armored_to_the_teeth={90366,384124,2},-- Gain Strength equal to $s1% of your Armor
avatar={90365,107574,1},-- Transform into a colossus for $s1 sec, causing you to deal $s2% increased damage and removing all roots and snares. Generates $s3 Rage
battle_stance={90261,386164,1},-- A balanced combat state that increases the critical strike chance of your abilities by $s1% and reduces the duration of movement impairing effects by $s2%. Lasts until canceled
berserker_shout={90348,384100,1},-- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for $s1 sec. Also remove fear effects from group members within $s2 yds
bitter_immunity={90356,383762,1},-- Restores $s1% health instantly and removes all diseases, poisons, and curses affecting you
bounding_stride={90355,202163,1},-- Reduces the cooldown of Heroic Leap by $s1 sec and Heroic Leap also increases your movement speed by $s2% for $s3 sec
cacophonous_roar={90383,382954,1},-- Intimidating Shout can withstand $s1% more damage before breaking
champions_might={90323,386284,1},-- The duration of Champion's Spear is increased by $s1 sec. You deal $s2% increased critical strike damage to targets chained to your Spear
champions_spear={90380,376079,1},-- Throw a spear at the target location, dealing $s$s2 Physical damage instantly and an additional $s3 damage over $s4 sec. Deals reduced damage beyond $s5 targets. Enemies hit are chained to the spear's location for the duration. Generates $s6 Rage
concussive_blows={90354,383115,1},-- Cooldown of Pummel reduced by $s1 sec. Successfully interrupting an enemy increases the damage you deal to them by $s2% for $s3 sec
crackling_thunder={95959,203201,1},-- Thunder Clap's radius is increased by $s1% and it reduces affected target's movement speed by an additional $s2%
cruel_strikes={90381,392777,2},-- Critical strike chance increased by $s1% and critical strike damage of Execute increased by $s2%
crushing_force={90347,382764,2},-- Shield Slam deals an additional $s1% damage and deals $s2% increased critical strike damage
defensive_stance={90330,386208,1},-- A defensive combat state that reduces all damage you take by $s1% and all magic damage you take by an additional $s2%. Lasts until canceled
double_time={90382,103827,1},-- Charge gains $s1 additional charge and its cooldown is reduced by $s2 sec
fast_footwork={90344,382260,1},-- Movement speed increased by $s1%
frothing_berserker={90352,392792,1},-- Revenge has a $s1% chance to immediately refund $s2% of the Rage spent
heroic_leap={90346,6544,1},-- Leap through the air toward a target location, slamming down with destructive force to deal $s$s2 Physical damage to all enemies within $s3 yards and resetting the remaining cooldown on Taunt
honed_reflexes={95956,391271,1},-- Cooldown of Shield Wall, Pummel, Intervene, Spell Reflection, and Storm Bolt reduced by $s1%
immovable_object={90364,394307,1},-- Activating Avatar or Shield Wall grants $s1 sec of the other
impending_victory={90326,202168,1},-- Instantly attack the target, causing $s1 damage and healing you for $s2% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage
intervene={90329,3411,1},-- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for $s1 sec while they remain within $s2 yds
intimidating_shout={90384,5246,1},-- Causes the targeted enemy to cower in fear and up to $s1 additional enemies within $s2 yards to flee. Targets are disoriented for $s3 sec
leeching_strikes={90371,382258,1},-- Leech increased by $s1%
menace={90383,275338,1},-- Intimidating Shout will knock back all nearby enemies except your primary target and cause them all to cower in fear for $s1 sec instead of fleeing
onehanded_weapon_specialization={90324,382895,2},-- While wielding one-handed weapons your damage is increased by $s1% and Leech increased by $s2%
overwhelming_rage={90378,382767,1},-- Maximum Rage increased by $s1
pain_and_gain={90353,382549,1},-- When you take any damage, heal for $s1% of your maximum health. This can only occur once every $s2 sec
piercing_challenge={90379,382948,1},-- Champion's Spear's damage increased by $s1% and its Rage generation is increased by $s2%
piercing_howl={90348,12323,1},-- Snares all enemies within $s1 yards, reducing their movement speed by $s2% for $s3 sec
rallying_cry={90331,97462,1},-- Lets loose a rallying cry, granting all party or raid members within $s1 yards $s2% temporary and maximum health for $s3 sec
reinforced_plates={90368,382939,2},-- Stamina increased by $s1% and Armor increased by $s2%
