a_just_reward={103858,469411,1},-- After Cleanse Toxins successfully removes an effect from an ally, they are healed for $s1
afterimage={93188,385414,1},-- After you spend $s1 Holy Power, your next Word of Glory echoes onto a nearby ally at $s2% effectiveness
auras_of_the_resolute={81600,385633,1},-- Learn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura: Interrupt and Silence effects on party and raid members within $s3 yds are $s4% shorter. Devotion Aura: Party and raid members within $s7 yds are bolstered by their devotion, reducing damage taken by $s8%. Crusader Aura: Increases mounted speed by $s11% for all party and raid members within $s12 yds
blessed_calling={103868,469770,1},-- Allies affected by your Blessings have $s1% increased movement speed
blessing_of_freedom={81631,1044,1},-- Blesses a party or raid member, granting immunity to movement impairing effects for $s1 sec
blessing_of_protection={81616,1022,1},-- Blesses a party or raid member, granting immunity to Physical damage and harmful effects for $s1 sec. Cannot be used on a target with Forbearance. Causes Forbearance for $s2 sec. Shares a cooldown with Blessing of Spellwarding
blessing_of_sacrifice={81614,6940,1},-- Blesses a party or raid member, reducing their damage taken by $s1%, but you suffer $s2% of damage prevented. Last $s3 sec, or until transferred damage would cause you to fall below $s4% health
blinding_light={81598,115750,1},-- Emits dazzling light in all directions, blinding enemies within $s1 yds, causing them to wander disoriented for $s2 sec. Damage may cancel the effect
cavalier={81605,230332,1},-- Divine Steed now has $s1 charges
cleanse_toxins={81507,213644,1},-- Cleanses a friendly target, removing all Poison and Disease effects
consecrated_ground={81543,204054,1},-- Your Consecration is $s1% larger, and enemies within it have $s2% reduced movement speed
divine_purpose={93192,223817,1},-- Holy Power spending abilities have a $s1% chance to make your next Holy Power spending ability free and deal $s2% increased damage and healing
divine_reach={93168,469476,1},-- The radius of your auras is increased by $s1 yds
divine_resonance={81479,386738,1},-- After casting Divine Toll, you instantly cast Avenger's Shield every $s1 sec for $s2 sec
divine_spurs={103857,469409,1},-- Divine Steed's cooldown is reduced by $s1%, but its duration is reduced by $s2%
divine_steed={81632,190784,1},-- Leap atop your Charger for $s1 sec, increasing movement speed by $s2%. Usable while indoors or in combat
divine_toll={81496,375576,1},-- Instantly cast Avenger's Shield on up to $s1 targets within $s2 yds. Generates $s3 Holy Power per target hit
empyreal_ward={103859,387791,1},-- Lay on Hands grants the target $s1% increased armor for $s2 sec and now ignores healing reduction effects
eye_for_an_eye={81628,469309,1},-- Melee and ranged attackers receive $s$s2 Holy damage each time they strike you during Ardent Defender and Divine Shield
faiths_armor={81495,406101,1},-- Shield of the Righteous grants $s1% bonus armor for $s2 sec
fist_of_justice={81602,234299,1},-- Hammer of Justice's cooldown is reduced by $s1 sec
golden_path={103856,377128,1},-- Consecration heals you and $s1 allies within it for $s2 every $s3 sec
greater_judgment={81603,231663,1},-- Judgment causes the target to take $s1% increased damage from your next Holy Power ability. Multiple applications may overlap
hammer_of_wrath={81510,24275,1},-- Hurls a divine hammer that strikes an enemy for $s$s2 Holy damage. Only usable on enemies that have less than $s3% health, or during Avenging Wrath. Generates $s4 Holy Power
holy_aegis={81609,385515,1},-- Armor and critical strike chance increased by $s1%
holy_reprieve={103860,469445,1},-- Your Forbearance's duration is reduced by $s1 sec
holy_ritual={103866,199422,1},-- Allies are healed for $s1 when you cast a Blessing spell on them and healed again for $s2 when the blessing ends
improved_blessing_of_protection={81617,384909,1},-- Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by $s1 sec
inspired_guard={103864,469439,1},-- Ardent Defender increases healing taken by $s1% for its duration
judgment_of_light={81608,183778,1},-- Judgment causes the next $s1 successful attacks against the target to heal the attacker for $s2
