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local AceLocale = LibStub ("AceLocale-3.0")
4 years ago
local Loc = AceLocale:GetLocale ("Details_EncounterDetails")
local Graphics = LibStub:GetLibrary("LibGraph-2.0")
local _
local isDebug = false
local function DebugMessage (...)
if (isDebug) then
print ("|cFFFFFF00EBreakDown|r:", ...)
4 years ago
end
end
--> Needed locals
local _GetTime = GetTime --> wow api local
local _UFC = UnitAffectingCombat --> wow api local
local _IsInRaid = IsInRaid --> wow api local
local _IsInGroup = IsInGroup --> wow api local
local _UnitAura = UnitAura --> wow api local
local _GetSpellInfo = _detalhes.getspellinfo --> wow api local
local _CreateFrame = CreateFrame --> wow api local
local _GetTime = GetTime --> wow api local
local _GetCursorPosition = GetCursorPosition --> wow api local
local _GameTooltip = GameTooltip --> wow api local
4 years ago
local GameCooltip = GameCooltip2
local _math_floor = math.floor --> lua library local
local _cstr = string.format --> lua library local
local _ipairs = ipairs --> lua library local
local _pairs = pairs --> lua library local
local _table_sort = table.sort --> lua library local
local _table_insert = table.insert --> lua library local
local _unpack = unpack --> lua library local
4 years ago
local _bit_band = bit.band
local CONST_FONT_SIZE = 10
--> Create the plugin Object
4 years ago
local EncounterDetails = _detalhes:NewPluginObject ("Details_EncounterDetails", DETAILSPLUGIN_ALWAYSENABLED)
tinsert (UISpecialFrames, "Details_EncounterDetails")
--> Main Frame
4 years ago
local EncounterDetailsFrame = EncounterDetails.Frame
EncounterDetailsFrame.DefaultBarHeight = 20
EncounterDetailsFrame.CooltipStatusbarAlpha = .65
EncounterDetailsFrame.DefaultBarTexture = "Interface\\AddOns\\Details\\images\\bar_serenity"
EncounterDetails:SetPluginDescription ("Raid encounters summary, show basic stuff like dispels, interrupts and also graphic charts, boss emotes and the Weakaura Creation Tool.")
--> container types
local class_type_damage = _detalhes.atributos.dano --> damage
local class_type_misc = _detalhes.atributos.misc --> misc
--> main combat object
4 years ago
local _combat_object
local sort_by_name = function (t1, t2) return t1.nome < t2.nome end
4 years ago
local CLASS_ICON_TCOORDS = _G.CLASS_ICON_TCOORDS
EncounterDetails.name = "Encounter Breakdown"
EncounterDetails.debugmode = false
function EncounterDetails:FormatCooltipSettings()
GameCooltip:SetType ("tooltip")
GameCooltip:SetOption ("StatusBarTexture", [[Interface\AddOns\Details\images\bar_serenity]])
GameCooltip:SetOption ("StatusBarHeightMod", 0)
GameCooltip:SetOption ("FixedWidth", 280)
GameCooltip:SetOption ("TextSize", 11)
GameCooltip:SetOption ("LeftBorderSize", -4)
GameCooltip:SetOption ("RightBorderSize", 5)
GameCooltip:SetOption ("ButtonsYMod", 0)
GameCooltip:SetOption ("YSpacingMod", -1)
4 years ago
end
EncounterDetails.CooltipLineHeight = 18
local ability_type_table = {
[0x1] = "|cFF00FF00"..Loc ["STRING_HEAL"].."|r",
[0x2] = "|cFF710000"..Loc ["STRING_LOWDPS"].."|r",
[0x4] = "|cFF057100"..Loc ["STRING_LOWHEAL"].."|r",
[0x8] = "|cFFd3acff"..Loc ["STRING_VOIDZONE"].."|r",
[0x10] = "|cFFbce3ff"..Loc ["STRING_DISPELL"].."|r",
[0x20] = "|cFFffdc72"..Loc ["STRING_INTERRUPT"].."|r",
[0x40] = "|cFFd9b77c"..Loc ["STRING_POSITIONING"].."|r",
[0x80] = "|cFFd7ff36"..Loc ["STRING_RUNAWAY"].."|r",
[0x100] = "|cFF9a7540"..Loc ["STRING_TANKSWITCH"] .."|r",
[0x200] = "|cFFff7800"..Loc ["STRING_MECHANIC"].."|r",
[0x400] = "|cFFbebebe"..Loc ["STRING_CROWDCONTROL"].."|r",
[0x800] = "|cFF6e4d13"..Loc ["STRING_TANKCOOLDOWN"].."|r",
[0x1000] = "|cFFffff00"..Loc ["STRING_KILLADD"].."|r",
[0x2000] = "|cFFff9999"..Loc ["STRING_SPREADOUT"].."|r",
[0x4000] = "|cFFffff99"..Loc ["STRING_STOPCAST"].."|r",
[0x8000] = "|cFFffff99"..Loc ["STRING_FACING"].."|r",
[0x10000] = "|cFFffff99"..Loc ["STRING_STACK"].."|r",
}
--> main object frame functions
4 years ago
local function CreatePluginFrames (data)
--> catch Details! main object
3 years ago
local _detalhes = Details
4 years ago
local DetailsFrameWork = _detalhes.gump
--> saved data if any
4 years ago
EncounterDetails.data = data or {}
--> record if button is shown
4 years ago
EncounterDetails.showing = false
--> record if boss window is open or not
4 years ago
EncounterDetails.window_open = false
EncounterDetails.combat_boss_found = false
--> OnEvent Table
4 years ago
function EncounterDetails:OnDetailsEvent (event, ...)
--> when main frame became hide
if (event == "HIDE") then --> plugin hidded, disabled
4 years ago
self.open = false
--> when main frame is shown on screen
elseif (event == "SHOW") then --> plugin hidded, disabled
4 years ago
self.open = true
EncounterDetails:RefreshScale()
--> when details finish his startup and are ready to work
4 years ago
elseif (event == "DETAILS_STARTED") then
--> check if details are in combat, if not check if the last fight was a boss fight
4 years ago
if (not EncounterDetails:IsInCombat()) then
--> get the current combat table
4 years ago
_combat_object = EncounterDetails:GetCombat()
--> check if was a boss fight
4 years ago
EncounterDetails:WasEncounter()
end
local damage_done_func = function (support_table, time_table, tick_second)
4 years ago
local current_total_damage = _detalhes.tabela_vigente.totals_grupo[1]
local current_damage = current_total_damage - support_table.last_damage
time_table [tick_second] = current_damage
if (current_damage > support_table.max_damage) then
support_table.max_damage = current_damage
time_table.max_damage = current_damage
end
support_table.last_damage = current_total_damage
end
local string_damage_done_func = [[
-- this script takes the current combat and request the total of damage done by the group.
