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5 years ago
local configCache, _, T = {}, ...
local PC, api, iapi, MODERN = T.OPieCore, {}, {}, select(4, GetBuildInfo()) >= 10e4
local GameTooltip = T.NotGameTooltip or GameTooltip
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local max, min, abs, floor, sin, cos = math.max, math.min, math.abs, math.floor, sin, cos
local MIN_ANIMATION_FPS, LOCKED_FRAMERATE = 20, 60 do
local ticks = 0
local function unlockTick()
if ticks < 2 then
ticks = ticks + 1
C_Timer.After(0.55, unlockTick)
else
LOCKED_FRAMERATE = nil
end
end
C_Timer.After(0, unlockTick)
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end
local Slices, GhostIndication, IndicatorFactories = {}, {}, {}
local CreateIndicator, ActiveIndicatorFactory, LastRegisteredIndicatorFactory = T.Mirage.CreateIndicator
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local function assert(condition, text, level)
return condition or error(text, level or 2)((0)[0])
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end
local gfxBase = ([[Interface\AddOns\%s\gfx\]]):format((...))
local anchorFrame = CreateFrame("Frame")
anchorFrame:SetSize(1,1)
anchorFrame:SetPoint("CENTER")
anchorFrame:Hide()
local mainFrame = CreateFrame("Frame", nil, UIParent)
mainFrame:Hide()
mainFrame:SetSize(128,128)
mainFrame:SetPoint("CENTER", anchorFrame)
mainFrame:SetFrameStrata("FULLSCREEN")
local centerPointer = mainFrame:CreateTexture(nil, "ARTWORK")
centerPointer:SetSize(192,192)
centerPointer:SetPoint("CENTER")
centerPointer:SetTexture(gfxBase .. "pointer")
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local ringQuad, setRingRotationPeriod, centerCircle, centerGlow = {} do
local quadPoints, animations = {"BOTTOMRIGHT", "BOTTOMLEFT", "TOPLEFT", "TOPRIGHT"}, {}
for i=1,4 do
local qf = CreateFrame("Frame", nil, mainFrame)
qf:SetSize(32,32)
qf:SetPoint(quadPoints[i], mainFrame, "CENTER")
ringQuad[i] = qf
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end
centerCircle = T.CreateQuadTexture("ARTWORK", 64, gfxBase .. "circle", nil, ringQuad)
centerGlow = T.CreateQuadTexture("BACKGROUND", 128, gfxBase .. "glow", nil, ringQuad)
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for i=1,4 do
local g, a = ringQuad[i]:CreateAnimationGroup()
g:SetLooping("REPEAT")
a = g:CreateAnimation("Rotation")
a:SetOrigin(quadPoints[i], 0, 0)
a:SetDuration(4)
a:SetDegrees(-360)
animations[i] = a
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g:Play()
end
function setRingRotationPeriod(p)
local p = max(0.1, p)
for i=1,4 do animations[i]:SetDuration(p) end
end
end
local function SetAngle(self, angle, radius)
self:SetPoint("CENTER", radius*cos(90+angle), radius*cos(angle))
end
local function CalculateRingRadius(n, fLength, aLength, min, baseAngle)
if n < 2 then return min end
local radius, mLength, astep = max(min, (fLength + aLength * (n-1))/6.2831853071796), (fLength+aLength)/2, 360 / n
repeat
local ox, oy, clear, angle, i = radius*cos(baseAngle), radius*sin(baseAngle), true, baseAngle + astep, 1
while clear and i <= n do
local nx, ny, sideLength = radius*cos(angle), radius*sin(angle), (i == 1 or i == n) and mLength or aLength
if abs(ox - nx) < sideLength and abs(oy - ny) < sideLength then
radius, clear = radius + 5
end
ox, oy, angle, i = nx, ny, angle + astep, i + 1
end
until clear
return radius
end
local function SetupTransitionAnimation(anim, uf)
local fps, _, screenHeight = LOCKED_FRAMERATE or GetFramerate(), GetPhysicalScreenSize()