rumbling_earth={90374,275339,1},-- Shockwave's range increased by $s1 yards and when it strikes at least $s2 targets its cooldown is reduced by $s3 sec
second_wind={90332,29838,1},-- Restores $s1% health every $s2 sec when you have not taken damage for $s3 sec. Restores $s4% health every $s5 sec while you are below $s6% health. The amount restored increases the closer you are to death
seismic_reverberation={90354,382956,1},-- If Whirlwind or Revenge hits $s1 or more enemies it hits them $s2 additional time for $s3% damage
shattering_throw={90351,64382,1},-- Hurl your weapon at the enemy, removing any magical immunities and causing $s$s2 Physical damage, ignoring armor. Deals up to $s3% increased damage to absorb shields
shockwave={90375,46968,1},-- Sends a wave of force in a frontal cone, causing $s1 damage and stunning all enemies within $s2 yards for $s3 sec
sidearm={90340,384404,1},-- Your auto-attacks have a $s2% chance to hurl weapons at your target and $s3 other enemy in front of you, dealing $s$s4 Physical damage
spell_reflection={90385,23920,1},-- Raise your shield, reflecting the first spell cast on you and reducing magic damage you take by $s1% for $s2 sec
storm_bolt={90337,107570,1},-- Hurls your weapon at an enemy, causing $s$s2 Physical damage and stunning for $s3 sec
thunder_clap={90343,6343,1},-- Blasts all enemies within $s2 yards for $s$s3 Physical damage and reduces their movement speed by $s4% for $s5 sec. Deals reduced damage beyond $s6 targets. Generates $s7 Rage. If you have Rend, Thunder Clap affects $s8 nearby targets with Rend
thunderous_roar={90359,384318,1},-- Roar explosively, dealing $s$s3 Physical damage to enemies within $s4 yds and cause them to bleed for $s$s5 physical damage over $s6 sec. Deals reduced damage beyond $s7 targets
thunderous_words={90358,384969,1},-- Increases the duration of Thunderous Roar's Bleed effect by $s1 sec and Thunderous Roar's Bleed effect causes enemies to take $s2% increased damage from all your bleeds
unstoppable_force={90364,275336,1},-- Avatar increases the damage of Thunder Clap and Shockwave by $s1% and reduces the cooldown of Thunder Clap by $s2%
uproar={90357,391572,1},-- Thunderous Roar's cooldown reduced by $s1 sec
war_machine={90328,262231,1},-- Your auto-attacks generate $s1% more Rage. Killing an enemy instantly generates $s2 Rage and increases your movement speed by $s3% for $s4 sec
wild_strikes={90360,382946,2},-- Haste increased by $s1% and your auto-attack critical strikes increase your auto-attack speed by $s2% for $s3 sec
wrecking_throw={90351,384110,1},-- Hurl your weapon at the enemy, causing $s$s2 Physical damage, ignoring armor. Deals up to $s3% increased damage to absorb shields
anger_management={90433,152278,1},-- Every $s1 Rage you spend reduces the remaining cooldown on Avatar and Shield Wall by $s2 sec
armor_specialization={90306,1234769,1},-- Armor increased by $s1%
battlescarred_veteran={90435,386394,1},-- When your health is brought below $s1%, you take $s2% less damage for $s3 sec and healing you receive is increased by $s4%. Cannot occur more than once every $s5 min
best_served_cold={90296,202560,1},-- Your dodges and parries make your Revenge cost no Rage $s1% more frequently and increase the damage your free Revenges deal by $s2%. Revenge increases the damage of your next Thunder Clap by $s3%
bloodborne={90264,385704,1},-- Your Deep Wounds and Rend deal $s1% increased damage
bloodsurge={90300,384361,1},-- Damage from Deep Wounds has a chance to generate $s1 Rage
bolster={90320,280001,1},-- Last Stand's cooldown is reduced by $s1 sec and it grants you the Shield Block effect for its duration
booming_voice={90314,202743,1},-- Demoralizing Shout also generates $s1 Rage and increases damage you deal to affected targets by $s2%
brace_for_impact={90304,386030,1},-- Using Shield Slam increases the damage of Shield Slam by $s1% and the block value of your shield by $s2% for $s3 sec. Stacking up to $s4 times
brutal_vitality={90451,384036,1},-- $s1% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to $s2
defenders_aegis={90318,397103,1},-- Shield Wall gains $s1 additional charge and its cooldown is reduced by $s2 sec
demoralizing_shout={90305,1160,1},-- Demoralizes all enemies within $s1 yards, reducing the damage they deal to you by $s2% for $s3 sec. Generates $s4 Rage
devastator={90297,236279,1},-- Your auto-attacks deal an additional $s$s2 Physical damage and have a $s3% chance to reset the remaining cooldown on Shield Slam
