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3 years ago
if not WeakAuras.IsLibsOK() then return end
---@type string
local AddonName = ...
---@class OptionsPrivate
local OptionsPrivate = select(2, ...)
local createCenterLines = true --- Creates only the middle lines
local showNormalLines = false -- Show all alignment lines all the time
local highlightColor = { 1, 1, 0 } -- The color of lines that are we are currently aligned too
local gridHighlightColor = { 0.3, 1, 0.3}
local normalColor = { 0.3, 0.3, 0.6, } -- The color of lines if they aren't matched if showNormalLines is enabled
local gridColor = { 0.3, 0.6, 0.3 } -- The color of grid lines, if they aren't matched and enabled
-- Lua APIs
local pairs = pairs
-- WoW APIs
local IsShiftKeyDown, CreateFrame = IsShiftKeyDown, CreateFrame
---@class WeakAuras
local WeakAuras = WeakAuras
local L = WeakAuras.L
local moversizer
local mover
local MAGNETIC_ALIGNMENT = 10
local function distance(num1, num2)
return abs(num2 - num1)
end
local function EnsureTexture(self, texture)
if texture then
return texture
else
local ret = self:CreateTexture()
ret:SetTexture("Interface\\GLUES\\CharacterSelect\\Glues-AddOn-Icons.blp")
ret:SetWidth(16)
ret:SetHeight(16)
ret:SetTexCoord(0, 0.25, 0, 1)
ret:SetVertexColor(1, 1, 1, 0.25)
return ret
end
end
local function moveOnePxl(direction)
if mover and mover.moving then
local data = mover.moving.data
local physicalWidth, physicalHeight = GetPhysicalScreenSize();
local oneX = GetScreenWidth() / physicalWidth
local oneY = GetScreenHeight() / physicalHeight
if data then
if direction == "top" then
data.yOffset = data.yOffset + oneY
elseif direction == "bottom" then
data.yOffset = data.yOffset - oneY
elseif direction == "left" then
data.xOffset = data.xOffset - oneX
elseif direction == "right" then
data.xOffset = data.xOffset + oneX
end
WeakAuras.Add(data, true)
WeakAuras.UpdateThumbnail(data)
OptionsPrivate.ResetMoverSizer()
4 years ago
OptionsPrivate.Private.AddParents(data)
WeakAuras.FillOptions()
end
end
end
local function ConstructMover(frame)
local topAndBottom = CreateFrame("Frame", nil, frame)
topAndBottom:SetClampedToScreen(true)
topAndBottom:SetSize(25, 45)
topAndBottom:SetPoint("LEFT", frame, "RIGHT", 1, 0)
local top = CreateFrame("Button", nil, topAndBottom)
top:SetSize(25, 25)
top:SetPoint("TOP", topAndBottom)
top:SetFrameStrata("BACKGROUND")
local bottom = CreateFrame("Button", nil, topAndBottom)
bottom:SetSize(25, 25)
bottom:SetPoint("BOTTOM", topAndBottom)
bottom:SetFrameStrata("BACKGROUND")
local leftAndRight = CreateFrame("Frame", nil, frame)
leftAndRight:SetClampedToScreen(true)
leftAndRight:SetSize(45, 25)
leftAndRight:SetPoint("TOP", frame, "BOTTOM", 0, 1)
local left = CreateFrame("Button", nil, leftAndRight)
left:SetSize(25, 25)
left:SetPoint("LEFT", leftAndRight)
left:SetFrameStrata("BACKGROUND")
local right = CreateFrame("Button", nil, leftAndRight)
right:SetSize(25, 25)
right:SetPoint("RIGHT", leftAndRight)
right:SetFrameStrata("BACKGROUND")
top:SetNormalTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-up.blp")
top:SetHighlightTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-highlight.blp")
top:SetPushedTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-down.blp")
top:SetScript("OnClick", function() moveOnePxl("top") end)
bottom:SetNormalTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-up.blp")
bottom:GetNormalTexture():SetTexCoord(0, 1, 1, 0)
bottom:SetHighlightTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-highlight.blp")
bottom:GetHighlightTexture():SetTexCoord(0, 1, 1, 0)
bottom:SetPushedTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-down.blp")
bottom:GetPushedTexture():SetTexCoord(0, 1, 1, 0)
bottom:SetScript("OnClick", function() moveOnePxl("bottom") end)
left:SetNormalTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-up.blp")
left:GetNormalTexture():SetRotation(math.pi/2)
left:SetHighlightTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-highlight.blp")
left:GetHighlightTexture():SetRotation(math.pi/2)
left:SetPushedTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-down.blp")
left:GetPushedTexture():SetRotation(math.pi/2)
left:SetScript("OnClick", function() moveOnePxl("left") end)
right:SetNormalTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-up.blp")
right:GetNormalTexture():SetRotation(-math.pi/2)
right:SetHighlightTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-highlight.blp")
right:GetHighlightTexture():SetRotation(-math.pi/2)
right:SetPushedTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-down.blp")
right:GetPushedTexture():SetRotation(-math.pi/2)
right:SetScript("OnClick", function() moveOnePxl("right") end)
local arrow = CreateFrame("Frame", nil, frame)
arrow:SetClampedToScreen(true)
arrow:SetSize(196, 196)
arrow:SetPoint("CENTER", frame, "CENTER")
arrow:SetFrameStrata("HIGH")
local arrowTexture = arrow:CreateTexture()
arrowTexture:SetTexture("Interface\\Addons\\WeakAuras\\Media\\Textures\\offscreen.tga")
arrowTexture:SetSize(128, 128)
arrowTexture:SetPoint("CENTER", arrow, "CENTER")
arrowTexture:SetVertexColor(0.8, 0.8, 0.2)
arrowTexture:Hide()
local offscreenText = arrow:CreateFontString(nil, "OVERLAY")
offscreenText:SetFont(STANDARD_TEXT_FONT, 14, "THICKOUTLINE");
offscreenText:SetText(L["Aura is\nOff Screen"])
offscreenText:Hide()
offscreenText:SetPoint("CENTER", arrow, "CENTER")
return arrowTexture, offscreenText
end
local function ConstructSizer(frame)
-- topright, bottomright, bottomleft, topleft
local topright = CreateFrame("Frame", nil, frame)
topright:EnableMouse()
topright:SetWidth(16)
topright:SetHeight(16)
topright:SetPoint("TOPRIGHT", frame, "TOPRIGHT")
local texTR1 = topright:CreateTexture(nil, "OVERLAY")
texTR1:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texTR1:SetBlendMode("ADD")
texTR1:SetTexCoord(0.5, 0, 0, 0, 0.5, 1, 0, 1)
texTR1:SetPoint("TOPRIGHT", topright, "TOPRIGHT", -3, -3)
texTR1:SetPoint("BOTTOMLEFT", topright, "BOTTOM")
local texTR2 = topright:CreateTexture(nil, "OVERLAY")
texTR2:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texTR2:SetBlendMode("ADD")
texTR2:SetTexCoord(0, 0, 0, 1, 0.5, 0, 0.5, 1)
texTR2:SetPoint("TOPRIGHT", texTR1, "TOPLEFT")
texTR2:SetPoint("BOTTOMLEFT", topright, "LEFT")
topright.Highlight = function()
if WeakAurasOptionsSaved.lockPositions then
return
end
texTR1:Show()
texTR2:Show()
end
topright.Clear = function()