-- first lets take the current combat and name it "current_combat".
local current_combat = _detalhes:GetCombat ("current") --> getting the current combat
4 years ago
-- now lets ask the combat for the total damage done by the raide group.
local total_damage = current_combat:GetTotal ( DETAILS_ATTRIBUTE_DAMAGE, nil, DETAILS_TOTALS_ONLYGROUP )
-- checks if the result is valid
if (not total_damage) then
return 0
end
-- with the number in hands, lets finish the code returning the amount
return total_damage
]]
--_detalhes:TimeDataRegister ("Raid Damage Done", damage_done_func, {last_damage = 0, max_damage = 0}, "Encounter Details", "v1.0", [[Interface\ICONS\Ability_DualWield]], true)
_detalhes:TimeDataRegister ("Raid Damage Done", string_damage_done_func, nil, "Encounter Details", "v1.0", [[Interface\ICONS\Ability_DualWield]], true, true)
if (EncounterDetails.db.show_icon == 4) then
EncounterDetails:ShowIcon()
elseif (EncounterDetails.db.show_icon == 5) then
EncounterDetails:AutoShowIcon()
end
--EncounterDetails:CreateCallbackListeners()
elseif (event == "COMBAT_PLAYER_ENTER") then --> combat started
4 years ago
if (EncounterDetails.showing and EncounterDetails.db.hide_on_combat) then
--EncounterDetails:HideIcon()
EncounterDetails:CloseWindow()
end
EncounterDetails.current_whisper_table = {}
elseif (event == "COMBAT_PLAYER_LEAVE") then
--> combat leave and enter always send current combat table
_combat_object = select (1, ...)
--> check if was a boss fight
4 years ago
EncounterDetails:WasEncounter()
if (EncounterDetails.combat_boss_found) then
EncounterDetails.combat_boss_found = false
end
if (EncounterDetails.db.show_icon == 5) then
EncounterDetails:AutoShowIcon()
end
local whisper_table = EncounterDetails.current_whisper_table
if (whisper_table and _combat_object.is_boss and _combat_object.is_boss.name) then
whisper_table.boss = _combat_object.is_boss.name
tinsert (EncounterDetails.boss_emotes_table, 1, whisper_table)
4 years ago
if (#EncounterDetails.boss_emotes_table > EncounterDetails.db.max_emote_segments) then
table.remove (EncounterDetails.boss_emotes_table, EncounterDetails.db.max_emote_segments+1)
end
end
elseif (event == "COMBAT_BOSS_FOUND") then
EncounterDetails.combat_boss_found = true
if (EncounterDetails.db.show_icon == 5) then
EncounterDetails:AutoShowIcon()
end
elseif (event == "DETAILS_DATA_RESET") then
if (_G.DetailsRaidDpsGraph) then
_G.DetailsRaidDpsGraph:ResetData()
end
if (EncounterDetails.db.show_icon == 5) then
EncounterDetails:AutoShowIcon()
end
--EncounterDetails:HideIcon()
EncounterDetails:CloseWindow()
--drop last combat table
EncounterDetails.LastSegmentShown = nil
if (DetailsRaidDpsGraph) then
DetailsRaidDpsGraph.combat = nil
end
--wipe emotes
table.wipe (EncounterDetails.boss_emotes_table)
4 years ago
elseif (event == "GROUP_ONENTER") then
if (EncounterDetails.db.show_icon == 2) then
EncounterDetails:ShowIcon()
end
elseif (event == "GROUP_ONLEAVE") then
if (EncounterDetails.db.show_icon == 2) then
EncounterDetails:HideIcon()
end
elseif (event == "ZONE_TYPE_CHANGED") then
if (EncounterDetails.db.show_icon == 1) then
if (select (1, ...) == "raid") then
4 years ago
EncounterDetails:ShowIcon()
else
EncounterDetails:HideIcon()
end
end
elseif (event == "PLUGIN_DISABLED") then
EncounterDetails:HideIcon()
EncounterDetails:CloseWindow()
elseif (event == "PLUGIN_ENABLED") then
if (EncounterDetails.db.show_icon == 5) then
EncounterDetails:AutoShowIcon()
elseif (EncounterDetails.db.show_icon == 4) then
EncounterDetails:ShowIcon()
end
end
end
--desativado, agora ele � gerenciado dentro do proprio details!
function EncounterDetails:CreateCallbackListeners()
EncounterDetails.DBM_timers = {}
local current_encounter = false
local current_table_dbm = {}
local current_table_bigwigs = {}
local event_frame = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
event_frame:SetScript ("OnEvent", function (self, event, ...)
4 years ago
if (event == "ENCOUNTER_START") then
local encounterID, encounterName, difficultyID, raidSize = select (1, ...)
4 years ago
current_encounter = encounterID
elseif (event == "ENCOUNTER_END" or event == "PLAYER_REGEN_ENABLED") then
if (current_encounter) then
if (_G.DBM) then
local db = _detalhes.global_plugin_database ["DETAILS_PLUGIN_ENCOUNTER_DETAILS"]
for spell, timer_table in pairs (current_table_dbm) do
4 years ago
if (not db.encounter_timers_dbm [timer_table[1]]) then
timer_table.id = current_encounter
db.encounter_timers_dbm [timer_table[1]] = timer_table
end
end
end
if (BigWigs) then
local db = _detalhes.global_plugin_database ["DETAILS_PLUGIN_ENCOUNTER_DETAILS"]
for timer_id, timer_table in pairs (current_table_bigwigs) do
4 years ago
if (not db.encounter_timers_bw [timer_id]) then
timer_table.id = current_encounter
db.encounter_timers_bw [timer_id] = timer_table
end
end
end
end
current_encounter = false
wipe (current_table_dbm)
wipe (current_table_bigwigs)
end
end)
event_frame:RegisterEvent ("ENCOUNTER_START")
event_frame:RegisterEvent ("ENCOUNTER_END")
event_frame:RegisterEvent ("PLAYER_REGEN_ENABLED")
--DBM_TimerStart Timer183828cdcount 2 Death Brand CD (2) 42.5 Interface\Icons\warlock_summon_doomguard cdcount 183828 1 1438
--DBM_TimerStart Timer183828cdcount 3 Death Brand CD (3) 42.5 Interface\Icons\warlock_summon_doomguard cdcount 183828 1 1438
--EncounterDetails.DBM_timers
if (_G.DBM) then
local dbm_timer_callback = function (bar_type, id, msg, timer, icon, bartype, spellId, colorId, modid)
--print (bar_type, id, msg, timer, icon, bartype, spellId, colorId, modid)
local spell = tostring (spellId)
4 years ago
if (spell and not current_table_dbm [spell]) then
current_table_dbm [spell] = {spell, id, msg, timer, icon, bartype, spellId, colorId, modid}
end
end
DBM:RegisterCallback ("DBM_TimerStart", dbm_timer_callback)
end
function EncounterDetails:RegisterBigWigsCallBack()
if (BigWigsLoader) then
function EncounterDetails:BigWigs_StartBar (event, module, spellid, bar_text, time, icon, ...)