disrupting_shout={107579,386071,1},-- Taunts all enemies within $s1 yds to attack you for $s2 sec, interrupts all spellcasting within $s3 yds and prevents any spell in that school from being cast for $s4 sec
enduring_alacrity={107577,384063,1},-- Increases Stamina by $s1% and your Haste by $s2%
fight_through_the_flames={90299,452494,1},-- Defensive Stance additionally reduces magic damage you take by $s1%
focused_vigor={107578,384067,1},-- Increases Strength by $s1% and your critical strike chance by $s2%
fueled_by_violence={90451,383103,1},-- You are healed for $s1% of the damage dealt by Deep Wounds
heavy_handed={107575,1235088,1},-- Execute hits up to $s1 additional targets for $s2% damage
heavy_repercussions={90312,203177,1},-- Shield Slam generates $s1 more Rage and extends the duration of Shield Block by $s2 sec
hunker_down={90450,1235022,1},-- Damage you take from area of effect attacks is reduced by $s1%. Spell Reflection reduces magic damage taken by an additional $s2%
ignore_pain={90295,190456,1},-- Fight through the pain, ignoring $s2% of damage taken until $s3 damage has been prevented. Repeated uses of Ignore Pain accumulate, up to $s$s4 total damage prevented
impenetrable_wall={90318,384072,1},-- Shield Slam reduces the remaining cooldown of Shield Wall by $s1 sec
indomitable={90434,202095,1},-- Your maximum health is increased by $s1% and every $s2 Rage you spend heals you for $s3% of your maximum health
instigate={90301,394311,1},-- Devastate deals $s1% increased damage and generates $s2 Rage. Devastator deals $s3% increased damage and generates $s4 Rage
into_the_fray={90312,202603,1},-- You gain $s1% Haste for each enemy or ally within $s2 yards, up to $s3% Haste
last_stand={90309,12975,1},-- Increases maximum health by $s1% for $s2 sec and instantly heals you for that amount
massacre={107576,281001,1},-- Execute is usable on targets below $s1% health
punish={90448,275334,1},-- Shield Slam deals $s1% increased damage and reduces enemies' damage against you by $s2% for $s3 sec. Multiple punishments may overlap
ravager={90432,228920,1},-- Throws a whirling weapon at the target location that chases nearby enemies, inflicting $s$s2 Physical damage to all enemies over $s3 sec. Deals reduced damage beyond $s4 targets. Generates $s5 Rage each time it deals damage
red_right_hand={90310,1235038,1},-- Execute damage increased by $s1%
rend={90302,394062,1},-- Wounds the target, causing $s$s3 Physical damage instantly and an additional $s$s4 Bleed damage over $s5 sec. Thunder Clap affects $s6 nearby targets with Rend
revenge={90298,6572,1},-- Swing in a wide arc, dealing $s$s2 Physical damage to all enemies in front of you. Deals reduced damage beyond $s3 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage
shield_charge={90317,385952,1},-- Charge to an enemy with your shield, granting you Shield Block and dealing $s$s3 Physical damage to it and $s$s4 Physical damage to all enemies within $s5 yards. Also stuns the primary target for $s6 sec. Generates $s7 Rage
shield_specialization={90315,386011,1},-- Increases Block chance by $s1% and your Block value by $s2%
shield_wall={90319,871,1},-- Reduces all damage you take by $s1% for $s2 sec
spellbreaker={90450,1235023,1},-- You have a $s1% chance to disrupt magic damage dealt to you, reducing the damage it deals by $s2%
strategist={90303,384041,1},-- Devastate, Thunder Clap, Revenge, and Execute have a $s1% chance to reset the remaining cooldown on Shield Slam
sudden_death={90264,29725,1},-- Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent $s1 Rage
thunderlord={90308,385840,1},-- Increases the radius of Demoralizing Shout by $s1 yards. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by $s2 sec, up to $s3 sec
tough_as_nails={90313,385888,1},-- Blocking an attack deals $s$s2 Physical damage to the attacker. Critical blocks deal double damage. Generates high threat
unnerving_focus={90320,384042,1},-- Last Stand increases your Rage generation by $s1%
unyielding_stance={90449,1235047,1},-- Defensive Stance reduces damage taken by an additional $s1%
violent_outburst={90265,386477,1},-- Every $s1 rage you spend triggers a Violent Outburst, causing your next Shield Slam or Thunder Clap to deal $s2% increased damage, generate $s3% more Rage and grant Ignore Pain
whirling_blade={90432,1235113,1},-- Your attacks have a chance to target a nearby enemy with Ravager for $s1 sec
arterial_bleed={94799,440995,1},-- Colossal Might increases the damage of your Rend and Deep Wounds by $s1% per stack
