ancestral_wolf_affinity={103610,382197,1},-- Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf
arctic_snowstorm={103619,462764,1},-- Enemies within $s1 yds of your Frost Shock are snared by $s2%
ascending_air={103607,462791,1},-- Wind Rush Totem's cooldown is reduced by $s1 sec and its movement speed effect lasts an additional $s2 sec
astral_bulwark={103611,377933,1},-- Astral Shift reduces damage taken by an additional $s1%
astral_shift={103616,108271,1},-- Shift partially into the elemental planes, taking $s1% less damage for $s2 sec
brimming_with_life={103582,381689,1},-- Maximum health increased by $s1%, and while you are at full health, Reincarnation cools down $s2% faster
call_of_the_elements={103592,383011,1},-- Reduces the cooldown of Totemic Recall by $s1 sec
capacitor_totem={103579,192058,1},-- Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after $s1 sec, stunning all enemies within $s2 yards for $s3 sec
chain_heal={103588,1064,1},-- Heals the friendly target for $s1, then jumps up to $s2 yards to heal the $s3 most injured nearby allies. Healing is reduced by $s4% with each jump
chain_lightning={103583,188443,1},-- Hurls a lightning bolt at the enemy, dealing $s$s2 Nature damage and then jumping to additional nearby enemies. Affects $s3 total targets. If Chain Lightning hits more than $s4 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by $s5%. Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by $s6 sec. Consumes Maelstrom Weapon for increased cast speed and damage
cleanse_spirit={103608,51886,1},-- Removes all Curse effects from a friendly target
creation_core={103592,383012,1},-- Totemic Recall affects an additional totem
earth_elemental={103585,198103,1},-- Calls forth a Greater Earth Elemental to protect you and your allies for $s1 min. While this elemental is active, your maximum health is increased by $s2%
earth_shield={103596,974,1},-- Protects the target with an earthen shield, increasing your healing on them by $s1% and healing them for $s2 when they take damage. This heal can only occur once every $s3 sec. Maximum $s4 charges. Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them
earthgrab_totem={103617,51485,1},-- Summons a totem at the target location for $s1 sec. The totem pulses every $s2 sec, rooting all enemies within $s3 yards for $s4 sec. Enemies previously rooted by the totem instead suffer $s5% movement speed reduction
elemental_orbit={103602,383010,1},-- Increases the number of Elemental Shields you can have active on yourself by $s1. You can have Earth Shield on yourself and one ally at the same time
elemental_resistance={103601,462368,1},-- Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by $s1% for $s2 sec
elemental_warding={103597,381650,1},-- Reduces all magic damage taken by $s1%
encasing_cold={103619,462762,1},-- Frost Shock snares its targets by an additional $s1% and its duration is increased by $s2 sec
enhanced_imbues={103606,462796,1},-- The effects of your weapon imbues are increased by $s1%
fire_and_ice={103605,382886,1},-- Increases all Fire and Frost damage you deal by $s1%
frost_shock={103604,196840,1},-- Chills the target with frost, causing $s$s2 Frost damage and reducing the target's movement speed by $s3% for $s4 sec
graceful_spirit={103626,192088,1},-- Reduces the cooldown of Spiritwalker's Grace by $s1 sec and increases your movement speed by $s2% while it is active
greater_purge={103624,378773,1},-- Purges the enemy target, removing $s1 beneficial Magic effects
guardians_cudgel={103618,381819,1},-- When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place
gust_of_wind={103591,192063,1},-- A gust of wind hurls you forward
healing_stream_totem={103590,5394,1},-- Summons a totem at your feet for $s1 sec that heals an injured party or raid member within $s2 yards for $s3 every $s4 sec. If you already know Healing Stream Totem, instead gain $s5 additional charge of Healing Stream Totem
hex={103623,51514,1},-- Transforms the enemy into a frog for $s1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit $s2. Only works on Humanoids and Beasts
jet_stream={103607,462817,1},-- Wind Rush Totem's movement speed bonus is increased by $s1% and now removes snares
lava_burst={103598,51505,1},-- Hurls molten lava at the target, dealing $s$s2 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock
lightning_lasso={103589,305483,1},-- Grips the target in lightning, stunning and dealing $s1 million Nature damage over $s2 sec while the target is lassoed. Can move while channeling
mana_spring={103587,381930,1},-- Your Stormstrike casts restore $s1 mana to you and $s2 allies nearest to you within $s3 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers
natures_fury={103622,381655,1},-- Increases the critical strike chance of your Nature spells and abilities by $s1%
natures_guardian={103613,30884,1},-- When your health is brought below $s1%, you instantly heal for $s2% of your maximum health. Cannot occur more than once every $s3 sec
