--- A bucket to catch events in. **AceBucket-3.0** provides throttling of events that fire in bursts and
-- your addon only needs to know about the full burst.
--
-- This Bucket implementation works as follows:\\
-- Initially, no schedule is running, and its waiting for the first event to happen.\\
-- The first event will start the bucket, and get the scheduler running, which will collect all
-- events in the given interval. When that interval is reached, the bucket is pushed to the
-- callback and a new schedule is started. When a bucket is empty after its interval, the scheduler is
-- stopped, and the bucket is only listening for the next event to happen, basically back in its initial state.
--
-- In addition, the buckets collect information about the "arg1" argument of the events that fire, and pass those as a
-- table to your callback. This functionality was mostly designed for the UNIT_* events.\\
-- The table will have the different values of "arg1" as keys, and the number of occurances as their value, e.g.\\
-- { ["player"] = 2, ["target"] = 1, ["party1"] = 1 }
--
-- **AceBucket-3.0** can be embeded into your addon, either explicitly by calling AceBucket:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceBucket itself.\\
-- It is recommended to embed AceBucket, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceBucket.
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("BucketExample", "AceBucket-3.0")
--
-- function MyAddon:OnEnable()
-- -- Register a bucket that listens to all the HP related events,
-- -- and fires once per second
-- self:RegisterBucketEvent({"UNIT_HEALTH", "UNIT_MAXHEALTH"}, 1, "UpdateHealth")
-- end
--
-- function MyAddon:UpdateHealth(units)
-- if units.player then
-- print("Your HP changed!")
-- end
-- end
-- @class file
-- @name AceBucket-3.0.lua
-- @release $Id: AceBucket-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
local MAJOR , MINOR = " AceBucket-3.0 " , 4
local AceBucket , oldminor = LibStub : NewLibrary ( MAJOR , MINOR )
if not AceBucket then return end -- No Upgrade needed
AceBucket.buckets = AceBucket.buckets or { }
AceBucket.embeds = AceBucket.embeds or { }
-- the libraries will be lazyly bound later, to avoid errors due to loading order issues
local AceEvent , AceTimer
-- Lua APIs
local tconcat = table.concat
local type , next , pairs , select = type , next , pairs , select
local tonumber , tostring , rawset = tonumber , tostring , rawset
local assert , loadstring , error = assert , loadstring , error
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, geterrorhandler
local bucketCache = setmetatable ( { } , { __mode = ' k ' } )
--[[
xpcall safecall implementation
] ]
local xpcall = xpcall
local function errorhandler ( err )
return geterrorhandler ( ) ( err )
end
local function safecall ( func , ... )
if func then
return xpcall ( func , errorhandler , ... )
end
end
-- FireBucket ( bucket )
--
-- send the bucket to the callback function and schedule the next FireBucket in interval seconds
local function FireBucket ( bucket )
local received = bucket.received
-- we dont want to fire empty buckets
if next ( received ) ~= nil then
local callback = bucket.callback
if type ( callback ) == " string " then
safecall ( bucket.object [ callback ] , bucket.object , received )
else
safecall ( callback , received )
end
for k in pairs ( received ) do
received [ k ] = nil
end
-- if the bucket was not empty, schedule another FireBucket in interval seconds
bucket.timer = AceTimer.ScheduleTimer ( bucket , FireBucket , bucket.interval , bucket )
else -- if it was empty, clear the timer and wait for the next event
bucket.timer = nil
end
end
-- BucketHandler ( event, arg1 )
--
-- callback func for AceEvent
-- stores arg1 in the received table, and schedules the bucket if necessary
local function BucketHandler ( self , event , arg1 )
if arg1 == nil then
arg1 = " nil "
end
self.received [ arg1 ] = ( self.received [ arg1 ] or 0 ) + 1
-- if we are not scheduled yet, start a timer on the interval for our bucket to be cleared
if not self.timer then
self.timer = AceTimer.ScheduleTimer ( self , FireBucket , self.interval , self )
end
end
-- RegisterBucket( event, interval, callback, isMessage )
--
-- event(string or table) - the event, or a table with the events, that this bucket listens to
-- interval(int) - time between bucket fireings
-- callback(func or string) - function pointer, or method name of the object, that gets called when the bucket is cleared
-- isMessage(boolean) - register AceEvent Messages instead of game events
local function RegisterBucket ( self , event , interval , callback , isMessage )
-- try to fetch the librarys
