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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
4 years ago
local SUF = SLE.UnitFrames
SUF.DeadTextures = {
["SKULL"] = [[Interface\LootFrame\LootPanel-Icon]],
["SKULL1"] = [[Interface\AddOns\ElvUI_SLE\media\textures\SKULL]],
["SKULL2"] = [[Interface\AddOns\ElvUI_SLE\media\textures\SKULL1]],
["SKULL3"] = [[Interface\AddOns\ElvUI_SLE\media\textures\SKULL2]],
["SKULL4"] = [[Interface\AddOns\ElvUI_SLE\media\textures\SKULL3]],
}
function SUF:Construct_DeathIndicator(frame)
local SL_DeathIndicator = frame.RaisedElementParent.TextureParent:CreateTexture(nil, 'OVERLAY', nil, 7)
SL_DeathIndicator:Point('CENTER', frame, 'CENTER', 0, 0)
SL_DeathIndicator:Size(36)
return SL_DeathIndicator
end
function SUF:Configure_DeathIndicator(frame)
local SL_DeathIndicator = frame.SL_DeathIndicator
local db = E.db.sle.unitframe.units[frame.unitframeType].deathIndicator
frame.db.SL_DeathIndicator = db
local width = db.size
local height = db.keepSizeRatio and db.size or db.height
SL_DeathIndicator:ClearAllPoints()
SL_DeathIndicator:Point('CENTER', frame, db.anchorPoint, db.xOffset, db.yOffset)
if db.texture ~= 'CUSTOM' and SLE:TextureExists(SUF.DeadTextures[db.texture]) then
SL_DeathIndicator:SetTexture(SUF.DeadTextures[db.texture])
elseif SLE:TextureExists(db.custom) then
SL_DeathIndicator:SetTexture(db.custom)
else
SL_DeathIndicator:SetTexture([[Interface\LootFrame\LootPanel-Icon]])
end
SL_DeathIndicator:Size(width, height)
-- SL_DeathIndicator:SetFrameStrata()
-- SL_DeathIndicator:SetFrameLevel()
if db.enable and not frame:IsElementEnabled('SL_DeathIndicator') then
frame:EnableElement('SL_DeathIndicator')
elseif not db.enable and frame:IsElementEnabled('SL_DeathIndicator') then
frame:DisableElement('SL_DeathIndicator')
end
end