natures_swiftness={103620,378081,1},-- Your next healing or damaging Nature spell is instant cast and costs no mana
planes_traveler={103611,381647,1},-- Reduces the cooldown of Astral Shift by $s1 sec
poison_cleansing_totem={103609,383013,1},-- Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within $s1 yards every $s2 sec for $s3 sec
primordial_bond={103612,381764,1},-- While you have an elemental active, your damage taken is reduced by $s1%
purge={103624,370,1},-- Purges the enemy target, removing $s1 beneficial Magic effect
refreshing_waters={103594,378211,1},-- Your Healing Surge is $s1% more effective on yourself
seasoned_winds={103628,355630,1},-- Interrupting a spell with Wind Shear decreases your damage taken from that spell school by $s1% for $s2 sec. Stacks up to $s3 times
spirit_walk={103591,58875,1},-- Removes all movement impairing effects and increases your movement speed by $s1% for $s2 sec
spirit_wolf={103581,260878,1},-- While transformed into a Ghost Wolf, you gain $s1% increased movement speed and $s2% damage reduction every $s3 sec, stacking up to $s4 times
spiritwalkers_aegis={103626,378077,1},-- When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for $s1 sec
spiritwalkers_grace={103584,79206,1},-- Calls upon the guidance of the spirits for $s1 sec, permitting movement while casting Shaman spells. Castable while casting
static_charge={103618,265046,1},-- Reduces the cooldown of Capacitor Totem by $s1 sec for each enemy it stuns, up to a maximum reduction of $s2 sec
stone_bulwark_totem={103629,108270,1},-- Summons a totem at your feet that grants you an absorb shield preventing $s$s2 million damage for $s3 sec, and an additional $s4 every $s5 sec for $s6 sec
thunderous_paws={103581,378075,1},-- Ghost Wolf removes snares and increases your movement speed by an additional $s1% for the first $s2 sec. May only occur once every $s3 sec
thundershock={103621,378779,1},-- Thunderstorm knocks enemies up instead of away and its cooldown is reduced by $s1 sec
thunderstorm={103603,51490,1},-- Calls down a bolt of lightning, dealing $s$s2 Nature damage to all enemies within $s3 yards, reducing their movement speed by $s4% for $s5 sec, and knocking them upward. Usable while stunned
totemic_focus={103625,382201,1},-- Increases the radius of your totem effects by $s1%. Increases the duration of your Earthbind and Earthgrab Totems by $s2 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by $s3 sec
totemic_projection={103586,108287,1},-- Relocates your active totems to the specified location
totemic_recall={103595,108285,1},-- Resets the cooldown of your most recently used totem with a base cooldown shorter than $s1 minutes
totemic_surge={103599,381867,1},-- Reduces the cooldown of your totems by $s1 sec
traveling_storms={103621,204403,1},-- Thunderstorm now can be cast on allies within $s1 yards, reduces enemies movement speed by $s2%, and knocks enemies $s3% further
tremor_totem={103593,8143,1},-- Summons a totem at your feet that shakes the ground around it for $s1 sec, removing Fear, Charm and Sleep effects from party and raid members within $s2 yards
voodoo_mastery={103600,204268,1},-- Your Hex target is slowed by $s1% during Hex and for $s2 sec after it ends. Reduces the cooldown of Hex by $s3 sec
wind_rush_totem={103627,192077,1},-- Summons a totem at the target location for $s1 sec, continually granting all allies who pass within $s2 yards $s3% increased movement speed for $s4 sec
wind_shear={103615,57994,1},-- Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for $s1 sec
winds_of_alakir={103614,382215,1},-- Increases the movement speed bonus of Ghost Wolf by $s1%. When you have $s2 or more totems active, your movement speed is increased by $s3%
alpha_wolf={80970,198434,1},-- While Feral Spirits are active, Chain Lightning and Crash Lightning causes your wolves to attack all nearby enemies for $s$s2 Physical damage every $s3 sec for the next $s4 sec
ascendance={92219,114051,1},-- Transform into an Air Ascendant for $s2 sec, immediately dealing $s$s3 Nature damage to any enemy within $s4 yds, reducing the cooldown and cost of Stormstrike by $s5%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $s6 yd range
ashen_catalyst={80947,390370,1},-- Each time Flame Shock deals periodic damage, it increases the damage of your next Lava Lash by $s1% up to $s2%, and reduces the cooldown of your Lava Lash by $s3 sec
converging_storms={80973,384363,1},-- Each target hit by Crash Lightning increases the damage of your next Stormstrike by $s1%, up to a maximum of $s2 stacks
crash_lightning={80974,187874,1},-- Electrocutes all enemies in front of you, dealing $s$s3 Nature damage. Hitting $s4 or more targets enhances your weapons for $s5 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal $s$s6 Nature damage to all targets in front of you. Damage reduced beyond $s7 targets
crashing_storms={80953,334308,1},-- Crash Lightning damage increased by $s1%. Chain Lightning now jumps to $s2 extra targets
