binding_shackles={102388,321468,1},-- Targets stunned by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends.
binding_shot={102386,109248,1},-- Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow.
blackrock_munitions={102392,462036,1},-- The damage of Explosive Shot is increased by 8%.
born_to_be_wild={102416,266921,1},-- Reduces the cooldowns of Aspect of the Cheetah, and Aspect of the Turtle by 30 sec.
bursting_shot={102421,186387,1},-- Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing 643 Physical damage.
camouflage={102414,199483,1},-- You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
concussive_shot={102407,5116,1},-- Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
counter_shot={102402,147362,1},-- Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.
devilsaur_tranquilizer={102415,459991,1},-- If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
disruptive_rounds={102395,343244,1},-- When Tranquilizing Shot successfully dispels an effect or Counter Shot interrupts a cast, gain 10 Focus.
emergency_salve={102389,459517,1},-- Feign Death and Aspect of the Turtle removes poison and disease effects from you.
entrapment={102403,393344,1},-- When Tar Trap is activated, all enemies in its area are rooted for 4 sec. Damage taken may break this root.
explosive_shot={102420,212431,1},-- Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing 35,498 Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
ghillie_suit={102385,459466,1},-- You take 20% reduced damage while Camouflage is active. This effect persists for 3 sec after you leave Camouflage.
high_explosive_trap={102739,236776,1},-- Hurls a fire trap to the target location that explodes when an enemy approaches, causing 5,110 Fire damage and knocking all enemies away. Limit 1. Trap will exist for 1 min.
hunters_avoidance={102423,384799,1},-- Damage taken from area of effect attacks reduced by 5%.
implosive_trap={102739,462031,1},-- Hurls a fire trap to the target location that explodes when an enemy approaches, causing 5,110 Fire damage and knocking all enemies up. Limit 1. Trap will exist for 1 min.
improved_kill_shot={102410,343248,1},-- Kill Shot's critical damage is increased by 25%.
improved_traps={102418,343247,1},-- The cooldown of Tar Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by 5.0 sec.
intimidation={102397,19577,1},-- Commands your pet to intimidate the target, stunning it for 5 sec.
keen_eyesight={102409,378004,2},-- Critical strike chance increased by 2%.
kill_shot={102399,53351,1},-- You attempt to finish off a wounded target, dealing 41,767 Physical damage. Only usable on enemies with less than 20% health.
kindling_flare={102425,459506,1},-- Stealthed enemies revealed by Flare remain revealed for 3 sec after exiting the flare.
kodo_tranquilizer={102415,459983,1},-- Tranquilizing Shot removes up to 1 additional Magic effect from up to 2 nearby targets.
lone_survivor={102391,388039,1},-- Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. Reduce the cooldown of Counter Shot and Muzzle by 2 sec.
misdirection={102419,34477,1},-- Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
moment_of_opportunity={102426,459488,1},-- When a trap triggers, you gain Aspect of the Cheetah for 3 sec. Can only occur every 1 min.
natural_mending={102401,270581,1},-- Every 10 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec.
no_hard_feelings={102412,459546,1},-- When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec.
padded_armor={102406,459450,1},-- Survival of the Fittest gains an additional charge.
pathfinding={102404,378002,1},-- Movement speed increased by 4%.
posthaste={102411,109215,1},-- Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
quick_load={102413,378771,1},-- When you fall below 40% health, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec.
rejuvenating_wind={102381,385539,1},-- Maximum health increased by 8%, and Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec.
roar_of_sacrifice={102405,53480,1},-- Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
scare_beast={102382,1513,1},-- Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
scatter_shot={102421,213691,1},-- A short-range shot that deals 544 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
scouts_instincts={102424,459455,1},-- You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
scrappy={102408,459533,1},-- Casting Aimed Shot reduces the cooldown of Intimidation and Binding Shot by 0.5 sec.
serrated_tips={102384,459502,1},-- You gain 5% more critical strike from critical strike sources.