texTR1:Hide()
texTR2:Hide()
end
local bottomright = CreateFrame("Frame", nil, frame)
bottomright:EnableMouse()
bottomright:SetWidth(16)
bottomright:SetHeight(16)
bottomright:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT")
local texBR1 = bottomright:CreateTexture(nil, "OVERLAY")
texBR1:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texBR1:SetBlendMode("ADD")
texBR1:SetTexCoord(1, 0, 0.5, 0, 1, 1, 0.5, 1)
texBR1:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMRIGHT", -3, 3)
texBR1:SetPoint("TOPLEFT", bottomright, "TOP")
local texBR2 = bottomright:CreateTexture(nil, "OVERLAY")
texBR2:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texBR2:SetBlendMode("ADD")
texBR2:SetTexCoord(0, 0, 0, 1, 0.5, 0, 0.5, 1)
texBR2:SetPoint("BOTTOMRIGHT", texBR1, "BOTTOMLEFT")
texBR2:SetPoint("TOPLEFT", bottomright, "LEFT")
bottomright.Highlight = function()
if WeakAurasOptionsSaved.lockPositions then
return
end
texBR1:Show()
texBR2:Show()
end
bottomright.Clear = function()
texBR1:Hide()
texBR2:Hide()
end
local bottomleft = CreateFrame("Frame", nil, frame)
bottomleft:EnableMouse()
bottomleft:SetSize(16, 16)
bottomleft:SetHeight(16)
bottomleft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT")
local texBL1 = bottomleft:CreateTexture(nil, "OVERLAY")
texBL1:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texBL1:SetBlendMode("ADD")
texBL1:SetTexCoord(1, 0, 0.5, 0, 1, 1, 0.5, 1)
texBL1:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMLEFT", 3, 3)
texBL1:SetPoint("TOPRIGHT", bottomleft, "TOP")
local texBL2 = bottomleft:CreateTexture(nil, "OVERLAY")
texBL2:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texBL2:SetBlendMode("ADD")
texBL2:SetTexCoord(0.5, 0, 0.5, 1, 1, 0, 1, 1)
texBL2:SetPoint("BOTTOMLEFT", texBL1, "BOTTOMRIGHT")
texBL2:SetPoint("TOPRIGHT", bottomleft, "RIGHT")
bottomleft.Highlight = function()
if WeakAurasOptionsSaved.lockPositions then
return
end
texBL1:Show()
texBL2:Show()
end
bottomleft.Clear = function()
texBL1:Hide()
texBL2:Hide()
end
local topleft = CreateFrame("Frame", nil, frame)
topleft:EnableMouse()
topleft:SetWidth(16)
topleft:SetHeight(16)
topleft:SetPoint("TOPLEFT", frame, "TOPLEFT")
local texTL1 = topleft:CreateTexture(nil, "OVERLAY")
texTL1:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texTL1:SetBlendMode("ADD")
texTL1:SetTexCoord(0.5, 0, 0, 0, 0.5, 1, 0, 1)
texTL1:SetPoint("TOPLEFT", topleft, "TOPLEFT", 3, -3)
texTL1:SetPoint("BOTTOMRIGHT", topleft, "BOTTOM")
local texTL2 = topleft:CreateTexture(nil, "OVERLAY")
texTL2:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texTL2:SetBlendMode("ADD")
texTL2:SetTexCoord(0.5, 0, 0.5, 1, 1, 0, 1, 1)
texTL2:SetPoint("TOPLEFT", texTL1, "TOPRIGHT")
texTL2:SetPoint("BOTTOMRIGHT", topleft, "RIGHT")
topleft.Highlight = function()
if WeakAurasOptionsSaved.lockPositions then
return
end
texTL1:Show()
texTL2:Show()
end
topleft.Clear = function()
texTL1:Hide()
texTL2:Hide()
end
-- top, right, bottom, left
local top = CreateFrame("Frame", nil, frame)
top:EnableMouse()
top:SetHeight(8)
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
local texT = top:CreateTexture(nil, "OVERLAY")
texT:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texT:SetBlendMode("ADD")
texT:SetPoint("TOPRIGHT", topright, "TOPRIGHT", -3, -3)
texT:SetPoint("BOTTOMLEFT", topleft, "LEFT", 3, 0)
top.Highlight = function()
if WeakAurasOptionsSaved.lockPositions then
return
end
texT:Show()
end
top.Clear = function()
texT:Hide()
end
local right = CreateFrame("Frame", nil, frame)
right:EnableMouse()
right:SetWidth(8)
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
local texR = right:CreateTexture(nil, "OVERLAY")
texR:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texR:SetBlendMode("ADD")
texR:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMRIGHT", -3, 3)
texR:SetPoint("TOPLEFT", topright, "TOP", 0, -3)
right.Highlight = function()
if WeakAurasOptionsSaved.lockPositions then
return
end
texR:Show()
end
right.Clear = function()
texR:Hide()
end
local bottom = CreateFrame("Frame", nil, frame)
bottom:EnableMouse()
bottom:SetHeight(8)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
local texB = bottom:CreateTexture(nil, "OVERLAY")
texB:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texB:SetBlendMode("ADD")
texB:SetTexCoord(1, 0, 0, 0, 1, 1, 0, 1)
texB:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMLEFT", 3, 3)
texB:SetPoint("TOPRIGHT", bottomright, "RIGHT", -3, 0)
bottom.Highlight = function()
if WeakAurasOptionsSaved.lockPositions then
return
end
texB:Show()
end
bottom.Clear = function()
texB:Hide()
end
local left = CreateFrame("Frame", nil, frame)
left:EnableMouse()
left:SetWidth(8)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
local texL = left:CreateTexture(nil, "OVERLAY")
texL:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
texL:SetBlendMode("ADD")
texL:SetTexCoord(1, 0, 0, 0, 1, 1, 0, 1)
texL:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMLEFT", 3, 3)
texL:SetPoint("TOPRIGHT", topleft, "TOP", 0, -3)
left.Highlight = function()
if WeakAurasOptionsSaved.lockPositions then
return
end
texL:Show()
end
left.Clear = function()
texL:Hide()
end
-- return in cw order
return top, topright, right, bottomright, bottom, bottomleft, left, topleft
end
--- @class AlignmentLineReference
--- @field id auraId
--- @field side "LEFT"|"RIGHT"|"TOP"|"BOTTOM"|"CENTERX"|"CENTERY" The side the reference
--- @field pos1 number The bottom position for vertical or the left position for horizontal lines
--- @field pos2 number The top position for vertical or the right position for horizontal lines
--- @class AlignmentLine
--- @field SetStartPoint fun(self: AlignmentLine, relativePoint: AnchorPoint, relativeTo: Region, offsetX: number?, offsetY: number?)
--- @field SetEndPoint fun(self: AlignmentLine, relativePoint: AnchorPoint, relativeTo: Region, offsetX: number?, offsetY: number?)
--- @field SetThickness fun(self: AlignmentLine, thickness: number)
--- @field SetHighlighted fun(self: AlignmentLine, highlight: boolean)
--- @class LineObjectPool
--- @field Acquire fun(self: LineObjectPool): AlignmentLine
--- @field Release fun(self: LineObjectPool, line: AlignmentLine)
--- @class LineInformation
--- @field position number
--- @field delta number
--- @field gridLine boolean
--- @field references AlignmentLineReference[]
--- @field highlightTextures Texture[]
--- @field line AlignmentLine?