lay_on_hands={81597,633,1},-- Heals a friendly target for an amount equal to $s1% your maximum health. Grants the target $s2% increased armor for $s3 sec. Cannot be used on a target with Forbearance. Causes Forbearance for $s4 sec
lead_the_charge={103867,469780,1},-- Divine Steed reduces the cooldown of $s1 nearby ally's major movement ability by $s2 sec. Your movement speed is increased by $s3%
lightbearer={103861,469416,1},-- $s1% of all healing done to you from other sources heals up to $s2 nearby allies, divided evenly among them
lightforged_blessing={103850,406468,1},-- Shield of the Righteous heals you and up to $s1 nearby allies for $s2% of maximum health
lights_countenance={103854,469325,1},-- The cooldowns of Repentance and Blinding Light are reduced by $s1 sec
lights_revocation={103863,146956,1},-- Removing harmful effects with Divine Shield heals you for $s1% for each effect removed. This heal cannot exceed $s2% of your maximum health. Divine Shield may now be cast while Forbearance is active
obduracy={81630,385427,1},-- Speed increased by $s1% and damage taken from area of effect attacks reduced by $s2%
of_dusk_and_dawn={93356,409441,1},-- When you cast $s1 Holy Power generating abilities, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dusk. Blessing of Dawn Your next Holy Power spending ability deals $s4% additional increased damage and healing. This effect stacks. Blessing of Dusk Damage taken reduced by $s7% For $s8 sec
punishment={93165,403530,1},-- Successfully interrupting an enemy with Rebuke or Avenger's Shield casts an extra Hammer of the Righteous
quickened_invocation={81479,379391,1},-- Divine Toll's cooldown is reduced by $s1 sec
rebuke={81604,96231,1},-- Interrupts spellcasting and prevents any spell in that school from being cast for $s1 sec
recompense={81607,384914,1},-- After your Blessing of Sacrifice ends, $s1% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed $s2% of your maximum health and its bonus healing cannot exceed $s3% of your maximum health
repentance={81598,20066,1},-- Forces an enemy target to meditate, incapacitating them for $s1 min. Damage may cancel the effect. Usable against Humanoids, Demons, Undead, Dragonkin, and Giants
righteous_protection={103865,469321,1},-- Blessing of Sacrifice now removes and prevents all Poison and Disease effects
sacred_strength={93192,469337,1},-- Holy Power spending abilities have $s1% increased damage and healing
sacrifice_of_the_just={81607,384820,1},-- Reduces the cooldown of Blessing of Sacrifice by $s1 sec
sanctified_plates={93009,402964,2},-- Armor increased by $s1%, Stamina increased by $s2% and damage taken from area of effect attacks reduced by $s3%
seal_of_might={81621,385450,2},-- Mastery increased by $s1% and strength increased by $s2%
seal_of_the_crusader={93683,416770,1},-- Your auto attacks heal a nearby ally for $s1
selfless_healer={103856,469434,1},-- Flash of Light is $s1% more effective on your allies and $s2% of the healing done also heals you
stand_against_evil={103855,469317,1},-- Turn Evil now affects $s1 additional enemies
steed_of_liberty={81631,469304,1},-- Divine Steed also grants Blessing of Freedom for $s1 sec. Blessing of Freedom: Blesses a party or raid member, granting immunity to movement impairing effects for $s4 sec
stoicism={103862,469316,1},-- The duration of stun effects on you is reduced by $s1%
turn_evil={93010,10326,1},-- The power of the Light compels an Undead, Aberration, or Demon target to flee for up to $s1 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time
unbound_freedom={93187,305394,1},-- Blessing of Freedom increases movement speed by $s1%, and you gain Blessing of Freedom when cast on a friendly target
unbreakable_spirit={81615,114154,1},-- Reduces the cooldown of your Divine Shield, Ardent Defender, and Lay on Hands by $s1%
worthy_sacrifice={103865,469279,1},-- You automatically cast Blessing of Sacrifice onto an ally within $s1 yds when they are below $s2% health and you are not in a loss of control effect. This effect activates $s3% of Blessing of Sacrifice's cooldown
wrench_evil={103855,460720,1},-- Turn Evil's cast time is reduced by $s1%
zealots_paragon={81625,391142,2},-- Hammer of Wrath and Judgment deal $s1% additional damage and extend the duration of Avenging Wrath by $s2 sec
ardent_defender={81481,31850,1},-- Reduces all damage you take by $s1% for $s2 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to $s3% of your maximum health