survival_of_the_fittest={102422,264735,1},-- Reduces all damage you and your pet take by 30% for 6 sec.
tar_trap={102393,187698,1},-- Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
tarcoated_bindings={102417,459460,1},-- Binding Shot's stun duration is increased by 1 sec.
territorial_instincts={102394,459507,1},-- Casting Intimidation without a pet now summons one from your stables to intimidate the target. Additionally, the cooldown of Intimidation is reduced by 5 sec.
trailblazer={102400,199921,1},-- Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
tranquilizing_shot={102380,19801,1},-- Removes 1 Enrage and 1 Magic effect from an enemy target.
trigger_finger={102396,459534,2},-- You and your pet have 5.0% increased attack speed. This effect is increased by 100% if you do not have an active pet.
unnatural_causes={102387,459527,1},-- Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
wilderness_medicine={102383,343242,1},-- Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
aimed_shot={102297,19434,1},-- A powerful aimed shot that deals 44,280 Physical damage.
barrage={102332,120360,1},-- Rapidly fires a spray of shots for 2.4 sec, dealing an average of 18,785 Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.
bulletstorm={102303,389019,1},-- Each additional target your Rapid Fire or Aimed Shot ricochets to from Trick Shots increases the damage of Multi-Shot by 7% for 15 sec, stacking up to 10 times. The duration of this effect is not refreshed when gaining a stack.
bullseye={102298,204089,1},-- When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times.
calling_the_shots={102326,260404,1},-- Every 50 Focus spent reduces the cooldown of Trueshot by 2.5 sec.
careful_aim={102313,260228,1},-- Aimed Shot deals 50% bonus damage to targets who are above 70% health.
chimaera_shot={102323,342049,1},-- A two-headed shot that hits your primary target for 9,917 Nature damage and another nearby target for 4,958 Frost damage.
crack_shot={102329,321293,1},-- Arcane Shot and Chimaera Shot Focus cost reduced by 20.
deathblow={102305,378769,1},-- Aimed Shot has a 15% and Rapid Fire has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.
eagletalons_true_focus={102306,389449,1},-- Trueshot lasts an additional 3.0 sec, reduces the Focus Cost of Aimed Shot by 50%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at 30% effectiveness.
fan_the_hammer={102314,459794,1},-- Rapid Fire shoots 3 additional shots.
focused_aim={102333,378767,2},-- Aimed Shot and Rapid Fire damage increased by 5.0%.
heavy_ammo={102334,378910,1},-- Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25% damage.
hydras_bite={102301,260241,1},-- When Aimed Shot strikes an enemy affected with your Serpent Sting, it spreads Serpent Sting to 2 enemies nearby. Serpent Sting's damage over time is increased by 20%.
improved_steady_shot={102328,321018,1},-- Steady Shot now generates 10 Focus.
in_the_rhythm={102319,407404,1},-- When Rapid Fire fully finishes channeling, gain 8% haste for 6 sec.
kill_zone={102310,459921,1},-- Your spells and attacks deal 8% increased damage and ignore line of sight against any target in your Volley.
killer_accuracy={102330,378765,1},-- Kill Shot critical strike chance and critical strike damage increased by 20%.
legacy_of_the_windrunners={102327,406425,2},-- Aimed Shot coalesces 1 Wind Arrow that shoot your target for 1,782 Physical damage. Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
light_ammo={102334,378913,1},-- Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets.
lock_and_load={102324,194595,1},-- Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
lone_wolf={102300,155228,1},-- Increases your damage by 5% when you do not have an active pet.
master_marksman={102296,260309,1},-- Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec.
multishot={102295,257620,1},-- Fires several missiles, hitting your current target and all enemies within 10 yards for 6,192 Physical damage. Deals reduced damage beyond 5 targets.
night_hunter={102321,378766,1},-- Aimed Shot and Rapid Fire critical strike chance increased by 5%.