--- @field SetStartPoint fun(self: LineInformation, relativePoint: AnchorPoint, relativeTo: Region, offsetX: number?, offsetY: number?)
--- @field SetEndPoint fun(self: LineInformation, relativePoint: AnchorPoint, relativeTo: Region, offsetX: number?, offsetY: number?)
--- @field SetThickness fun(self: LineInformation, thickness: number)
--- @field SetHighlighted fun(self: LineInformation, highlight: boolean)
--- @field Hide fun(self: LineInformation)
--- @field Show fun(self: LineInformation)
--- @field UpdateColor fun(self: LineInformation)
--- @field UpdateHighlight fun(self: LineInformation)
--- @field AcquireLine fun(self: LineInformation)
--- @field ReleaseLine fun(self: LineInformation)
--- @field Release fun(self: LineInformation)
--- @field Score fun(self: LineInformation, positions: table<"LEFT"|"RIGHT"|"TOP"|"BOTTOM"|"CENTERX"|"CENTERY", number>): number
--- @class AlignmentLines
local AlignmentLines = CreateFrame("Frame", nil, UIParent) --[[@as AlignmentLines]]
AlignmentLines:SetAllPoints(UIParent)
AlignmentLines:SetFrameStrata("BACKGROUND")
local HighlightFrame = CreateFrame("Frame", nil, UIParent)
HighlightFrame:SetAllPoints(UIParent)
HighlightFrame:SetFrameStrata("TOOLTIP")
--- @type LineObjectPool
AlignmentLines.linePool = CreateObjectPool(
function(self)
return AlignmentLines:CreateLine()
end,
function(self, line)
line:Hide()
end)
HighlightFrame.texturePool = CreateObjectPool(
function(self)
local tex = HighlightFrame:CreateTexture()
tex:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp")
tex:SetVertexColor(1, 1, 1, 0.3)
return tex
end,
function(self, texture)
texture:Hide()
texture:ClearAllPoints()
end)
--- @type fun(side: "LEFT"|"RIGHT"|"BOTTOM"|"TOP"|"CENTERX"|"CENTERY"): "LEFT"|"RIGHT"|"BOTTOM"|"TOP"|"CENTERX"|"CENTERY"
local function MirrorSide(side)
if side == "LEFT" then
return "RIGHT"
elseif side == "RIGHT" then
return "LEFT"
elseif side == "TOP" then
return "BOTTOM"
elseif side == "BOTTOM" then
return "TOP"
else -- "CENTERX" or "CENTERY"
return side
end
end
--- @type fun(side: "LEFT"|"RIGHT"|"BOTTOM"|"TOP"|"CENTERX"|"CENTERY"): "LEFT"|"RIGHT"|"BOTTOM"|"TOP"|"CENTERX"|"CENTERY"|nil
local function Pos1Side(side)
if side == "LEFT" or side == "RIGHT" or side == "CENTERX" then
return "BOTTOM"
elseif side == "TOP" or side == "BOTTOM" or side == "CENTERY" then
return "LEFT"
end
end
--- @type fun(side: "LEFT"|"RIGHT"|"BOTTOM"|"TOP"|"CENTERX"|"CENTERY"): "LEFT"|"RIGHT"|"BOTTOM"|"TOP"|"CENTERX"|"CENTERY"|nil
local function Pos2Side(side)
if side == "LEFT" or side == "RIGHT" or side == "CENTERX" then
return "TOP"
elseif side == "TOP" or side == "BOTTOM" or side == "CENTERY" then
return "RIGHT"
end
end
--- @class LineInformation
local LineInformationFuncs = {
SetStartPoint = function(self, relativePoint, relativeTo, offsetX, offsetY)
self.startPoint = {relativePoint, relativeTo, offsetX, offsetY}
if self.line then
self.line:SetStartPoint(relativePoint, relativeTo, offsetX, offsetY)
end
end,
SetEndPoint = function(self, relativePoint, relativeTo, offsetX, offsetY)
self.endPoint = {relativePoint, relativeTo, offsetX, offsetY}
if self.line then
self.line:SetEndPoint(relativePoint, relativeTo, offsetX, offsetY)
end
end,
SetThickness = function(self, thickness)
self.thickness = thickness
if self.line then
self.line:SetThickness(thickness)
end
end,
Show = function(self)
if not self.line then
self:AcquireLine()
end
self:UpdateColor()
self.line:SetStartPoint(unpack(self.startPoint))
self.line:SetEndPoint(unpack(self.endPoint))
self.line:SetThickness(self.thickness)
self.line:Show()
end,
SetHighlighted = function(self, highlight)
if self.highlight == highlight then
return
end
local needLine = highlight or showNormalLines
self.highlight = highlight
if needLine and not self.line then
self:Show()
elseif not needLine and self.line then
self:ReleaseLine()
end
self:UpdateColor()
self:UpdateHighlight()
end,
UpdateColor = function(self)
if not self.line then
return
end
if self.highlight then
if self.gridLine then
self.line:SetColorTexture(unpack(gridHighlightColor))
else
self.line:SetColorTexture(unpack(highlightColor))
end
else
if self.gridLine then
self.line:SetColorTexture(unpack(gridColor))
else
self.line:SetColorTexture(unpack(normalColor))
end
end
end,
UpdateHighlight = function(self)
if self.highlight then
for _, data in ipairs(self.references) do
local region = WeakAuras.GetRegion(data.id)
local texture = HighlightFrame.texturePool:Acquire()
texture:SetAllPoints(region)
texture:SetDrawLayer("ARTWORK", 7)
texture:Show()
tinsert(self.highlightTextures, texture)
end
else
for _, texture in ipairs(self.highlightTextures) do
HighlightFrame.texturePool:Release(texture)
end
wipe(self.highlightTextures)
end
end,
AcquireLine = function(self)
if not self.line then
self.line = AlignmentLines.linePool:Acquire()
end
end,
ReleaseLine = function(self)
if self.line then
AlignmentLines.linePool:Release(self.line)
self.line = nil
end
end,
Release = function(self)
-- Clears any aura highlights
self:SetHighlighted(false)
self:ReleaseLine()
end,
AddReference = function(self, id, side, pos1, pos2)
tinsert(self.references, {id = id, side = side, pos1 = pos1, pos2 = pos2})
end,
--- @type fun(self: LineInformation, positions: table<"LEFT"|"RIGHT"|"BOTTOM"|"TOP"|"CENTERX"|"CENTERY", number>) : number
Score = function(self, positions)
if self.gridLine then
return 0 -- Prefer aura lines
else
local score = -1
for _, ref in ipairs(self.references) do
-- The line is within MAGNETIC_ALIGNMENT, otherwise we wouldn't be asked to score it
-- This compares whether the line is for the same "side",
-- by checking the distance to that side
local auraPos = positions[ref.side]
local mirrorPos = positions[MirrorSide(ref.side)]
if auraPos then
local dist = distance(auraPos, self.position)
if dist < MAGNETIC_ALIGNMENT then
-- Same side: 100 as a base, meaning these lines are heavily preferred to lines
-- for other sides
score = max(score, 100 + (MAGNETIC_ALIGNMENT - dist))
elseif mirrorPos then
dist = distance(mirrorPos, self.position)
score = max(score, 10 + (MAGNETIC_ALIGNMENT - dist))
end
-- Now check how far away the reference is on the orthogonal direction
-- Add up to 80 points for being near a reference
local auraPos1 = positions[Pos1Side(ref.side)]
local auraPos2 = positions[Pos2Side(ref.side)]
if auraPos1 and auraPos2 then
local minDistanceOrth = min(distance(auraPos1, ref.pos1), distance(auraPos2, ref.pos2))
if minDistanceOrth < 10 * MAGNETIC_ALIGNMENT then
score = score + 8 * (10 * MAGNETIC_ALIGNMENT - minDistanceOrth)
end
end
end
end
return score
end
end,
}
--- @type fun(position: number, gridLine: boolean): LineInformation
local function CreateLineInformation(position, gridLine)
local line = {}
for k, f in pairs(LineInformationFuncs) do
line[k] = f
end
line.position = position
line.gridLine = gridLine
line.references = {}
line.highlightTextures = {}
line.highlight = nil
return line
end
--- @type table<number, LineInformation>
AlignmentLines.horizontalLines = {}
--- @type table<number, LineInformation>
AlignmentLines.verticalLines = {}
--- @type fun(input: number): number
local function RoundSmallDifference(input)
local r = Round(input)
if (abs(r - input) < 0.1) then
return r
end
return input
end
--- @type fun(input: number): number
local function AlignToPixelX(virX)
local physicalWidth, physicalHeight = GetPhysicalScreenSize();
local virtualWidth = GetScreenWidth()
local phyX = virX * physicalWidth / virtualWidth
return Round(10 * Round(phyX) * virtualWidth / physicalWidth) / 10
end
--- @type fun(input: number): number
local function AlignToPixelY(virY)
local physicalWidth, physicalHeight = GetPhysicalScreenSize();
local virtualHeight = GetScreenHeight()
local phyY = virY * physicalHeight / virtualHeight
return Round(10 * Round(phyY) * virtualHeight / physicalHeight) / 10
end
---@param self AlignmentLines
---@param sizerPoint AnchorPoint?
