acrobatic_strikes={90752,196924,1},-- Increases the range of your melee attacks by 3 yds.
alacrity={90751,193539,2},-- Your finishing moves have a 5% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times.
atrophic_poison={90763,381637,1},-- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec.
blackjack={90696,379005,1},-- Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
-- cheat_death = { 90747, 31230 , 1 }, -- Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
cheat_death={90742,31230,1},-- Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
cloak_of_shadows={90697,31224,1},-- Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
cold_blood={90748,382245,1},-- Increases the critical strike chance of your next damaging ability by 100%.
deadened_nerves={90743,231719,1},-- Physical damage taken reduced by 3%.
deadly_precision={90760,381542,2},-- Increases the critical strike chance of your attacks that generate combo points by 5%.
deeper_stratagem={90750,193531,1},-- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
echoing_reprimand={90639,385616,1},-- Deal 1,884 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.
elusiveness={90742,79008,1},-- Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%.
evasion={90764,5277,1},-- Increases your dodge chance by 100% for 10 sec.
find_weakness={90690,91023,2},-- Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 15% of that enemy's armor for 10 sec.
fleet_footed={90762,378813,1},-- Movement speed increased by 15%.
gouge={90741,1776,1},-- Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point.
improved_sprint={90746,231691,1},-- Reduces the cooldown of Sprint by 60 sec.
improved_wound_poison={90637,319066,1},-- Wound Poison can now stack 2 additional times.
iron_stomach={90744,193546,1},-- Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
leeching_poison={90758,280716,1},-- Adds a Leeching effect to your Lethal poisons, granting you 5% Leech.
lethality={90749,382238,2},-- Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
marked_for_death={90750,137619,1},-- Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
master_poisoner={90636,378436,1},-- Increases the non-damaging effects of your weapon poisons by 20%.
nightstalker={90693,14062,2},-- While Stealth is active, your abilities deal 4% more damage.
nimble_fingers={90745,378427,1},-- Energy cost of Feint and Crimson Vial reduced by 10.
numbing_poison={90763,5761,1},-- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
prey_on_the_weak={90755,131511,1},-- Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.
recuperator={90640,378996,1},-- Slice and Dice heals you for up to 1% of your maximum health per 2 sec.
reverberation={90638,394332,1},-- Echoing Reprimand's damage is increased by 75%.
rushed_setup={90754,378803,1},-- The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.
seal_fate={90757,14190,2},-- When you critically strike with a melee attack that generates combo points, you have a 50% chance to gain an additional combo point per critical strike.
shadow_dance={90689,185313,1},-- Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking.
shadowrunner={90687,378807,1},-- While Stealth or Shadow Dance is active, you move 20% faster.
shadowstep={90695,36554,1},-- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec.
soothing_darkness={90691,393970,1},-- You are healed for 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.
subterfuge={90688,108208,1},-- Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
thiefs_versatility={90753,381619,2},-- Versatility increased by 2%.
thistle_tea={90756,381623,1},-- Restore 100 Energy. Mastery increased by 11.6% for 6 sec.
tight_spender={90694,381621,1},-- Energy cost of finishing moves reduced by 10%.
tricks_of_the_trade={90686,57934,1},-- Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
unbreakable_stride={90747,400804,1},-- Reduces the duration of movement slowing effects 30%.
vigor={90759,14983,1},-- Increases your maximum Energy by 50 and your Energy regeneration by 10%.
virulent_poisons={90761,381543,1},-- Increases the damage of your weapon poisons by 10%.