deeply_rooted_elements={92219,378270,1},-- Each stack of Maelstrom Weapon consumed has a $s2% chance to activate Ascendance for $s3 sec. Ascendance Transform into an Air Ascendant for $s6 sec, immediately dealing $s$s7 Nature damage to any enemy within $s8 yds, reducing the cooldown and cost of Stormstrike by $s9%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $s10 yd range
doom_winds={80959,384352,1},-- Unleash a devastating storm around yourself, dealing $s$s2 Stormstrike damage every $s3 sec to nearby enemies for $s4 sec. Increases your chance to activate Windfury Weapon by $s5%, and the damage of Windfury Weapon by $s6%
elemental_assault={80962,210853,2},-- Stormstrike damage is increased by $s1%, and Stormstrike, Lava Lash, and Ice Strike have a $s2% chance to generate $s3 stack of Maelstrom Weapon
elemental_blast={80966,117014,1},-- Harnesses the raw power of the elements, dealing $s$s2 Elemental damage and increasing your Critical Strike or Haste by $s3% or Mastery by $s4% for $s5 sec. If Lava Burst is known, Elemental Blast replaces Lava Burst and gains $s6 additional charge
elemental_spirits={80970,262624,1},-- Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by $s1%, but now only increase your Physical damage dealt by $s2%
elemental_weapons={80961,384355,1},-- Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by $s1%
feral_spirit={80972,51533,1},-- Summons two Spirit Wolves that aid you in battle for $s1 sec. They are immune to movement-impairing effects, and each Feral Spirit summoned grants you $s2% increased Physical damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every $s3 sec for $s4 sec
fire_nova={80944,333974,1},-- Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing $s$s2 Flamestrike damage to up to $s3 targets within $s4 yds of your Flame Shock targets. Each eruption from Fire Nova generates $s5 stack of Maelstrom Weapon
flowing_spirits={80971,469314,1},-- Your damaging abilities have a $s1% chance to summon a Feral Spirit for $s2 sec
flurry={103642,382888,1},-- Increases your attack speed by $s1% for your next $s2 melee swings after dealing a critical strike with a spell or ability
forceful_winds={80969,262647,1},-- Windfury causes each successive Windfury attack within $s1 sec to increase the damage of Windfury by $s2%, stacking up to $s3 times
hailstorm={80944,334195,1},-- Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by $s1%, and causes your next Frost Shock to hit $s2 additional target per Maelstrom Weapon stack consumed, up to $s3. Consuming at least $s4 stacks of Hailstorm generates $s5 stack of Maelstrom Weapon
hot_hand={80945,201900,2},-- Melee auto-attacks with Flametongue Weapon active have a $s1% chance to reduce the cooldown of Lava Lash by $s2% and increase the damage of Lava Lash by $s3% for $s4 sec
ice_strike={80956,470194,1},-- Strike your target with an icy blade, dealing $s$s2 Frost damage and snaring them by $s3% for $s4 sec. Ice Strike increases the damage of your next Frost Shock by $s5% and generates $s6 stack of Maelstrom Weapon
improved_maelstrom_weapon={80957,383303,1},-- Maelstrom Weapon now increases the damage of spells it affects by $s1% per stack and the healing of spells it affects by $s2% per stack
lashing_flames={80948,334046,1},-- Lava Lash and Sundering increases the damage of Flame Shock on its target by $s1% for $s2 sec
lava_lash={80942,60103,1},-- Charges your off-hand weapon with lava and burns your target, dealing $s$s2 Fire damage. Damage is increased by $s3% if your offhand weapon is imbued with Flametongue Weapon. Lava Lash will spread Flame Shock from your target to $s4 nearby targets
legacy_of_the_frost_witch={80951,384450,2},-- Consuming $s1 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by $s2% for $s3 sec
maelstrom_weapon={80941,187880,1},-- When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to $s1 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by $s2% and increase its damage by $s3% or its healing by $s4%. A maximum of $s5 stacks of Maelstrom Weapon can be consumed at a time
molten_assault={80943,334033,1},-- Lava Lash cooldown reduced by $s1 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to $s2 nearby enemies
molten_thunder={103848,469344,1},-- The cooldown of Sundering is reduced by $s1 sec, but it can no longer Incapacitate. Sundering has a $s2% chance to reset its own cooldown, increased by $s3% for up to $s4 targets. Each consecutive reset reduces these chances by half
overflowing_maelstrom={80938,384149,1},-- Your damage or healing spells will now consume up to $s1 Maelstrom Weapon stacks
primordial_storm={80963,1218047,1},-- Primordial Wave transforms into a single use Primordial Storm for $s2 sec after it is cast. Primordial Storm Devastate nearby enemies with a Primordial Storm dealing $s5 Flamestrike, $s6 Froststrike, $s$s7 Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at $s8% effectiveness. Deals reduced damage beyond $s9 targets. Consumes Maelstrom Weapon for increased damage
