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local mod = DBM:NewMod(2144, "DBM-Party-BfA", 6, 1030)
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local L = mod:GetLocalizedStrings()
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mod:SetRevision("20240417180519")
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mod:SetCreatureID(133389)
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mod:SetEncounterID(2126)
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mod:RegisterCombat("combat")
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mod:RegisterEventsInCombat(
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"SPELL_AURA_APPLIED 266511 266923",
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"SPELL_AURA_APPLIED_DOSE 266511 266923",
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"SPELL_CAST_START 266512"
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)
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--TODO, fine tune stacks?
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--TODO, chaotic Spark fixate?
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local warnCapacitance = mod:NewCountAnnounce(266511, 2)
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local specWarnConsumeCharge = mod:NewSpecialWarningSpell(266512, nil, nil, nil, 2, 2)
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local specWarnGalvanize = mod:NewSpecialWarningStack(266923, nil, 5, nil, nil, 1, 6)
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--local timerReapSoulCD = mod:NewNextTimer(13, 194956, nil, nil, nil, 5, nil, DBM_COMMON_L.TANK_ICON..DBM_COMMON_L.DEADLY_ICON)
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mod:AddInfoFrameOption(266923, true)
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function mod:OnCombatStart()
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if self.Options.InfoFrame then
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DBM.InfoFrame:SetHeader(DBM_CORE_L.INFOFRAME_POWER)
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DBM.InfoFrame:Show(2, "enemypower", 2, 10)
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end
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end
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function mod:OnCombatEnd()
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if self.Options.InfoFrame then
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DBM.InfoFrame:Hide()
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end
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end
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function mod:SPELL_AURA_APPLIED(args)
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local spellId = args.spellId
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if spellId == 266511 then
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warnCapacitance:Show(args.amount or 1)
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elseif spellId == 266923 and args:IsPlayer() then
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local amount = args.amount or 1
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if (amount >= 5) and self:AntiSpam(3, 1) then
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specWarnGalvanize:Show(amount)
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specWarnGalvanize:Play("stackhigh")
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end
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end
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end
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mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
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function mod:SPELL_CAST_START(args)
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local spellId = args.spellId
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if spellId == 266512 then
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specWarnConsumeCharge:Show()
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specWarnConsumeCharge:Play("aesoon")
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end
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end
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