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4 years ago
local _, addon = ...;
local GetItemCount = GetItemCount;
local unpack = unpack;
--[[
Inventory slots https://www.townlong-yak.com/framexml/ptr/Constants.lua
INVSLOT_AMMO = 0;
INVSLOT_HEAD = 1;
INVSLOT_NECK = 2;
INVSLOT_SHOULDER = 3;
INVSLOT_BODY = 4;
INVSLOT_CHEST = 5;
INVSLOT_WAIST = 6;
INVSLOT_LEGS = 7;
INVSLOT_FEET = 8;
INVSLOT_WRIST = 9;
INVSLOT_HAND = 10;
INVSLOT_FINGER1 = 11;
INVSLOT_FINGER2 = 12;
INVSLOT_TRINKET1 = 13;
INVSLOT_TRINKET2 = 14;
INVSLOT_BACK = 15;
INVSLOT_MAINHAND = 16;
INVSLOT_OFFHAND = 17;
INVSLOT_RANGED = 18;
INVSLOT_TABARD = 19;
--]]
local enchantData = {
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--[slotID] = { {spellID, itemID, enchantID, [requirementID]} } --requirementID: 1(Bladed), 2(Blunt), 3(Hunter Ranged Weapon)
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--Shadowlands and on
[5] = { --Chest
{324068, 172347, 6225}, --Heavy Desolate Armor Kit
{324064, 172346, 6224}, --Desolate Armor Kit
},
[16] = { --Weapon
{320798, 171285, 6188}, --Shadowcore Oil
{321389, 171286, 6190}, --Embalmer's Oil --Heal
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{322762, 171437, 6200, 1}, --Shaded Sharpening Stone
{322749, 171436, 6198, 1}, --Porous Sharpening Stone
{322763, 171439, 6201, 2}, --Shaded Weightstone (Mace & Staff)
{322761, 171438, 6199, 2}, --Porous Weightstone (Mace & Staff)
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},
};
local DataProvider = {};
addon.TempDataProvider = DataProvider;
DataProvider.filteredData = {};
local subset = enchantData[5];
function DataProvider:SetSubset(slotID)
if slotID == 12 then
slotID = 11;
elseif slotID == 14 then
slotID = 13;
elseif slotID == 17 then
slotID = 16;
end
subset = enchantData[slotID] or {};
end
function DataProvider:ApplyFilter(ownedOnly)
self.filteredData = {};
local numData = 0;
if ownedOnly then
for i = 1, #subset do
if GetItemCount(subset[i][2]) > 0 then
numData = numData + 1;
self.filteredData[numData] = subset[i];
end
end
return numData
else
DataProvider.filteredData = subset;
return #self.filteredData
end
end
function DataProvider:GetDataByIndex(index)
local data = self.filteredData[index];
if data then
return unpack(data);
end
end