primordial_wave={80965,375982,1},-- Blast all targets affected by your Flame Shock within $s2 yards with a Primordial Wave, dealing $s$s3 Elemental damage. Primordial Wave generates $s4 stacks of Maelstrom Weapon
raging_maelstrom={80939,384143,1},-- Maelstrom Weapon can now stack $s1 additional times, and Maelstrom Weapon now increases the damage of spells it affects by an additional $s2% per stack and the healing of spells it affects by an additional $s3% per stack
splintered_elements={80964,382042,2},-- Primordial Wave grants you $s1% Haste plus $s2% for each additional targets blasted by Primordial Wave for $s3 sec
static_accumulation={80950,384411,2},-- $s1% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt, Tempest, or Chain Lightning. While Ascendance is active, generate $s2 Maelstrom Weapon stack every $s3 sec
stormblast={80960,319930,1},-- Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal $s1% additional damage as Nature damage, stacking up to $s2 times
stormflurry={80954,344357,1},-- Stormstrike has a $s1% chance to strike the target an additional time for $s2% of normal damage. This effect can chain off of itself
storms_wrath={80967,392352,1},-- Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by $s1%
sundering={80975,197214,1},-- Shatters a line of earth in front of you with your main hand weapon, causing $s$s2 Flamestrike damage and Incapacitating any enemy hit for $s3 sec
swirling_maelstrom={80955,384359,1},-- Consuming at least $s1 stacks of Hailstorm, and each explosion from Fire Nova now also grants you $s2 stack of Maelstrom Weapon
tempest_strikes={80966,428071,1},-- Stormstrike, Ice Strike, and Lava Lash have a $s2% chance to discharge electricity at your target, dealing $s$s3 Nature damage
thorims_invocation={80949,384444,1},-- Increases the damage of Lightning Bolt and Chain Lightning by $s1%, and reduces the cooldown of Ascendance by $s2 sec. During Ascendance, Windstrike consumes up to $s3 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at $s4% effectiveness at your enemy, whichever you most recently used. When available, it will instead discharge a Tempest at $s5% effectiveness, consuming up to $s6 Maelstrom Weapon
unrelenting_storms={80973,470490,1},-- When Crash Lightning hits only $s1 target, it activates Windfury Weapon and its cooldown is reduced by $s2%
unruly_winds={80968,390288,1},-- Windfury Weapon has a $s1% chance to trigger a third attack
voltaic_blaze={103871,470053,1},-- Tempest, Lightning Bolt and Chain Lightning have a high chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and $s4 nearby enemies with blazing thunder, causing $s$s5 Nature damage and applying Flame Shock. Generates $s6 stack of Maelstrom Weapon
windfury_weapon={80958,33757,1},-- Imbue your main-hand weapon with the element of Wind for $s2 |$s3hour:hrs;. Each main-hand attack has a $s4% chance to trigger three extra attacks, dealing $s$s5 Physical damage each. Windfury causes each successive Windfury attack within $s6 sec to increase the damage of Windfury by $s7%, stacking up to $s8 times
witch_doctors_ancestry={80971,384447,1},-- Increases the chance to gain a stack of Maelstrom Weapon by $s1%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by $s2 sec
arc_discharge={94885,455096,1},-- Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal $s1% increased damage, and cast an additional time. Can accumulate up to $s2 charges
awakening_storms={94867,455129,1},-- Stormstrike, Lightning Bolt, and Chain Lightning have a chance to strike your target for $s$s2 Nature damage. Every $s3 times this occurs, your next Lightning Bolt is replaced by Tempest
conductive_energy={94868,455123,1},-- Gain the effects of the Lightning Rod talent: Lightning Rod Tempest, Lightning Bolt, Elemental Blast, Primordial Wave and Chain Lightning make your target a Lightning Rod for $s3 sec. Lightning Rods take $s4% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning
electroshock={94863,454022,1},-- Tempest increases your movement speed by $s1% for $s2 sec
lightning_conduit={94863,467778,1},-- You have a chance to get struck by lightning, increasing your movement speed by $s1% for $s2 sec. The effectiveness is increased to $s3% in outdoor areas. You call down a Thunderstorm when you Reincarnate
natures_protection={94880,454027,1},-- Lightning Shield reduces the damage you take by $s1%
rolling_thunder={94889,454026,1},-- Tempest summons a Nature Feral Spirit for $s1 sec
storm_swell={94873,455088,1},-- Tempest grants $s1% Mastery for $s2 sec
stormcaller={94893,454021,1},-- Increases the critical strike chance of your Nature damage spells by $s1% and the critical strike damage of your Nature spells by $s2%
supercharge={94873,455110,1},-- Lightning Bolt, Tempest, and Chain Lightning have a $s1% chance to refund $s2 Maelstrom Weapon stacks
surging_currents={94880,454372,1},-- When you cast Tempest you gain Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by $s1%, up to $s2%
tempest={94892,454009,1},-- Every $s1 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest
