local Loc = LibStub ( " AceLocale-3.0 " ) : NewLocale ( " Details_EncounterDetails " , " enUS " , true )
if ( not Loc ) then
return
end
Loc [ " STRING_PLUGIN_NAME " ] = " Encounter Breakdown "
Loc [ " STRING_WINDOW_TITLE " ] = " Details! Encounter Breakdown "
Loc [ " STRING_TOTAL_DAMAGE " ] = " Total Damage "
Loc [ " STRING_TOTAL_HEAL " ] = " Total Heal "
Loc [ " STRING_SHOW_ALL_DATA " ] = " Show overall data "
Loc [ " STRING_SHOW_PHASE_DATA " ] = " Show details for this phase "
Loc [ " STRING_NOT IMPLEMENTED " ] = " Not implemented yet "
Loc [ " STRING_DIED " ] = " died "
Loc [ " STRING_MELEE_DAMAGE " ] = " melee damage "
Loc [ " STRING_DAMAGE_TAKEN_REPORT " ] = " Damage taken by "
Loc [ " STRING_ABILITY_DAMAGE " ] = " Ability damage "
Loc [ " STRING_DAMAGE_TAKEN " ] = " Damage Taken "
Loc [ " STRING_TOOK_DAMAGE_FROM " ] = " Took damage from "
Loc [ " STRING_INTERRUPT_BY " ] = " interrupted by "
Loc [ " STRING_DISPELLED_BY " ] = " dispelled by "
Loc [ " STRING_DEAD_LOG " ] = " last seconds of "
Loc [ " STRING_CURRENT " ] = " Current "
Loc [ " STRING_TRY " ] = " Fight "
Loc [ " STRING_DAMAGE_AT " ] = " Damage Taken "
Loc [ " STRING_INFLICTED_BY " ] = " Damage inflicted by "
Loc [ " STRING_INFLICTED " ] = " Damage inflicted "
Loc [ " STRING_ADDS " ] = " Adds "
Loc [ " STRING_INTERRUPTS " ] = " Interrupts "
Loc [ " STRING_INTERRUPTS_OF " ] = " Interrupts of "
Loc [ " STRING_DISPELLS_OF " ] = " dispells of "
Loc [ " STRING_DISPELLS " ] = " Dispells "
Loc [ " STRING_DEATH_LOG " ] = " Death Log "
Loc [ " STRING_FIGHT_SUMMARY " ] = " Encounter Summary "
Loc [ " STRING_FIGHT_GRAPHIC " ] = " Encounter Charts and Phases "
Loc [ " STRING_FIGHT_EMOTES " ] = " Encounter Emotes "
Loc [ " STRING_FIGHT_SPELLS " ] = " Encounter Spells and Auras "
Loc [ " STRING_TOOLTIP " ] = " Show Encounter Details Window "
Loc [ " STRING_LAST_COOLDOWN " ] = " last cooldown used "
Loc [ " STRING_NOLAST_COOLDOWN " ] = " no cooldown used "
Loc [ " STRING_BOSS_NOT_REGISTRED " ] = " This encounter isn't registred on Details! \n Make sure this raid is enabled over addon control panel on the character selection screen. "
Loc [ " STRING_HOLDSHIFT " ] = " SHIFT For Spell Description "
Loc [ " STRING_ADDS_HELP " ] = " Mouse over |cFF00FF00Arrow Up|r \n for dmg received, |cFFFF0000Arrow \n |cFFFF0000Down|r for dmg dealt. |cFFFFFF00Click \n |cFFFFFF00Arrow|r: Report the data \n shown on tooltip. "
Loc [ " STRING_INTERRIPT_HELP " ] = " |cFFFFFF00Click|r on a bar: \n open report window. \n In the right we have the \n amount interrupted against \n the total times casted. "
Loc [ " STRING_DISPELL_HELP " ] = " \n |cFFFFFF00Click|r on a bar: \n open report window. "
Loc [ " STRING_DEATHS_HELP " ] = " \n |cFFFFFF00Click|r on a bar: \n open report window. "
--mechanic types
Loc [ " STRING_HEAL " ] = " heal "
Loc [ " STRING_LOWDPS " ] = " lowdps "
Loc [ " STRING_LOWHEAL " ] = " lowheal "
Loc [ " STRING_VOIDZONE " ] = " voidzone "
Loc [ " STRING_DISPELL " ] = " dispell "
Loc [ " STRING_INTERRUPT " ] = " interrupt "
Loc [ " STRING_POSITIONING " ] = " positioning "
Loc [ " STRING_RUNAWAY " ] = " runaway "
Loc [ " STRING_TANKSWITCH " ] = " tankswitch "
Loc [ " STRING_MECHANIC " ] = " mechanic "
Loc [ " STRING_CROWDCONTROL " ] = " cc "
Loc [ " STRING_TANKCOOLDOWN " ] = " tankcooldown "
Loc [ " STRING_KILLADD " ] = " killadd "
Loc [ " STRING_SPREADOUT " ] = " spreadout "
Loc [ " STRING_STOPCAST " ] = " stopcast "
Loc [ " STRING_FACING " ] = " facing "
Loc [ " STRING_STACK " ] = " stack "