AlignmentLines.CreateMiddleLines = function(self, sizerPoint)
if not createCenterLines then
return
end
local midX, midY = UIParent:GetCenter()
midX = RoundSmallDifference(midX)
midY = RoundSmallDifference(midY)
if not sizerPoint or sizerPoint:find("LEFT", 1) or sizerPoint:find("RIGHT", 1) then
local line = CreateLineInformation(midX, true)
line:SetStartPoint("TOPLEFT", UIParent, midX, 0)
line:SetEndPoint("BOTTOMLEFT", UIParent, midX, 0)
line:SetThickness(2)
self.verticalLines[midX] = line
end
if not sizerPoint or sizerPoint:find("BOTTOM") or sizerPoint:find("TOP") then
local line = CreateLineInformation(midY, true)
line:SetStartPoint("BOTTOMLEFT", UIParent, 0, midY)
line:SetEndPoint("BOTTOMRIGHT", UIParent, 0, midY)
line:SetThickness(2)
self.horizontalLines[midY] = line
end
end
--- @type fun(self: AlignmentLines, data: auraData, sizerPoint: AnchorPoint?): LineInformation, LineInformation
AlignmentLines.CreateLineInformation = function(self, data, sizerPoint)
local addVertical = not sizerPoint or sizerPoint:find("LEFT", 1) or sizerPoint:find("RIGHT", 1)
local addHorizontal = not sizerPoint or sizerPoint:find("BOTTOM", 1) or sizerPoint:find("TOP", 1)
--- @type LineInformation, LineInformation
local horizontalLines, verticalLines = {}, {}
--- @type table<auraId, boolean>
local skipIds = {}
for child in OptionsPrivate.Private.TraverseAll(data) do
skipIds[child.id] = true
end
for id, v in pairs(OptionsPrivate.displayButtons) do
local region = WeakAuras.GetRegion(v.data.id)
if not skipIds[id]
and v.view.visibility >= 1
and region and not region:IsAnchoringRestricted()
and v.data.regionType ~= "group"
and v.data.regionType ~= "dynamicgroup"
then
local scale = region:GetEffectiveScale() / UIParent:GetEffectiveScale()
local left = region:GetLeft()
left = left and AlignToPixelX(left * scale) or nil
local right = region:GetRight()
right = right and AlignToPixelX(right * scale) or nil
local top = region:GetTop()
top = top and AlignToPixelY(top * scale) or nil
local bottom = region:GetBottom()
bottom = bottom and AlignToPixelY(bottom * scale) or nil
local centerX, centerY = region:GetCenter()
centerX = centerX and AlignToPixelX(centerX * scale) or nil
centerY = centerY and AlignToPixelY(centerY * scale) or nil
if v.data.regionType == "group" then
-- This is the correct code for groups, but it is disabled above
-- Imho it works better if it is disabled
left = left + region.blx * scale
right = right + region.trx * scale
bottom = bottom + region.bly * scale
top = top + region.try * scale
centerX = (left + right) / 2
centerY = (bottom + top) / 2
end
if not IsControlKeyDown() then
if addVertical then
if left and bottom and top then
local leftLine = CreateLineInformation(left, false)
leftLine:AddReference(id, "LEFT", bottom, top)
tinsert(verticalLines, leftLine)
end
if right and bottom and top then
local rightLine = CreateLineInformation(right, false)
rightLine:AddReference(id, "RIGHT", bottom, top)
tinsert(verticalLines, rightLine)
end
end
if addHorizontal then
if top and left and right then
local topLine = CreateLineInformation(top, false)
topLine:AddReference(id, "TOP", left, right)
tinsert(horizontalLines, topLine)
end
if bottom and left and right then
local bottomLine = CreateLineInformation(bottom, false)
bottomLine:AddReference(id, "BOTTOM", left, right)
tinsert(horizontalLines, bottomLine)
end
end
else
if addVertical then
if centerX and bottom and top then
local xLine = CreateLineInformation(centerX, false)
xLine:AddReference(id, "CENTERX", bottom, top)
tinsert(verticalLines, xLine)
end
end
if addHorizontal then
if centerY and left and right then
local yLine = CreateLineInformation(centerY, false)
yLine:AddReference(id, "CENTERY", left, right)
tinsert(horizontalLines, yLine)
end
end
end
end
end
table.sort(verticalLines, function(a, b) return a.position < b.position end)
table.sort(horizontalLines, function(a, b) return a.position < b.position end)
return self:MergeLineInformation(verticalLines), self:MergeLineInformation(horizontalLines)
end
--- @type fun(self: AlignmentLines, lines: LineInformation): LineInformation
AlignmentLines.MergeLineInformation = function(self, lines)
local startIndex
local startPos
-- Add a line at infinity at the end, this makes the loop easier
tinsert(lines, {position = math.huge})
--- @type LineInformation
local result = {}
for index, line in ipairs(lines) do
if not startPos then
startPos = line.position
startIndex = index
else
if (line.position - startPos) >= 1 then
if startIndex then
-- This line is too far away from the last lines to merge,
-- So merge from startIndex to index - 1
local lineToInsert = lines[startIndex]
local positionSum = lineToInsert.position
for i = startIndex + 1, index - 1 do
local lineToMerge = lines[i]
positionSum = positionSum + lineToMerge.position
tinsert(lineToInsert.references, lineToMerge.references[1])
end
lineToInsert.position = positionSum / (index - startIndex)
tinsert(result, lineToInsert)
-- Now start a potential new merge from this line
startPos = line.position
startIndex = index
end
else
-- Will be merged later
end
end
end
-- And remove the infinity line at the end
lines[#lines] = nil
return result
end
---@param self AlignmentLines
AlignmentLines.CleanUpLines = function(self)
for _, line in pairs(self.horizontalLines) do
line:Release()
end
for _, line in pairs(self.verticalLines) do
line:Release()
end
wipe(self.horizontalLines)
wipe(self.verticalLines)
end
---@param self AlignmentLines
---@param data auraData
---@param sizerPoint AnchorPoint?