unlimited_power={94886,454391,1},-- Spending Maelstrom Weapon stacks grants you $s1% haste for $s2 sec. Multiple applications may overlap
voltaic_surge={94870,454919,1},-- Crash Lightning and Chain Lightning damage increased by $s1%
amplification_core={94874,445029,1},-- While Surging Totem is active, your damage and healing done is increased by $s1%
earthsurge={94881,455590,1},-- Casting Sundering within $s1 yards of your Surging Totem causes it to create a Tremor at $s2% effectiveness at the target area
imbuement_mastery={94871,445028,1},-- Increases the chance for Windfury Weapon to trigger by $s1% and increases its damage by $s2%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing $s3% of its damage to all nearby enemies
lively_totems={94882,445034,1},-- Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal $s$s3 Fire damage to a nearby enemy. Lasts $s4 sec. Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to $s5 nearby enemies for $s$s6 Fire damage
oversized_totems={94859,445026,1},-- Increases the size and radius of your totems by $s1%, and the health of your totems by $s2%
oversurge={94874,445030,1},-- Surging Totem deals $s1% more damage during Ascendance
pulse_capacitor={94866,445032,1},-- Increases the damage of Surging Totem by $s1%
reactivity={94872,445035,1},-- While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at $s1% effectiveness. Sunderings from this effect do not Incapacitate
supportive_imbuements={94866,445033,1},-- Increases the critical strike chance of Flametongue Weapon by $s1%, and its critical strike damage by $s2%
surging_totem={94877,444995,1},-- Summons a totem at the target location that creates a Tremor immediately and every $s2 sec for $s$s3 Flamestrike damage. Damage reduced beyond $s4 targets. Lasts $s5 sec
swift_recall={94859,445027,1},-- Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by $s1 sec. Cannot occur more than once every $s2 sec per totem
totemic_coordination={94881,445036,1},-- Increases the critical strike chance of your Searing Totem's attacks by $s1%, and its critical strike damage by $s2%
totemic_rebound={94890,445025,1},-- Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by $s3%, and then redirecting the bolt to your target for $s$s4 Nature damage$s$s5 The damage bonus effect can stack
whirling_elements={94879,445024,1},-- Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Air: Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes $s1 Surging Bolts at your Surging Totem. Earth: Direct damage of your next Flame Shock is increased by $s2% and it is applied to $s3 nearby enemies. Fire: Your next Lava Lash or Fire Nova grants you Hot Hand for $s4 sec
wind_barrier={94891,445031,1},-- If you have a totem active, your totem grants you a shield absorbing $s1 damage for $s2 sec every $s3 sec
burrow=5575,-- (409293) Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by $s2% for $s3 sec. When the effect ends, enemies within $s4 yards are knocked in the air and take $s$s5 Physical damage
counterstrike_totem=3489,-- (204331) Summons a totem at your feet for $s1 sec. Whenever enemies within $s2 yards of the totem deal direct damage, the totem will deal $s3% of the damage dealt back to attacker
electrocute=5658,-- (206642) When you successfully Purge a beneficial effect, the enemy suffers $s$s2 Nature damage over $s3 sec
grounding_totem=3622,-- (204336) Summons a totem at your feet that will redirect all harmful spells cast within $s1 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts $s2 sec
shamanism=722,-- (193876) Your Bloodlust spell now has a $s1 sec. cooldown, but increases Haste by $s2%, and only affects you and your friendly target when cast for $s3 sec. In addition, Bloodlust is no longer affected by Sated
static_field_totem=5438,-- (355580) Summons a totem with $s1% of your health at the target location for $s2 sec that forms a circuit of electricity that enemies cannot pass through
stormweaver=5596,-- (410673) Maelstrom Weapon no longer benefits Healing Surge or Chain Heal. Instead, consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain $s1% of the benefits of Maelstrom Weapon based on the stacks consumed
totem_of_wrath=3487,-- (460697) Primordial Wave summons a totem at your feet for $s1 sec that increases the critical effect of damage and healing spells of all nearby allies within $s2 yards by $s3% for $s4 sec
unleash_shield=3492,-- (356736) Unleash your Elemental Shield's energy on an enemy target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for $s5 sec. Water Shield: Summons a whirlpool for $s8 sec, reducing damage and healing by $s9% while they stand within it
-- Talent: Transformed into a powerful Air ascendant. Auto attacks have a $114089r yard range. Stormstrike is empowered and has a $114089r yard range.$?s384411[ Generating $384411s1 $lstack:stacks; of Maelstrom Weapon every $384437t1 sec.][]
-- Chance to deal $192109s1 Nature damage when you take melee damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][].
