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--[[-----------------------------------------------------------------------------
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Button Widget for our Expand button
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-------------------------------------------------------------------------------]]
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if not WeakAuras.IsLibsOK() then return end
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---@type string
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local AddonName = ...
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---@class OptionsPrivate
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local OptionsPrivate = select(2, ...)
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local Type, Version = "WeakAurasExpandSmall", 4
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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-- Lua APIs
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local select, pairs = select, pairs
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-- WoW APIs
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local CreateFrame, UIParent = CreateFrame, UIParent
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Control_OnEnter(frame)
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frame.obj:Fire("OnEnter")
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end
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local function Control_OnLeave(frame)
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frame.obj:Fire("OnLeave")
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end
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local function Button_OnClick(frame, button)
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frame.obj:Fire("OnClick", button)
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AceGUI:ClearFocus()
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetHeight(20)
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self:SetWidth(110)
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self:SetLabel()
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self:SetImage(nil)
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self:SetImageSize(24, 24)
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self:SetDisabled(false)
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end,
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-- ["OnRelease"] = nil,
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["SetLabel"] = function(self, text)
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if text and text ~= "" then
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self.label:Show()
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self.label:SetText(text)
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self:SetHeight(max(self.label:GetStringHeight(), self.image:GetHeight()))
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else
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self.label:Hide()
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self:SetHeight(self.image:GetHeight())
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end
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end,
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["SetImage"] = function(self, path, ...)
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local image = self.image
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if path == "collapsed" then
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self:SetExpandedState(false)
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path = "Interface\\AddOns\\WeakAuras\\Media\\Textures\\gear"
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elseif path == "expanded" then
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self:SetExpandedState(true)
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path = "Interface\\AddOns\\WeakAuras\\Media\\Textures\\geardown"
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else
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self:SetExpandedState(false)
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end
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image:SetTexture(path)
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if image:GetTexture() then
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local n = select("#", ...)
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if n == 4 or n == 8 then
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image:SetTexCoord(...)
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else
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image:SetTexCoord(0, 1, 0, 1)
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end
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end
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end,
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["SetExpandedState"] = function(self, state)
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self.expanded = state
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if state then
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self.expandedBackground:Show()
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self.expandedHighlight:Show()
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else
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self.expandedBackground:Hide()
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self.expandedHighlight:Hide()
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end
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end,
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["GetExpandedState"] = function(self)
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return self.expanded
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end,
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["SetImageSize"] = function(self, width, height)
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self.image:SetWidth(width)
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self.image:SetHeight(height)
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self:UpdateWidth()
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if self.label:IsShown() then
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self:SetHeight(max(self.label:GetStringHeight(), self.image:GetHeight()))
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else
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self:SetHeight(self.image:GetHeight())
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end
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end,
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["SetDisabled"] = function(self, disabled)
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self.disabled = disabled
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if disabled then
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self.frame:Disable()
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self.label:SetTextColor(0.5, 0.5, 0.5)
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self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
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else
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self.frame:Enable()
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self.label:SetTextColor(1, 1, 1)
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self.image:SetVertexColor(1, 1, 1, 1)
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end
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end,
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["OnWidthSet"] = function(self, width)
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self:UpdateWidth()
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end,
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["UpdateWidth"] = function(self)
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self.label:SetWidth(self.frame:GetWidth() - self.image:GetWidth())
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if self.label:IsShown() then
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self:SetHeight(max(self.label:GetStringHeight(), self.image:GetHeight(), 20))
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else
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self:SetHeight(self.image:GetHeight())
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end
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self.expandedBackground:SetHeight(self.frame:GetHeight()*2)
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end,
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["SetAnchor"] = function(self, otherWidget)
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local expandedBackground = self.expandedBackground
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if otherWidget then
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expandedBackground:SetPoint("BOTTOMLEFT", otherWidget.frame, "TOPLEFT", -4, -2)
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end
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end
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}
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local function OnFrameShow(frame)
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local self = frame.obj
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local option = self.userdata.option
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if option and option.arg and option.arg.expanderName then
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OptionsPrivate.expanderButtons[option.arg.expanderName] = self
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local otherWidget = OptionsPrivate.expanderAnchors[option.arg.expanderName]
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if otherWidget then
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self:SetAnchor(otherWidget)
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end
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end
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end
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local function OnFrameHide(frame)
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local self = frame.obj
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local option = self.userdata.option
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if option and option.arg and option.arg.expanderName then
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OptionsPrivate.expanderButtons[option.arg.expanderName] = nil
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local otherWidget = OptionsPrivate.expanderAnchors[option.arg.expanderName]
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if otherWidget then
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self:SetAnchor(nil)
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end
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end
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end
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|
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--[[-----------------------------------------------------------------------------
|
|
|
|
|
Constructor
|
|
|
|
|
-------------------------------------------------------------------------------]]
|
|
|
|
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local function Constructor()
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|
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local frame = CreateFrame("Button", nil, UIParent)
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frame:Hide()
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frame:EnableMouse(true)
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frame:SetScript("OnEnter", Control_OnEnter)
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frame:SetScript("OnLeave", Control_OnLeave)
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frame:SetScript("OnClick", Button_OnClick)
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frame:SetScript("OnShow", OnFrameShow)
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frame:SetScript("OnHide", OnFrameHide)
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local image = frame:CreateTexture(nil, "BACKGROUND")
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image:SetWidth(64)
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image:SetHeight(64)
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image:SetPoint("LEFT", 2, 0)
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local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
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label:SetJustifyH("LEFT")
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label:SetJustifyV("MIDDLE")
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label:SetPoint("RIGHT")
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label:SetPoint("TOP")
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label:SetPoint("BOTTOM")
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label:SetPoint("LEFT", image, "RIGHT", 5, 0)
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local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
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highlight:SetAllPoints(frame)
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highlight:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_White")
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highlight:SetVertexColor(0.2, 0.4, 0.8, 0.2)
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highlight:SetBlendMode("ADD")
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local expandedHighlight = frame:CreateTexture(nil, "BACKGROUND")
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expandedHighlight:SetPoint("TOPLEFT", frame, -2, 0)
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expandedHighlight:SetPoint("BOTTOMRIGHT", frame, 0, 0)
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expandedHighlight:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_White")
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expandedHighlight:SetVertexColor(1, 0.8, 0, 0.1)
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expandedHighlight:SetBlendMode("ADD")
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local expandedBackground = frame:CreateTexture(nil, "BACKGROUND")
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expandedBackground:SetPoint("TOPLEFT", frame, "BOTTOMLEFT", -1, -1)
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expandedBackground:SetWidth(128)
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expandedBackground:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_AlphaGradient")
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expandedBackground:SetVertexColor(1, 0.8, 0, 0.15)
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expandedBackground:SetBlendMode("ADD")
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local widget = {
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label = label,
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image = image,
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frame = frame,
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type = Type,
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expanded = false,
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expandedBackground = expandedBackground,
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expandedHighlight = expandedHighlight,
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}
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|
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for method, func in pairs(methods) do
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|
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widget[method] = func
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end
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return AceGUI:RegisterAsWidget(widget)
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end
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|
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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