AlignmentLines.CreateLines = function(self, data, sizerPoint)
self:CleanUpLines()
local align = (WeakAurasOptionsSaved.magnetAlign and not IsShiftKeyDown())
or (not WeakAurasOptionsSaved.magnetAlign and IsShiftKeyDown())
if align then
self:CreateMiddleLines()
local auraVerticalLinesInfo, auraHorizontalLinesInfo = self:CreateLineInformation(data, sizerPoint)
for _, lineInfo in ipairs(auraVerticalLinesInfo) do
local x = lineInfo.position
if self.verticalLines[floor(x)] or self.verticalLines[ceil(x)] then
-- Grid lines are always on integer values
-- Ignore a grid line that is close enough is already there
else
lineInfo:SetStartPoint("TOPLEFT", UIParent, x, 0)
lineInfo:SetEndPoint("BOTTOMLEFT", UIParent, x, 0)
lineInfo:SetThickness(2)
self.verticalLines[x] = lineInfo
end
end
for _, lineInfo in ipairs(auraHorizontalLinesInfo) do
local y = lineInfo.position
if self.horizontalLines[floor(y)] or self.horizontalLines[ceil(y)] then
-- Grid lines are always on integer values
-- Ignore a grid line that is close enough is already there
else
lineInfo:SetStartPoint("BOTTOMLEFT", UIParent, 0, y)
lineInfo:SetEndPoint("BOTTOMRIGHT", UIParent, 0, y)
lineInfo:SetThickness(2)
self.horizontalLines[y] = lineInfo
end
end
end
end
---@param lines AlignmentLine[]
---@param positions table<"LEFT"|"RIGHT"|"TOP"|"BOTTOM"|"CENTERX"|"CENTERY", number>
--- The positions of the aura, that are used to score lines
---@param auraSize number?
--- The size of the aura, this is used to highlight additional lines that exactly
--- auraSize away
---@return number? -- The delta
local function SelectLines(lines, positions, auraSize)
if #lines == 0 then
-- Nothing to do
elseif #lines == 1 then
lines[1]:SetHighlighted(true)
return lines[1].delta
else
--- @type number
local bestScore = -1
--- @type AlignmentLine?
local bestLine = nil
for _, line in ipairs(lines) do
local lineScore = line:Score(positions)
if lineScore > bestScore then
bestScore = lineScore
bestLine = line
end
end
for _, line in ipairs(lines) do
if line == bestLine then
line:SetHighlighted(true)
elseif bestLine then
local diffBetweenLines = distance(line.position, bestLine.position)
if auraSize and distance(diffBetweenLines, auraSize) < 1 then
-- Other line is the as far away as the aura is wide
line:SetHighlighted(true)
else
line:SetHighlighted(false)
end
else
line:SetHighlighted(false)
end
end
return bestLine and bestLine.delta
end
end
AlignmentLines.ShowLinesFor = function(self, ctrlKey, region, sizePoint)
local align = (WeakAurasOptionsSaved.magnetAlign and not IsShiftKeyDown())
or (not WeakAurasOptionsSaved.magnetAlign and IsShiftKeyDown())
if not align then
return
end
local scale = region:GetEffectiveScale() / UIParent:GetScale()
local centerX, centerY = region:GetCenter()
centerX, centerY = centerX * scale, centerY * scale
local left, right = region:GetLeft() * scale, region:GetRight() * scale
local top, bottom = region:GetTop() * scale, region:GetBottom() * scale
if region.regionType == "group" then
left = left + region.blx * scale
right = right + region.trx * scale
bottom = bottom + region.bly * scale
top = top + region.try * scale
centerX = (left + right) / 2
centerY = (bottom + top) / 2
end
local positions = {
LEFT = left,
RIGHT = right,
TOP = top,
BOTTOM = bottom,
CENTERX = centerX,
CENTERY = centerY
}
local verticalPotentials = {}
local horizontalPotentials = {}
if sizePoint then
local sizeX = sizePoint:find("LEFT", 1) and left or right
local sizeY = sizePoint:find("TOP", 1) and top or bottom
for pos, line in pairs(self.verticalLines) do
if distance(sizeX, pos) < MAGNETIC_ALIGNMENT then
line.delta = pos - sizeX
tinsert(verticalPotentials, line)
else
line:SetHighlighted(false)
end
end
for pos, line in pairs(self.horizontalLines) do
if distance(sizeY, pos) < MAGNETIC_ALIGNMENT then
line.delta = pos - sizeY
tinsert(horizontalPotentials, line)
else
line:SetHighlighted(false)
end
end
mover.verticalDelta = SelectLines(verticalPotentials, positions)
mover.horizontalDelta = SelectLines(horizontalPotentials, positions)
else
if ctrlKey then
for pos, line in pairs(self.verticalLines) do
if distance(centerX, pos) < MAGNETIC_ALIGNMENT then
line.delta = pos - centerX
tinsert(verticalPotentials, line)
else
line:SetHighlighted(false)
end
end
for pos, line in pairs(self.horizontalLines) do
if distance(centerY, pos) < MAGNETIC_ALIGNMENT then
line.delta = pos - centerY
tinsert(horizontalPotentials, line)
else
line:SetHighlighted(false)
end
end
mover.verticalDelta = SelectLines(verticalPotentials, positions)
mover.horizontalDelta = SelectLines(horizontalPotentials, positions)
else
for pos, line in pairs(self.verticalLines) do
if distance(left, pos) < MAGNETIC_ALIGNMENT then
line.delta = pos - left
tinsert(verticalPotentials, line)
elseif distance(right, pos) < MAGNETIC_ALIGNMENT then
line.delta = pos - right
tinsert(verticalPotentials, line)
else
line:SetHighlighted(false)
end
end
for pos, line in pairs(self.horizontalLines) do
if distance(bottom, pos) < MAGNETIC_ALIGNMENT then
line.delta = pos - bottom
tinsert(horizontalPotentials, line)
elseif distance(top, pos) < MAGNETIC_ALIGNMENT then
line.delta = pos - top
tinsert(horizontalPotentials, line)
else
line:SetHighlighted(false)
end
end
local auraWidth = right - left
local auraHeight = top - bottom
mover.verticalDelta = SelectLines(verticalPotentials, positions, auraWidth)
mover.horizontalDelta = SelectLines(horizontalPotentials, positions, auraHeight)
end
end
end
local function ConstructMoverSizer(parent)
local frame = CreateFrame("Frame", nil, parent, "BackdropTemplate")
frame:SetBackdrop({
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
edgeSize = 12,
insets = {left = 0, right = 0, top = 0, bottom = 0}
})
frame:EnableMouse()
frame.top, frame.topright, frame.right, frame.bottomright, frame.bottom, frame.bottomleft, frame.left, frame.topleft
= ConstructSizer(frame)
frame.arrowTexture, frame.offscreenText = ConstructMover(frame)
frame.top.Clear()
frame.topright.Clear()
frame.right.Clear()
frame.bottomright.Clear()