avengers_shield={81502,31935,1},-- Hurls your shield at an enemy target, dealing $s$s3 Holy damage, interrupting and silencing the non-Player target for $s4 sec, and then jumping to $s5 additional nearby enemies. Shields you for $s6 sec, absorbing $s7% as much damage as it dealt. Deals $s$s8 additional damage to all enemies within $s9 yds of each target hit
avenging_wrath={81483,31884,1},-- Call upon the Light to become an avatar of retribution, causing Judgment to generate $s1 additional Holy Power, allowing Hammer of Wrath to be used on any target, increasing your damage, healing, and critical strike chance by $s2% for $s3 sec
barricade_of_faith={81501,385726,1},-- When you use Avenger's Shield, your block chance is increased by $s1% for $s2 sec
bastion_of_light={81488,378974,1},-- Your next $s1 casts of Judgment generate $s2 additional Holy Power
blessed_hammer={81469,204019,1},-- Throws a Blessed Hammer that spirals outward, dealing $s$s2 Holy damage to enemies and reducing the next damage they deal to you by $s3. Generates $s4 Holy Power
blessing_of_spellwarding={90062,204018,1},-- Blesses a party or raid member, granting immunity to magical damage and harmful effects for $s1 sec. Cannot be used on a target with Forbearance. Causes Forbearance for $s2 sec. Shares a cooldown with Blessing of Protection
bulwark_of_order={81499,209389,1},-- Avenger's Shield also shields you for $s1 sec, absorbing $s2% as much damage as it dealt, up to $s3% of your maximum health
bulwark_of_righteous_fury={81491,386653,1},-- Avenger's Shield increases the damage of your next Shield of the Righteous by $s1% for each target hit by Avenger's Shield, stacking up to $s2 times, and increases its radius by $s3 yds
consecration_in_flame={81470,379022,1},-- Consecration lasts $s1 sec longer and its damage is increased by $s2%
crusaders_judgment={81473,204023,1},-- Judgment now has $s1 charges, and Grand Crusader now also reduces the cooldown of Judgment by $s2 sec
crusaders_resolve={81493,380188,1},-- Enemies hit by Avenger's Shield deal $s1% reduced melee damage to you for $s2 sec
eye_of_tyr={81497,387174,1},-- Releases a blinding flash from your shield, causing $s$s2 Holy damage to all nearby enemies within $s3 yds and reducing all damage they deal to you by $s4% for $s5 sec
faith_in_the_light={81485,379043,2},-- Casting Word of Glory grants you an additional $s1% block chance for $s2 sec
ferren_marcuss_fervor={81482,378762,2},-- Avenger's Shield deals $s1% increased damage to its primary target
final_stand={81504,204077,1},-- During Divine Shield, all targets within $s1 yds are taunted
focused_enmity={81472,378845,1},-- When Avenger's Shield strikes a single enemy, it deals $s1% additional Holy damage
gift_of_the_golden_valkyr={81484,378279,1},-- Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by $s1 sec. When you drop below $s2% health, you become infused with Guardian of Ancient Kings for $s3 sec. This cannot occur again for $s4 sec
grand_crusader={81487,85043,1},-- When you avoid a melee attack or use Hammer of the Righteous, you have a $s1% chance to reset the remaining cooldown on Avenger's Shield. Reduces the cooldown of Judgment by $s2 sec
guardian_of_ancient_kings={81490,86659,1},-- Empowers you with the spirit of ancient kings, reducing all damage you take by $s1% for $s2 sec
hammer_of_the_righteous={81469,53595,1},-- Hammers the current target for $s$s3 Physical damage. While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within $s4 yds for $s$s5 Holy damage. Generates $s6 Holy Power
hand_of_the_protector={81475,315924,1},-- When you cast Word of Glory on someone other than yourself, its healing is increased by up to $s1% based on the target's missing health
holy_shield={81489,152261,1},-- Your block chance is increased by $s2%, you are able to block spells, and your successful blocks deal $s$s3 Holy damage to your attacker
improved_ardent_defender={90062,393114,1},-- Ardent Defender reduces damage taken by an additional $s1%
improved_holy_shield={81486,393030,1},-- Your chance to block spells is increased by $s1%
inmost_light={92953,405757,1},-- Eye of Tyr deals $s1% increased damage and has $s2% reduced cooldown
inner_light={81494,386568,1},-- When Shield of the Righteous expires, gain $s2% block chance and deal $s$s3 Holy damage to all attackers for $s4 sec
