ace_up_your_sleeve={90670,381828,1},-- Between the Eyes has a 4% chance per combo point spent to grant 4 combo points.
acrobatic_strikes={90752,196924,1},-- Increases the range of your melee attacks by 3 yds.
adrenaline_rush={90659,13750,1},-- Increases your Energy regeneration rate by 60%, your maximum Energy by 50, and your attack speed by 20% for 20 sec.
alacrity={90751,193539,2},-- Your finishing moves have a 5% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times.
ambidexterity={90660,381822,1},-- Main Gauche has an additional 5% chance to strike while Blade Flurry is active.
atrophic_poison={90763,381637,1},-- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec.
audacity={90641,381845,1},-- Half-cost uses of Pistol Shot have a 35% chance to cause your next Ambush to be usable without Stealth. Chance to trigger this effect matches the chance for your Sinister Strike to strike an additional time.
blackjack={90696,379005,1},-- Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
blade_flurry={90674,13877,1},-- Strikes up to 8 nearby targets for 529 Physical damage, and causes your single target attacks to also strike up to 7 additional nearby enemies for 50% of normal damage for 13 sec.
blade_rush={90644,271877,1},-- Charge to your target with your blades out, dealing 1,587 Physical damage to the target and 794 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.
blind={90684,2094,1},-- Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
blinding_powder={90643,256165,1},-- Reduces the cooldown of Blind by 30 sec and increases its range by 5 yds.
cheat_death={90747,31230,1},-- Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
cloak_of_shadows={90697,31224,1},-- Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
cold_blood={90748,382245,1},-- Increases the critical strike chance of your next damaging ability by 100%.
combat_potency={90646,61329,1},-- Increases your Energy regeneration rate by 25%.
combat_stamina={90648,381877,1},-- Stamina increased by 10%.
count_the_odds={90655,381982,2},-- Ambush and Dispatch have a 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec. Duration and chance doubled while Stealthed.
dancing_steel={90669,272026,1},-- Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
deadened_nerves={90743,231719,1},-- Physical damage taken reduced by 3%.
deadly_precision={90760,381542,2},-- Increases the critical strike chance of your attacks that generate combo points by 5%.
deeper_stratagem={90750,193531,1},-- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
deft_maneuvers={90672,381878,1},-- Increases the range of your melee attacks by 2 yards while Blade Flurry is active.
devious_stratagem={90679,394321,1},-- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
dirty_tricks={90645,108216,1},-- Cheap Shot, Gouge, and Sap no longer cost Energy.
dreadblades={90664,343142,1},-- Strike at an enemy, dealing 1,257 Physical damage and empowering your weapons for 10 sec, causing your Sinister Strike, Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health.
echoing_reprimand={90639,385616,1},-- Deal 1,746 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.
elusiveness={90747,79008,1},-- Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%.
evasion={90764,5277,1},-- Increases your dodge chance by 100% for 10 sec.
fan_the_hammer={90666,381846,2},-- When Sinister Strike strikes an additional time, gain 1 additional stack of Opportunity. Max 6 stacks. Half-cost uses of Pistol Shot consume 1 additional stack of Opportunity to fire 1 additional shot.
fatal_flourish={90662,35551,1},-- Your off-hand attacks have a 65% chance to generate 10 Energy.
feint={90742,1966,1},-- Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40% for 6 sec.
find_weakness={90690,91023,2},-- Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 15% of that enemy's armor for 10 sec.
fleet_footed={90762,378813,1},-- Movement speed increased by 15%.
float_like_a_butterfly={90650,354897,1},-- Restless Blades now also reduces the remaining cooldown of Evasion and Feint by 0.5 sec per combo point spent.
ghostly_strike={90677,196937,1},-- Strikes an enemy, dealing 1,058 Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec. Awards 1 combo point.
gouge={90741,1776,1},-- Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point.
grappling_hook={90682,195457,1},-- Launch a grappling hook and pull yourself to the target location.
greenskins_wickers={90665,386823,1},-- Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 200%.
heavy_hitter={90642,381885,1},-- Attacks that generate combo points deal 10% increased damage.
