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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
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local I = SLE.InstDif
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local PLAYER_DIFFICULTY1, PLAYER_DIFFICULTY2, PLAYER_DIFFICULTY3, PLAYER_DIFFICULTY4, PLAYER_DIFFICULTY5, PLAYER_DIFFICULTY6 = PLAYER_DIFFICULTY1, PLAYER_DIFFICULTY2, PLAYER_DIFFICULTY3, PLAYER_DIFFICULTY4, PLAYER_DIFFICULTY5, PLAYER_DIFFICULTY6
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local PLAYER_DIFFICULTY_TIMEWALKER = PLAYER_DIFFICULTY_TIMEWALKER
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local function configTable()
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if not SLE.initialized then return end
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local ACH = E.Libs.ACH
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E.Options.args.sle.args.modules.args.minimap.args.instance = {
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type = 'group',
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name = L["Instance indication"],
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order = 7,
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disabled = function() return not E.private.general.minimap.enable end,
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get = function(info) return E.db.sle.minimap.instance[info[#info]] end,
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set = function(info, value) E.db.sle.minimap.instance[info[#info]] = value I:UpdateFrame() end,
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args = {
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enable = {
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order = 1,
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type = 'toggle',
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name = L["Enable"],
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desc = L["Show instance difficulty info as text."],
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disabled = function() return not E.private.general.minimap.enable end,
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set = function(info, value) E.db.sle.minimap.instance[info[#info]] = value E:StaticPopup_Show('PRIVATE_RL') end,
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},
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xoffset = {
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order = 3,
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type = 'range',
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name = L["X-Offset"],
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min = -300, max = 300, step = 1,
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disabled = function() return not E.private.general.minimap.enable or not E.db.sle.minimap.instance.enable end,
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},
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yoffset = {
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order = 4,
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type = 'range',
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name = L["Y-Offset"],
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min = -300, max = 300, step = 1,
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disabled = function() return not E.private.general.minimap.enable or not E.db.sle.minimap.instance.enable end,
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},
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onlyNumber = {
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order = 5,
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type = 'toggle',
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name = L["Only Number"],
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disabled = function() return not E.private.general.minimap.enable or not E.db.sle.minimap.instance.enable end,
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set = function(info, value) E.db.sle.minimap.instance[info[#info]] = value I:GenerateText() end,
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},
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fontGroup = {
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order = 6,
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type = 'group',
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name = L["Fonts"],
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guiInline = true,
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get = function(info) return E.db.sle.minimap.instance[info[#info]] end,
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set = function(info, value) E.db.sle.minimap.instance[info[#info]] = value I:UpdateFrame() end,
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args = {
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font = {
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order = 1,
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type = 'select',
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name = L["Font"],
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dialogControl = 'LSM30_Font',
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values = AceGUIWidgetLSMlists.font,
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},
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fontSize = {
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order = 2,
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type = 'range',
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name = L["Font Size"],
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min = 6, max = 22, step = 1,
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},
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fontOutline = {
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order = 3,
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type = 'select',
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name = L["Font Outline"],
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desc = L["Set the font outline."],
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values = {
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NONE = L["None"],
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OUTLINE = 'OUTLINE',
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MONOCHROMEOUTLINE = 'MONOCROMEOUTLINE',
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THICKOUTLINE = 'THICKOUTLINE',
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},
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},
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},
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},
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colors = {
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order = 8,
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type = 'group',
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name = L["Colors"],
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guiInline = true,
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get = function(info)
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local t = E.db.sle.minimap.instance.colors[ info[#info] ]
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local d = P.sle.minimap.instance.colors[info[#info]]
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return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
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end,
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set = function(info, r, g, b, a)
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E.db.sle.minimap.instance.colors[ info[#info] ] = {}
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local t = E.db.sle.minimap.instance.colors[ info[#info] ]
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t.r, t.g, t.b, t.a = r, g, b, a
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I:GenerateText(nil, nil, true)
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end,
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disabled = function() return not E.private.general.minimap.enable or not E.db.sle.minimap.instance.enable end,
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args = {
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desc = ACH:Description(L["Sets the colors for difficulty abbreviation"], 1),
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lfr = {
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type = 'color',
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order = 2,
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name = PLAYER_DIFFICULTY3,
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hasAlpha = false,
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},
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normal = {
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type = 'color',
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order = 3,
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name = PLAYER_DIFFICULTY1,
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hasAlpha = false,
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},
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heroic = {
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type = 'color',
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order = 4,
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name = PLAYER_DIFFICULTY2,
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hasAlpha = false,
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},
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challenge = {
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type = 'color',
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order = 5,
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name = PLAYER_DIFFICULTY5,
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hasAlpha = false,
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},
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mythic = {
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type = 'color',
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order = 6,
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name = PLAYER_DIFFICULTY6,
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hasAlpha = false,
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},
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time = {
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type = 'color',
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order = 6,
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name = PLAYER_DIFFICULTY_TIMEWALKER,
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hasAlpha = false,
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},
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},
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},
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},
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}
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end
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tinsert(SLE.Configs, configTable)
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