inspiring_vanguard={81476,393022,1},-- Grand Crusader's chance to occur is increased to $s1% and it grants you $s2% strength for $s3 sec
light_of_the_titans={81503,378405,1},-- Word of Glory heals for an additional $s1% over $s2 sec. Increased by $s3% if cast on yourself while you are afflicted by a harmful damage over time effect
moment_of_glory={81505,327193,1},-- For the next $s1 sec, you generate an absorb shield for $s2% of all damage you deal, and Avenger's Shield damage is increased by $s3% and its cooldown is reduced by $s4%
redoubt={81494,280373,1},-- Shield of the Righteous increases your Strength and Stamina by $s1% for $s2 sec, stacking up to $s3
refining_fire={81492,469883,1},-- Enemies struck by Avenger's Shield burn with holy fire, suffering $s$s2 Radiant damage over $s3 sec
relentless_inquisitor={81506,383388,1},-- Spending Holy Power grants you $s1% haste per finisher for $s2 sec, stacking up to $s3 times
resolute_defender={81471,385422,2},-- Each $s1 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by $s2 sec
righteous_protector={81477,204074,1},-- Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by $s1 sec
sanctified_wrath={103877,53376,1},-- Avenging Wrath and Sentinel cause Judgment to generate $s1 additional Holy Power, and have $s2% increased duration
sanctuary={101927,379021,1},-- Consecration's benefits persist for $s1 seconds after you leave it
seal_of_charity={81612,384815,1},-- When you cast Word of Glory on someone other than yourself, you are also healed for $s1% of the amount healed
seal_of_reprisal={81629,377053,1},-- Your Hammer of the Righteous deals $s1% increased damage
sentinel={81483,389539,1},-- Call upon the Light and gain $s1 stacks of Divine Resolve, increasing your maximum health by $s2% and reducing your damage taken by $s3% per stack for $s4 sec. After $s5 sec, you will begin to lose $s6 stack per second, but each $s7 Holy Power spent will delay the loss of your next stack by $s8 sec. While active, your Judgment generates $s9 additional Holy Power, your damage and healing is increased by $s10%, and Hammer of Wrath may be cast on any target. Combines with Avenging Wrath
shining_light={81498,321136,1},-- Every $s1 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum $s2 stacks
soaring_shield={101928,378457,1},-- Avenger's Shield jumps to $s1 additional targets
strength_in_adversity={81493,393071,1},-- For each target hit by Avenger's Shield, gain $s1% parry for $s2 sec
tirions_devotion={81503,392928,1},-- Lay on Hands' cooldown is reduced by $s1 sec per Holy Power spent
tyrs_enforcer={81474,378285,2},-- Your Avenger's Shield is imbued with holy fire, causing it to deal $s$s2 Holy damage to all enemies within $s3 yards of each target hit
uthers_counsel={81500,378425,1},-- Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have $s1% reduced cooldown
authoritative_rebuke={95232,469886,1},-- Successfully interrupting an enemy spellcast reduces your Rebuke's cooldown by $s1 sec. Effect increased by $s2% while wielding a Holy Armament
blessed_assurance={95235,433015,1},-- Casting a Holy Power ability increases the damage and healing of your next Hammer of the Righteous by $s1%
blessing_of_the_forge={95230,433011,1},-- Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities
divine_guidance={95235,433106,1},-- For each Holy Power ability cast, your next Consecration deals $s1 damage or healing immediately, split across all enemies and allies
divine_inspiration={95231,432964,1},-- Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally
forewarning={95231,432804,1},-- The cooldown of Holy Armaments is reduced by $s1%
hammer_and_anvil={95238,433718,1},-- Judgment critical strikes cause a shockwave around the target, dealing $s1 damage at the target's location
holy_armaments={95234,432459,1},-- Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for $s3% of your max health and an additional $s4% every $s5 sec. Lasts $s6 sec. Becomes Sacred Weapon after use
laying_down_arms={95236,432866,1},-- When an Armament fades from you, the cooldown of Lay on Hands is reduced by $s1 sec and you gain Shining Light
rite_of_adjuration={95233,433583,1},-- Imbue your weapon with the power of the Light, increasing your Stamina by $s1% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts $s2 |$s3hour:hrs;