local radiusRaw, hadOnUpdate = mainFrame.radius, mainFrame:IsVisible() and mainFrame:GetScript("OnUpdate")
local radiusPix = (34+radiusRaw)*UIParent:GetEffectiveScale()*configCache.RingScale/768*screenHeight
local zoomTime = configCache.XTAnimation and fps >= MIN_ANIMATION_FPS and 0.25 or 0
local miZoomScale = 140*zoomTime*fps*radiusPix^-1.375
configCache.XTZoomTime = zoomTime
configCache.MIZoomInScale = max(0.25, min(1.5, miZoomScale))
configCache.MIZoomOutScale = max(0.4, min(0.75, 0.4*miZoomScale))
configCache.MISpinOutProg = 150*max(0.15, min(1, fps*fps*fps/216000))
configCache.MIScaleAdd = configCache.MIScale and (radiusRaw > 200 and 0.05 or 0.10) or 0
mainFrame.eleft = anim == "fast-in" and 0.5*zoomTime or zoomTime
mainFrame:SetScript("OnUpdate", uf)
uf(mainFrame, hadOnUpdate and 0 or 1/60)
end
local function notifyAlpha(p, wa, wc, ws)
local nf = ActiveIndicatorFactory.onParentAlphaChanged
local pea = nf and p:GetEffectiveAlpha()
for i=ws or 1, nf and wc or 0 do
nf(wa[i], pea)
end
end
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do -- GhostIndication
local spareGroups, spareSlices, currentGroups, visibleGroups, activeGroup = {}, {}, {}, {}
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local function AnimateHide(self, elapsed)
local et, zoomTime = self.expire, configCache.XTZoomTime
et = et and (et - elapsed) or zoomTime
if et <= 0 then
visibleGroups[self], self.expire = nil
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self:Hide()
else
self.expire = et
self:SetAlpha(et <= zoomTime and et/zoomTime or 1)
notifyAlpha(self, self, self.count, 2)
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end
end
local function AnimateShow(self, elapsed)
local et, zoomTime = self.expire, configCache.XTZoomTime
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et = et and (et - elapsed) or (zoomTime + configCache.GhostShowDelay)
if et <= 0 then
visibleGroups[self], self.expire = false, nil
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self:SetAlpha(1)
else
self.expire = et
self:SetAlpha(et > zoomTime and 0 or (1-et/zoomTime))
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end
notifyAlpha(self, self, self.count, 2)
end
local function newGhostGroup()
local f = CreateFrame("Frame", nil, mainFrame)
f:SetSize(1,1)
f:SetScale(0.80)
f:Hide()
f[1] = 1
return f
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end
function GhostIndication:ActivateGroup(index, count, incidentAngle, mainRadius, mainScale)
local ret = currentGroups[index] or next(spareGroups) or newGhostGroup()
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currentGroups[index], spareGroups[ret] = ret
if not ret:IsShown() then
visibleGroups[ret], ret.expire = AnimateShow, nil
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AnimateShow(ret, 0)
ret:Show()
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end
if activeGroup ~= ret then GhostIndication:Deactivate() end
if ret.incident ~= incidentAngle or ret.count ~= count then
local baseSize = 48 + 48*configCache.MIButtonMargin
local radius, angleStep = CalculateRingRadius(count, baseSize*mainScale, 48*0.80, 30, incidentAngle-180)/0.80, 360/count
local angle = incidentAngle - angleStep + 90
for i=2,count do
local cell = ret[i] or next(spareSlices) or CreateIndicator(nil, ret, 48, true)
cell:SetParent(ret)
SetAngle(cell, angle, radius)
cell:SetShown(true)
ret[i], angle, spareSlices[cell] = cell, angle - angleStep
end
for i=count+1,ret.count or 0 do
