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65 lines
2.0 KiB
65 lines
2.0 KiB
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3 years ago
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local mod = DBM:NewMod(1956, "DBM-BrokenIsles", 1, 822)
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local L = mod:GetLocalizedStrings()
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mod:SetRevision("20220116041824")
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mod:SetCreatureID(121124)
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--mod:SetEncounterID(1880)
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mod:SetReCombatTime(20)
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mod:EnableWBEngageSync()--Enable syncing engage in outdoors
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mod:RegisterCombat("combat")
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mod:RegisterEventsInCombat(
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"SPELL_CAST_START 241458 241498 241518"
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)
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local warnFelfireMissiles = mod:NewTargetAnnounce(241498, 2)
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local specWarnQuake = mod:NewSpecialWarningSpell(241458, nil, nil, nil, 2, 2)
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local specWarnFelfireMissiles = mod:NewSpecialWarningMoveAway(241498, nil, nil, nil, 1, 2)
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local specWarnFelfireMissilesNear = mod:NewSpecialWarningClose(241498, nil, nil, nil, 1, 2)
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local specWarnSear = mod:NewSpecialWarningDefensive(241518, "Tank", nil, nil, 1, 2)
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local timerQuakeCD = mod:NewCDTimer(22.1, 241458, nil, nil, nil, 2)--22.1-25.6
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local timerFelfireMissilesCD = mod:NewCDTimer(9.7, 241498, nil, nil, nil, 3)--9.7-14.6
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local timerSearCD = mod:NewCDTimer(9.7, 241518, nil, nil, nil, 5, nil, DBM_COMMON_L.TANK_ICON)
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--mod:AddReadyCheckOption(37460, false)
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function mod:MissilesTarget(targetname, uId)
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if not targetname then return end
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if targetname == UnitName("player") then
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specWarnFelfireMissiles:Show()
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specWarnFelfireMissiles:Play("runout")
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elseif self:CheckNearby(10, targetname) then
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specWarnFelfireMissilesNear:Show(targetname)
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specWarnFelfireMissilesNear:Play("watchstep")
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else
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warnFelfireMissiles:Show(targetname)
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end
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end
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--[[
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function mod:OnCombatStart(delay, yellTriggered)
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if yellTriggered then
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end
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end
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--]]
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function mod:SPELL_CAST_START(args)
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local spellId = args.spellId
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if spellId == 241458 then
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specWarnQuake:Show()
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specWarnQuake:Play("carefly")
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timerQuakeCD:Start()
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elseif spellId == 241498 then
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timerFelfireMissilesCD:Start()
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self:BossTargetScanner(args.sourceGUID, "MissilesTarget", 0.2, 5)
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elseif spellId == 241518 then
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specWarnSear:Show()
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specWarnSear:Play("defensive")
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timerSearCD:Start()
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end
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end
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