frame.bottom.Clear()
frame.bottomleft.Clear()
frame.left.Clear()
frame.topleft.Clear()
local mover = CreateFrame("Frame", nil, frame)
mover:EnableMouse()
mover.moving = {}
mover.interims = {}
mover.selfPointIcon = mover:CreateTexture()
mover.selfPointIcon:SetTexture("Interface\\GLUES\\CharacterSelect\\Glues-AddOn-Icons.blp")
mover.selfPointIcon:SetWidth(16)
mover.selfPointIcon:SetHeight(16)
mover.selfPointIcon:SetTexCoord(0, 0.25, 0, 1)
mover.anchorPointIcon = mover:CreateTexture()
mover.anchorPointIcon:SetTexture("Interface\\GLUES\\CharacterSelect\\Glues-AddOn-Icons.blp")
mover.anchorPointIcon:SetWidth(16)
mover.anchorPointIcon:SetHeight(16)
mover.anchorPointIcon:SetTexCoord(0, 0.25, 0, 1)
local moverText = mover:CreateFontString(nil, "OVERLAY", "GameFontNormal")
mover.text = moverText
moverText:Hide()
local sizerText = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
frame.text = sizerText
sizerText:Hide()
frame.ScaleCorners = function(self, width, height)
local limit = math.min(width, height) + 16
local size = 16
if limit <= 40 then
size = limit * (2/5)
end
frame.bottomleft:SetWidth(size)
frame.bottomleft:SetHeight(size)
frame.bottomright:SetWidth(size)
frame.bottomright:SetHeight(size)
frame.topright:SetWidth(size)
frame.topright:SetHeight(size)
frame.topleft:SetWidth(size)
frame.topleft:SetHeight(size)
end
frame.ReAnchor = function(self)
if mover.moving.region then
self:AnchorPoints(mover.moving.region, mover.moving.data)
end
end
frame.AnchorPoints = function(self, region, data)
local scale = region:GetEffectiveScale() / UIParent:GetEffectiveScale()
if data.regionType == "group" then
mover:SetWidth((region.trx - region.blx) * scale)
mover:SetHeight((region.try - region.bly) * scale)
else
mover:SetWidth(region:GetWidth() * scale)
mover:SetHeight(region:GetHeight() * scale)
end
end
frame.GetCurrentId = function(self)
return self.currentId
end
frame.SizingSetData = function(self, data, width, height, alignDeltaX, alignDeltaY, scale)
alignDeltaX = alignDeltaX or 0
alignDeltaY = alignDeltaY or 0
local deltaWidth = width - data.width
local deltaHeight = height - data.height
local auraSelfPoint = data.selfPoint
local moverSizePoint = mover.sizePoint
local parent = data.parent
if parent then
local parentData = WeakAuras.GetData(parent)
if parentData == "dynamicgroup" then
-- If the aura is in a dynamic group then we don't want to set xOffset/yOffset at all.
-- These settings ensure that
auraSelfPoint = "TOPRIGHT"
moverSizePoint = "BOTTOMLEFT"
end
end
if auraSelfPoint:find("LEFT", 1) then
if moverSizePoint:find("LEFT", 1) then
data.xOffset = data.xOffset - deltaWidth + alignDeltaX / scale
data.width = width - alignDeltaX / scale
elseif moverSizePoint:find("RIGHT", 1) then
data.width = width + alignDeltaX / scale
end
elseif auraSelfPoint:find("RIGHT", 1) then
if moverSizePoint:find("LEFT", 1) then
data.width = width - alignDeltaX / scale
elseif moverSizePoint:find("RIGHT", 1) then
data.xOffset = data.xOffset + deltaWidth + alignDeltaX / scale
data.width = width + alignDeltaX / scale
end
else -- CENTER
if moverSizePoint:find("LEFT", 1) then
data.xOffset = data.xOffset - deltaWidth / 2 + alignDeltaX / 2 / scale
data.width = width - alignDeltaX / scale
else
data.xOffset = data.xOffset + deltaWidth / 2 + alignDeltaX / 2 / scale
data.width = width + alignDeltaX / scale
end
end
if auraSelfPoint:find("BOTTOM", 1) then
if moverSizePoint:find("BOTTOM", 1) then
data.yOffset = data.yOffset - deltaHeight + alignDeltaY / scale
data.height = height - alignDeltaY / scale
elseif moverSizePoint:find("TOP", 1) then
data.height = height + alignDeltaY / scale
end
elseif auraSelfPoint:find("TOP", 1) then
if moverSizePoint:find("BOTTOM", 1) then
data.height = height - alignDeltaY / scale
elseif moverSizePoint:find("TOP", 1) then
data.yOffset = data.yOffset + deltaHeight + alignDeltaY / scale
data.height = height + alignDeltaY / scale
end
else -- CENTER
if moverSizePoint:find("BOTTOM", 1) then
data.yOffset = data.yOffset - deltaHeight / 2 + alignDeltaY / 2 / scale
data.height = height - alignDeltaY / scale
else
data.yOffset = data.yOffset + deltaHeight / 2 + alignDeltaY / 2 / scale
data.height = height + alignDeltaY / scale
end
end
end
frame.SetToRegion = function(self, region, data)
frame.currentId = data.id
local scale = region:GetEffectiveScale() / UIParent:GetEffectiveScale()
mover.moving.region = region
mover.moving.data = data
mover.onUpdate(mover, 0)
local ok, selfPoint, anchor, anchorPoint, xOff, yOff = pcall(region.GetPoint, region, 1)
if not ok then
return
end
self:Show()
mover.selfPoint, mover.anchor, mover.anchorPoint = selfPoint, anchor, anchorPoint
xOff = xOff or 0
yOff = yOff or 0
mover:ClearAllPoints()
frame:ClearAllPoints()
if data.regionType == "group" then
mover:SetWidth((region.trx - region.blx) * scale)
mover:SetHeight((region.try - region.bly) * scale)
mover:SetPoint("BOTTOMLEFT", mover.anchor or UIParent, mover.anchorPoint or "CENTER",
(xOff + region.blx) * scale, (yOff + region.bly) * scale)
else
mover:SetWidth(region:GetWidth() * scale)
mover:SetHeight(region:GetHeight() * scale)
mover:SetPoint(mover.selfPoint or "CENTER", mover.anchor or UIParent, mover.anchorPoint or "CENTER",
xOff * scale, yOff * scale)
end
frame:SetPoint("BOTTOMLEFT", mover, "BOTTOMLEFT", -8, -8)
frame:SetPoint("TOPRIGHT", mover, "TOPRIGHT", 8, 8)
frame:ScaleCorners(region:GetWidth(), region:GetHeight())
local regionStrata = region:GetFrameStrata()
if regionStrata then
local strata = math.min(tIndexOf(OptionsPrivate.Private.frame_strata_types, regionStrata) + 1, 9)
frame:SetFrameStrata(OptionsPrivate.Private.frame_strata_types[strata])
mover:SetFrameStrata(OptionsPrivate.Private.frame_strata_types[strata])
frame:SetFrameLevel(region:GetFrameLevel() + 1)
mover:SetFrameLevel(region:GetFrameLevel() + 1)
end
local db = OptionsPrivate.savedVars.db
mover.startMoving = function()
if WeakAurasOptionsSaved.lockPositions then
return
end
OptionsPrivate.Private.CancelAnimation(region, true, true, true, true, true)
mover:ClearAllPoints()