local cell = ret[i]
cell:SetShown(false)
spareSlices[cell], ret[i] = cell, nil
end
ret.incident, ret.count = incidentAngle, count
ret:SetPoint("CENTER", (mainRadius/0.80+radius)*cos(incidentAngle), (mainRadius/0.80+radius)*sin(incidentAngle))
ret:Show()
end
activeGroup = ret
return ret
end
function GhostIndication:Deactivate()
if activeGroup then
visibleGroups[activeGroup], activeGroup.expire = AnimateHide, nil
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activeGroup = nil
end
end
function GhostIndication:Reset()
for k, g in pairs(currentGroups) do
g:Hide()
for i=2,g.count or 0 do
g[i]:SetShown(false)
spareSlices[g[i]], g[i] = g[i]
end
spareGroups[g], currentGroups[k], visibleGroups[g], g.incident, g.count = g
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end
activeGroup = nil
end
function GhostIndication:SwitchSparePool(pool)
self:Reset()
spareSlices = pool
end
function GhostIndication:OnUpdate(elapsed)
for g, af in pairs(visibleGroups) do
if af then af(g, elapsed) end
end
end
function GhostIndication:NotifyAlpha()
for g in pairs(visibleGroups) do
notifyAlpha(g, g, g.count, 2)
end
end
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end
local SwitchIndicatorFactory, ValidateIndicator do
local CURRENT_API_LEVEL, CURRENT_API_LEVEL_OOD = 2, MODERN and 2 or 1
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local RequiredIndicatorMethods = {
SetPoint=0, SetScale=0, GetScale=0, SetShown=0, SetParent=0,
SetIcon=0, SetIconTexCoord=0, SetIconVertexColor=0, SetDominantColor=0,
SetOverlayIcon=0, SetOverlayIconVertexColor=1,
SetUsable=0, SetCount=0, SetBinding=0,
SetCooldown=0, SetCooldownTextShown="supportsCooldownNumbers", SetShortLabel="supportsShortLabels",
SetEquipState=0, SetHighlighted=0, SetActive=0, SetOuterGlow=0,
SetQualityOverlay=2,
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}
function ValidateIndicator(apiLevel, reqAPILevel, info, errorLevel)
if apiLevel < 0 or (reqAPILevel or apiLevel) > CURRENT_API_LEVEL then
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error("API level " .. apiLevel .. " is not supported (current is " .. CURRENT_API_LEVEL .. ")", errorLevel)
end
local f = info.CreateIndicator(nil, mainFrame, 48)
for k,v in pairs(RequiredIndicatorMethods) do
local tv = type(v)
if type(f[k]) ~= "function" and ((tv == "number" and apiLevel >= v) or (tv == "string" and info[v])) then
return error(("Expected a function for indicator key %q, got %s."):format(k, type(f[k])), errorLevel)
end
end
return {[f]=true}
end
function SwitchIndicatorFactory(iakey)
local iakey = (iakey == nil or iakey == "_") and LastRegisteredIndicatorFactory or iakey
local finfo = IndicatorFactories[iakey] or IndicatorFactories.mirage
if finfo ~= ActiveIndicatorFactory then
local oldPool = ActiveIndicatorFactory and ActiveIndicatorFactory.mainPool
for k,v in pairs(Slices) do
oldPool[v], Slices[k] = true, nil
v:SetShown(false)
end
mainFrame:Hide()
CreateIndicator, ActiveIndicatorFactory = finfo.CreateIndicator, finfo
GhostIndication:SwitchSparePool(finfo.ghostPool)
end
end
local function nextRIC(_, key)
if key == "_" then return end
local nk, nv = next(IndicatorFactories, key)
if nk then
return nk, nv.name, nv.apiLevel < CURRENT_API_LEVEL_OOD
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end
return "_", IndicatorFactories[LastRegisteredIndicatorFactory].name, false
end
function iapi:EnumerateRegisteredIndicatorConstructors()
return nextRIC
end
function iapi:DoesIndicatorConstructorSupport(key, feature)
