L["How are you doing today?"]="How are you doing today?"
L["Immersive mode"]="Immersive mode"
L["Left click is used to handle text."]="Left click is used to handle text."
L["Low"]="Low"
L["Medium"]="Medium"
L["On the fly"]="On the fly"
L["Right click is used to accept/hand in quests."]="Right click is used to accept/hand in quests."
L["Scale"]="Scale"
L["Show at mouse location"]="Show at mouse location"
L["Show text progress bar"]="Show text progress bar"
L["Solid background"]="Solid background"
L["Stop NPCs from automatically proceeding to the next line of dialogue."]="Stop NPCs from automatically proceeding to the next line of dialogue."
L["Text speed"]="Text speed"
L["The quest/gossip text doesn't vanish when you stop interacting with the NPC or when accepting a new quest. Instead, it vanishes at the end of the text sequence. This allows you to maintain your immersive experience when speed leveling."]="The quest/gossip text doesn't vanish when you stop interacting with the NPC or when accepting a new quest. Instead, it vanishes at the end of the text sequence. This allows you to maintain your immersive experience when speed leveling."
L["The regular talking head frame appears in the same place as Immersion when you're not interacting with anything and on top of Immersion if they are visible at the same time."]="The regular talking head frame appears in the same place as Immersion when you're not interacting with anything and on top of Immersion if they are visible at the same time."
L["Tooltip"]="Tooltip"
L["Use your primary mouse button to read through text, accept/turn in quests and select the best available gossip option."]="Use your primary mouse button to read through text, accept/turn in quests and select the best available gossip option."
L["When a quest is supertracked (clicked on in the objective tracker, or set automatically by proximity), the quest text will play if nothing else is obstructing it."]="When a quest is supertracked (clicked on in the objective tracker, or set automatically by proximity), the quest text will play if nothing else is obstructing it."