--print (event, module, spellid, bar_text, time, icon, ...)
spellid = tostring (spellid)
4 years ago
if (not current_table_bigwigs [spellid]) then
current_table_bigwigs [spellid] = {(type (module) == "string" and module) or (module and module.moduleName) or "", spellid or "", bar_text or "", time or 0, icon or ""}
4 years ago
end
end
if (BigWigsLoader.RegisterMessage) then
BigWigsLoader.RegisterMessage (EncounterDetails, "BigWigs_StartBar")
end
end
end
EncounterDetails:ScheduleTimer ("RegisterBigWigsCallBack", 5)
4 years ago
--BigWigs_StartBar BigWigs_Bosses_Brackenspore mind_fungus Mind Fungus 51 Interface\Icons\inv_mushroom_10 true
--bigwigs startbar mind_fungus
--BigWigs_StartBar BigWigs_Bosses_Brackenspore 159996 Infesting Spores (2) 58 Interface\Icons\Ability_Creature_Disease_01
--bigwigs startbar 160013
end
function EncounterDetails:WasEncounter()
--> check if last combat was a boss encounter fight
4 years ago
if (not EncounterDetails.debugmode) then
if (not _combat_object.is_boss) then
return
elseif (_combat_object.is_boss.encounter == "pvp") then
return
end
if (_combat_object.instance_type ~= "raid") then
return
end
end
--> boss found, we need to show the icon
4 years ago
EncounterDetails:ShowIcon()
end
--> show icon on toolbar
4 years ago
local re_ShowIconBallonTutorial = function()
EncounterDetails:ShowIconBallonTutorial()
end
function EncounterDetails:ShowIconBallonTutorial()
if (InCombatLockdown()) then
C_Timer.After (5, function()
--print ("in combat")
4 years ago
re_ShowIconBallonTutorial()
end)
return
end
local hook_AlertButtonCloseButton = function()
--print ("done tutorial")
4 years ago
EncounterDetails:SetTutorialCVar ("ENCOUNTER_DETAILS_BALLON_TUTORIAL1", true)
end
if (EncounterDetailsTutorialAlertButton1 or not EncounterDetails.ToolbarButton or not EncounterDetails.ToolbarButton:IsShown()) then
--print (EncounterDetailsTutorialAlertButton1, not EncounterDetails.ToolbarButton, not EncounterDetails.ToolbarButton:IsShown())
4 years ago
return
end
--[=[
local alert = CreateFrame ("frame", "EncounterDetailsTutorialAlertButton1", EncounterDetails.ToolbarButton, "MicroButtonAlertTemplate")
alert:SetFrameLevel (302)
4 years ago
alert.label = "Click here (on the skull icon) to bring the Encounter Breakdown panel"
alert.Text:SetSpacing (4)
alert:SetClampedToScreen (true)
4 years ago
MicroButtonAlert_SetText (alert, alert.label)
alert:SetPoint ("bottom", EncounterDetails.ToolbarButton, "top", 0, 22)
4 years ago
alert.CloseButton:HookScript ("OnClick", hook_AlertButtonCloseButton)
alert:Show()
--]=]
--print ("showing ballon")
4 years ago
end
function EncounterDetails:ShowIcon()
EncounterDetails.showing = true
--> [1] button to show [2] button animation: "star", "blink" or true (blink)
4 years ago
EncounterDetails:ShowToolbarIcon (EncounterDetails.ToolbarButton, "star")
--EncounterDetails:SetTutorialCVar ("ENCOUNTER_DETAILS_BALLON_TUTORIAL1", false) --debug
if (not EncounterDetails:GetTutorialCVar ("ENCOUNTER_DETAILS_BALLON_TUTORIAL1")) then
--print ("nao viu o tutorial ainda")
C_Timer.After (2, EncounterDetails.ShowIconBallonTutorial)
4 years ago
end
end
--> hide icon on toolbar
4 years ago
function EncounterDetails:HideIcon()
EncounterDetails.showing = false
EncounterDetails:HideToolbarIcon (EncounterDetails.ToolbarButton)
end
local re_ShowTutorialAlert = function()
EncounterDetails:ShowTutorial()
end
local hook_AlertCloseButton = function()
re_ShowTutorialAlert()
end
function EncounterDetails:ShowTutorial()
--deprecated
end
--[=[
4 years ago
EncounterDetailsFrame:HookScript ("OnShow", function()
C_Timer.After (0.1, function()
4 years ago
if (not EncounterDetails.LastOpenedTime or EncounterDetails.LastOpenedTime + 2 < GetTime()) then
if (_detalhes.AddOnStartTime and _detalhes.AddOnStartTime + 30 < GetTime()) then
EncounterDetails:OpenAndRefresh()
end
end
end)
end)
--]=]
--> user clicked on button, need open or close window
4 years ago
function EncounterDetails:OpenWindow()
if (EncounterDetails.Frame:IsShown()) then
return EncounterDetails:CloseWindow()
end
--> build all window data
4 years ago
EncounterDetails.db.opened = EncounterDetails.db.opened + 1
EncounterDetails:OpenAndRefresh()
--> show
4 years ago
EncounterDetailsFrame:Show()
EncounterDetails.open = true
if (EncounterDetailsFrame.ShowType == "graph") then
EncounterDetails:BuildDpsGraphic()
end
--select latest emote segment
Details_EncounterDetailsEmotesSegmentDropdown.MyObject:Select (1)
4 years ago
Details_EncounterDetailsEmotesSegmentDropdown.MyObject:Refresh()
FauxScrollFrame_SetOffset (EncounterDetails_EmoteScroll, 0)
EncounterDetails:SetEmoteSegment (1)
EncounterDetails_EmoteScroll:Update()
if (EncounterDetailsFrame.ShowType ~= "emotes") then
--hide emote frames
for _, widget in pairs (EncounterDetails.Frame.EmoteWidgets) do
4 years ago
widget:Hide()
end
end
C_Timer.After (3, function() EncounterDetails:ShowTutorial() end)
4 years ago
DetailsPluginContainerWindow.OpenPlugin (EncounterDetails)
return true
end
function EncounterDetails:CloseWindow()
EncounterDetails.open = false
EncounterDetailsFrame:Hide()
return true
end
local cooltip_menu = function()
local CoolTip = GameCooltip2
CoolTip:Reset()
CoolTip:SetType ("menu")
CoolTip:SetOption ("TextSize", Details.font_sizes.menus)
CoolTip:SetOption ("TextFont", Details.font_faces.menus)
4 years ago
CoolTip:SetOption ("ButtonHeightModSub", -2)
CoolTip:SetOption ("ButtonHeightMod", -5)
4 years ago
CoolTip:SetOption ("ButtonsYModSub", -3)
CoolTip:SetOption ("ButtonsYMod", -6)
4 years ago
CoolTip:SetOption ("YSpacingModSub", -3)
CoolTip:SetOption ("YSpacingMod", 1)
4 years ago
CoolTip:SetOption ("HeighMod", 3)
CoolTip:SetOption ("SubFollowButton", true)
4 years ago
Details:SetTooltipMinWidth()
--build the header
-- CoolTip:AddLine (Loc ["STRING_PLUGIN_NAME"])
4 years ago
-- CoolTip:AddIcon (ENCOUNTERDETAILS_BUTTON.__icon, 1, 1, 20, 20)
-- CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "main")
-- GameCooltip:AddLine ("$div")
4 years ago
--build the menu options
--summary
CoolTip:AddLine ("Encounter Summary")
4 years ago
CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "main")
CoolTip:AddIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 1, 1, 20, 22, 0, 0.1015625, 0, 0.505625)
--chart
CoolTip:AddLine ("Damage Graphic")
4 years ago
CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "graph")
CoolTip:AddIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 1, 1, 20, 22, 0.1271875, 0.21875, 0, 0.505625)
--emotes
CoolTip:AddLine ("Boss Emotes")
4 years ago
CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "emotes")
CoolTip:AddIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 1, 1, 20, 22, 91/256, 116/256, 0, 0.505625)
--weakauras
CoolTip:AddLine ("Create Encounter Weakauras")
4 years ago
CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "spellsauras")
if (_G.WeakAuras) then
CoolTip:AddIcon ([[Interface\AddOns\WeakAuras\Media\Textures\icon]], 1, 1, 20, 20)
else