if key == nil or key == "_" then key = LastRegisteredIndicatorFactory end
if not IndicatorFactories[key] then key = LastRegisteredIndicatorFactory or "mirage" end
return not not IndicatorFactories[key]["supports" .. feature]
end
function iapi:GetIndicatorConstructorName(key)
if key == nil or key == "_" then key = LastRegisteredIndicatorFactory end
local ic = IndicatorFactories[key]
return ic and ic.name
end
function iapi:HasMultipleIndicatorConstructors()
return nil ~= next(IndicatorFactories, (next(IndicatorFactories)))
end
end
local tokenR, tokenG, tokenB, tokenIcon, tokenQuest = {}, {}, {}, {}, {}
local qualMap, qualMod, qualModLow = {}, 131072, 16384 do
for v=qualModLow, qualMod-1, qualModLow do
qualMap[v] = v/qualModLow
end
end
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local getSliceColor do
local col, pal = T.Niji._tex, T.Niji._palette
function getSliceColor(token, icon, token2)
if tokenR[token] then return tokenR[token], tokenG[token], tokenB[token] end
if tokenR[token2] then return tokenR[token2], tokenG[token2], tokenB[token2] end
local li = col[icon] or -3
return pal[li] or 0.7, pal[li+1] or 1, pal[li+2] or 0.6
end
end
local function extractAux(ext, v)
if not ext then
elseif v == "coord" then
local t = type(ext.iconCoords)
if t == "table" then
return unpack(ext.iconCoords)
elseif t == "function" then
return ext.iconCoords()
end
elseif v == "color" and type(ext.iconR) == "number" and type(ext.iconG) == "number" and type(ext.iconB) == "number" then
return ext.iconR, ext.iconG, ext.iconB
end
end
local function SetDefaultAnchor(tt, owner)
if tt:IsOwned(owner) then
tt:ClearLines()
else
GameTooltip_SetDefaultAnchor(tt, owner)
end
end
local function updateCentralElements(self, si, _, tok, usable, state, icon, caption, _, _, _, tipFunc, tipArg, _, stext)
local osi = self.oldSlice
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if tok then
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local r,g,b = getSliceColor(tok, tokenIcon[tok] or icon or "Interface/Icons/INV_Misc_QuestionMark")
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centerPointer:SetVertexColor(r,g,b, 0.9)
centerCircle:SetVertexColor(r,g,b, 0.9)
centerGlow:SetVertexColor(r,g,b)
elseif si ~= osi then
centerPointer:SetVertexColor(1,1,1, 0.1)
centerCircle:SetVertexColor(1,1,1, 0.3)
centerGlow:SetVertexColor(0.75,0.75,0.75)
end
if configCache.UseGameTooltip then
if tipFunc and tipArg then
SetDefaultAnchor(GameTooltip, mainFrame)
tipFunc(GameTooltip, tipArg)
GameTooltip:Show()
else
local text = caption and caption ~= "" and caption or stext
if text then
SetDefaultAnchor(GameTooltip, mainFrame)
GameTooltip:AddLine(text)
GameTooltip:Show()
elseif GameTooltip:IsOwned(mainFrame) then
GameTooltip:Hide()
end
end
end
local sm = (state and (state % 4 > 1) and 0.625 or 1)
if self.rotPeriod ~= sm then
self.rotPeriod = sm
setRingRotationPeriod(configCache.XTRotationPeriod*sm)
end
local gAnim, gEnd, oIG, time, usable = self.gAnim, self.gEnd, self.oldIsGlowing, GetTime(), usable or (state and usable ~= false) or false
if usable ~= oIG then
gAnim, gEnd = usable and "in" or "out", time + 0.3 - (gEnd and gEnd > time and (gEnd-time) or 0)
self.oldIsGlowing, self.gAnim, self.gEnd = usable, gAnim, gEnd
centerGlow:SetShown(true)
end
if gAnim and gEnd <= time or oIG == nil then
self.gAnim, self.gEnd = nil, nil
centerGlow:SetShown(usable)
centerGlow:SetAlpha(0.75)
elseif gAnim then
local pg = (gEnd-time)/0.3*0.75
