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4 years ago
local E, L, V, P, G = unpack(ElvUI)
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local DT = E:GetModule('DataTexts')
local CH = E:GetModule('Chat')
local next, pairs, select, type = next, pairs, select, type
local format, strjoin, wipe, gsub = format, strjoin, wipe, gsub
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local ToggleQuickJoinPanel = ToggleQuickJoinPanel
local SocialQueueUtil_GetQueueName = SocialQueueUtil_GetQueueName
local SocialQueueUtil_GetRelationshipInfo = SocialQueueUtil_GetRelationshipInfo
local C_SocialQueue_GetAllGroups = C_SocialQueue.GetAllGroups
local C_SocialQueue_GetGroupMembers = C_SocialQueue.GetGroupMembers
local C_SocialQueue_GetGroupQueues = C_SocialQueue.GetGroupQueues
local C_LFGList_GetSearchResultInfo = C_LFGList.GetSearchResultInfo
local UNKNOWN, QUICK_JOIN = UNKNOWN, QUICK_JOIN
local displayString, db = ''
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local quickJoin = {}
local function OnEnter()
if not next(quickJoin) then return end
DT.tooltip:ClearLines()
DT.tooltip:AddLine(QUICK_JOIN, nil, nil, nil, true)
DT.tooltip:AddLine(' ')
for name, activity in pairs(quickJoin) do
DT.tooltip:AddDoubleLine(name, activity, nil, nil, nil, 1, 1, 1)
end
DT.tooltip:Show()
end
local icon = [[|TInterface\GroupFrame\UI-Group-LeaderIcon:16:16|t%s]]
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local function Update(self)
wipe(quickJoin)
if not self then return end
local quickJoinGroups = C_SocialQueue_GetAllGroups()
for _, guid in pairs(quickJoinGroups) do
local players = C_SocialQueue_GetGroupMembers(guid)
if players then
local firstMember, numMembers, extraCount = players[1], #players, ''
local playerName, nameColor = SocialQueueUtil_GetRelationshipInfo(firstMember.guid, nil, firstMember.clubId)
if numMembers > 1 then extraCount = format(' +%s', numMembers - 1) end
local queues = C_SocialQueue_GetGroupQueues(guid)
local firstQueue, numQueues = queues and queues[1], queues and #queues or 0
local isLFGList = firstQueue and firstQueue.queueData and firstQueue.queueData.queueType == 'lfglist'
local coloredName = (playerName and playerName ~= '' and format('%s%s|r%s', nameColor, playerName, extraCount)) or format('{%s%s}', UNKNOWN, extraCount)
local activity
if isLFGList and firstQueue and firstQueue.eligible then
local activityName, isLeader, leaderName
if firstQueue.queueData.lfgListID then
local searchResultInfo = C_LFGList_GetSearchResultInfo(firstQueue.queueData.lfgListID)
if searchResultInfo then
activityName, leaderName = searchResultInfo.name, searchResultInfo.leaderName
isLeader = CH:SocialQueueIsLeader(playerName, leaderName)
end
end
if isLeader then
coloredName = format(icon, coloredName)
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end
activity = activityName or UNKNOWN
if numQueues > 1 then
activity = format('[+%s]%s', numQueues - 1, activity)
end
elseif firstQueue then
local output, queueCount = '', 0
for _, queue in pairs(queues) do
if type(queue) == 'table' and queue.eligible then
local queueName = (queue.queueData and SocialQueueUtil_GetQueueName(queue.queueData)) or ''
if queueName ~= '' then
if output == '' then
output = gsub(queueName,'\n.+','') -- grab only the first queue name
queueCount = queueCount + select(2, gsub(queueName,'\n','')) -- collect additional on single queue
else
queueCount = queueCount + 1 + select(2, gsub(queueName,'\n','')) -- collect additional on additional queues
end
end
end
end
if output ~= '' then
if queueCount > 0 then
activity = format('%s[+%s]', output, queueCount)
else
activity = output
end
end
end
quickJoin[coloredName] = activity
end
end
if db.NoLabel then
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self.text:SetFormattedText(displayString, #quickJoinGroups)
else
self.text:SetFormattedText(displayString, db.Label ~= '' and db.Label or QUICK_JOIN..': ', #quickJoinGroups)
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end
end
local delayed
local function throttle(self)
Update(self)
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delayed = nil
end
local function OnEvent(self, event)
if delayed then return end
-- use a nonarg passing function, so that it goes through c_timer instead of the waitframe
delayed = E:Delay(event == 'ELVUI_FORCE_UPDATE' and 0 or 1, throttle, self)
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end
local function ApplySettings(self, hex)
if not db then
db = E.global.datatexts.settings[self.name]
end
displayString = strjoin('', db.NoLabel and '' or '%s', hex, '%d|r')
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end
DT:RegisterDatatext('QuickJoin', _G.SOCIAL_LABEL, { 'SOCIAL_QUEUE_UPDATE' }, OnEvent, nil, ToggleQuickJoinPanel, OnEnter, nil, QUICK_JOIN, nil, ApplySettings)