CoolTip:AddIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 1, 1, 20, 22, 121/256, 146/256, 0, 0.505625)
end
--phases
CoolTip:AddLine ("Damage by Boss Phase")
4 years ago
CoolTip:AddMenu (1, EncounterDetails.Frame.switch, "phases")
CoolTip:AddIcon ("Interface\\AddOns\\Details_EncounterDetails\\images\\boss_frame_buttons", 1, 1, 20, 22, 151/256, 176/256, 0, 0.505625)
--
local textPoint = {"left", "left", 4, 0}
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
--apply the backdrop settings to the menu
Details:FormatCooltipBackdrop()
CoolTip:SetOwner (ENCOUNTERDETAILS_BUTTON, "bottom", "top", 0, 0)
4 years ago
CoolTip:ShowCooltip()
end
EncounterDetails.ToolbarButton = _detalhes.ToolBar:NewPluginToolbarButton (EncounterDetails.OpenWindow, "Interface\\AddOns\\Details_EncounterDetails\\images\\icon", Loc ["STRING_PLUGIN_NAME"], Loc ["STRING_TOOLTIP"], 16, 16, "ENCOUNTERDETAILS_BUTTON", cooltip_menu) --"Interface\\COMMON\\help-i"
EncounterDetails.ToolbarButton.shadow = true --> loads icon_shadow.tga when the instance is showing icons with shadows
4 years ago
--> setpoint anchors mod if needed
4 years ago
EncounterDetails.ToolbarButton.y = 0.5
EncounterDetails.ToolbarButton.x = 0
--> build all frames ans widgets
4 years ago
_detalhes.EncounterDetailsTempWindow (EncounterDetails)
_detalhes.EncounterDetailsTempWindow = nil
--> ~remover ~autoabrir �brir ~abrir ~auto
--C_Timer.After (.5, EncounterDetails.OpenWindow)
4 years ago
end
local sort_damage_from = function (a, b)
4 years ago
if (a[3] ~= "PET" and b[3] ~= "PET") then
return a[2] > b[2]
elseif (a[3] == "PET" and b[3] ~= "PET") then
return false
elseif (a[3] ~= "PET" and b[3] == "PET") then
return true
else
return a[2] > b[2]
end
end
--> custom tooltip for dead details ---------------------------------------------------------------------------------------------------------
4 years ago
--tooltip backdrop, color and border
local bgColor, borderColor = {0.17, 0.17, 0.17, .9}, {.30, .30, .30, .3}
local function KillInfo (deathTable, row)
local iconSize = 19
local eventos = deathTable [1]
local hora_da_morte = deathTable [2]
local hp_max = deathTable [5]
local battleress = false
local lastcooldown = false
GameCooltip:Reset()
GameCooltip:SetType ("tooltipbar")
GameCooltip:SetOwner (row)
4 years ago
GameCooltip:AddLine ("Click to Report", nil, 1, "orange")
4 years ago
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 16, 0.015625, 0.13671875, 0.4375, 0.59765625)
GameCooltip:AddStatusBar (0, 1, 1, 1, 1, 1, false, {value = 100, color = {.3, .3, .3, .5}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
local statusBarBackground = {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]}
--death parser
for index, event in _ipairs (eventos) do
4 years ago
local hp = _math_floor (event[5]/hp_max*100)
4 years ago
if (hp > 100) then
hp = 100
end
local evtype = event [1]
local spellname, _, spellicon = _GetSpellInfo (event [2])
4 years ago
local amount = event [3]
local time = event [4]
4 years ago
local source = event [6]
if (type (evtype) == "boolean") then
--> is damage or heal
4 years ago
if (evtype) then
--> damage
4 years ago
local overkill = event [10] or 0
if (overkill > 0) then
amount = amount - overkill
overkill = " (" .. _detalhes:ToK (overkill) .. " |cFFFF8800overkill|r)"
else
overkill = ""
end
if (source:find ("%[")) then
source = source:gsub ("%[%*%] ", "")
4 years ago
end
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. source .. ")", "-" .. _detalhes:ToK (amount) .. overkill .. " (" .. hp .. "%)", 1, "white", "white")
4 years ago
GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
if (event [9]) then
--> friendly fire
4 years ago
GameCooltip:AddStatusBar (hp, 1, "darkorange", true, statusBarBackground)
else
--> from a enemy
4 years ago
GameCooltip:AddStatusBar (hp, 1, "red", true, statusBarBackground)
end
else
--> heal
local class = Details:GetClass (source)
4 years ago
local spec = Details:GetSpec (source)
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. Details:GetOnlyName (Details:AddClassOrSpecIcon (source, class, spec, 16, true)) .. ")", "+" .. _detalhes:ToK (amount) .. " (" .. hp .. "%)", 1, "white", "white")
4 years ago
GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
GameCooltip:AddStatusBar (hp, 1, "green", true, statusBarBackground)
end
elseif (type (evtype) == "number") then
4 years ago
if (evtype == 1) then
--> cooldown
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s " .. spellname .. " (" .. source .. ")", "cooldown (" .. hp .. "%)", 1, "white", "white")
4 years ago
GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
GameCooltip:AddStatusBar (100, 1, "yellow", true, statusBarBackground)
elseif (evtype == 2 and not battleress) then
--> battle ress
4 years ago
battleress = event
elseif (evtype == 3) then
--> last cooldown used
4 years ago
lastcooldown = event
elseif (evtype == 4) then
--> debuff
if (source:find ("%[")) then
source = source:gsub ("%[%*%] ", "")
4 years ago
end
GameCooltip:AddLine ("" .. _cstr ("%.1f", time - hora_da_morte) .. "s [x" .. amount .. "] " .. spellname .. " (" .. source .. ")", "debuff (" .. hp .. "%)", 1, "white", "white")
4 years ago
GameCooltip:AddIcon (spellicon, 1, 1, 16, 16, .1, .9, .1, .9)
GameCooltip:AddStatusBar (100, 1, "purple", true, statusBarBackground)
end
end
end
GameCooltip:AddLine (deathTable [6] .. " " .. "died" , "-- -- -- ", 1, "white")
4 years ago
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\small_icons", 1, 1, iconSize, iconSize, .75, 1, 0, 1)
GameCooltip:AddStatusBar (0, 1, .5, .5, .5, .5, false, {value = 100, color = {.5, .5, .5, 1}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar4_vidro]]})
if (battleress) then
local nome_magia, _, icone_magia = _GetSpellInfo (battleress [2])
GameCooltip:AddLine ("+" .. _cstr ("%.1f", battleress[4] - hora_da_morte) .. "s " .. nome_magia .. " (" .. battleress[6] .. ")", "", 1, "white")
4 years ago
GameCooltip:AddIcon ("Interface\\Glues\\CharacterSelect\\Glues-AddOn-Icons", 1, 1, nil, nil, .75, 1, 0, 1)
GameCooltip:AddStatusBar (0, 1, .5, .5, .5, .5, false, {value = 100, color = {.5, .5, .5, 1}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar4_vidro]]})
end
if (lastcooldown) then
if (lastcooldown[3] == 1) then
local nome_magia, _, icone_magia = _GetSpellInfo (lastcooldown [2])
GameCooltip:AddLine (_cstr ("%.1f", lastcooldown[4] - hora_da_morte) .. "s " .. nome_magia .. " (" .. Loc ["STRING_LAST_COOLDOWN"] .. ")")
4 years ago
GameCooltip:AddIcon (icone_magia)
else
GameCooltip:AddLine (Loc ["STRING_NOLAST_COOLDOWN"])
4 years ago
GameCooltip:AddIcon ([[Interface\CHARACTERFRAME\UI-Player-PlayTimeUnhealthy]], 1, 1, 18, 18)
end
GameCooltip:AddStatusBar (0, 1, 1, 1, 1, 1, false, {value = 100, color = {.3, .3, .3, 1}, specialSpark = false, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
end
--death log cooltip settings
GameCooltip:SetOption ("StatusBarHeightMod", -6)
GameCooltip:SetOption ("FixedWidth", 400)
GameCooltip:SetOption ("TextSize", 10)