if not AceEvent or not AceTimer then
AceEvent = LibStub : GetLibrary ( " AceEvent-3.0 " , true )
AceTimer = LibStub : GetLibrary ( " AceTimer-3.0 " , true )
if not AceEvent or not AceTimer then
error ( MAJOR .. " requires AceEvent-3.0 and AceTimer-3.0 " , 3 )
end
end
if type ( event ) ~= " string " and type ( event ) ~= " table " then error ( " Usage: RegisterBucket(event, interval, callback): 'event' - string or table expected. " , 3 ) end
if not callback then
if type ( event ) == " string " then
callback = event
else
error ( " Usage: RegisterBucket(event, interval, callback): cannot omit callback when event is not a string. " , 3 )
end
end
if not tonumber ( interval ) then error ( " Usage: RegisterBucket(event, interval, callback): 'interval' - number expected. " , 3 ) end
if type ( callback ) ~= " string " and type ( callback ) ~= " function " then error ( " Usage: RegisterBucket(event, interval, callback): 'callback' - string or function or nil expected. " , 3 ) end
if type ( callback ) == " string " and type ( self [ callback ] ) ~= " function " then error ( " Usage: RegisterBucket(event, interval, callback): 'callback' - method not found on target object. " , 3 ) end
local bucket = next ( bucketCache )
if bucket then
bucketCache [ bucket ] = nil
else
bucket = { handler = BucketHandler , received = { } }
end
bucket.object , bucket.callback , bucket.interval = self , callback , tonumber ( interval )
local regFunc = isMessage and AceEvent.RegisterMessage or AceEvent.RegisterEvent
if type ( event ) == " table " then
for _ , e in pairs ( event ) do
regFunc ( bucket , e , " handler " )
end
else
regFunc ( bucket , event , " handler " )
end
local handle = tostring ( bucket )
AceBucket.buckets [ handle ] = bucket
return handle
end
--- Register a Bucket for an event (or a set of events)
-- @param event The event to listen for, or a table of events.
-- @param interval The Bucket interval (burst interval)
-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
-- @return The handle of the bucket (for unregistering)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
-- MyAddon:RegisterBucketEvent("BAG_UPDATE", 0.2, "UpdateBags")
--
-- function MyAddon:UpdateBags()
-- -- do stuff
-- end
function AceBucket : RegisterBucketEvent ( event , interval , callback )
return RegisterBucket ( self , event , interval , callback , false )
end
--- Register a Bucket for an AceEvent-3.0 addon message (or a set of messages)
-- @param message The message to listen for, or a table of messages.
-- @param interval The Bucket interval (burst interval)
-- @param callback The callback function, either as a function reference, or a string pointing to a method of the addon object.
-- @return The handle of the bucket (for unregistering)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceBucket-3.0")
-- MyAddon:RegisterBucketEvent("SomeAddon_InformationMessage", 0.2, "ProcessData")
--
-- function MyAddon:ProcessData()
-- -- do stuff
-- end
function AceBucket : RegisterBucketMessage ( message , interval , callback )
return RegisterBucket ( self , message , interval , callback , true )
end
--- Unregister any events and messages from the bucket and clear any remaining data.
-- @param handle The handle of the bucket as returned by RegisterBucket*
function AceBucket : UnregisterBucket ( handle )
local bucket = AceBucket.buckets [ handle ]
if bucket then
AceEvent.UnregisterAllEvents ( bucket )
AceEvent.UnregisterAllMessages ( bucket )
-- clear any remaining data in the bucket
for k in pairs ( bucket.received ) do
bucket.received [ k ] = nil
end
if bucket.timer then
AceTimer.CancelTimer ( bucket , bucket.timer )
bucket.timer = nil
end
AceBucket.buckets [ handle ] = nil
-- store our bucket in the cache
bucketCache [ bucket ] = true
end
end
--- Unregister all buckets of the current addon object (or custom "self").
function AceBucket : UnregisterAllBuckets ( )
-- hmm can we do this more efficient? (it is not done often so shouldn't matter much)
for handle , bucket in pairs ( AceBucket.buckets ) do
if bucket.object == self then
AceBucket.UnregisterBucket ( self , handle )
end
end
end
-- embedding and embed handling
local mixins = {
" RegisterBucketEvent " ,
" RegisterBucketMessage " ,
" UnregisterBucket " ,
" UnregisterAllBuckets " ,
}
-- Embeds AceBucket into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceBucket in
function AceBucket : Embed ( target )
for _ , v in pairs ( mixins ) do
target [ v ] = self [ v ]
end
self.embeds [ target ] = true
return target
end
function AceBucket : OnEmbedDisable ( target )
target : UnregisterAllBuckets ( )
end
for addon in pairs ( AceBucket.embeds ) do
AceBucket : Embed ( addon )
end