-- Talent: Your next damage or healing spell has its cast time reduced by ${$max($187881s1, -100)*-1}%$?s383303[ and damage or healing increased by][]$?s383303&!s384149[ ${$min($187881w2, 5*$s~2)}%]?s383303&s384149[ $187881w2%][].
-- Talent: Transform into an Air Ascendant for $114051d, immediately dealing $344548s1 Nature damage to any enemy within $344548A1 yds, reducing the cooldown and cost of Stormstrike by $s4%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $114089r yd range.$?s384411[ While Ascendance is active, generate $s1 Maelstrom Weapon $lstack:stacks; every $384437t1 sec.][]
-- Talent: Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after $s2 sec, stunning all enemies within $118905A1 yards for $118905d.
-- Talent: Hurls a lightning bolt at the enemy, dealing $s1 Nature damage and then jumping to additional nearby enemies. Affects $x1 total targets.$?s187874[ If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by $333964s1%.][]$?s187874[ Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by ${$s3/1000}.1 sec.][]$?a343725[ |cFFFFFFFFGenerates $343725s5 Maelstrom per target hit.|r][]
-- Summons a totem at your feet for $d.; Whenever enemies within $<radius> yards of the totem deal direct damage, the totem will deal $208997s1% of the damage dealt back to attacker.
-- Talent: Electrocutes all enemies in front of you, dealing ${$s1*$<CAP>/$AP} Nature damage. Hitting 2 or more targets enhances your weapons for $187878d, causing Stormstrike, Ice Strike, and Lava Lash to also deal ${$195592s1*$<CAP>/$AP} Nature damage to all targets in front of you. Damage reduced beyond $s2 targets.$?s384363[ Each target hit by Crash Lightning increases the damage of your next Stormstrike by $198300s1%, up to a maximum of $198300u stacks.][]
-- Unleash a devastating storm around yourself, dealing $469270s1 Stormstrike damage every $466772s5 sec to nearby enemies for $466772d.; Increases your chance to activate Windfury Weapon by $466772s1%, and the damage of Windfury Weapon by $466772s2%.;
-- Talent: Calls forth a Greater Earth Elemental to protect you and your allies for $188616d. While this elemental is active, your maximum health is increased by $381755s1%.
-- Talent: Protects the target with an earthen shield, increasing your healing on them by $s1% and healing them for ${$379s1*(1+$s1/100)} when they take damage. This heal can only occur once every few seconds. Maximum $n charges. $?s383010[Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.][Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.]
-- Talent: Summons a totem at the target location for $d. The totem pulses every $116943t1 sec, rooting all enemies within $64695A1 yards for $64695d. Enemies previously rooted by the totem instead suffer $116947s1% movement speed reduction.
-- Talent: Harnesses the raw power of the elements, dealing $s1 Elemental damage and increasing your Critical Strike or Haste by $118522s1% or Mastery by ${$173184s1*$168534bc1}% for $118522d.$?s137041[ If Lava Burst is known, Elemental Blast replaces Lava Burst and gains $394152s2 additional $Lcharge:charges;.][]
-- Changes your viewpoint to the targeted location for $d.
far_sight={
id=6196,
cast=2,
cooldown=0,
gcd="spell",
school="nature",
startsCombat=false,
handler=function()
applyBuff("far_sight")
end,
},
-- Talent: Lunge at your enemy as a ghostly wolf, biting them to deal $215802s1 Physical damage.
feral_lunge={
id=196884,
cast=0,
cooldown=30,
gcd="off",
school="physical",
startsCombat=true,
min_range=8,
max_range=25,
handler=function()
setDistance(5)
end,
},
-- Talent: Summons two $?s262624[Elemental ][]Spirit $?s147783[Raptors][Wolves] that aid you in battle for $228562d. They are immune to movement-impairing effects, and each $?s262624[Elemental ][]Feral Spirit summoned grants you $?s262624[$224125s1%][$392375s1%] increased $?s262624[Fire, Frost, or Nature][Physical] damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every $333957t1 sec for $333957d.