rite_of_sanctification={95233,433568,1},-- Imbue your weapon with the power of the Light, increasing your armor by $s1% and your primary stat by $s2%. Lasts $s3 |$s4hour:hrs;
shared_resolve={95237,432821,1},-- The effect of your active Aura is increased by $s1% on targets with your Armaments
solidarity={95228,432802,1},-- If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits
tempered_in_battle={95232,469701,1},-- When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer $s1% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below $s2% health, redistribute your health immediately and every $s3 sec for $s4 sec. May only occur once per cast
valiance={95229,432919,1},-- Consuming Shining Light reduces the cooldown of Holy Armaments by $s1 sec
bonds_of_fellowship={95181,432992,1},-- You receive $s1% less damage from Blessing of Sacrifice and each time its target takes damage, you gain $s2% movement speed up to a maximum of $s3%
endless_wrath={95185,432615,1},-- Calling down an Empyrean Hammer has a $s1% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health
for_whom_the_bell_tolls={95183,432929,1},-- Divine Toll grants up to $s1% increased damage to your next $s2 Judgment when striking only $s3 enemy. This amount is reduced by $s4% for each additional target struck
hammerfall={95184,432463,1},-- Shield of the Righteous and Word of Glory calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer
higher_calling={95178,431687,1},-- Crusader Strike, Hammer of Wrath and Judgment extend the duration of Shake the Heavens by $s1 sec
lights_deliverance={95182,425518,1},-- You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Eye of Tyr and Hammer of Light are unavailable, you consume $s1 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free
lights_guidance={95180,427445,1},-- Eye of Tyr is replaced with Hammer of Light for $s4 sec after it is cast. Hammer of Light: Hammer down your enemy with the power of the Light, dealing $s$s7 Holy damage and $s$s8 Holy damage up to $s9 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike $s10 nearby enemies for $s$s11 Holy damage each. Costs $s12 Holy Power
sacrosanct_crusade={95179,431730,1},-- Eye of Tyr surrounds you with a Holy barrier for $s1% of your maximum health. Hammer of Light heals you for $s2% of your maximum health, increased by $s3% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead
sanctification={95185,432977,1},-- Casting Judgment increases the damage of Empyrean Hammer by $s1% for $s2 sec. Multiple applications may overlap
shake_the_heavens={95187,431533,1},-- After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every $s1 sec, for $s2 sec
undisputed_ruling={95186,432626,1},-- Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by $s1% for $s2 sec. Additionally, Eye of Tyr grants $s3 Holy Power
unrelenting_charger={95181,432990,1},-- Divine Steed lasts $s1 sec longer and increases your movement speed by an additional $s2% for the first $s3 sec
wrathful_descent={95177,431551,1},-- When Empyrean Hammer critically strikes, $s1% of its damage is dealt to nearby enemies. Enemies hit by this effect deal $s2% reduced damage to you for $s3 sec
zealous_vindication={95183,431463,1},-- Hammer of Light instantly calls down $s1 Empyrean Hammers on your target when it is cast
guardian_of_the_forgotten_queen=94,-- (228049) Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for $s1 sec
hallowed_ground=90,-- (216868)
inquisition=844,-- (207028)
luminescence=3474,-- (556606) Lightbearer's healing transfer is increased by up to $s1% based on your current health. Lower health heals allies for more
sacred_duty=92,-- (216853)
searing_glare=5582,-- (410126) Call upon the light to blind enemy players in a $s1 yd cone, causing enemies to miss their spells and attacks for $s2 sec
shield_of_virtue=861,-- (215652) When activated, your next Avenger's Shield will interrupt and silence all enemies within $s1 yds of the target
shining_revelation=5677,-- (936051) The light reveals all enemies in stealth or invisible to you while under the effects of Divine Shield. This effect lingers for $s1 sec after Divine Shield fades
spellbreaker=5667,-- (469895) Eye for an Eye can now also trigger at $s1% effectiveness from direct Magic damage
-- Talent: Damage taken reduced by $w1%. The next attack that would otherwise kill you will instead bring you to $w2% of your maximum health.