boneshaker={94789,429639,1},-- Shockwave's stun duration is increased by $s1 sec and reduces the movement speed of affected enemies by $s2% for $s3 sec after the stun ends
colossal_might={94819,429634,1},-- Colossal Might increases damage dealt by your next Demolish by $s1%, stacking up to $s2 times. Shield Slam grants a stack of Colossal Might and Revenge grants a stack of Colossal Might when it strikes $s3 or more targets
demolish={94818,436358,1},-- Unleash a series of precise and powerful strikes against your target, dealing $s1 damage to it, and $s2 damage to enemies within $s3 yds of it. Deals reduced damage beyond $s4 targets. While channeling Demolish, you take $s5% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish
dominance_of_the_colossus={94793,429636,1},-- Colossal Might now stacks up to $s1 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by $s2 sec. Enemies affected by Demolish take up to $s3% more damage from you and deal up to $s4% less damage to you for $s5 sec based on the number of stacks of Colossal Might consumed by Demolish
earthquaker={94789,440992,1},-- Shockwave also knocks enemies into the air and its cooldown is reduced by $s1 sec
martial_expert={94812,429638,1},-- Critical strike damage of your abilities is increased by $s1% and the amount of damage blocked by your critical blocks is increased by $s2%
mountain_of_muscle_and_scars={94806,429642,1},-- You deal $s1% more damage and take $s2% less damage. Size increased by $s3%
no_stranger_to_pain={94815,429644,1},-- Damage prevented by each use of Ignore Pain is increased by $s1%
one_against_many={94799,429637,1},-- Shockwave, Revenge, and Whirlwind deal $s1% more damage per target affected up to $s2
practiced_strikes={94796,429647,1},-- Shield Slam and Revenge damage increased by $s1%. Shield Slam generates an additional $s2 Rage
precise_might={94794,431548,1},-- Shield Slam critical strikes grant an additional stack of Colossal Might
tide_of_battle={94811,429641,1},-- Colossal Might increases the damage of your Revenge by $s1% per stack
veteran_vitality={94815,440993,1},-- When your health is brought below $s1%, you gain a Second Wind, healing you for $s2% of your max health over $s3 sec. This effect cannot occur more than once every $s4 sec
avatar_of_the_storm={94805,437134,1},-- Casting Avatar grants you $s1 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a $s2% chance to grant you Avatar for $s3 secs. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage
burst_of_power={94807,437118,1},-- Lightning Strikes have a $s1% chance to make your next $s2 Shield Slams have no cooldown
crashing_thunder={94816,436707,1},-- Stormstrike or Nature damage your abilities deal is increased by $s2%$s$s3 Stormstrike damage ignores Armor. Thunder Clap damage increased by $s4%. Seismic Reverberations now affects Thunder Clap in addition to Whirlwind
flashing_skies={94797,437079,1},-- Thunder Blast calls down a Lightning Strike on an enemy it hits
gathering_clouds={94792,436201,1},-- Your attacks trigger Lightning Strikes $s1% more often
ground_current={94800,436148,1},-- Lightning Strikes also deal $s$s2 Nature damage to enemies near their target. Damage reduced beyond $s3 targets
keep_your_feet_on_the_ground={94798,438590,1},-- Physical damage taken reduced by $s1%. Thunder Blast reduces damage you take by $s2% for $s3 sec
lightning_strikes={94803,434969,1},-- Damaging enemies with Thunder Clap, Revenge, or Execute has a $s2% chance to also strike one with a lightning bolt, dealing $s$s3 Nature damage. Lightning Strikes occur $s4% more often during Avatar
snap_induction={94797,456270,1},-- Activating Demoralizing Shout grants a charge of Thunder Blast
steadfast_as_the_peaks={94798,434970,1},-- Stamina increased by $s1%. Impending Victory increases your maximum health by $s2% for $s3 sec. When this health increase expires, you heal for any amount of the original Impending Victory that healed you in excess of your full health
storm_bolts={94817,436162,1},-- Storm Bolt also hits $s1 additional nearby targets, stunning them for $s2 sec, but its cooldown is increased by $s3 sec
storm_shield={94817,438597,1},-- Intervening a target grants them a shield for $s1 sec that absorbs magic damage equal to $s2 times your Armor
strength_of_the_mountain={94808,437068,1},-- Shield Slam damage increased by $s1%. Demoralizing Shout reduces damage enemies deal to you by an additional $s2%
thorims_might={94792,436152,1},-- Lightning Strikes generate $s1 Rage. Revenge and Execute damage increased by $s2%