penetrating_shots={102331,459783,1},-- Gain critical strike damage equal to 40% of your critical strike chance.
precise_shots={102294,260240,1},-- Aimed Shot causes your next 2 Arcane Shots or Multi-Shots to deal 70% more damage and cost 50% less Focus.
rapid_fire={102318,257044,1},-- Shoot a stream of 7 shots at your target over 1.6 sec, dealing a total of 51,660 Physical damage. Usable while moving. Each shot generates 1 Focus.
rapid_fire_barrage={102302,459800,1},-- Barrage now instead shoots Rapid Fires at your target and up to 4 nearby enemies at 30% effectiveness, but its cooldown is increased by 40 sec.
razor_fragments={102322,384790,1},-- When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec.
readiness={102307,389865,1},-- Trueshot grants Wailing Arrow and you generate 2 additional Wind Arrows while in Trueshot. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot.
salvo={102316,400456,1},-- Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit.
serpentstalkers_trickery={102315,378888,1},-- Aimed Shot also fires a Serpent Sting at the primary target. Serpent Sting Fire a shot that poisons your target, causing them to take 1,836 Nature damage instantly and an additional 13,834 Nature damage over 18 sec.
steady_focus={102293,193533,1},-- Using Steady Shot twice in a row increases your haste by 8% for 15 sec.
streamline={102308,260367,1},-- Rapid Fire's damage is increased by 15%, and Rapid Fire also causes your next Aimed Shot to cast 30% faster.
surging_shots={102320,391559,1},-- Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
tactical_reload={102311,400472,1},-- Aimed Shot and Rapid Fire cooldown reduced by 10%.
trick_shots={102309,257621,1},-- When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 65% of normal damage.
trueshot={102304,288613,1},-- Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster for 15 sec. While Trueshot is active, you generate 50% additional Focus.
unerring_vision={102312,386878,1},--
volley={102317,260243,1},-- Rain a volley of arrows down over 6 sec, dealing up to 43,036 Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
wailing_arrow={102299,459806,1},-- After summoning 20 Wind Arrows, your next Aimed Shot becomes a Wailing Arrow. Wailing Arrow
black_arrow={94987,430703,1,"dark_ranger"},-- Fire a Black Arrow into your target, dealing 30,024 Shadow damage over 18 sec. Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Aimed Shot and reduce its cast time by 50%.
dark_chains={94960,430712,1},-- Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.
dark_empowerment={94986,430718,1},-- When Black Arrow resets the cooldown of an ability, gain 15 Focus.
darkness_calls={94974,430722,1},-- All Shadow damage you and your pets deal is increased by 10%.
death_shade={94968,430711,1},-- When you apply Black Arrow to a target, you gain the Deathblow effect.
embrace_the_shadows={94959,430704,1},-- You heal for 15% of all Shadow damage dealt by you or your pets.
grave_reaper={94986,430719,1},-- When a target affected by Black Arrow dies, the cooldown of Black Arrow is reduced by 12 sec.
overshadow={94961,430716,1},-- Aimed Shot and Rapid Fire deal 15% increased damage.
shadow_erasure={94974,430720,1},-- Kill Shot has a 15% chance to generate a charge of Aimed Shot when used on a target affected by Black Arrow.
shadow_hounds={94983,430707,1},-- Each time Black Arrow deals damage, you have a 10% chance to manifest a Dark Hound to charge to your target and deal Shadow damage.
shadow_lash={94957,430717,1},-- When Trueshot is active, Black Arrow deals damage 50% faster.
shadow_surge={94982,430714,1},-- When Multi-Shot hits a target affected by Black Arrow, a burst of Shadow energy erupts, dealing moderate Shadow damage to all enemies near the target. This can only occur once every 6 sec.
smoke_screen={94959,430709,1},-- Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness.
withering_fire={94993,430715,1},-- When Black Arrow resets the cooldown of Aimed Shot, a barrage of dark arrows will strike your target for Shadow damage and increase the damage you and your pets deal by 10% for 6 sec.
