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local Type, Version = "MDTSpellButton", 1
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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local width, height = 248, 32
local methods = {
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["OnAcquire"] = function(self)
self:SetWidth(width);
self:SetHeight(height);
end,
["Initialize"] = function(self)
self.callbacks = {}
function self.callbacks.OnClickNormal(_, mouseButton)
if (IsControlKeyDown()) then
elseif (IsShiftKeyDown()) then
if DEFAULT_CHAT_FRAME.editBox and DEFAULT_CHAT_FRAME.editBox:IsVisible() then
local old = DEFAULT_CHAT_FRAME.editBox:GetText()
local link = GetSpellLink(self.spellId) or ""
DEFAULT_CHAT_FRAME.editBox:SetText(old .. link)
end
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else
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end
end
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function self.callbacks.OnEnter()
GameTooltip:SetOwner(self.frame, "ANCHOR_BOTTOMLEFT", 0, self.frame:GetHeight())
GameTooltip:SetSpellByID(self.spellId)
if self.interruptible then
local interruptible = CreateTextureMarkup("Interface\\EncounterJournal\\UI-EJ-Icons", 64, 64, 32, 32, 0.75, 0.88
, 0, 0.5, 0, 0) .. "Interruptible"
GameTooltip:AddLine(interruptible)
end
GameTooltip:Show()
if MDT:GetDB().devMode then
self.frame:EnableKeyboard(true);
end
end
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function self.callbacks.OnLeave()
GameTooltip:Hide()
if MDT:GetDB().devMode then
self.frame:EnableKeyboard(false);
end
end
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function self.callbacks.OnKeyDown(_, key)
local db = MDT:GetDB()
if db.devMode then
local enemies = MDT.dungeonEnemies[db.currentDungeonIdx]
local devBlip = MDT:GetCurrentDevmodeBlip()
local enemyIdx = MDT:GetEnemyInfoEnemyIdx()
local enemy = enemies[enemyIdx]
--toggle interruptible
if key == "I" then
local spell = enemy.spells[self.spellId]
spell.interruptible = not spell.interruptible
MDT:UpdateEnemyInfoFrame(enemyIdx)
end
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--remove spell
if key == "R" then
enemy.spells[self.spellId] = nil
MDT:UpdateEnemyInfoFrame(enemyIdx)
end
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--print spellId
if key == "S" then
print(self.spellId)
end
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end
if (key == "ESCAPE") then
--
end
end
function self.callbacks.OnDragStart()
--
end
function self.callbacks.OnDragStop()
--
end
self.frame:SetScript("OnClick", self.callbacks.OnClickNormal);
self.frame:SetScript("OnKeyDown", self.callbacks.OnKeyDown);
self.frame:SetScript("OnEnter", self.callbacks.OnEnter);
self.frame:SetScript("OnLeave", self.callbacks.OnLeave);
self.frame:EnableKeyboard(false);
self.frame:SetMovable(true);
self.frame:RegisterForDrag("LeftButton");
self.frame:SetScript("OnDragStart", self.callbacks.OnDragStart);
self.frame:SetScript("OnDragStop", self.callbacks.OnDragStop);
self:Enable();
end,
["SetSpell"] = function(self, spellId, spellData)
self.spellId = spellId
local name, _, icon = GetSpellInfo(spellId)
self.icon:SetTexture(icon)
if IsAddOnLoaded("AddOnSkins") then
if AddOnSkins then
local AS = unpack(AddOnSkins)
AS:SkinTexture(self.icon)
end
end
self.title:SetText(name);
if spellData.interruptible then
self.interruptible = true
self.interruptibleIcon:Show()
else
self.interruptible = false
self.interruptibleIcon:Hide()
end
end,
["Disable"] = function(self)
self.background:Hide();
self.frame:Disable();
end,
["Enable"] = function(self)
self.background:Show();
self.frame:Enable();
end,
["Pick"] = function(self)
self.frame:LockHighlight();
end,
["ClearPick"] = function(self)
self.frame:UnlockHighlight();
end,
["SetIndex"] = function(self, index)
self.index = index
end,
["SetTitle"] = function(self, title)
self.titletext = title;
self.title:SetText(title);
end,
}
--Constructor
local function Constructor()
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local name = "MDTSpellButton" .. AceGUI:GetNextWidgetNum(Type);
local button = CreateFrame("BUTTON", name, UIParent, "OptionsListButtonTemplate");
button:SetHeight(height);
button:SetWidth(width);
button.dgroup = nil;
button.data = {};
local background = button:CreateTexture(nil, "BACKGROUND", nil, 0);
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button.background = background;
background:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp");
background:SetBlendMode("ADD");
background:SetVertexColor(0.5, 0.5, 0.5, 0.25);
background:SetPoint("TOP", button, "TOP");
background:SetPoint("BOTTOM", button, "BOTTOM");
background:SetPoint("LEFT", button, "LEFT");
background:SetPoint("RIGHT", button, "RIGHT");
local icon = button:CreateTexture(nil, "OVERLAY", nil, 0);
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button.icon = icon;
icon:SetWidth(height);
icon:SetHeight(height);
icon:SetPoint("LEFT", button, "LEFT");
local interruptibleIcon = button:CreateTexture(nil, "OVERLAY", nil, 0);
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interruptibleIcon:SetWidth(height * 0.8);
interruptibleIcon:SetHeight(height * 0.8);
interruptibleIcon:SetTexture("Interface\\EncounterJournal\\UI-EJ-Icons")
interruptibleIcon:SetTexCoord(0.75, 0, 0.75, 0.5, 0.88, 0, 0.88, 0.5)
interruptibleIcon:SetPoint("BOTTOMLEFT", button.icon, "BOTTOMRIGHT", 0, -5);
interruptibleIcon:Hide()
local title = button:CreateFontString(nil, "OVERLAY", "GameFontNormal");
button.title = title;
title:SetHeight(14);
title:SetJustifyH("LEFT");
title:SetPoint("TOP", button, "TOP", 0, -2);
title:SetPoint("LEFT", icon, "RIGHT", 2, 0);
title:SetPoint("RIGHT", button, "RIGHT");
button.description = {};
button:SetScript("OnEnter", function()
end);
button:SetScript("OnLeave", function()
end);
local widget = {
frame = button,
title = title,
icon = icon,
interruptibleIcon = interruptibleIcon,
background = background,
type = Type
}
for method, func in pairs(methods) do
---@diagnostic disable-next-line: assign-type-mismatch
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget);
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)