if data.regionType == "group" then
mover:SetPoint("BOTTOMLEFT", region, mover.anchorPoint, region.blx * scale, region.bly * scale)
else
mover:SetPoint(mover.selfPoint, region, mover.selfPoint)
end
region:StartMoving()
mover.isMoving = true
mover.onUpdate(mover, 0)
mover.text:Show()
-- build list of alignment coordinates
AlignmentLines:CreateLines(mover.moving.data)
AlignmentLines:Show()
HighlightFrame:Show()
end
mover.doneMoving = function(self, event, key)
if event == "MODIFIER_STATE_CHANGED" then
if key == "LCTRL" or key == "RCTRL" or key == "LSHIFT" or key == "RSHIFT" then
AlignmentLines:CleanUpLines()
AlignmentLines:CreateLines(mover.moving.data, mover.sizePoint)
AlignmentLines:Show()
HighlightFrame:Show()
end
return
end
if not mover.isMoving then
return
end
region:StopMovingOrSizing()
mover.isMoving = false
mover.text:Hide()
AlignmentLines:CleanUpLines()
AlignmentLines:Hide()
HighlightFrame:Hide()
local align = (WeakAurasOptionsSaved.magnetAlign and not IsShiftKeyDown())
or (not WeakAurasOptionsSaved.magnetAlign and IsShiftKeyDown())
local xDelta = 0
local yDelta = 0
if align then
xDelta = mover.verticalDelta or 0
yDelta = mover.horizontalDelta or 0
end
if data.xOffset and data.yOffset then
local selfX, selfY = mover.selfPointIcon:GetCenter()
local anchorX, anchorY = mover.anchorPointIcon:GetCenter()
local dX = selfX - anchorX
local dY = selfY - anchorY
data.xOffset = dX / scale + xDelta / scale
data.yOffset = dY / scale + yDelta / scale
end
region:ResetPosition()
WeakAuras.Add(data)
OptionsPrivate.Private.AddParents(data)
WeakAuras.UpdateThumbnail(data)
local xOff, yOff
mover.selfPoint, mover.anchor, mover.anchorPoint, xOff, yOff = region:GetPoint(1)
xOff = xOff or 0
yOff = yOff or 0
mover:ClearAllPoints()
if data.regionType == "group" then
mover:SetWidth((region.trx - region.blx) * scale)
mover:SetHeight((region.try - region.bly) * scale)
mover:SetPoint("BOTTOMLEFT", mover.anchor, mover.anchorPoint,
(xOff + region.blx) * scale, (yOff + region.bly) * scale)
else
mover:SetWidth(region:GetWidth() * scale)
mover:SetHeight(region:GetHeight() * scale)
mover:SetPoint(mover.selfPoint, mover.anchor, mover.anchorPoint, xOff * scale, yOff * scale)
end
frame.text:Hide()
frame:SetScript("OnUpdate", nil)
WeakAuras.FillOptions()
OptionsPrivate.Private.Animate("display", data.uid, "main", data.animation.main,
OptionsPrivate.Private.EnsureRegion(data.id), false, nil, true)
end
if data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup" then
mover:SetScript("OnMouseDown", nil)
mover:SetScript("OnMouseUp", nil)
mover:SetScript("OnEvent", nil)
mover:SetScript("OnHide", nil)
else
mover:SetScript("OnMouseDown", mover.startMoving)
mover:SetScript("OnMouseUp", mover.doneMoving)
mover:SetScript("OnEvent", mover.doneMoving)
mover:SetScript("OnHide", mover.doneMoving)
end
if region:IsResizable() then
frame.startSizing = function(point)
if WeakAurasOptionsSaved.lockPositions then
return
end
mover.isMoving = true
OptionsPrivate.Private.CancelAnimation(region, true, true, true, true, true)
region:StartSizing(point)
frame.text:ClearAllPoints()
frame.text:SetPoint("CENTER", frame, "CENTER", 0, -15)
frame.text:Show()
mover:ClearAllPoints()
mover:SetAllPoints(region)
frame:SetScript("OnUpdate", function()
frame.text:SetText(("(%.2f, %.2f)"):format(region:GetWidth(), region:GetHeight()))
if data.width and data.height then
frame:SizingSetData(data, region:GetWidth(), region:GetHeight(), 0, 0, scale)
end
region:ResetPosition()
WeakAuras.Add(data, true)
frame:ScaleCorners(region:GetWidth(), region:GetHeight())
WeakAuras.FillOptions()
end)
AlignmentLines:CreateLines(mover.moving.data, point)
AlignmentLines:Show()
HighlightFrame:Show()
mover.sizePoint = point
end
frame.doneSizing = function()
if not mover.sizePoint then
return
end
mover.isMoving = false
region:StopMovingOrSizing()
AlignmentLines:CleanUpLines()
AlignmentLines:Hide()
HighlightFrame:Hide()
local width = region:GetWidth()
local height = region:GetHeight()
local align = (WeakAurasOptionsSaved.magnetAlign and not IsShiftKeyDown())
or (not WeakAurasOptionsSaved.magnetAlign and IsShiftKeyDown())
local deltaX = 0
local deltaY = 0
if align then
deltaX = mover.verticalDelta or 0
deltaY = mover.horizontalDelta or 0
end
frame:SizingSetData(data, width, height, deltaX, deltaY, scale)
region:ResetPosition()
WeakAuras.Add(data, true)
4 years ago
OptionsPrivate.Private.AddParents(data)
WeakAuras.UpdateThumbnail(data)
frame:ScaleCorners(region:GetWidth(), region:GetHeight())
local xOff, yOff
mover.selfPoint, mover.anchor, mover.anchorPoint, xOff, yOff = region:GetPoint(1)
xOff = xOff or 0
yOff = yOff or 0
mover:ClearAllPoints()
if data.regionType == "group" then
mover:SetWidth((region.trx - region.blx) * scale)
mover:SetHeight((region.try - region.bly) * scale)
mover:SetPoint("BOTTOMLEFT", mover.anchor, mover.anchorPoint,
(xOff + region.blx) * scale,
(yOff + region.bly) * scale)
else
mover:SetWidth(region:GetWidth() * scale)
mover:SetHeight(region:GetHeight() * scale)
mover:SetPoint(mover.selfPoint, mover.anchor, mover.anchorPoint, xOff * scale, yOff * scale)
end
frame.text:Hide()
frame:SetScript("OnUpdate", nil)
WeakAuras.FillOptions()
OptionsPrivate.Private.Animate("display", data.uid, "main", data.animation.main,
OptionsPrivate.Private.EnsureRegion(data.id), false, nil, true)
mover.sizePoint = nil
end
frame.bottomleft:SetScript("OnMouseDown", function() frame.startSizing("BOTTOMLEFT") end)
frame.bottomleft:SetScript("OnMouseUp", function() frame.doneSizing("BOTTOMLEFT") end)
frame.bottomleft:SetScript("OnEnter", frame.bottomleft.Highlight)
frame.bottomleft:SetScript("OnLeave", frame.bottomleft.Clear)
frame.bottom:SetScript("OnMouseDown", function() frame.startSizing("BOTTOM") end)
frame.bottom:SetScript("OnMouseUp", function() frame.doneSizing("BOTTOM") end)
frame.bottom:SetScript("OnEnter", frame.bottom.Highlight)
frame.bottom:SetScript("OnLeave", frame.bottom.Clear)
frame.bottomright:SetScript("OnMouseDown", function() frame.startSizing("BOTTOMRIGHT") end)