local a = usable and (pg > 0.75 and 0 or (0.75 - pg)) or pg
centerGlow:SetAlpha(a < 0 and 0 or a)
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end
self.oldSlice = si
end
local function updateSlice(self, originAngle, selected, tok, usable, state, icon, _, count, cd, cd2, _tf, _ta, ext, stext)
local isJump, origJumpIcon, jumpOtherTok, isJumpIconOverlay = false, icon
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state, usable, ext = state or 0, usable or (state and usable ~= false) or false, not tokenIcon[tok] and ext or nil
if state % 8192 >= 4096 then
icon, jumpOtherTok, isJump, count = 188515, count, true, 0
end
icon = tokenIcon[tok] or icon or "Interface/Icons/INV_Misc_QuestionMark"
isJumpIconOverlay = isJump and icon == 188515
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local active, overlay, faded, usableCharge, r,g,b = state % 2 >= 1, state % 4 >= 2, not usable, usable or (state % 128 >= 64)
local isInContainer, isInInventory, isQuestStartItem = state % 256 >= 128, state % 512 >= 256, tokenQuest[tok] or (state % 64 >= 32)
local isDisenchanting = state % 262144 >= 131072
local onCooldown, noMana, noRange, qual = cd and cd > 0, state % 16 >= 8, state % 32 >= 16, state % qualMod
qual = qual >= qualModLow and qualMap[qual - qual % qualModLow] or 0
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self:SetIcon(icon)
if ext then
self:SetIconTexCoord(securecall(extractAux, ext, "coord"))
r, g, b = securecall(extractAux, ext, "color")
end
local dr, dg, db = getSliceColor(tok, isJumpIconOverlay and origJumpIcon or icon, jumpOtherTok)
self:SetUsable(usable, usableCharge, onCooldown, noMana, noRange)
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self:SetIconVertexColor(r or 1, g or 1, b or 1)
self:SetDominantColor(dr, dg, db)
self:SetOuterGlow(overlay)
if isJumpIconOverlay then
local isNestedJump = state % 16384 >= 8192
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local cx, cy, cr = 128/256, 45/256, 0.53 * 0.45 -- l, r, t, b = 97/256, 159/256, 14/256, 76/256
local a1, x1,x2,x3,x4, y1,y2,y3,y4 = (isNestedJump and -45 or 135) - originAngle
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x1,y1 = cx + cr*cos(a1), cy - cr*sin(a1)
x2,y2 = cx + cr*cos(a1+ 90), cy - cr*sin(a1+ 90)
x3,y3 = cx + cr*cos(a1+180), cy - cr*sin(a1+180)
x4,y4 = cx + cr*cos(a1+270), cy - cr*sin(a1+270)
self:SetOverlayIcon(gfxBase .. "pointer", 40, 40, x2,y2, x3,y3, x1,y1, x4,y4)
if ActiveIndicatorFactory.apiLevel >= 1 then
self:SetOverlayIconVertexColor(dr, dg, db)
end
elseif isDisenchanting then
self:SetOverlayIcon("Interface/Buttons/UI-GroupLoot-DE-Up", 20, 20)
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else
self:SetOverlayIcon(isQuestStartItem and "Interface\\MINIMAP\\TRACKING\\OBJECTICONS", 21, 28, 40/256, 64/256, 32/64, 1)
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end
if ActiveIndicatorFactory.supportsShortLabels then
self:SetShortLabel(configCache.ShowShortLabels and stext or "")
end
if ActiveIndicatorFactory.apiLevel >= 2 then
self:SetQualityOverlay(qual)
end
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self:SetCooldown(cd, cd2, usableCharge)
self:SetEquipState(isInContainer, isInInventory)
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local ct = configCache.ShowOneCount and 0 or 1
self:SetCount((count or 0) > ct and count)
self:SetActive(active)
self:SetHighlighted(selected and not faded)
end
local ambiguateToken, wipeTokenCache do
local cache = {}
function ambiguateToken(tok, ...)
