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3 years ago
if not WeakAuras.IsLibsOK() then return end
---@type string
local AddonName = ...
---@class OptionsPrivate
local OptionsPrivate = select(2, ...)
local Type, Version = "WeakAurasNewButton", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local function Hide_Tooltip()
GameTooltip:Hide();
end
local function Show_Tooltip(owner, line1, line2)
GameTooltip:SetOwner(owner, "ANCHOR_NONE");
GameTooltip:SetPoint("LEFT", owner, "RIGHT");
GameTooltip:ClearLines();
GameTooltip:AddLine(line1);
GameTooltip:AddLine(line2, 1, 1, 1, 1);
GameTooltip:Show();
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(570);
self:SetHeight(40);
end,
["SetTitle"] = function(self, title)
self.title:SetText(title);
end,
["GetTitle"] = function(self)
return self.title:GetText();
end,
["SetDescription"] = function(self, desc)
self.frame.description = desc;
self.description:SetText(desc);
end,
["SetClick"] = function(self, func)
self.frame:SetScript("OnClick", func);
end,
["SetIcon"] = function(self, icon)
if(type(icon) == "string" or type(icon) == "number") then
self.icon:SetTexture(icon);
self.icon:Show();
if(self.iconRegion and self.iconRegion.Hide) then
self.iconRegion:Hide();
end
self.iconRegion = nil
else
self.iconRegion = icon;
icon:SetAllPoints(self.icon);
icon:SetParent(self.frame);
icon:Show()
self.icon:Hide();
end
end,
["SetThumbnail"] = function(self, regionType, data)
local regionData = OptionsPrivate.Private.regionOptions[regionType]
if regionData and regionData.acquireThumbnail then
local thumbnail = regionData.acquireThumbnail(self.frame, data)
self:SetIcon(thumbnail)
self.thumbnail = thumbnail
self.thumbnailType = regionType
end
end,
["ReleaseThumbnail"] = function(self)
if self.thumbnail then
local regionData = OptionsPrivate.Private.regionOptions[self.thumbnailType]
if regionData and regionData.releaseThumbnail then
regionData.releaseThumbnail(self.thumbnail)
end
end
self.thumbnail = nil
self.thumbnailType = nil
end,
["OnRelease"] = function(self)
self:ReleaseThumbnail()
if(self.iconRegion and self.iconRegion.Hide) then
self.iconRegion:Hide();
end
self.iconRegion = nil
self.icon:Hide();
self.frame:UnlockHighlight();
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "WeakAurasDisplayButton"..AceGUI:GetNextWidgetNum(Type);
local button = CreateFrame("Button", name, UIParent, "OptionsListButtonTemplate");
button:SetHeight(40);
button:SetWidth(380);
button.dgroup = nil;
local background = button:CreateTexture(nil, "BACKGROUND");
button.background = background;
background:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp");
background:SetBlendMode("ADD");
background:SetVertexColor(0.5, 0.5, 0.5, 0.25);
background:SetAllPoints(button);
local icon = button:CreateTexture(nil, "OVERLAY");
button.icon = icon;
icon:SetWidth(40);
icon:SetHeight(40);
icon:SetPoint("LEFT", button, "LEFT");
local title = button:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge");
button.title = title;
title:SetHeight(14);
title:SetJustifyH("LEFT");
title:SetPoint("TOP", button, "TOP", 0, -5);
title:SetPoint("LEFT", icon, "RIGHT", 2, 0);
title:SetPoint("RIGHT", button, "RIGHT");
local description = button:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
button.description = description;
description:SetHeight(14);
description:SetJustifyH("LEFT");
description:SetPoint("BOTTOM", button, "BOTTOM", 0, 2);
description:SetPoint("LEFT", icon, "RIGHT", 2, 0);
description:SetPoint("RIGHT", button, "RIGHT");
button.description = "";
button:SetScript("OnEnter", function() Show_Tooltip(button, title:GetText(), button.description) end);
button:SetScript("OnLeave", Hide_Tooltip);
local widget = {
frame = button,
title = title,
icon = icon,
description = description,
background = background,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)