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local mod = DBM:NewMod(670, "DBM-Party-MoP", 2, 302)
local L = mod:GetLocalizedStrings()
mod.statTypes = "normal,heroic,challenge,timewalker"
mod:SetRevision("20221109183906")
mod:SetCreatureID(59479)
mod:SetEncounterID(1414)
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_AURA_APPLIED 106546 106851",
"SPELL_AURA_APPLIED_DOSE 106851",
"SPELL_AURA_REMOVED 106546",
"SPELL_CAST_START 106546 106851 106563 115003",
"SPELL_CAST_SUCCESS 114459",
"SPELL_DAMAGE 114386",
"SPELL_MISSED 114386"
)
local warnBloat = mod:NewTargetAnnounce(106546, 2)
local warnBlackoutBrew = mod:NewSpellAnnounce(106851, 2)--Applies 3 stacks of debuff to everyone, these 3 stacks will add to current stacks if you still have them (if you do, you're doing it wrong)
local warnBubbleShield = mod:NewSpellAnnounce(106563, 3)
local warnCarbonation = mod:NewSpellAnnounce(115003, 4)
local specWarnBloat = mod:NewSpecialWarningYou(106546, nil, nil, nil, 1, 2)
local specWarnBlackoutBrew = mod:NewSpecialWarningKeepMove(106851, nil, nil, nil, 1, 2)--Moving clears this debuff, it should never increase unless you're doing fight wrong (think Hodir)
local specWarnFizzyBubbles = mod:NewSpecialWarning("SpecWarnFizzyBubbles", nil, nil, nil, 1, 2)
local timerBloatCD = mod:NewCDTimer(13.3, 106546, nil, nil, nil, 3)
local timerBloat = mod:NewBuffFadesTimer(30, 106546, nil, nil, nil, 5)
local timerBlackoutBrewCD = mod:NewNextTimer(10.5, 106851, nil, nil, nil, 3)
local timerBubbleShieldCD = mod:NewNextTimer(42, 106563)
local timerCarbonationCD = mod:NewNextTimer(64, 115003, nil, nil, nil, 6)
local timerCarbonation = mod:NewBuffActiveTimer(23, 115003, nil, nil, nil, 6)
local timerFizzyBubbles = mod:NewBuffFadesTimer(20, 114459, nil, nil, nil, 5)
mod:AddBoolOption("RangeFrame")
function mod:OnCombatStart(delay)
-- timerBlackoutBrewCD:Start(7-delay)-- cannot determine what spells will be used.
end
function mod:OnCombatEnd()
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
end
function mod:SPELL_AURA_APPLIED(args)
if args.spellId == 106546 then
if args:IsPlayer() then
specWarnBloat:Show()
specWarnBloat:Play("targetyou")
timerBloat:Start()
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
else
warnBloat:Show(args.destName)
end
elseif args.spellId == 106851 and args:IsPlayer() and (args.amount or 3) >= 3 and self:AntiSpam() then
specWarnBlackoutBrew:Show()--Basically special warn any time you gain a stack over 3, if stack is nil, then it's initial application and stack count is 3.
specWarnBlackoutBrew:Play("keepmove")
end
end
mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
function mod:SPELL_AURA_REMOVED(args)
if args.spellId == 106546 and args:IsPlayer() then
timerBloat:Cancel()
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
end
end
function mod:SPELL_CAST_START(args)
if args.spellId == 106546 then
timerBloatCD:Start()
elseif args.spellId == 106851 then
warnBlackoutBrew:Show()
timerBlackoutBrewCD:Start()
elseif args.spellId == 106563 then
warnBubbleShield:Show()
timerBubbleShieldCD:Start()
elseif args.spellId == 115003 then
warnCarbonation:Show()
timerCarbonation:Start()
timerCarbonationCD:Start()
specWarnFizzyBubbles:Show()
specWarnFizzyBubbles:Play("gatheritem")
end
end
function mod:SPELL_CAST_SUCCESS(args)
if args.spellId == 114459 then
timerFizzyBubbles:Start()
end
end
function mod:SPELL_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId)
if spellId == 114386 and destGUID == UnitGUID("player") and self:AntiSpam(4, 1) then
specWarnFizzyBubbles:Show()
end
end
mod.SPELL_MISSED = mod.SPELL_DAMAGE