local atok = cache[tok]
if atok == nil and type(tok) == "string" then
atok = tok:match("^[^:]+")
cache[tok] = atok
end
return atok or tok, ...
end
function wipeTokenCache()
wipe(cache)
end
end
local function callElementUpdate(self, f, si, ni, a1, a2)
return true, f(self, a1, a2, ambiguateToken(PC:GetOpenRingSliceAction(si, ni)))
end
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local lastConAngle = nil
local function OnUpdate_CheckAlpha(self, count)
local ea = self:GetEffectiveAlpha()
if self.oldEA ~= ea then
self.oldEA = ea
notifyAlpha(self, Slices, count)
GhostIndication:NotifyAlpha()
end
end
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local function OnUpdate_Main(self, elapsed)
local count, offset = self.count, self.offset
local imode, qaid, angle, isActiveRadius, stl = PC:GetCurrentInputs()
local radius, miScaleAdd, frameRate = self.radius, configCache.MIScaleAdd, GetFramerate()
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if qaid and count > 0 then
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angle = (90 - offset - (qaid-1)*360/count) % 360
elseif imode == "stick" then
angle = stl < 0.25 and lastConAngle or angle
lastConAngle = angle
end
local oangle = qaid and angle or self.angle or angle
local adiff, arate = min((angle-oangle) % 360, (oangle-angle) % 360)
if adiff > 60 then
arate = 420 + 120*sin(min(90, adiff-60))
elseif adiff > 15 then
arate = 180 + 240*sin(min(90, max((adiff-15)*2, 0)))
else
arate = 20 + 160*sin(min(90, adiff*6))
end
local abound = configCache.XTPointerSnap and 360 or (1.25*arate/frameRate)
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local arotDirection = ((oangle - angle) % 360 < (angle - oangle) % 360) and -1 or 1
self.angle = (adiff < abound or frameRate < MIN_ANIMATION_FPS) and angle or (oangle + arotDirection * abound) % 360
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centerPointer:SetRotation(self.angle/180*3.1415926535898 - 90/180*3.1415926535898)
local si = qaid or (count <= 0 and 0) or isActiveRadius and
(floor(((90-angle - offset) * count/360 + 0.5) % count) + 1) or 0
securecall(callElementUpdate, self, updateCentralElements, si, nil, si)
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if count == 0 then
return
elseif miScaleAdd > 0 then
local limit = frameRate >= 40 and 10*miScaleAdd/frameRate or miScaleAdd
for i=1,count do
local s, new = Slices[i], i == si and miScaleAdd+1 or 1
local old = s:GetScale()
s:SetScale(old + min(limit, max(-limit, new-old)))
end
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end
OnUpdate_CheckAlpha(self, count)
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local cmState, mut = (IsShiftKeyDown() and 1 or 0) + (IsControlKeyDown() and 2 or 0) + (IsAltKeyDown() and 4 or 0) + (MODERN and IsMetaKeyDown() and 8 or 0), self.schedMultiUpdate or 0
if self.omState == cmState and mut < 0 then
self.schedMultiUpdate = mut + elapsed
else
self.omState, self.schedMultiUpdate = cmState, -0.05
for i=1,count do
local originAngle = 90 - (i-1)*360/count - offset
securecall(callElementUpdate, Slices[i], updateSlice, i, nil, originAngle, si == i)
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end
if configCache.GhostMIRings then
local _, _, _, nestedCount, atype, isNested = PC:GetOpenRingSlice(si or 0)
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if (nestedCount or 0) == 0 then
GhostIndication:Deactivate()
else
local jump1 = (atype == "jump" and not isNested) and 1 or 0
local originAngle, nestAngleStep = 90 - 360/count*(si-1) - offset, 360/(nestedCount+jump1)
local nestAngleBase = 180+originAngle + (1-jump1)*nestAngleStep