-- Outlaw
ace_up_your_sleeve={90670,381828,1},-- Between the Eyes has a 4% chance per combo point spent to grant 4 combo points.
adrenaline_rush={90659,13750,1},-- Increases your Energy regeneration rate by 60%, your maximum Energy by 50, and your attack speed by 20% for 20 sec.
ambidexterity={90660,381822,1},-- Main Gauche has an additional 5% chance to strike while Blade Flurry is active.
audacity={90641,381845,1},-- Half-cost uses of Pistol Shot have a 40% chance to cause your next Ambush to be usable without Stealth. Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time.
blade_flurry={90674,13877,1},-- Strikes up to 5 nearby targets for 519 Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec.
blade_rush={90644,271877,1},-- Charge to your target with your blades out, dealing 1,557 Physical damage to the target and 779 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.
blind={90684,2094,1},-- Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
blinding_powder={90643,256165,1},-- Reduces the cooldown of Blind by 30 sec and increases its range by 5 yds.
combat_potency={90646,61329,1},-- Increases your Energy regeneration rate by 25%.
combat_stamina={90648,381877,1},-- Stamina increased by 10%.
count_the_odds={90655,381982,2},-- Ambush and Dispatch have a 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec. Duration and chance doubled while Stealthed.
dancing_steel={90669,272026,1},-- Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
deft_maneuvers={90672,381878,1},-- Increases the range of your melee attacks by 2 yards while Blade Flurry is active.
devious_stratagem={90679,394321,1},-- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
dirty_tricks={90645,108216,1},-- Cheap Shot, Gouge, and Sap no longer cost Energy.
dreadblades={90664,343142,1},-- Strike at an enemy, dealing 1,271 Physical damage and empowering your weapons for 8 sec, causing your Sinister Strike, Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health.
fan_the_hammer={90666,381846,2},-- When Sinister Strike strikes an additional time, gain 1 additional stack of Opportunity. Max 6 stacks. Half-cost uses of Pistol Shot consume 1 additional stack of Opportunity to fire 1 additional shot. Additional shots generate 1 fewer combo point.
fatal_flourish={90662,35551,1},-- Your off-hand attacks have a 60% chance to generate 10 Energy.
float_like_a_butterfly={90650,354897,1},-- Restless Blades now also reduces the remaining cooldown of Evasion and Feint by 0.5 sec per combo point spent.
ghostly_strike={90677,196937,1},-- Strikes an enemy, dealing 1,142 Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec. Awards 1 combo point.
grappling_hook={90682,195457,1},-- Launch a grappling hook and pull yourself to the target location.
greenskins_wickers={90665,386823,1},-- Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200%.
heavy_hitter={90642,381885,1},-- Attacks that generate combo points deal 10% increased damage.
hidden_opportunity={90675,383281,1},-- Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush.
hit_and_run={90673,196922,1},-- Movement speed increased by 15%.
improved_adrenaline_rush={90654,395422,1},-- Generate full combo points when you gain Adrenaline Rush, and again when it ends.
improved_between_the_eyes={90671,235484,1},-- Critical strikes with Between the Eyes deal four times normal damage.
improved_main_gauche={90668,382746,2},-- Main Gauche has an additional 5% chance to strike.
keep_it_rolling={90652,381989,1},-- Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec.
killing_spree={90664,51690,1},-- Teleport to an enemy within 10 yards, attacking with both weapons for a total of 4,932 Physical damage and taking 65% reduced damage over 2 sec. While Blade Flurry is active, also hits up to 4 nearby enemies for 100% damage.
loaded_dice={90656,256170,1},-- Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
opportunity={90683,279876,1},-- Sinister Strike has a 40% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
precise_cuts={90667,381985,1},-- Blade Flurry damage is increased by an additional 2% per missing target below its maximum.
quick_draw={90663,196938,1},-- Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 20% additional damage.
restless_blades={90658,79096,1},-- Finishing moves reduce the remaining cooldown of many Rogue skills by 1 sec per combo point spent. Affected skills: Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, Dreadblades, Ghostly Strike, Grappling Hook, Keep it Rolling, Killing Spree, Marked for Death, Roll the Bones, Sprint, and Vanish.
retractable_hook={90681,256188,1},-- Reduces the cooldown of Grappling Hook by 15 sec, and increases its retraction speed.
riposte={90661,344363,1},-- Dodging an attack will trigger Mastery: Main Gauche. This effect may only occur once every 1 sec.
roll_the_bones={90657,315508,1},-- Roll the dice of fate, providing a random combat enhancement for 30 sec.
ruthlessness={90680,14161,1},-- Your finishing moves have a 20% chance per combo point spent to grant a combo point.