hidden_opportunity={90675,383281,1},-- Effects that grant a chance for Sinister Strike to strike an additional time also apply to Ambush.
hit_and_run={90673,196922,1},-- Movement speed increased by 15%.
improved_adrenaline_rush={90654,395422,1},-- Generate full combo points when you gain Adrenaline Rush, and again when it ends.
improved_between_the_eyes={90671,235484,1},-- Critical strikes with Between the Eyes deal four times normal damage.
improved_main_gauche={90668,382746,2},-- Main Gauche has an additional 5% chance to strike.
improved_sprint={90746,231691,1},-- Reduces the cooldown of Sprint by 60 sec.
improved_wound_poison={90637,319066,1},-- Wound Poison can now stack 2 additional times.
iron_stomach={90744,193546,1},-- Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
keep_it_rolling={90652,381989,1},-- Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec.
killing_spree={90664,51690,1},-- Teleport to an enemy within 10 yards, attacking with both weapons for a total of 5,082 Physical damage over 2 sec. While Blade Flurry is active, also hits up to 4 nearby enemies for 100% damage.
leeching_poison={90758,280716,1},-- Adds a Leeching effect to your Lethal poisons, granting you 10% Leech.
lethality={90749,382238,2},-- Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
loaded_dice={90656,256170,1},-- Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
marked_for_death={90750,137619,1},-- Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
master_poisoner={90636,378436,1},-- Increases the non-damaging effects of your weapon poisons by 20%.
nightstalker={90693,14062,2},-- While Stealth is active, your abilities deal 4% more damage.
nimble_fingers={90745,378427,1},-- Energy cost of Feint and Crimson Vial reduced by 10.
numbing_poison={90763,5761,1},-- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
opportunity={90683,279876,1},-- Sinister Strike has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
precise_cuts={90667,381985,1},-- Blade Flurry damage is increased by an additional 3% per missing target below its maximum.
prey_on_the_weak={90755,131511,1},-- Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.
quick_draw={90663,196938,1},-- Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 20% additional damage.
recuperator={90640,378996,1},-- Slice and Dice heals you for up to 1% of your maximum health per 2 sec.
restless_blades={90658,79096,1},-- Finishing moves reduce the remaining cooldown of many Rogue skills by 1 sec per combo point spent. Affected skills: Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, Dreadblades, Ghostly Strike, Grappling Hook, Keep it Rolling, Killing Spree, Marked for Death, Roll the Bones, Sepsis, Sprint, and Vanish.
retractable_hook={90681,256188,1},-- Reduces the cooldown of Grappling Hook by 15 sec, and increases its retraction speed.
reverberation={90638,394332,1},-- Echoing Reprimand's damage is increased by 75%.
riposte={90661,344363,1},-- Dodging an attack will trigger Mastery: Main Gauche. This effect may only occur once every 1 sec.
roll_the_bones={90657,315508,1},-- Roll the dice of fate, providing a random combat enhancement for 30 sec.
rushed_setup={90754,378803,1},-- The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.
ruthlessness={90680,14161,1},-- Your finishing moves have a 20% chance per combo point spent to grant a combo point.
sap={90685,6770,1},-- Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1.
seal_fate={90757,14190,2},-- When you critically strike with a melee attack that generates combo points, you have a 50% chance to gain an additional combo point per critical strike.
sepsis={90677,385408,1},-- Infect the target's blood, dealing 5,370 Nature damage over 10 sec. If the target survives its full duration, they suffer an additional 1,970 damage and you gain 1 use of any Stealth ability for 5 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point.
shadow_dance={90689,185313,1},-- Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking.
shadowrunner={90687,378807,1},-- While Stealth or Shadow Dance is active, you move 20% faster.
shadowstep={90695,36554,1},-- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec.
shiv={90740,5938,1},-- Attack with your off-hand, dealing 397 Physical damage, dispelling all enrage effects and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Awards 1 combo point.
sleight_of_hand={90651,381839,1},-- Roll the Bones has a 10% increased chance of granting additional matches.