frame.bottomright:SetScript("OnMouseUp", function() frame.doneSizing("BOTTOMRIGHT") end)
frame.bottomright:SetScript("OnEnter", frame.bottomright.Highlight)
frame.bottomright:SetScript("OnLeave", frame.bottomright.Clear)
frame.right:SetScript("OnMouseDown", function() frame.startSizing("RIGHT") end)
frame.right:SetScript("OnMouseUp", function() frame.doneSizing("RIGHT") end)
frame.right:SetScript("OnEnter", frame.right.Highlight)
frame.right:SetScript("OnLeave", frame.right.Clear)
frame.topright:SetScript("OnMouseDown", function() frame.startSizing("TOPRIGHT") end)
frame.topright:SetScript("OnMouseUp", function() frame.doneSizing("TOPRIGHT") end)
frame.topright:SetScript("OnEnter", frame.topright.Highlight)
frame.topright:SetScript("OnLeave", frame.topright.Clear)
frame.top:SetScript("OnMouseDown", function() frame.startSizing("TOP") end)
frame.top:SetScript("OnMouseUp", function() frame.doneSizing("TOP") end)
frame.top:SetScript("OnEnter", frame.top.Highlight)
frame.top:SetScript("OnLeave", frame.top.Clear)
frame.topleft:SetScript("OnMouseDown", function() frame.startSizing("TOPLEFT") end)
frame.topleft:SetScript("OnMouseUp", function() frame.doneSizing("TOPLEFT") end)
frame.topleft:SetScript("OnEnter", frame.topleft.Highlight)
frame.topleft:SetScript("OnLeave", frame.topleft.Clear)
frame.left:SetScript("OnMouseDown", function() frame.startSizing("LEFT") end)
frame.left:SetScript("OnMouseUp", function() frame.doneSizing("LEFT") end)
frame.left:SetScript("OnEnter", frame.left.Highlight)
frame.left:SetScript("OnLeave", frame.left.Clear)
frame.bottomleft:Show()
frame.bottom:Show()
frame.bottomright:Show()
frame.right:Show()
frame.topright:Show()
frame.top:Show()
frame.topleft:Show()
frame.left:Show()
else
frame.bottomleft:Hide()
frame.bottom:Hide()
frame.bottomright:Hide()
frame.right:Hide()
frame.topright:Hide()
frame.top:Hide()
frame.topleft:Hide()
frame.left:Hide()
end
frame:Show()
end
mover.onUpdate = function(self, elaps)
if not IsShiftKeyDown() then
self.goalAlpha = 1
else
self.goalAlpha = 0.1
end
if self.currentAlpha ~= self.goalAlpha then
self.currentAlpha = self.currentAlpha or self:GetAlpha()
local newAlpha = (self.currentAlpha < self.goalAlpha) and self.currentAlpha + (elaps * 4) or self.currentAlpha - (elaps * 4)
newAlpha = (newAlpha > 1 and 1) or (newAlpha < 0.1 and 0.1) or newAlpha
mover:SetAlpha(newAlpha)
frame:SetAlpha(newAlpha)
self.currentAlpha = newAlpha
end
local db = OptionsPrivate.savedVars.db
local region = self.moving.region
local data = self.moving.data
if not self.isMoving then
local ok, selfPoint, anchor, anchorPoint = pcall(region.GetPoint, region, 1)
if not ok then
self:Hide()
return
end
self.selfPoint, self.anchor, self.anchorPoint = selfPoint, anchor, anchorPoint
end
self.selfPointIcon:ClearAllPoints()
self.selfPointIcon:SetPoint("CENTER", region, self.selfPoint)
local selfX, selfY = self.selfPointIcon:GetCenter()
selfX, selfY = selfX or 0, selfY or 0
self.anchorPointIcon:ClearAllPoints()
self.anchorPointIcon:SetPoint("CENTER", self.anchor, self.anchorPoint)
local anchorX, anchorY = self.anchorPointIcon:GetCenter()
anchorX, anchorY = anchorX or 0, anchorY or 0
if data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup" then
self.selfPointIcon:Hide()
self.anchorPointIcon:Hide()
else
self.selfPointIcon:Show()
self.anchorPointIcon:Show()
end
local dX = selfX - anchorX
local dY = selfY - anchorY
local distance = sqrt(dX^2 + dY^2)
local angle = atan2(dY, dX)
local numInterim = floor(distance/40)
for _, texture in pairs(self.interims) do
texture:Hide()
end
for i = 1, numInterim do
local x = (distance - (i * 40)) * cos(angle)
local y = (distance - (i * 40)) * sin(angle)
self.interims[i] = EnsureTexture(self, self.interims[i])
self.interims[i]:ClearAllPoints()
self.interims[i]:SetPoint("CENTER", self.anchorPointIcon, "CENTER", x, y)
self.interims[i]:Show()
end
frame.arrowTexture:Hide()
frame.offscreenText:Hide()
-- Check if the center is offscreen
-- How many pixels of the aura need to be visible
local margin = 30
local x, y = mover:GetCenter()
if x and y then
if mover:GetRight() < margin or mover:GetLeft() + margin > GetScreenWidth() or mover:GetTop() < 20 or mover:GetBottom() + margin > GetScreenHeight() then
local arrowX, arrowY = frame.arrowTexture:GetCenter()
local arrowAngle = atan2(y - arrowY, x - arrowX)
frame.offscreenText:Show()
frame.arrowTexture:Show()
frame.arrowTexture:SetRotation( (arrowAngle - 90) / 180 * math.pi)
end
end
local regionScale = self.moving.region:GetScale()
self.text:SetText(("(%.2f, %.2f)"):format(dX*1/regionScale, dY*1/regionScale))
local midX = (distance / 2) * cos(angle)
local midY = (distance / 2) * sin(angle)
self.text:SetPoint("CENTER", self.anchorPointIcon, "CENTER", midX, midY)
local left, right, top, bottom = frame:GetLeft(), frame:GetRight(), frame:GetTop(), frame:GetBottom()
if (midX > 0 and (self.text:GetRight() or 0) > (left or 0))
or (midX < 0 and (self.text:GetLeft() or 0) < (right or 0))
then
if midY > 0 and (self.text:GetTop() or 0) > (top or 0) then
midY = midY - ((self.text:GetTop() or 0) - (bottom or 0))
elseif midY < 0 and (self.text:GetBottom() or 0) < (top or 0) then
midY = midY + ((top or 0) - (self.text:GetBottom() or 0))
end
end
self.text:SetPoint("CENTER", self.anchorPointIcon, "CENTER", midX, midY)
if self.isMoving then
AlignmentLines:ShowLinesFor(IsControlKeyDown(), region, mover.sizePoint)
end
end
frame.OptionsOpened = function()
mover:Show()
mover:RegisterEvent("MODIFIER_STATE_CHANGED")
mover:SetScript("OnUpdate", mover.onUpdate)
AlignmentLines:Show()
HighlightFrame:Show()
end
frame.OptionsClosed = function()
if frame.doneSizing then
frame.doneSizing()
end
if mover.doneMoving then
mover.doneMoving()
end
mover:UnregisterEvent("MODIFIER_STATE_CHANGED")
mover:SetScript("OnUpdate", nil)
mover:Hide()
AlignmentLines:Hide()
HighlightFrame:Hide()
end
return frame, mover
end
function OptionsPrivate.MoverSizer(parent)
if not moversizer or not mover then
moversizer, mover = ConstructMoverSizer(parent)
end
return moversizer, mover
end