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local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule('Skins')
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local _G = _G
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local unpack = unpack
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local hooksecurefunc = hooksecurefunc
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local MAX_TALENT_TABS = MAX_TALENT_TABS
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function S:Blizzard_TalentUI()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.talent) then return end
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S:HandleFrame(_G.PlayerTalentFrame, true, nil, 11, -12, -32, 76)
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S:HandleCloseButton(_G.PlayerTalentFrameCloseButton, _G.PlayerTalentFrame.backdrop)
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for i = 1, 4 do
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S:HandleTab(_G['PlayerTalentFrameTab'..i])
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end
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-- Reposition Tabs
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_G.PlayerTalentFrameTab1:ClearAllPoints()
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_G.PlayerTalentFrameTab1:Point('TOPLEFT', _G.PlayerTalentFrame, 'BOTTOMLEFT', 1, 76)
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_G.PlayerTalentFrameTab2:Point('TOPLEFT', _G.PlayerTalentFrameTab1, 'TOPRIGHT', -19, 0)
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_G.PlayerTalentFrameTab3:Point('TOPLEFT', _G.PlayerTalentFrameTab2, 'TOPRIGHT', -19, 0)
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_G.PlayerTalentFrameRoleButton:ClearAllPoints()
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_G.PlayerTalentFrameRoleButton:Point('TOPRIGHT', _G.PlayerTalentFrameScrollFrame, 'TOPRIGHT', 0, 0)
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hooksecurefunc('PlayerTalentFrameRole_UpdateRole', function(button)
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local highlightTexture = button:GetHighlightTexture()
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highlightTexture:ClearAllPoints()
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highlightTexture:Point('TOPLEFT', button, 'TOPLEFT', 5, -5)
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highlightTexture:Point('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -5, 5)
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button:SetHighlightTexture(E.media.normTex)
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button:SetNormalTexture(E.Media.Textures.RoleIcons)
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end)
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for i = 1, MAX_TALENT_TABS do
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local tab = _G['PlayerSpecTab'..i]
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tab:GetRegions():Hide()
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tab:SetTemplate()
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tab:StyleButton(nil, true)
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tab:GetNormalTexture():SetInside()
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tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
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end
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if _G.PlayerTalentFrameActivateButton then
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S:HandleButton(_G.PlayerTalentFrameActivateButton)
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end
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if _G.PlayerTalentFrameStatusFrame then
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_G.PlayerTalentFrameStatusFrame:StripTextures()
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end
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_G.PlayerTalentFrameScrollFrame:StripTextures()
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_G.PlayerTalentFrameScrollFrame:CreateBackdrop()
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S:HandleScrollBar(_G.PlayerTalentFrameScrollFrameScrollBar)
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_G.PlayerTalentFrameScrollFrameScrollBar:Point('TOPLEFT', _G.PlayerTalentFrameScrollFrame, 'TOPRIGHT', 10, -16)
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_G.PlayerTalentFrameSpentPointsText:Point('LEFT', _G.PlayerTalentFramePointsBar, 'LEFT', 12, -1)
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_G.PlayerTalentFrameTalentPointsText:Point('RIGHT', _G.PlayerTalentFramePointsBar, 'RIGHT', -12, -1)
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for i = 1, _G.MAX_NUM_TALENTS do
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local talent = _G['PlayerTalentFrameTalent'..i]
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local icon = _G['PlayerTalentFrameTalent'..i..'IconTexture']
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local rank = _G['PlayerTalentFrameTalent'..i..'Rank']
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if talent then
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talent:StripTextures()
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talent:SetTemplate()
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talent:StyleButton()
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icon:SetInside()
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icon:SetTexCoord(unpack(E.TexCoords))
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icon:SetDrawLayer('ARTWORK')
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rank:FontTemplate(nil, 12, 'OUTLINE')
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end
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end
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-- Talent preview section / SetCVar('previewTalents', 1)
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_G.PlayerTalentFramePreviewBar:StripTextures()
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_G.PlayerTalentFramePreviewBarFiller:StripTextures()
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S:HandleButton(_G.PlayerTalentFrameLearnButton)
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_G.PlayerTalentFrameLearnButton:ClearAllPoints()
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_G.PlayerTalentFrameLearnButton:Point('BOTTOMLEFT', _G.PlayerTalentFrame, 'BOTTOMLEFT', 18, 80)
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S:HandleButton(_G.PlayerTalentFrameResetButton)
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_G.PlayerTalentFrameResetButton:ClearAllPoints()
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_G.PlayerTalentFrameResetButton:Point('BOTTOMRIGHT', _G.PlayerTalentFrame, 'BOTTOMRIGHT', -38, 80)
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_G.PlayerTalentFramePointsBar:StripTextures()
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end
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S:AddCallbackForAddon('Blizzard_TalentUI')
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