GameCooltip:SetOption ("LeftBorderSize", -4)
GameCooltip:SetOption ("RightBorderSize", 5)
GameCooltip:SetOption ("StatusBarTexture", [[Interface\AddOns\Details\images\bar_serenity]])
GameCooltip:SetBackdrop (1, _detalhes.cooltip_preset2_backdrop, bgColor, borderColor)
GameCooltip:SetOwner (row, "bottomright", "bottomleft", -2, -50)
4 years ago
row.OverlayTexture:Show()
GameCooltip:ShowCooltip()
end
--> custom tooltip for dispells details ---------------------------------------------------------------------------------------------------------
4 years ago
local function DispellInfo (dispell, barra)
local jogadores = dispell [1] --> [nome od jogador] = total
4 years ago
local tabela_jogadores = {}
for nome, tabela in _pairs (jogadores) do --> tabela = [1] total tomado [2] classe
4 years ago
tabela_jogadores [#tabela_jogadores + 1] = {nome, tabela [1], tabela [2]}
end
_table_sort (tabela_jogadores, _detalhes.Sort2)
for index, tabela in _ipairs (tabela_jogadores) do
4 years ago
local coords = EncounterDetails.class_coords [tabela[3]]
if (not coords) then
GameCooltip:AddLine (EncounterDetails:GetOnlyName (tabela[1]), tabela[2], 1, "white", "orange")
4 years ago
GameCooltip:AddIcon ("Interface\\GossipFrame\\DailyActiveQuestIcon")
else
GameCooltip:AddLine (EncounterDetails:GetOnlyName (tabela[1]), tabela[2], 1, "white", "orange")
4 years ago
local specID = Details:GetSpec (tabela[1])
if (specID) then
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, l, r, t, b)
else
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
end
end
end
local spellname = GetSpellInfo (barra.spellid)
4 years ago
if (spellname) then
GameTooltip:SetOwner (GameCooltipFrame1, "ANCHOR_NONE")
GameTooltip:SetSpellByID (barra.spellid)
GameTooltip:SetPoint ("topright", GameCooltipFrame1, "topleft", -2, 0)
4 years ago
GameTooltip:Show()
end
end
--> custom tooltip for kick details ---------------------------------------------------------------------------------------------------------
4 years ago
local function KickBy (magia, barra)
local jogadores = magia [1] --> [nome od jogador] = total
4 years ago
local tabela_jogadores = {}
for nome, tabela in _pairs (jogadores) do --> tabela = [1] total tomado [2] classe
4 years ago
tabela_jogadores [#tabela_jogadores + 1] = {nome, tabela [1], tabela [2]}
end
_table_sort (tabela_jogadores, _detalhes.Sort2)
local spellName, _, spellIcon = GetSpellInfo (barra.lineText1:GetText())
GameCooltip:AddLine (barra.lineText1:GetText())
4 years ago
if (spellIcon) then
GameCooltip:AddIcon (spellIcon, nil, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, 5/64, 59/64, 5/64, 59/64)
end
for index, tabela in _ipairs (tabela_jogadores) do
4 years ago
local coords = EncounterDetails.class_coords [tabela[3]]
GameCooltip:AddLine (EncounterDetails:GetOnlyName (tabela[1]), tabela[2], 1, "white")
4 years ago
local specID = Details:GetSpec (tabela[1])
if (specID) then
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, l, r, t, b)
else
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
end
GameCooltip:AddStatusBar (100, 1, .3, .3, .3, .3, false, false, false)
end
local spellname = GetSpellInfo (barra.spellid)
4 years ago
if (spellname) then
GameTooltip:SetOwner (GameCooltipFrame1, "ANCHOR_NONE")
GameTooltip:SetSpellByID (barra.spellid)
GameTooltip:SetPoint ("topright", GameCooltipFrame1, "topleft", -2, 0)
4 years ago
GameTooltip:Show()
end
end
--> custom tooltip for enemy abilities details ---------------------------------------------------------------------------------------------------------
4 years ago
local function EnemySkills (habilidade, barra)
--> barra.jogador agora tem a tabela com --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
4 years ago
local total = habilidade [1]
local jogadores = habilidade [2] --> [nome od jogador] = total
4 years ago
local tabela_jogadores = {}
local total = 0
for nome, tabela in _pairs (jogadores) do --> tabela = [1] total tomado [2] classe
4 years ago
tabela_jogadores [#tabela_jogadores + 1] = {nome, tabela[1], tabela[2]}
total = total + tabela[1]
end
_table_sort (tabela_jogadores, _detalhes.Sort2)
GameCooltip:AddLine (barra.lineText1:GetText() .. " Damage Done")
4 years ago
local ToK = _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
local topValue = tabela_jogadores [1] and tabela_jogadores [1][2]
for index, tabela in _ipairs (tabela_jogadores) do
4 years ago
local coords = EncounterDetails.class_coords [tabela[3]]
GameCooltip:AddLine (EncounterDetails:GetOnlyName (tabela[1]), ToK (_, tabela[2]) .. " (" .. format ("%.1f", tabela[2] / total * 100) .. "%)", 1, "white")
local r, g, b, a = unpack (_detalhes.tooltip.background)
4 years ago
local actorClass = Details:GetClass (tabela[1])
4 years ago
if (actorClass) then
local r, g, b = Details:GetClassColor (actorClass)
GameCooltip:AddStatusBar (tabela[2] / topValue * 100, 1, r, g, b, EncounterDetailsFrame.CooltipStatusbarAlpha, false, {value = 100, color = {.21, .21, .21, 0.5}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
else
GameCooltip:AddStatusBar (tabela[2] / topValue * 100, 1, r, g, b, a, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
end
local specID = Details:GetSpec (tabela[1])
if (specID) then
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight - 0, EncounterDetails.CooltipLineHeight - 0, l, r, t, b)
else
if (coords) then
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, 1, EncounterDetails.CooltipLineHeight-2, EncounterDetails.CooltipLineHeight-2, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
end
end
end
local spellname = GetSpellInfo (barra.spellid)
4 years ago
if (spellname) then
GameTooltip:SetOwner (GameCooltipFrame1, "ANCHOR_NONE")
GameTooltip:SetSpellByID (barra.spellid)
GameTooltip:SetPoint ("right", barra, "left", -2, 0)
4 years ago
GameTooltip:Show()
end
GameCooltip:SetOwner (barra, "left", "right", 2, 0)
4 years ago
end
--> custom tooltip for damage taken details ---------------------------------------------------------------------------------------------------------
4 years ago
local function DamageTakenDetails (jogador, barra)
local agressores = jogador.damage_from
local damage_taken = jogador.damage_taken
local showing = _combat_object [class_type_damage] --> o que esta sendo mostrado -> [1] - dano [2] - cura --> pega o container com ._NameIndexTable ._ActorTable
4 years ago
local meus_agressores = {}
for nome, _ in _pairs (agressores) do --> agressores seria a lista de nomes
4 years ago
local este_agressor = showing._ActorTable[showing._NameIndexTable[nome]]
if (este_agressor) then --> checagem por causa do total e do garbage collector que n�o limpa os nomes que deram dano
4 years ago
local habilidades = este_agressor.spells._ActorTable
for id, habilidade in _pairs (habilidades) do
4 years ago
local alvos = habilidade.targets
for target_name, amount in _pairs (alvos) do
4 years ago
if (target_name == jogador.nome) then
meus_agressores [#meus_agressores+1] = {id, amount, este_agressor.nome}
