s1 Physical damage and grants you Mongoose Fury.; Mongoose Fury; Increases the damage of Mongoose Bite by $259388s1% $?s385737[and the chance for Kill Command to reset by $259388s2% ][]for $259388d, stacking up to $259388u times.
-- You give the signal, and your pet charges your target, bleeding them for $378957o1 damage over $378957d and increasing your chance to critically strike your target by $378957s2% for $378957d.
-- Talent: Hurl a bomb at the target, exploding for $265157s1 Fire damage in a cone and coating enemies in wildfire, scorching them for $269747o1 Fire damage over $269747d. Deals reduced damage beyond $s2 targets.; Deals $s3% increased damage to your primary target.
name=strformat("%s Below Health %%",Hekili:GetSpellLinkWithTexture(beastMastery.abilities.mend_pet.id)),
desc=strformat("If set above zero, %s will be recommended when your pet falls below this health percentage. Set to 0 to disable the feature.",Hekili:GetSpellLinkWithTexture(beastMastery.abilities.mend_pet.id)),
desc=strformat("If checked, %s will be recommended when you are out of range and it is available.",Hekili:GetSpellLinkWithTexture(spec.abilities.harpoon.id)),
name=strformat("%s Any Target",Hekili:GetSpellLinkWithTexture(beastMastery.abilities.hunters_mark.id)),
desc=strformat("If checked, %s may be recommended for any target rather than only bosses.",Hekili:GetSpellLinkWithTexture(beastMastery.abilities.hunters_mark.id)),