-- Talent: Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing $333977s1 Fire damage to up to $333977I targets within $333977A1 yds of your Flame Shock targets.$?s384359[ Each eruption from Fire Nova generates $384359s1 $Lstack:stacks; of Maelstrom Weapon.][]
fire_nova={
id=333974,
cast=0,
cooldown=15,
gcd="spell",
school="fire",
spend=0.01,
spendType="mana",
talent="fire_nova",
startsCombat=true,
usable=function()returnactive_dot.flame_shock>0,"requires active flame_shock"end,
-- Sears the target with fire, causing $s1 Fire damage and then an additional $o2 Fire damage over $d. Flame Shock can be applied to a maximum of $I targets.
-- Sears the target with fire, causing $s1 Fire damage and then an additional $o2 Fire damage over $d. Flame Shock can be applied to a maximum of $I targets.
-- Imbue your $?s33757[off-hand ][]weapon with the element of Fire for $319778d, causing each of your attacks to deal ${$max(($<coeff>*$AP),1)} additional Fire damage$?s382027[ and increasing the damage of your Fire spells by $382028s1%][].
flametongue_weapon={
id=318038,
cast=0,
cooldown=0,
gcd="spell",
school="fire",
startsCombat=false,
nobuff="flametongue_weapon",
essential=true,
usable=function()returnoff_hand.size>0,"requires an offhand weapon"end,
handler=function()
applyBuff("flametongue_weapon")
end,
},
-- Talent: Chills the target with frost, causing $s1 Frost damage and reducing the target's movement speed by $s2% for $d.
-- Talent: Summons a totem at your feet for $d that heals $?s147074[two injured party or raid members][an injured party or raid member] within $52042A1 yards for $52042s1 every $5672t1 sec. If you already know $?s157153[$@spellname157153][$@spellname5394], instead gain $392915s1 additional $Lcharge:charges; of $?s157153[$@spellname157153][$@spellname5394].
-- Strike your target with an icy blade, dealing $s1 Frost damage and snaring them by $s2% for $d.; Ice Strike increases the damage of your next Frost Shock by $384357s1%$?s384359[ and generates $384359s1 $Lstack:stacks; of Maelstrom Weapon][].
-- Talent: Hurls molten lava at the target, dealing $285452s1 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.$?a343725[ |cFFFFFFFFGenerates $343725s3 Maelstrom.|r][]
-- Talent: Charges your off-hand weapon with lava and burns your target, dealing $s1 Fire damage. Damage is increased by $s2% if your offhand weapon is imbued with Flametongue Weapon. $?s334033[Lava Lash will spread Flame Shock from your target to $s3 nearby targets.][]$?s334046[ Lava Lash increases the damage of Flame Shock on its target by $334168s1% for $334168d.][]
-- Talent: Grips the target in lightning, stunning and dealing $305485o1 Nature damage over $305485d while the target is lassoed. Can move while channeling.
-- Surround yourself with a shield of lightning for $d. Melee attackers have a $h% chance to suffer $192109s1 Nature damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][]. $?s383010[The Shaman can have up to two Elemental Shields active on them.][Only one Elemental Shield can be active on the Shaman at a time.]
-- Talent: Your next healing or damaging Nature spell is instant cast and costs no mana.
natures_swiftness={
id=378081,
cast=0,
cooldown=60,
gcd="off",
school="nature",
talent="natures_swiftness",
startsCombat=false,
toggle="cooldowns",
nobuff="natures_swiftness",
handler=function()
applyBuff("natures_swiftness")
end,
},
-- Talent: Summons a totem at your feet that removes $383015s1 poison effect from a nearby party or raid member within $383015a yards every $383014t1 sec for $d.
-- Talent / Covenant (Necrolord): Blast your target with a Primordial Wave, dealing $375984s1 Shadow damage and apply Flame Shock to them.; Your next $?a137040[Lava Burst]?a137041[Lightning Bolt][Healing Wave] will also hit all targets affected by your $?a137040|a137041[Flame Shock][Riptide] for $?a137039[$s2%]?a137040[$s3%][$s4%] of normal $?a137039[healing][damage].$?s384405[; Primordial Wave generates $s5 stacks of Maelstrom Weapon.][]
-- Talent / Covenant (Necrolord): Blast your target with a Primordial Wave, dealing $375984s1 Shadow damage and apply Flame Shock to them.; Your next $?a137040[Lava Burst]?a137041[Lightning Bolt][Healing Wave] will also hit all targets affected by your $?a137040|a137041[Flame Shock][Riptide] for $?a137039[$s2%]?a137040[$s3%][$s4%] of normal $?a137039[healing][damage].$?s384405[; Primordial Wave generates $s5 stacks of Maelstrom Weapon.][]
-- Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d.; If the target is in your party or raid, all party and raid members will be affected.