end
end
end
end
end
_table_sort (meus_agressores, _detalhes.Sort2)
GameCooltip:AddLine (barra.lineText1:GetText() .. " Damage Taken")
4 years ago
local max = #meus_agressores
if (max > 20) then
max = 20
end
local teve_melee = false
local ToK = _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
local topDamage = meus_agressores[1] and meus_agressores[1][2]
for i = 1, max do
local nome_magia, _, icone_magia = _GetSpellInfo (meus_agressores[i][1])
4 years ago
if (meus_agressores[i][1] == 1) then
nome_magia = "*"..meus_agressores[i][3]
teve_melee = true
end
GameCooltip:AddLine (nome_magia, ToK (_, meus_agressores[i][2]) .. " (".._cstr("%.1f", (meus_agressores[i][2]/damage_taken) * 100).."%)", 1, "white")
4 years ago
GameCooltip:AddStatusBar (meus_agressores[i][2] / topDamage * 100, 1, .55, .55, .55, .834, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
GameCooltip:AddIcon (icone_magia, nil, 1, EncounterDetails.CooltipLineHeight - 0, EncounterDetails.CooltipLineHeight - 0, .1, .9, .1, .9)
end
if (teve_melee) then
GameTooltip:AddLine ("* "..Loc ["STRING_MELEE_DAMAGE"], 0, 1, 0)
4 years ago
end
GameCooltip:SetOwner (barra, "left", "right", 2, 0)
4 years ago
end
--> custom tooltip clicks on any bar ---------------------------------------------------------------------------------------------------------
4 years ago
function _detalhes:BossInfoRowClick (barra, param1)
if (type (self) == "table") then
4 years ago
barra, param1 = self, barra
end
if (type (param1) == "table") then
4 years ago
barra = param1
end
if (barra._no_report) then
return
end
local reportar
if (barra.TTT == "morte" or true) then --> deaths -- todos os boxes est�o usando cooltip, por isso o 'true'.
4 years ago
reportar = {barra.report_text .. " " .. (barra.lineText1 and barra.lineText1:GetText() or barra:GetParent() and barra:GetParent().lineText1 and barra:GetParent().lineText1:GetText() or "")}
local beginAt = 1
if (barra.TTT == "damage_taken" or barra.TTT == "habilidades_inimigas" or barra.TTT == "total_interrupt" or barra.TTT == "add") then
beginAt = 2
end
--"habilidades_inimigas"
for i = beginAt, GameCooltip:GetNumLines(), 1 do
local texto_left, texto_right = GameCooltip:GetText (i)
if (texto_left and texto_right) then
texto_left = texto_left:gsub (("|T(.*)|t "), "")
4 years ago
reportar [#reportar+1] = ""..texto_left.." "..texto_right..""
end
end
else
barra.report_text = barra.report_text or ""
reportar = {barra.report_text .. " " .. _G.GameTooltipTextLeft1:GetText()}
local numLines = _GameTooltip:NumLines()
for i = 1, numLines, 1 do
local nome_left = "GameTooltipTextLeft"..i
local texto_left = _G[nome_left]
texto_left = texto_left:GetText()
local nome_right = "GameTooltipTextRight"..i
local texto_right = _G[nome_right]
texto_right = texto_right:GetText()
if (texto_left and texto_right) then
texto_left = texto_left:gsub (("|T(.*)|t "), "")
4 years ago
reportar [#reportar+1] = ""..texto_left.." "..texto_right..""
end
end
end
return _detalhes:Reportar (reportar, {_no_current = true, _no_inverse = true, _custom = true})
end
--> custom tooltip that handle mouse enter and leave on customized rows ---------------------------------------------------------------------------------------------------------
4 years ago
local backdrop_bar_onenter = {bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16, edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", edgeSize = 8, insets = {left = 1, right = 1, top = 0, bottom = 1}}
local backdrop_bar_onleave = {bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16, insets = {left = 1, right = 1, top = 0, bottom = 1}}
function EncounterDetails:SetRowScripts (barra, index, container)
barra:SetScript ("OnMouseDown", function (self)
4 years ago
if (self.fading_in) then
return
end
self.mouse_down = _GetTime()
4 years ago
local x, y = _GetCursorPosition()
self.x = _math_floor (x)
self.y = _math_floor (y)
4 years ago
--EncounterDetailsFrame:StartMoving()
EncounterDetailsFrame.isMoving = true
end)
barra:SetScript ("OnMouseUp", function (self)
4 years ago
if (self.fading_in) then
return
end
if (EncounterDetailsFrame.isMoving) then
--EncounterDetailsFrame:GetParent():StopMovingOrSizing()
EncounterDetailsFrame.isMoving = false
--instancia:SaveMainWindowPosition() --> precisa fazer algo pra salvar o trem
4 years ago
end
local x, y = _GetCursorPosition()
x = _math_floor (x)
y = _math_floor (y)
4 years ago
if ((self.mouse_down+0.4 > _GetTime() and (x == self.x and y == self.y)) or (x == self.x and y == self.y)) then
4 years ago
_detalhes:BossInfoRowClick (self)
end
end)
barra:SetScript ("OnEnter", --> MOUSE OVER
function (self)
--> aqui 1
4 years ago
if (container.fading_in or container.faded) then
return
end
self.mouse_over = true
self:SetHeight (EncounterDetails.Frame.DefaultBarHeight + 1)
self:SetAlpha (1)
4 years ago
EncounterDetails.SetBarBackdrop_OnEnter (self)
--GameTooltip:SetOwner (self, "ANCHOR_TOPRIGHT")
GameCooltip:Preset (2)
GameCooltip:SetOwner (self)
4 years ago
EncounterDetails:FormatCooltipSettings()
if (not self.TTT) then --> tool tip type
4 years ago
return
end
if (self.TTT == "damage_taken") then --> damage taken
4 years ago
DamageTakenDetails (self.jogador, barra)
elseif (self.TTT == "habilidades_inimigas") then --> enemy abilytes
4 years ago
self.spellid = self.jogador [4]
EnemySkills (self.jogador, self)
elseif (self.TTT == "total_interrupt") then
self.spellid = self.jogador [3]
KickBy (self.jogador, self)
elseif (self.TTT == "dispell") then
self.spellid = self.jogador [3]
DispellInfo (self.jogador, self)
elseif (self.TTT == "morte") then --> deaths
KillInfo (self.jogador, self) --> aqui 2
4 years ago
end
GameCooltip:Show()
end)
barra:SetScript ("OnLeave", --> MOUSE OUT
function (self)
4 years ago
self:SetScript ("OnUpdate", nil)
4 years ago
if (self.fading_in or self.faded or not self:IsShown() or self.hidden) then
return
end
self:SetHeight (EncounterDetails.Frame.DefaultBarHeight)
self:SetAlpha (0.9)
4 years ago
EncounterDetails.SetBarBackdrop_OnLeave (self)
GameTooltip:Hide()
GameCooltip:Hide()
if (self.OverlayTexture) then
self.OverlayTexture:Hide()
end
end)
end
--> Here start the data mine ---------------------------------------------------------------------------------------------------------
4 years ago
function EncounterDetails:OpenAndRefresh (_, segment)
local frame = EncounterDetailsFrame --alias
DebugMessage ("OpenAndRefresh() called")
_G [frame:GetName().."SegmentsDropdown"].MyObject:Refresh()
EncounterDetails.LastOpenedTime = GetTime()
_G [frame:GetName().."SegmentsDropdown"].MyObject:Refresh()
EncounterDetailsFrame.ShowType = EncounterDetails.db.last_section_selected
if (segment) then
_combat_object = EncounterDetails:GetCombat (segment)
4 years ago
EncounterDetails._segment = segment
DebugMessage ("there's a segment to use:", segment, _combat_object, _combat_object and _combat_object.is_boss)
else
DebugMessage ("no segment has been passed, looping segments to find one.")