catch_out={94990,451516,1},-- When a target affected by Sentinel deals damage to you, they are rooted for 3 sec. May only occur every 1 min per target.
crescent_steel={94980,451530,1},-- Targets you damage below 20% health gain a stack of Sentinel every 3 sec.
dont_look_back={94989,450373,1},-- Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1% of your maximum health, up to 10%.
extrapolated_shots={94973,450374,1},-- When you apply Sentinel to a target not affected by Sentinel, you apply 1 additional stack.
eyes_closed={94970,450381,1},-- For 8 sec after activating Trueshot, all abilities are guaranteed to apply Sentinel.
invigorating_pulse={94971,450379,1},-- Each time Sentinel deals damage to an enemy it has an up to 15% chance to generate 5 focus. Chances decrease with each additional Sentinel currently imploding applied to enemies.
lunar_storm={94978,450385,1},-- Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. A random enemy affected by Sentinel within your Lunar Storm gets struck for 9,148 Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
overwatch={94980,450384,1},-- All Sentinel debuffs implode when a target affected by more than 3 stacks of your Sentinel falls below 20% health.
release_and_reload={94958,450376,1},-- When you apply Sentinel on a target, you have a 15% chance to apply a second stack.
sentinel={94976,450369,1,"sentinel"},-- Your attacks have a chance to apply Sentinel on the target, stacking up to 10 times. While Sentinel stacks are higher than 3, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal 9,551 Arcane damage.
sentinel_precision={94981,450375,1},-- Aimed Shot and Rapid Fire deal 5% increased damage.
sentinel_watch={94970,451546,1},-- Whenever a Sentinel deals damage, the cooldown of Trueshot is reduced by 1 sec, up to 15 sec.
sideline={94990,450378,1},-- When Sentinel starts dealing damage, the target is snared by 40% for 3 sec.
symphonic_arsenal={94965,450383,1},-- Multi-Shot discharges arcane energy from all targets affected by your Sentinel, dealing 4,098 Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
})
-- Auras
spec:RegisterAuras({
a_murder_of_crows={
id=213835,
duration=15.0,
tick_time=1.0,
pandemic=true,
max_stack=1,
},
aspect_of_the_chameleon={
id=61648,
duration=60,
max_stack=1
},
-- Movement speed increased by $w1%.
-- https://wowhead.com/beta/spell=186257
aspect_of_the_cheetah_sprint={
id=186257,
duration=3,
max_stack=1
},
-- Movement speed increased by $w1%.
-- https://wowhead.com/beta/spell=186258
aspect_of_the_cheetah={
id=186258,
duration=9,
max_stack=1
},
-- The range of $?s259387[Mongoose Bite][Raptor Strike] is increased to $265189r yds.
-- https://wowhead.com/beta/spell=186289
aspect_of_the_eagle={
id=186289,
duration=15,
max_stack=1
},
-- Deflecting all attacks. Damage taken reduced by $w4%.
-- Bleeding for $w1 Physical damage every $t1 sec. Taking $s2% increased damage from the Hunter's pet.
-- https://wowhead.com/beta/spell=321538
bloodshed={
id=321538,
duration=18,
tick_time=3,
max_stack=1
},
bombardment={
id=386875,
duration=120,
max_stack=1,
},
bulletstorm={
id=389020,
duration=15,
max_stack=10
},
-- Talent: Critical strike chance increased by $s1%.
-- https://wowhead.com/beta/spell=204090
bullseye={
id=204090,
duration=6,
max_stack=15
},
-- Talent: Movement speed reduced by $s4%.
-- https://wowhead.com/beta/spell=186387
bursting_shot={
id=186387,
duration=6,
type="Ranged",
max_stack=1
},
-- Talent: Disoriented.
-- https://wowhead.com/beta/spell=224729
bursting_shot_disorient={
id=224729,
duration=4,
mechanic="snare",
max_stack=1
},
-- Talent: Stealthed.