sap={90685,6770,1},-- Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1.
sepsis={90677,385408,1},-- Infect the target's blood, dealing 5,776 Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional 2,126 damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point.
shiv={90740,5938,1},-- Attack with your off-hand, dealing 419 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point.
sleight_of_hand={90651,381839,1},-- Roll the Bones has a 10% increased chance of granting additional matches.
summarily_dispatched={90653,381990,2},-- When your Dispatch consumes 5 or more combo points, Dispatch deals 6% increased damage and costs 5 less Energy for 8 sec. Max 5 stacks. Adding a stack does not refresh the duration.
-- Talent: Energy regeneration increased by $w1%. Maximum Energy increased by $w4. Attack speed increased by $w2%. $?$w5>0[Damage increased by $w5%.][]
-- https://wowhead.com/beta/spell=13750
adrenaline_rush={
id=13750,
duration=20,
max_stack=1
},
-- Talent: Each strike has a chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
ifcycle_enemies==1oractive_dot.marked_for_death>=cycle_enemiesthenreturnend-- As far as we can tell, MfD is on everything we care about, so we don't cycle.
ifdebuff.marked_for_death.upthenreturn"cycle"end-- If current target already has MfD, cycle.
iftarget.time_to_die>3+Hekili:GetLowestTTD()andactive_dot.marked_for_death==0thenreturn"cycle"end-- If our target isn't lowest TTD, and we don't have to worry that the lowest TTD target is already MfD'd, cycle.
end
end)
-- Abilities
spec:RegisterAbilities({
-- Talent: Increases your Energy regeneration rate by $s1%, your maximum Energy by $s4, and your attack speed by $s2% for $d.
-- Talent: Strikes up to $?a272026[$331850i][${$331850i-3}] nearby targets for $331850s1 Physical damage, and causes your single target attacks to also strike up to $?a272026[${$s3+$272026s3}][$s3] additional nearby enemies for $s2% of normal damage for $d.
-- Talent: Charge to your target with your blades out, dealing ${$271881sw1*$271881s2/100} Physical damage to the target and $271881sw1 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by $s1%. |cFFFFFFFFGenerates ${$271896s1*$271896d/$271896t1} Energy over $271896d.
-- Talent: Strike at an enemy, dealing $s1 Physical damage and empowering your weapons for $d, causing your Sinister Strike,$?s196937[ Ghostly Strike,][]$?s328305[ Sepsis,][]$?s323547[ Echoing Reprimand,][]$?s328547[ Serrated Bone Spike,][] Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume $343145s1% of your current health.
dreadblades={
id=343142,
cast=0,
cooldown=90,
gcd="spell",
spend=50,
spendType="energy",
talent="dreadblades",
startsCombat=true,
toggle="cooldowns",
cp_gain=function()returncombo_points.maxend,
handler=function()
applyDebuff("player","dreadblades")
gain(action.dreadblades.cp_gain,"combo_points")
end,
},
-- Talent: Strikes an enemy, dealing $s1 Physical damage and causing the target to take $s3% increased damage from your abilities for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
-- Talent: Teleport to an enemy within 10 yards, attacking with both weapons for a total of $<dmg> Physical damage over $d. While Blade Flurry is active, also hits up to $s5 nearby enemies for $s2% damage.
killing_spree={
id=51690,
cast=0,
cooldown=120,
gcd="totem",
school="physical",
talent="killing_spree",
startsCombat=true,
toggle="cooldowns",
handler=function()
applyBuff("killing_spree")
setCooldown("global_cooldown",2)
end,
},
-- Draw a concealed pistol and fire a quick shot at an enemy, dealing ${$s1*$<CAP>/$AP} Physical damage and reducing movement speed by $s3% for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
desc="If checked, |T132089:0|t Shadowmeld can be recommended for Night Elves when its conditions are met. Your stealth-based abilities can be used in Shadowmeld, even if your action bar does not change. "..
"Shadowmeld can only be recommended in boss fights or when you are in a group (to avoid resetting combat).",