-- https://wowhead.com/beta/spell=31850
ardent_defender={
id=31850,
duration=8,
type="Magic",
max_stack=1
},
-- Talent: Silenced.
-- https://wowhead.com/beta/spell=31935
avengers_shield={
id=31935,
duration=3,
type="Magic",
max_stack=1
},
-- Talent: $?$w2>0&w4>0[Damage, healing and critical strike chance increased by $w2%.]?w4==0[Damage and healing increased by $w2%.]?w2==0[Critical strike chance increased by $w4%.][]
-- https://wowhead.com/beta/spell=31884
avenging_wrath={
id=31884,
duration=20,
max_stack=1
},
-- Alias for Avenging Wrath vs. Sentinel
aw_sentinel={
alias={"avenging_wrath","sentinel"},
aliasMode="first",-- use duration info from the first buff that's up, as they should all be equal.
-- $?$W1==$U[Ready to deliver Light's justice.][Building up Light's Deliverance. At $u stacks, your next Hammer of Light cast will activate another Hammer of Light for free.]
-- When any party or raid member within $a1 yards dies, you gain Avenging Wrath for $w1 sec. When any party or raid member within $a1 yards takes more than $s3% of their health in damage, you gain Seraphim for $s4 sec. This cannot occur more than once every 30 sec.
-- https://wowhead.com/beta/spell=183435
retribution_aura={
id=183435,
duration=3600,
max_stack=1
},
-- Used to model 1s ICD of Righteous Protector after Holy Power spender.
-- Damage taken reduced by $s12%. Maximum health increased by $s11%.; $?s53376[; Judgment generates $53376s3~ additional Holy Power.][]; $?s384376[; Damage and healing increased by $s1~%. Hammer of Wrath may be cast on any target.][]
-- Talent: Reduces all damage you take by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
-- Talent: Hurls your shield at an enemy target, dealing 1,240 Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Shields you for 8 sec, absorbing 25% as much damage as it dealt. Deals 167 additional damage to all enemies within 5 yards of each target hit.
-- Talent: Call upon the Light to become an avatar of retribution, causing Judgment to generate 1 additional Holy Power, allowing Hammer of Wrath to be used on any target, increasing your damage, healing and critical strike chance by 20% for 25 sec.
-- Talent: Throws a Blessed Hammer that spirals outward, dealing 260 Holy damage to enemies and reducing the next damage they deal to you by 626. Generates 1 Holy Power.
-- Talent: Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec.
blessing_of_freedom={
id=1044,
cast=0,
charges=1,
cooldown=25,
recharge=25,
gcd="spell",
school="holy",
spend=0.07,
spendType="mana",
talent="blessing_of_freedom",
startsCombat=false,
handler=function()
applyBuff("blessing_of_freedom")
end,
},
-- Talent: Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.
-- Talent: Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.
-- Talent: Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.