-- https://wowhead.com/beta/spell=199483
camouflage={
id=199483,
duration=60,
max_stack=1
},
-- Rooted.
catch_out={
id=451517,
duration=3.0,
max_stack=1,
},
-- Taking $w2% increased damage from $@auracaster.
chakram={
id=375893,
duration=10.0,
max_stack=1,
},
-- Talent: Movement slowed by $s1%.
-- https://wowhead.com/beta/spell=5116
concussive_shot={
id=5116,
duration=6,
mechanic="snare",
type="Ranged",
max_stack=1
},
-- Stunned.
consecutive_concussion={
id=357021,
duration=4.0,
max_stack=1,
},
-- Your abilities are empowered. $@spellname187708: Reduces the cooldown of Wildfire Bomb by an additional 1 sec. $@spellname320976: Applies Bleeding Gash to your target.
-- https://wowhead.com/beta/spell=361738
coordinated_assault={
id=361738,
duration=5,
max_stack=1
},
-- Talent: Your next Kill Shot can be used on any target, regardless of their current health.
-- https://wowhead.com/beta/spell=378770
deathblow={
id=378770,
duration=12,
max_stack=1
},
--[[ Talent: Your next Aimed Shot will fire a second time instantly at $s4% power and consume no Focus, or your next Rapid Fire will shoot $s3% additional shots during its channel.
-- https://wowhead.com/beta/spell=260402
double_tap={
id=260402,
duration=15,
max_stack=1
},]]
-- Vision is enhanced.
-- https://wowhead.com/beta/spell=6197
eagle_eye={
id=6197,
duration=60,
type="Magic",
max_stack=1
},
-- Rooted.
entrapment={
id=393456,
duration=4.0,
max_stack=1,
},
-- Talent: Exploding for $212680s1 Fire damage after $t1 sec.
-- https://wowhead.com/beta/spell=212431
explosive_shot={
id=212431,
duration=3,
tick_time=3,
type="Ranged",
max_stack=1
},
-- All abilities are guaranteed to apply Sentinel.
eyes_closed={
id=451180,
duration=8.0,
max_stack=1,
},
-- Directly controlling pet.
-- https://wowhead.com/beta/spell=321297
eyes_of_the_beast={
id=321297,
duration=60,
type="Magic",
max_stack=1
},
-- Feigning death.
-- https://wowhead.com/beta/spell=5384
feign_death={
id=5384,
duration=360,
max_stack=1
},
-- Covenant: Bleeding for $s1 Shadow damage every $t1 sec.
-- https://wowhead.com/beta/spell=324149
flayed_shot={
id=324149,
duration=18,
tick_time=2,
mechanic="bleed",
type="Ranged",
max_stack=1
},
freezing_trap={
id=3355,
duration=60,
max_stack=1,
},
-- Can always be seen and tracked by the Hunter.; Damage taken increased by $428402s4% while above $s3% health.
-- https://wowhead.com/beta/spell=257284
hunters_mark={
id=257284,
duration=3600,
tick_time=0.5,
type="Magic",
max_stack=1
},
in_the_rhythm={
id=407405,
duration=6,
max_stack=1
},
-- Talent: Bleeding for $w2 damage every $t2 sec.
-- https://wowhead.com/beta/spell=259277
kill_command={
id=259277,
duration=8,
max_stack=1
},
-- $@auracaster can attack this target regardless of line of sight.; $@auracaster deals $w2% increased damage to this target.
kill_zone={
id=393480,
duration=3600,
max_stack=1,
},
-- Injected with Latent Poison. $?s137015[Barbed Shot]?s137016[Aimed Shot]?s137017&!s259387[Raptor Strike][Mongoose Bite] consumes all stacks of Latent Poison, dealing ${$378016s1/$s1} Nature damage per stack consumed.