local historico = _detalhes.tabela_historico.tabelas
local foundABoss = false
for index, combate in ipairs (historico) do
4 years ago
if (combate.is_boss and combate.is_boss.index) then
EncounterDetails._segment = index
_combat_object = combate
DebugMessage ("segment found: ", index, combate:GetCombatName(), combate.is_trash)
--the first segment found here will be the first segment the dropdown found, so it can use the index 1 of the dropdown list
_G [frame:GetName().."SegmentsDropdown"].MyObject:Select (1, true)
4 years ago
foundABoss = index
break
end
end
if (not foundABoss) then
DebugMessage ("boss not found during the segment loop")
end
end
if (not _combat_object) then
--EncounterDetails:Msg ("no combat found.")
4 years ago
DebugMessage ("_combat_object is nil, EXIT")
return
end
local boss_id
local map_id
local boss_info
local ToK = _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
if (EncounterDetails.debugmode and not _combat_object.is_boss) then
_combat_object.is_boss = {
index = 1,
name = "Immerseus",
zone = "Siege of Orggrimar",
mapid = 1136,
encounter = "Immerseus"
}
end
if (not _combat_object.is_boss) then
DebugMessage ("_combat_object is not a boss, trying another loop in the segments")
local foundSegment
for index, combat in _ipairs (EncounterDetails:GetCombatSegments()) do
4 years ago
if (combat.is_boss and EncounterDetails:GetBossDetails (combat.is_boss.mapid, combat.is_boss.index)) then
_combat_object = combat
--the first segment found here will be the first segment the dropdown found, so it can use the index 1 of the dropdown list
_G [frame:GetName().."SegmentsDropdown"].MyObject:Select (1, true)
4 years ago
DebugMessage ("found another segment during another loop", index, combat:GetCombatName(), combat.is_trash)
foundSegment = true
break
end
end
if (not foundSegment) then
DebugMessage ("boss not found during the second loop segment")
end
if (not _combat_object.is_boss) then
DebugMessage ("_combat_object still isn't a boss segment, trying to get the last segment shown.")
if (EncounterDetails.LastSegmentShown) then
_combat_object = EncounterDetails.LastSegmentShown
DebugMessage ("found the last segment shown, using it.")
else
DebugMessage ("the segment isn't a boss, EXIT.")
return
end
end
end
--> the segment is a boss
4 years ago
boss_id = _combat_object.is_boss.index
map_id = _combat_object.is_boss.mapid
boss_info = _detalhes:GetBossDetails (_combat_object.is_boss.mapid, _combat_object.is_boss.index)
EncounterDetails.Frame.switch(EncounterDetailsFrame.ShowType)
if (EncounterDetailsFrame.ShowType == "phases") then
EncounterDetailsPhaseFrame.OnSelectPhase (1)
elseif (EncounterDetailsFrame.ShowType == "graph") then
EncounterDetails:BuildDpsGraphic()
elseif (EncounterDetailsFrame.ShowType == "spellsauras") then
--refresh spells and auras
--EncounterDetails.SpellScrollframe:Refresh()
EncounterDetails.update_enemy_spells()
EncounterDetails.update_bossmods()
end
EncounterDetails.LastSegmentShown = _combat_object
-------------- set boss name and zone name --------------
EncounterDetailsFrame.boss_name:SetText (_combat_object.is_boss.encounter)
EncounterDetailsFrame.raid_name:SetText (_combat_object.is_boss.zone)
4 years ago
-------------- set portrait and background image --------------
local mapID = _combat_object.is_boss.mapid
local L, R, T, B, Texture = EncounterDetails:GetBossIcon (mapID, _combat_object.is_boss.index)
if (L) then
EncounterDetailsFrame.boss_icone:SetTexture (Texture)
EncounterDetailsFrame.boss_icone:SetTexCoord (L, R, T, B)
4 years ago
else
EncounterDetailsFrame.boss_icone:SetTexture ([[Interface\CHARACTERFRAME\TempPortrait]])
EncounterDetailsFrame.boss_icone:SetTexCoord (0, 1, 0, 1)
4 years ago
end
--[=[
local file, L, R, T, B = EncounterDetails:GetRaidBackground (_combat_object.is_boss.mapid)
if (file) then
EncounterDetailsFrame.raidbackground:SetTexture (file)
EncounterDetailsFrame.raidbackground:SetTexCoord (L, R, T, B)
4 years ago
else
EncounterDetailsFrame.raidbackground:SetTexture ([[Interface\Glues\LOADINGSCREENS\LoadScreenDungeon]])
EncounterDetailsFrame.raidbackground:SetTexCoord (0, 1, 120/512, 408/512)
4 years ago
end
--]=]
EncounterDetailsFrame.raidbackground:SetTexture (.3, .3, .3, .5)
4 years ago
-------------- set totals on down frame --------------
--[[ data mine:
_combat_object ["totals_grupo"] hold the total [1] damage // [2] heal // [3] [energy_name] energies // [4] [misc_name] miscs --]]
--> Container Overall Damage Taken ~damagetaken ~damage taken
4 years ago
--[[ data mine:
combat tables have 4 containers [1] damage [2] heal [3] energy [4] misc each container have 2 tables: ._NameIndexTable and ._ActorTable --]]
local DamageContainer = _combat_object [class_type_damage]
local damage_taken = _detalhes.atributo_damage:RefreshWindow ({}, _combat_object, _, { key = "damage_taken", modo = _detalhes.modos.group })
local container = frame.overall_damagetaken.gump
local quantidade = 0
local dano_do_primeiro = 0
for index, jogador in _ipairs (DamageContainer._ActorTable) do
--> ta em ordem de quem tomou mais dano.