-- Strike the target for $<damage> Physical damage.$?a196926[ Reduces the cooldown of Holy Shock by ${$196926m1/-1000}.1 sec.][] |cFFFFFFFFGenerates $s2 Holy Power.
-- Releases a blinding flash from your shield, causing $s2 Holy damage to all nearby enemies within $A1 yds and reducing all damage they deal to you by $s1% for $d.
-- Hammer down your enemy with the power of the Light, dealing $429826s1 Holy damage and ${$429826s1/2} Holy damage up to 4 nearby enemies. ; Additionally, calls down Empyrean Hammers from the sky to strike $427445s2 nearby enemies for $431398s1 Holy damage each.;
-- Talent: Hammers the current target for 1,302 Physical damage. While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 226 Holy damage. Generates 1 Holy Power.
-- Talent: Hurls a divine hammer that strikes an enemy for 2,840 Holy damage. Only usable on enemies that have less than 20% health, or during Avenging Wrath. Generates 1 Holy Power.
-- [432496] While wielding a Holy Bulwark, gain an absorb shield for ${$s2/10}.1% of your max health and an additional ${$s4/10}.1% every $t2 sec. Lasts $d.
-- Judges the target, dealing 2,824 Holy damage, and causing them to take 20% increased damage from your next Holy Power ability. Generates 1 Holy Power.
-- Talent: Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
-- Talent: For the next 15 sec, you generate an absorb shield for 20% of all damage you deal, and Avenger's Shield damage is increased by 20% and its cooldown is reduced by 75%.
moment_of_glory={
id=327193,
cast=0,
cooldown=90,
gcd="off",
school="holy",
talent="moment_of_glory",
startsCombat=false,
toggle="cooldowns",
handler=function()
setCooldown("avengers_shield",0)
applyBuff("moment_of_glory")
end,
},
-- Talent: Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
-- When any party or raid member within 40 yards dies, you gain Avenging Wrath for 12 sec. When any party or raid member within 40 yards takes more than 50% of their health in damage, you gain Seraphim for 4 sec. This cannot occur more than once every 30 sec.
retribution_aura={
id=183435,
cast=0,
cooldown=0,
gcd="spell",
school="physical",
talent="auras_of_swift_vengeance",
startsCombat=false,
nobuff="paladin_aura",
handler=function()
applyBuff("retribution_aura")
end,
},
-- Slams enemies in front of you with your shield, causing $s1 Holy damage, and increasing your Armor by $?c1[${$132403s1*$INT/100}][${$132403s1*$STR/100}] for $132403d.$?a386568[ $@spelldesc386568][]$?a280373[ $@spelldesc280373][]
-- Calls down the Light to heal a friendly target for 7,531 and an additional 313 over 15 sec. Protection: Healing increased by up to 250% based on the target's missing health.
desc=format("If set above zero, %s may be recommended when you take this percentage of your maximum health in damage over 5 seconds.\n\n"
.."It is better to learn to use your defensive abilities proactively before taking damage, but this setting may help you learn (and prevent death).\n\n"
.."By default, your |cFFFFD100Defensives|r toggle must also be enabled.",ad_str),
desc=format("If set above zero, %s may be recommended when you take this percentage of your maximum health in damage over 5 seconds.\n\n"
.."It is better to learn to use your defensive abilities proactively before taking damage, but this setting may help you learn (and prevent death).\n\n"
.."By default, your |cFFFFD100Defensives|r toggle must also be enabled.",goak_str),
desc=format("If set above zero, %s may be recommended when you take this percentage of your maximum health in damage over 5 seconds.\n\n"
.."It is better to learn to use your defensive abilities proactively before taking damage, but this setting may help you learn (and prevent death).\n\n"
.."If you are actively tanking for a group and use %s, you will lose threat on all enemies and need to taunt to regain it.\n\n"
.."By default, your |cFFFFD100Defensives|r toggle must also be enabled.",ds_str,spec.abilities.divine_shield.name),
desc=format("If enabled, %s is placed on the |cFFFFD100Defensives|r toggle by default (rather than |cFFFFD100Cooldowns|r) and is recommended based on your %s Damage Threshold Setting.",