soothing_darkness={90691,393970,1},-- You are healed for 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance.
subterfuge={90688,108208,1},-- Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
summarily_dispatched={90653,381990,2},-- When your Dispatch consumes 5 or more combo points, Dispatch deals 5% increased damage and costs 5 less Energy for 8 sec. Max 5 stacks. Adding a stack does not refresh the duration.
swift_slasher={90649,381988,1},-- Slice and Dice grants an additional 2% attack speed per combo point spent.
take_em_by_surprise={90676,382742,2},-- Haste increased by 10% while Stealthed and for 10 sec after leaving Stealth.
thiefs_versatility={90753,381619,2},-- Versatility increased by 2%.
thistle_tea={90756,381623,1},-- Restore 100 Energy. Mastery increased by 11.6% for 6 sec.
tight_spender={90694,381621,1},-- Energy cost of finishing moves reduced by 10%.
tricks_of_the_trade={90686,57934,1},-- Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.
triple_threat={90678,381894,2},-- Sinister Strike has a 10% chance to strike with both weapons after it strikes an additional time.
vigor={90759,14983,1},-- Increases your maximum Energy by 50 and your Energy regeneration by 10%.
virulent_poisons={90761,381543,1},-- Increases the damage of your weapon poisons by 10%.
weaponmaster={90647,200733,1},-- Sinister Strike has a 5% increased chance to strike an additional time.
-- Talent: Energy regeneration increased by $w1%. Maximum Energy increased by $w4. Attack speed increased by $w2%. $?$w5>0[Damage increased by $w5%.][]
-- Each strike has a chance of poisoning the enemy, slowing movement speed by $3409s1% for $3409d.
-- https://wowhead.com/beta/spell=3408
crippling_poison={
id=3408,
duration=3600,
max_stack=1
},
-- Movement slowed by $s1%.
-- https://wowhead.com/beta/spell=3409
crippling_poison_dot={
id=3409,
duration=12,
mechanic="snare",
type="Magic",
max_stack=1
},
-- Movement speed slowed by $s1%.
-- https://wowhead.com/beta/spell=115196
crippling_poison_snare={
id=115196,
duration=5,
mechanic="snare",
max_stack=1
},
-- Each strike has a chance of causing the target to suffer Nature damage every $2818t1 sec for $2818d. Subsequent poison applications deal instant Nature damage.
-- Talent: Marked for Death will reset upon death.
-- https://wowhead.com/beta/spell=137619
marked_for_death={
id=137619,
duration=60,
max_stack=1
},
-- Suffering $w1 Nature damage every $t1 sec.
-- https://wowhead.com/beta/spell=286581
nothing_personal={
id=286581,
duration=20,
tick_time=2,
type="Magic",
max_stack=1
},
-- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
ifcycle_enemies==1oractive_dot.marked_for_death>=cycle_enemiesthenreturnend-- As far as we can tell, MfD is on everything we care about, so we don't cycle.
ifdebuff.marked_for_death.upthenreturn"cycle"end-- If current target already has MfD, cycle.
iftarget.time_to_die>3+Hekili:GetLowestTTD()andactive_dot.marked_for_death==0thenreturn"cycle"end-- If our target isn't lowest TTD, and we don't have to worry that the lowest TTD target is already MfD'd, cycle.
-- Ambush the target, causing $s1 Physical damage.$?s383281[ Has a $193315s3% chance to hit an additional time, making your next Pistol Shot half cost and double damage.][] |cFFFFFFFFAwards $s2 combo $lpoint:points;$?s383281[ each time it strikes][].|r
-- Talent: Coats your weapons with a Non-Lethal Poison that lasts for $d. Each strike has a $h% chance of poisoning the enemy, reducing their damage by ${$392388s1*-1}.1% for $392388d.
-- Talent: Strikes up to $?a272026[$331850i][${$331850i-3}] nearby targets for $331850s1 Physical damage, and causes your single target attacks to also strike up to $?a272026[${$s3+$272026s3}][$s3] additional nearby enemies for $s2% of normal damage for $d.
