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4 years ago
if GetLocale() ~= "koKR" then return end
if not DBM_COMMON_L then DBM_COMMON_L = {} end
local CL = DBM_COMMON_L
--General
4 years ago
CL.NONE = "없음"
CL.RANDOM = "무작위"
CL.UNKNOWN = "알 수 없음"--UNKNOWN which is "Unknown" (does u vs U matter?)
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CL.NEXT = "다음 %s"
CL.COOLDOWN = "%s 쿨타임"
CL.INCOMING = "%s 등장"
CL.INTERMISSION = "사잇 단계"
CL.NO_DEBUFF = "%s 없음"--For use in places like info frame where you put "Not Spellname"
CL.ALLY = "공대원"--Such as "Move to Ally"
CL.ALLIES = "공대원"--Such as "Move to Allies"
CL.SAFE = "안전함"
CL.NOTSAFE = "위험함"
CL.SEASONAL = "시즌제"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
--Movements/Places
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CL.LEFT = "왼쪽"
CL.RIGHT = "오른쪽"
CL.BOTH = "양쪽"
CL.BEHIND = "뒤쪽"
CL.BACK = "뒤쪽"--Back as in back of the room, not back as in body part
CL.SIDE = "옆쪽"--Side as in move to the side
CL.TOP = "위쪽"--Top as in up top, not BDSM
CL.BOTTOM = "아래쪽"--Bottom as in at the bottom, not BDSM
CL.MIDDLE = "가운데"
CL.FRONT = "앞쪽"
CL.EAST = "동쪽"
CL.WEST = "서쪽"
CL.NORTH = "북쪽"
CL.SOUTH = "남쪽"
CL.SHIELD = "보호막"
CL.PILLAR = "기둥"
CL.SHELTER = "안전한 곳"
CL.EDGE = "구석"
CL.FAR_AWAY = "먼 곳"
CL.PIT = "구멍"--Pit, as in hole in ground
--Mechanics
CL.BOMB = "폭탄"
CL.BOMBS = "폭탄"
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CL.ORB = "구슬"
CL.ORBS = "구슬"
CL.RING = "고리"
CL.RINGS = "고리"
CL.CHEST = "상자"--As in Treasure 'Chest'. Not Chest as in body part.
CL.ADD = ""--A fight Add as in "boss spawned extra adds"
CL.ADDS = ""
CL.BIG_ADD = "큰 쫄"
CL.BOSS = "보스"
3 years ago
CL.ENEMIES = ""
4 years ago
CL.BREAK_LOS = "시야 안나오는 곳"
CL.RESTORE_LOS = "시야 확보되는 곳"
CL.BOSSTOGETHER = "보스 붙이세요"
CL.BOSSAPART = "보스 떨어트리세요"
CL.MINDCONTROL = "정신 지배"
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CL.TANKCOMBO = "탱커 연속 공격"
CL.TANKCOMBOC = "탱커 연속 공격 (%s)"
4 years ago
CL.AOEDAMAGE = "광역 데미지"
CL.GROUPSOAK = "같이 맞기"
CL.GROUPSOAKS = "같이 맞기"