-- https://wowhead.com/beta/spell=378015
latent_poison={
id=378015,
duration=15,
max_stack=10
},
-- Talent: Aimed Shot costs no Focus and is instant.
-- https://wowhead.com/beta/spell=194594
lock_and_load={
id=194594,
duration=15,
max_stack=1
},
lone_wolf={
id=164273,
duration=3600,
max_stack=1,
},
-- Damage taken from $@auracaster and their pets increased by $w1%.
lunar_storm={
id=450884,
duration=8.0,
max_stack=1,
},
-- Talent: Threat redirected from Hunter.
-- https://wowhead.com/beta/spell=34477
misdirection={
id=34477,
duration=30,
max_stack=1
},
-- Damage taken reduced by $w1%
no_hard_feelings={
id=459547,
duration=5.0,
max_stack=1,
},
pathfinding={
id=264656,
duration=3600,
max_stack=1,
},
-- Suffering $w1 Fire damage every $t1 sec.
-- https://wowhead.com/beta/spell=270332
pheromone_bomb={
id=270332,
duration=6,
tick_time=1,
type="Ranged",
max_stack=1
},
-- Talent: Increased movement speed by $s1%.
-- https://wowhead.com/beta/spell=118922
posthaste={
id=118922,
duration=4,
max_stack=1
},
-- Damage of $?s342049[Chimaera Shot][Arcane Shot] or Multi-Shot increased by $s1 and their Focus cost is reduced by $s6%.
-- Your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill shot target for 25% of the damage dealt by Kill Shot over 6 sec.
razor_fragments={
id=388998,
duration=15,
max_stack=1,
},
-- Bleeding for $w1 damage every $t1 sec.
razor_fragments_bleed={
id=385638,
duration=6,
tick_time=2,
mechanic="bleed",
max_stack=1
},
-- Heals you for $w1 every $t sec.
rejuvenating_wind={
id=385540,
duration=8.0,
max_stack=1,
},
salvo={
id=400456,
duration=15,
max_stack=1
},
-- Talent: Feared.
-- https://wowhead.com/beta/spell=1513
scare_beast={
id=1513,
duration=20,
mechanic="flee",
type="Magic",
max_stack=1
},
-- Talent: Disoriented.
-- https://wowhead.com/beta/spell=213691
scatter_shot={
id=213691,
duration=4,
type="Ranged",
max_stack=1
},
-- $w1% reduced movement speed.
scorpid_venom={
id=356723,
duration=3.0,
max_stack=1,
},
-- Sentinel from $@auracaster has a chance to start dealing $450412s1 Arcane damage every sec.
sentinel={
id=450387,
duration=1200.0,
max_stack=1,
},
-- Leech increased by $s1%.
sentinels_protection={
id=393777,
duration=12.0,
max_stack=1,
},
-- Movement slowed by $w1%.
sideline={
id=450845,
duration=3.0,
max_stack=1,
},
-- Range of all shots increased by $w3%.
sniper_shot={
id=203155,
duration=6.0,
max_stack=1,
},
-- Talent: Haste increased by $s1%.
-- https://wowhead.com/beta/spell=193534
steady_focus={
id=193534,
duration=15,
max_stack=1
},
-- Talent: Bleeding for $w1 damage every $t1 seconds.
-- Trait: A powerful aimed shot that deals $s1 Physical damage$?s260240[ and causes your next 1-$260242u ][]$?s342049&s260240[Chimaera Shots]?s260240[Arcane Shots][]$?s260240[ or Multi-Shots to deal $260242s1% more damage][].$?s260228[ Aimed Shot deals $393952s1% bonus damage to targets who are above $260228s1% health.][]$?s378888[ Aimed Shot also fires a Serpent Sting at the primary target.][]
-- A quick shot that causes $sw2 Arcane damage.$?s260393[ Arcane Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][]
-- The Hunter takes on the aspect of a chameleon, becoming untrackable.