local group = GhostIndication:ActivateGroup(si, nestedCount + jump1, originAngle, radius*(miScaleAdd+1), 1.10)
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for i=2-jump1, nestedCount do
securecall(callElementUpdate, group[i+jump1], updateSlice, si, i, nestAngleBase - nestAngleStep*i, false)
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end
end
end
end
GhostIndication:OnUpdate(elapsed)
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end
local function OnUpdate_ZoomIn(self, elapsed)
local r, sm, a = self.eleft - elapsed
self.eleft, r = r, r > 0 and r/configCache.XTZoomTime or 0
if r == 0 then self:SetScript("OnUpdate", OnUpdate_Main) end
sm = 1 + configCache.MIZoomInScale*0.375*r/(1.375-r)
a = r > 0.4 and 1-(r-0.4)/0.6 or 1
self:SetScale(configCache.RingScale*sm)
self:SetAlpha(a < 0 and 0 or a)
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return OnUpdate_Main(self, elapsed)
end
local function OnUpdate_ZoomOut(self, elapsed)
local r = self.eleft - elapsed
self.eleft, r = r, r > 0 and r/configCache.XTZoomTime or 0
if r <= 0 then
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self:Hide()
self:SetScript("OnUpdate", nil)
return
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elseif configCache.MISpinOnHide then
local count = self.count
if count > 0 then
local sliceAngle, angleStep, radius, prog = 45 - self.offset + 45*r, 360/count, self.radius, (1-r)*configCache.MISpinOutProg
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for i=1,count do
Slices[i]:SetPoint("CENTER", cos(sliceAngle)*radius + cos(sliceAngle-90)*prog, sin(sliceAngle)*radius + sin(sliceAngle-90)*prog)
sliceAngle = sliceAngle - angleStep
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end
end
self:SetScale(configCache.RingScale*(1+configCache.MIZoomOutScale*(1-r)))
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else
self:SetScale(configCache.RingScale*r)
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end
self:SetAlpha(r < 1 and r or 1)
OnUpdate_CheckAlpha(self, self.count)
GhostIndication:OnUpdate(elapsed)
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end
mainFrame:SetScript("OnHide", function(self)
if self:IsShown() and self:GetScript("OnUpdate") == OnUpdate_ZoomOut then
self:SetScript("OnUpdate", nil)
self:Hide()
end
end)
function iapi:Show(_, _, fastOpen)
local _, count, offset = PC:GetOpenRing(configCache)
local baseSize, radius = 48 + 48*configCache.MIButtonMargin
radius = CalculateRingRadius(count or 3, baseSize, baseSize, 100, 90-(offset or 0))
mainFrame.count, mainFrame.offset, mainFrame.radius = count, offset, radius
mainFrame.oldSlice, mainFrame.angle, mainFrame.omState, mainFrame.oldIsGlowing, mainFrame.rotPeriod, lastConAngle, mainFrame.oldEA = -1
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GhostIndication:Reset()
SwitchIndicatorFactory(configCache.IndicatorFactory)
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local astep = count == 0 and 0 or -360/count
for i=1, count do
local indic, _, _, sliceBind = Slices[i] or rawset(Slices, i, next(ActiveIndicatorFactory.mainPool) or CreateIndicator(nil, mainFrame, 48))[i], PC:GetOpenRingSlice(i)
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ActiveIndicatorFactory.mainPool[indic] = nil
indic:SetBinding(configCache.ShowKeys and sliceBind or nil)
SetAngle(indic, (i - 1) * astep - mainFrame.offset, radius)
if ActiveIndicatorFactory.supportsCooldownNumbers then
indic:SetCooldownTextShown(configCache.ShowCooldowns, configCache.ShowRecharge)
end
indic:SetShown(true)
indic:SetScale(1)
end
for i=count+1, #Slices do
