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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
local PVP = PVP
local DUEL, PET_BATTLE_PVP_DUEL = DUEL, PET_BATTLE_PVP_DUEL
local function configTable()
if not SLE.initialized then return end
local ACH = E.Libs.ACH
E.Options.args.sle.args.modules.args.pvp = {
order = 1,
type = 'group',
name = PVP,
args = {
header = ACH:Header(PVP, 1),
desc = ACH:Description(L["Functions dedicated to player versus player modes."], 2),
autorelease = {
order = 9,
type = 'group',
name = L["PvP Auto Release"],
guiInline = true,
args = {
enable = {
order = 1,
type = 'toggle',
name = L["Enable"],
desc = L["Automatically release body when killed inside a battleground."],
get = function(_) return E.db.sle.pvp.autorelease end,
set = function(_, value) E.db.sle.pvp.autorelease = value end
},
rebirth = {
order = 2,
type = 'toggle',
name = L["Check for rebirth mechanics"],
desc = L["Do not release if reincarnation or soulstone is up."],
disabled = function() return not E.db.sle.pvp.autorelease end,
get = function(info) return E.db.sle.pvp[info[#info]] end,
set = function(info, value) E.db.sle.pvp[info[#info]] = value end
},
},
},
duels = {
order = 4,
type = 'group',
name = DUEL,
guiInline = true,
get = function(info) return E.db.sle.pvp.duels[info[#info]] end,
set = function(info, value) E.db.sle.pvp.duels[info[#info]] = value end,
args = {
regular = {
order = 1,
type = 'toggle',
name = PVP,
desc = L["Automatically cancel PvP duel requests."],
},
pet = {
order = 2,
type = 'toggle',
name = PET_BATTLE_PVP_DUEL,
desc = L["Automatically cancel pet battles duel requests."],
},
announce = {
order = 3,
type = 'toggle',
name = L["Announce"],
desc = L["Announce in chat if duel was rejected."],
},
},
},
BossBanner = {
order = 5,
type = 'group',
name = KILLING_BLOWS,
guiInline = true,
get = function(info) return E.private.sle.pvp.KBbanner[info[#info]] end,
set = function(info, value) E.private.sle.pvp.KBbanner[info[#info]] = value end,
args = {
enable = {
order = 1,
type = 'toggle',
name = L["Enable"],
desc = L["Show your PvP killing blows as a popup."],
set = function(info, value) E.private.sle.pvp.KBbanner[info[#info]] = value; E:StaticPopup_Show('PRIVATE_RL') end,
},
sound = {
order = 2,
type = 'toggle',
name = L["KB Sound"],
desc = L["Play sound when killing blows popup is shown."],
disabled = function() return not E.private.sle.pvp.KBbanner.enable end,
},
},
},
},
}
end
tinsert(SLE.Configs, configTable)