-- Talent: Calls upon the guidance of the spirits for $d, permitting movement while casting Shaman spells. Castable while casting.$?a192088[ Increases movement speed by $192088s2%.][]
-- Summons a totem with ${$m1*$MHP/100} health at the feet of the caster for $d, granting the caster a shield absorbing $114893s1 damage for $114893d, and up to an additional $462844s1 every $114889t1 sec.
-- Talent: Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of ${$32175sw1+$32176sw1} Physical damage.$?s210853[ Stormstrike has a $s4% chance to generate $210853m2 $Lstack:stacks; of Maelstrom Weapon.][]
-- Talent: Shatters a line of earth in front of you with your main hand weapon, causing $s1 Flamestrike damage and Incapacitating any enemy hit for $d.
-- [Summons a totem at the target location that creates a Tremor immediately and every $455593t1 sec for $455622s1 Physical damage. Damage reduced beyond $455622s2 targets. Lasts $d.]
-- Talent: Calls down a bolt of lightning, dealing $s1 Nature damage to all enemies within $A1 yards, reducing their movement speed by $s3% for $d, and knocking them $?s378779[upward][away from the Shaman]. Usable while stunned.
-- Talent: Summons a totem at your feet that shakes the ground around it for $d, removing Fear, Charm and Sleep effects from party and raid members within $8146a1 yards.
-- Unleash your Elemental Shield's energy on an enemy target:; $@spellicon192106$@spellname192106: Knocks them away.; $@spellicon974$@spellname974: Roots them in place for $356738d.; $@spellicon52127$@spellname52127: Summons a whirlpool for $356739d, reducing damage and healing by $356824s1% while they stand within it.
unleash_shield={
id=356736,
cast=0.0,
cooldown=30.0,
gcd="spell",
startsCombat=true,
pvptalent="unleash_shield",
buff=function()
returnbuff.lightning_shield.uporbuff.earth_shield.uporbuff.water_shield.up,"requires an elemental shield"
-- Talent: Summons a totem at the target location for $d, continually granting all allies who pass within $192078s1 yards $192082s% increased movement speed for $192082d.
-- Talent: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for $d.
wind_shear={
id=57994,
cast=0,
cooldown=12,
gcd="off",
school="nature",
talent="wind_shear",
startsCombat=false,
toggle="interrupts",
debuff="casting",
readyTime=state.timeToInterrupt,
handler=function()
interrupt()
end,
},
-- Talent: Imbue your main-hand weapon with the element of Wind for $319773d. Each main-hand attack has a $319773h% chance to trigger $?s390288[three][two] extra attacks, dealing $25504sw1 Physical damage each.$?s262647[ Windfury causes each successive Windfury attack within $262652d to increase the damage of Windfury by $262652s1%, stacking up to $262652u times.][]
windfury_weapon={
id=33757,
cast=0,
cooldown=0,
gcd="spell",
school="nature",
talent="windfury_weapon",
startsCombat=false,
essential=true,
nobuff="windfury_weapon",
usable=function()returnmain_hand.size>0,"requires a mainhand weapon"end,
name="Enhancement Shaman is able to do funnel damage. Head over to |cFFFFD100Toggles|r to learn how to turn the feature on and off. "..
"If funnel is enabled, the default priority will recommend spending resources on single target spenders in AoE to deal high priority damage to an important mob.\n\n",
desc=strformat("If set above 1, %s will not be recommended unless multiple targets are detected. This option can be quickly accessed via the icon or addon compartment "
.."on your minimap, to quickly change it for different boss encounters.\n\nThis setting is also found in the |cFFFFD100Abilities |cFFFFFFFF>|r "
desc=strformat("By default, in a multi-target scenario, %s may be recommended with %s active while waiting for you to spread %s to additional targets.\n\n"
.."If set above 0, when %s is active and has fewer than this number of GCDs remaining, filler %s casts will be prevented and %s will be recommended despite "
.."having enemies without %s active.\n\n"
.."Setting this |cffffd100higher|r reduces your risk of having %s fall off during a lucky string of %s procs.",
desc=strformat("If checked, a filler %s may be recommended when nothing else is currently ready, even if something better will be off cooldown very soon.\n\n"
.."This feature matches simulation profile behavior and is a small DPS increase, but has been confusing to some users.",