-- Talent: Charge to your target with your blades out, dealing ${$271881sw1*$271881s2/100} Physical damage to the target and $271881sw1 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by $s1%. |cFFFFFFFFGenerates ${$271896s1*$271896d/$271896t1} Energy over $271896d.
-- Talent: Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for $d.
-- Talent: Strike at an enemy, dealing $s1 Physical damage and empowering your weapons for $d, causing your Sinister Strike,$?s196937[ Ghostly Strike,][]$?s328305[ Sepsis,][]$?s323547[ Echoing Reprimand,][]$?s328547[ Serrated Bone Spike,][] Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume $343145s1% of your current health.
-- Talent: Deal $s1 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for $323558d. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed $s2 combo points. |cFFFFFFFFAwards $s3 combo $lpoint:points;.|r
-- Talent: Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by $s1% $?s79008[and all other damage taken by $s2% ][]for $d.
-- Talent: Strikes an enemy, dealing $s1 Physical damage and causing the target to take $s3% increased damage from your abilities for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
-- Talent: Gouges the eyes of an enemy target, incapacitating for $d. Damage will interrupt the effect. Must be in front of your target. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
-- Talent: Teleport to an enemy within 10 yards, attacking with both weapons for a total of $<dmg> Physical damage over $d. While Blade Flurry is active, also hits up to $s5 nearby enemies for $s2% damage.
-- Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
-- Draw a concealed pistol and fire a quick shot at an enemy, dealing ${$s1*$<CAP>/$AP} Physical damage and reducing movement speed by $s3% for $d. |cFFFFFFFFAwards $s2 combo $lpoint:points;.|r
-- Talent: Infect the target's blood, dealing $o1 Nature damage over $d. If the target survives its full duration, they suffer an additional $328306s1 damage and you gain $s6 use of any Stealth ability for $347037d. Cooldown reduced by $s3 sec if Sepsis does not last its full duration. |cFFFFFFFFAwards $s7 combo $lpoint:points;.|r
-- Talent: Allows use of all Stealth abilities and grants all the combat benefits of Stealth for $d$?a245687[, and increases damage by $s2%][]. Effect not broken from taking damage or attacking.$?s137035[ If you already know $@spellname185313, instead gain $394930s1 additional $Lcharge:charges; of $@spellname185313.][]
-- Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. $?s14062[Movement speed while stealthed is increased by $s3% and damage dealt is increased by $s4%.]?s108209[ Abilities cost $112942s1% less while stealthed. ][]$?s31223[ Attacks from Stealth and for $31223s1 sec after deal $31665s1% more damage.][]
-- Allows you to vanish from sight, entering stealth while in combat. For the first $11327d after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
name="|T236340:0|t Marked for Death Combo Points",
desc="The addon will only recommend |T236364:0|t Marked for Death when you have the specified number of combo points or fewer.",
type="range",
min=0,
max=5,
step=1,
width="full"
})
spec:RegisterSetting("dirty_gouge",false,{
name="Use |T132155:0|t Gouge with Dirty Tricks",
desc="If checked, the addon will recommend |T132155:0|t Gouge when Dirty Tricks is talented and you do not have "..
"enough energy to Sinister Strike. |cFFFFD100This may be problematic for positioning|r, as you'd need to be in front of your "..
"target.\n\nThis setting is unchecked by default.",
type="toggle",
width="full",
})
spec:RegisterSetting("solo_vanish",true,{
name="Allow |T132331:0|t Vanish when Solo",
desc="If unchecked, the addon will not recommend |T132331:0|t Vanish when you are alone (to avoid resetting combat).",
type="toggle",
width="full"
})
spec:RegisterSetting("allow_shadowmeld",nil,{
name="Allow |T132089:0|t Shadowmeld",
desc="If checked, |T132089:0|t Shadowmeld can be recommended for Night Elves when its conditions are met. Your stealth-based abilities can be used in Shadowmeld, even if your action bar does not change. "..
"Shadowmeld can only be recommended in boss fights or when you are in a group (to avoid resetting combat).",