aspect_of_the_chameleon={
id=61648,
cast=0.0,
cooldown=180.0,
gcd="spell",
startsCombat=false,
handler=function()
applyBuff("aspect_of_the_chameleon")
end,
},
-- Increases your movement speed by $s1% for $d, and then by $186258s1% for another $186258d$?a445701[, and then by $445701s1% for another $445701s2 sec][].$?a459455[; You cannot be slowed below $s2% of your normal movement speed.][]
-- Deflects all attacks and reduces all damage you take by $s4% for $d, but you cannot attack.$?s83495[ Additionally, you have a $83495s1% chance to reflect spells back at the attacker.][]
-- Talent: Rapidly fires a spray of shots for $120360d, dealing an average of $<damageSec> Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond $120361s1 targets.
-- Talent: Fires a magical projectile, tethering the enemy and any other enemies within $s2 yards for $d, stunning them for $117526d if they move more than $s2 yards from the arrow.$?s321468[ Targets stunned by Binding Shot deal $321469s1% less damage to you for $321469d after the effect ends.][]
binding_shot={
id=109248,
cast=0,
cooldown=45,
gcd="spell",
school="nature",
talent="binding_shot",
startsCombat=true,
handler=function()
applyDebuff("target","binding_shot")
end,
},
-- Fire a Black Arrow into your target, dealing $o1 Shadow damage over $d.; Each time Black Arrow deals damage, you have a $s2% chance to generate a charge of $?a137015[Barbed Shot]?a137016[Aimed Shot and reduce its cast time by $439659s2%][Barbed Shot or Aimed Shot].
black_arrow={
id=430703,
cast=0.0,
cooldown=30.0,
gcd="spell",
spend=10,
spendType='focus',
talent="black_arrow",
startsCombat=true,
handler=function()
applyDebuff("target","black_arrow")
end,
},
-- Talent: Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by $s4% for $d, and dealing $s1 Physical damage.$?s378771[ When you fall below $378771s1% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every $385646d.][]
-- Throw a deadly chakram at your current target that will rapidly deal $375893s1 Physical damage $x times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take $375893s2% more damage from you and your pet for $375893d.; Each time the chakram deals damage, its damage is increased by $s3% and you generate $s4 Focus.
chakram={
id=375891,
cast=0.0,
cooldown=45.0,
gcd="spell",
startsCombat=true,
handler=function()
applyDebuff("target","chakram")
end,
},
-- Talent: A two-headed shot that hits your primary target for $344120sw1 Nature damage and another nearby target for ${$344121sw1*($s1/100)} Frost damage.$?s260393[ Chimaera Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][]
-- Stings the target, dealing $s1 Nature damage and initiating a series of venoms. Each lasts $356723d and applies the next effect after the previous one ends.; $@spellicon356723 $@spellname356723:; $356723s1% reduced movement speed.; $@spellicon356727 $@spellname356727:; Silenced.; $@spellicon356730 $@spellname356730:; $356730s1% reduced damage and healing.
chimaeral_sting={
id=356719,
cast=0,
cooldown=60,
gcd="spell",
pvptalent="chimaeral_sting",
startsCombat=false,
texture=132211,
toggle="cooldowns",
handler=function()
applyDebuff("target","scorpid_venom")
end,
auras={
scorpid_venom={
id=356723,
duration=3,
max_stack=1
},
spider_venom={
id=356727,
duration=3,
max_stack=1
},
viper_venom={
id=356730,
duration=3,
max_stack=1
}
}
},
-- Talent: Dazes the target, slowing movement speed by $s1% for $d. $?s193455[Cobra Shot][Steady Shot] will increase the duration of Concussive Shot on the target by ${$56641m3/10}.1 sec.