thunder_blast={94785,435607,1},-- Shield Slam and Bloodthirst have a $s1% chance to grant you Thunder Blast, stacking up to $s2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals $s5% increased damage as Stormstrike and generates $s6 Rage
battlefield_commander=5629,-- (424742) Your Shout abilities have additional effects. Battle Shout: Increases Stamina by $s3%. Piercing Howl: Radius increased by $s6% Berserker Shout: Range increased by $s9 yds. Intimidating Shout: Cooldown reduced by $s12 sec. Rallying Cry: Removes movement impairing effects and grants $s15% movement speed to allies. Thunderous Roar: Targets receive $s18% more damage from all sources while bleeding
berserker_roar=5703,-- (1227751)
bodyguard=168,-- (213871) Protect an ally, causing $s1% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your Shield Slam cooldown has a $s2% chance to be reset. Bodyguard is cancelled if the target is further than $s3 yards from you. Lasts $s4 min. Only one target can be Bodyguarded at a time
demolition=5374,-- (329033) Reduces the cooldown of your Shattering Throw or Wrecking Throw by $s1% and increases its damage to absorb shields by an additional $s2%
disarm=24,-- (236077) Disarm the enemy's weapons and shield for $s1 sec. Disarmed creatures deal significantly reduced damage
dragon_charge=831,-- (206572) Run at high speed at a distance in front of you. All enemies in your path will take $s$s2 Physical damage and be knocked back
morale_killer=171,-- (199023) Reduces the cooldown of Demoralizing Shout by $s1 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you
oppressor=845,-- (205800) You focus the assault on this target, increasing their damage taken by $s1% for $s2 sec. Each unique player that attacks the target increases the damage taken by an additional $s3%, stacking up to $s4 times. Your melee attacks refresh the duration of Focused Assault
power_through_adversity=5715,-- (1234791) Second Wind reduces damage taken by $s1% to $s2%, with larger attacks being reduced by more. While Shield Wall or Last Stand are active, healing reductions do not apply to you
rebound=833,-- (213915) Spell Reflection reflects the next $s1 incoming spells cast on you and reflected spells deal $s2% extra damage to the attacker. Spell Reflection's cooldown is increased by $s3 sec
safeguard=5626,-- (424654) Intervene now has $s1 charges and reduces the ally's damage taken by $s2% for $s3 sec. Intervene's cooldown is increased by $s4 sec
shield_bash=173,-- (198912) When Shield Slam is used on targets that are casting, it reduces their damage done by $s1% for $s2 sec and the cooldown is instantly reset
storm_of_destruction=5627,-- (236308) Bladestorm, Ravager, and Demolish now snare all targets you hit by $s1% for $s2 sec and decrease their healing taken by $s3% for $s4 sec
thunderstruck=175,-- (199045) After casting Avatar, Shockwave, or Stormbolt, your next Thunder Clap roots all targets it damages for $s1 sec
desc="When set above zero, the addon will not recommend |T132353:0|t Revenge or |T135358:0|t Execute unless you'll be still have this much Rage afterward.\n\n"
.."When set to |cFFFFD10035|r or higher, this feature ensures that you can always use |T1377132:0|t Ignore Pain and |T132110:0|t Shield Block when following recommendations for damage and threat.",
desc="When set above zero, the priority can recommend |T132362:0|t Shield Wall if you have taken this much damage in the past 5 seconds, as a percentage of your maximum health.\n\n"
.."If set to |cFFFFD10050%|r and your maximum health is 50,000, then Shield Wall can be recommended when you've taken 25,000 damage in the past 5 seconds.\n\n"
.."By default, your Defensives toggle must also be enabled.",
desc="When set above zero, the priority can recommend |T132351:0|t Rallying Cry if you have taken this much damage in the past 5 seconds, as a percentage of your maximum health.\n\n"
.."If set to |cFFFFD10050%|r and your maximum health is 50,000, then Rallying Cry can be recommended when you've taken 25,000 damage in the past 5 seconds.\n\n"
.."By default, your Defensives toggle must also be enabled.",
desc="When set above zero, the priority can recommend |T135871:0|t Last Stand if you have taken this much damage in the past 5 seconds, as a percentage of your maximum health.\n\n"
.."If set to |cFFFFD10050%|r and your maximum health is 50,000, then Last Stand can be recommended when you've taken 25,000 damage in the past 5 seconds.\n\n"
.."By default, your Defensives toggle must also be enabled.",