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Slices[i]:SetShown(false)
end
configCache.RingScale = max(0.1, configCache.RingScale)
mainFrame:SetScale(configCache.RingScale)
if fastOpen == "inplace-switch" then
elseif configCache.RingAtMouse then
local cx, cy = GetCursorPosition()
anchorFrame:SetPoint("CENTER", nil, "BOTTOMLEFT", cx + configCache.IndicationOffsetX, cy - configCache.IndicationOffsetY)
else
anchorFrame:SetPoint("CENTER", nil, "CENTER", configCache.IndicationOffsetX, -configCache.IndicationOffsetY)
end
SetupTransitionAnimation(fastOpen and "fast-in" or "in", OnUpdate_ZoomIn)
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mainFrame:Show()
end
function iapi:Hide()
SetupTransitionAnimation("out", OnUpdate_ZoomOut)
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GhostIndication:Deactivate()
if GameTooltip:IsOwned(mainFrame) then
GameTooltip:Hide()
end
wipeTokenCache()
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end
function api:SetDisplayOptions(token, icon, _, r,g,b)
if type(r) ~= "number" or type(g) ~= "number" or type(b) ~= "number" then r,g,b = nil end
tokenR[token], tokenG[token], tokenB[token], tokenIcon[token] = r,g,b, icon
end
function api:SetQuestHint(sliceToken, hint)
tokenQuest[sliceToken] = hint or nil
end
function api:GetTexColor(icon)
return getSliceColor(nil, icon)
end
function api:RegisterIndicatorConstructor(key, info)
assert(type(key) == "string" and type(info) == "table", 'Syntax: OPieUI:RegisterIndicatorConstructor("key", infoTable)', 2)
local func, apiLevel, iname, reqAPILevel = info.CreateIndicator, info.apiLevel, info.name, info.reqAPILevel
local onPAC = info.onParentAlphaChanged
assert(key ~= "_" and IndicatorFactories[key] == nil, 'RegisterIndicatorConstructor: an indicator constructor with the specified key is already registered', 2)
assert(type(func) == "function", 'RegisterIndicatorConstructor: info.CreateIndicator must be a function', 2)
assert(type(apiLevel) == "number" and apiLevel < math.huge, 'RegisterIndicatorConstructor: info.apiLevel must be a finite number', 2)
assert(type(iname) == "string", 'RegisterIndicatorConstructor: info.name must be a string', 2)
assert(type(reqAPILevel) == "number" or reqAPILevel == nil, 'RegisterIndicatorConstructor: info.reqAPILevel, if set, must be a number', 2)
assert(type(onPAC) == "function" or onPAC == nil, 'RegisterIndicatorConstructor: info.onParentAlphaChanged, if set, must be a function', 2)
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local mainPool = ValidateIndicator(apiLevel, reqAPILevel, info, 3)
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LastRegisteredIndicatorFactory, IndicatorFactories[key] = key, {
name = iname:gsub("|+", ""),
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apiLevel = apiLevel,
CreateIndicator = func,
mainPool = mainPool,
ghostPool = {},
supportsCooldownNumbers = not not info.supportsCooldownNumbers,
supportsShortLabels = not not info.supportsShortLabels,
onParentAlphaChanged = onPAC,
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}
end
for k,v in pairs({IndicatorFactory="_",
ShowCooldowns=false, ShowRecharge=false, UseGameTooltip=true, ShowKeys=true, ShowOneCount=false, ShowShortLabels=true,
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MIScale=true, MISpinOnHide=true, MIButtonMargin=0.1, GhostMIRings=true,
XTPointerSnap=false, XTAnimation=true, XTRotationPeriod=4, GhostShowDelay=0.25}) do
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PC:RegisterOption(k,v)
end
api:RegisterIndicatorConstructor("mirage", T.Mirage)
T.OPieUI, OPie.UI = iapi, api