concussive_shot={
id=5116,
cast=0,
cooldown=5,
gcd="spell",
school="physical",
talent="concussive_shot",
startsCombat=true,
handler=function()
applyBuff("concussive_shot")
end,
},
--[[ Removed in 10.0.5 -- Talent: Your next Aimed Shot will fire a second time instantly at $s4% power without consuming Focus, or your next Rapid Fire will shoot $s3% additional shots during its channel.
double_tap={
id=260402,
cast=0,
cooldown=60,
gcd="spell",
school="physical",
talent="double_tap",
startsCombat=false,
toggle="cooldowns",
handler=function()
applyBuff("double_tap")
end,
},]]
interlope={
id=248518,
cast=0,
cooldown=45,
gcd="off",
pvptalent="interlope",
startsCombat=false,
texture=132180,
handler=function()
end,
},
-- Talent: You attempt to finish off a wounded target, dealing $s1 Physical damage. Only usable on enemies with less than $s2% health.$?s343248[ Kill Shot deals $343248s1% increased critical damage.][]
usable=function()returnbuff.deathblow.uporbuff.hunters_prey.uporbuff.flayers_mark.uportarget.health_pct<20,"requires flayers_mark/hunters_prey or target health below 20 percent"end,
-- Talent: Fires several missiles, hitting your current target and all enemies within $A1 yards for $s1 Physical damage. Deals reduced damage beyond $2643s1 targets.$?s260393[ Multi-Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][]
-- Talent: Shoot a stream of $s1 shots at your target over $d, dealing a total of ${$m1*$257045sw1} Physical damage. Usable while moving.$?s260367[ Rapid Fire causes your next Aimed Shot to cast $342076s1% faster.][] |cFFFFFFFFEach shot generates $263585s1 Focus.|r
-- Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit.
salvo={
id=400456,
cast=0,
cooldown=45,
gcd="off",
talent="salvo",
startsCombat=false,
texture=1033904,
handler=function()
applyBuff("salvo")
end,
},
sniper_shot={
id=203155,
cast=3,
cooldown=10,
gcd="spell",
spend=40,
spendType="focus",
pvptalent="sniper_shot",
startsCombat=false,
texture=1412205,
handler=function()
end,
},
-- Talent: Summon a herd of stampeding animals from the wilds around you that deal ${$201594s1*6} Physical damage to your enemies over $d. Enemies struck by the stampede are snared by $201594s2%, and you have $201594s3% increased critical strike chance against them for $201594d.
stampede={
id=201430,
cast=0,
cooldown=120,
gcd="spell",
school="physical",
talent="stampede",
startsCombat=false,
toggle="cooldowns",
handler=function()
applyBuff("stampede")
end,
},
-- A steady shot that causes $s1 Physical damage. Usable while moving.$?s321018[ |cFFFFFFFFGenerates $s2 Focus.|r][]
-- Talent: Reduces the cooldown of your Aimed Shot and Rapid Fire by ${100*(1-(100/(100+$m1)))}%, and causes Aimed Shot to cast $s4% faster for $d. While Trueshot is active, you generate $s5% additional Focus$?s386878[ and you gain $386877s1% critical strike chance and $386877s2% increased critical damage dealt every $386876t1 sec, stacking up to $386877u times.][].$?s260404[ Every $260404s2 Focus spent reduces the cooldown of Trueshot by ${$260404m1/1000}.1 sec.][]
-- Talent: Rain a volley of arrows down over $d, dealing up to ${$260247s1*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
name=strformat("%s Any Target",Hekili:GetSpellLinkWithTexture(beastMastery.abilities.hunters_mark.id)),
desc=strformat("If checked, %s may be recommended for any target rather than only bosses.",Hekili:GetSpellLinkWithTexture(beastMastery.abilities.hunters_mark.id)),
type="toggle",
width="full"
})
spec:RegisterSetting("prevent_hardcasts",false,{
name="Prevent Hardcasts While Moving",
desc="If checked, the addon will not recommend |T135130:0|t Aimed Shot or |T132323:0|t Wailing Arrow when moving and hardcasting.",