4 years ago
if (not jogador.grupo) then --> s� aparecer nego da raid
4 years ago
break
end
if (jogador.classe and jogador.classe ~= "UNGROUPPLAYER" and jogador.classe ~= "UNKNOW") then
local barra = container.barras [index]
if (not barra) then
barra = EncounterDetails:CreateRow (index, container, 1, 0, -1)
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
barra.TTT = "damage_taken" -- tool tip type --> damage taken
4 years ago
barra.report_text = Loc ["STRING_PLUGIN_NAME"].."! "..Loc ["STRING_DAMAGE_TAKEN_REPORT"]
end
if (jogador.nome:find ("-")) then
barra.lineText1:SetText (jogador.nome:gsub (("-.*"), ""))
4 years ago
else
barra.lineText1:SetText (jogador.nome)
4 years ago
end
barra.lineText4:SetText (ToK (_, jogador.damage_taken))
4 years ago
_detalhes:name_space (barra)
barra.jogador = jogador
barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [jogador.classe]))
4 years ago
if (index == 1) then
barra.textura:SetValue (100)
4 years ago
dano_do_primeiro = jogador.damage_taken
else
barra.textura:SetValue (jogador.damage_taken/dano_do_primeiro *100)
4 years ago
end
local specID = Details:GetSpec (jogador.nome)
if (specID) then
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
barra.icone:SetTexture (texture)
barra.icone:SetTexCoord (l, r, t, b)
4 years ago
else
barra.icone:SetTexture ("Interface\\AddOns\\Details\\images\\classes_small")
4 years ago
if (EncounterDetails.class_coords [jogador.classe]) then
barra.icone:SetTexCoord (_unpack (EncounterDetails.class_coords [jogador.classe]))
4 years ago
end
end
barra:Show()
quantidade = quantidade + 1
end
end
EncounterDetails:JB_AtualizaContainer (container, quantidade)
if (quantidade < #container.barras) then
for i = quantidade+1, #container.barras, 1 do
if (barra) then
barra:Hide()
end
end
end
--> Fim do container Overall Damage Taken
4 years ago
--> Container Overall Habilidades Inimigas ~damage taken by spell
4 years ago
local habilidades_poll = {}
--> pega as magias cont�nuas presentes em todas as fases
4 years ago
--deprecated
if (boss_info and boss_info.continuo) then
for index, spellid in _ipairs (boss_info.continuo) do
4 years ago
habilidades_poll [spellid] = true
end
end
--> pega as habilidades que pertence especificamente a cada fase
4 years ago
--deprecated
if (boss_info and boss_info.phases) then
for fase_id, fase in _ipairs (boss_info.phases) do
4 years ago
if (fase.spells) then
for index, spellid in _ipairs (fase.spells) do
4 years ago
habilidades_poll [spellid] = true
end
end
end
end
local habilidades_usadas = {}
local have_pool = false
for spellid, _ in _pairs (habilidades_poll) do
4 years ago
have_pool = true
break
end
for index, jogador in _ipairs (DamageContainer._ActorTable) do
4 years ago
--> get all spells from neutral and hostile npcs
4 years ago
if (
_bit_band (jogador.flag_original, 0x00000060) ~= 0 and --is neutral or hostile
(not jogador.owner or (_bit_band (jogador.owner.flag_original, 0x00000060) ~= 0 and not jogador.owner.grupo and _bit_band (jogador.owner.flag_original, 0x00000400) == 0)) and --isn't a pet or the owner isn't a player
not jogador.grupo and
_bit_band (jogador.flag_original, 0x00000400) == 0
) then
local habilidades = jogador.spells._ActorTable
for id, habilidade in _pairs (habilidades) do
4 years ago
--if (habilidades_poll [id]) then
--> esse jogador usou uma habilidade do boss
local esta_habilidade = habilidades_usadas [id] --> tabela n�o numerica, pq diferentes monstros podem castar a mesma magia
4 years ago
if (not esta_habilidade) then
esta_habilidade = {0, {}, {}, id} --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
4 years ago
habilidades_usadas [id] = esta_habilidade
end
--> adiciona ao [1] total de dano que esta habilidade causou
4 years ago
esta_habilidade[1] = esta_habilidade[1] + habilidade.total
--> adiciona ao [3] total do jogador que castou
4 years ago
if (not esta_habilidade[3][jogador.nome]) then
esta_habilidade[3][jogador.nome] = 0
end
esta_habilidade[3][jogador.nome] = esta_habilidade[3][jogador.nome] + habilidade.total
--> pega os alvos e adiciona ao [2]
4 years ago
local alvos = habilidade.targets
for target_name, amount in _pairs (alvos) do
4 years ago
--> ele tem o nome do jogador, vamos ver se este alvo � realmente um jogador verificando na tabela do combate
4 years ago
local tabela_dano_do_jogador = DamageContainer._ActorTable [DamageContainer._NameIndexTable [target_name]]
if (tabela_dano_do_jogador and tabela_dano_do_jogador.grupo) then
if (not esta_habilidade[2] [target_name]) then
esta_habilidade[2] [target_name] = {0, tabela_dano_do_jogador.classe}
end
esta_habilidade[2] [target_name] [1] = esta_habilidade[2] [target_name] [1] + amount
end
end
--end
end
elseif (have_pool) then
--> check if the spell id is in the spell poll.
4 years ago
local habilidades = jogador.spells._ActorTable
for id, habilidade in _pairs (habilidades) do
4 years ago
if (habilidades_poll [id]) then
--> esse jogador usou uma habilidade do boss
local esta_habilidade = habilidades_usadas [id] --> tabela n�o numerica, pq diferentes monstros podem castar a mesma magia
4 years ago
if (not esta_habilidade) then
esta_habilidade = {0, {}, {}, id} --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
4 years ago
habilidades_usadas [id] = esta_habilidade
end
--> adiciona ao [1] total de dano que esta habilidade causou
4 years ago
esta_habilidade[1] = esta_habilidade[1] + habilidade.total
--> adiciona ao [3] total do jogador que castou
4 years ago
if (not esta_habilidade[3][jogador.nome]) then
esta_habilidade[3][jogador.nome] = 0
end
esta_habilidade[3][jogador.nome] = esta_habilidade[3][jogador.nome] + habilidade.total
--> pega os alvos e adiciona ao [2]
4 years ago
local alvos = habilidade.targets
for target_name, amount in _pairs (alvos) do
4 years ago
--> ele tem o nome do jogador, vamos ver se este alvo � realmente um jogador verificando na tabela do combate
4 years ago
local tabela_dano_do_jogador = DamageContainer._ActorTable [DamageContainer._NameIndexTable [target_name]]
if (tabela_dano_do_jogador and tabela_dano_do_jogador.grupo) then
if (not esta_habilidade[2] [target_name]) then
esta_habilidade[2] [target_name] = {0, tabela_dano_do_jogador.classe}
end
esta_habilidade[2] [target_name] [1] = esta_habilidade[2] [target_name] [1] + amount
end
end
end
end
end
end
--> por em ordem
4 years ago
local tabela_em_ordem = {}
local jaFoi = {}
for id, tabela in _pairs (habilidades_usadas) do
4 years ago
local spellname = Details.GetSpellInfo(tabela [4])
if (not jaFoi [spellname]) then
tabela [5] = spellname
tabela_em_ordem [#tabela_em_ordem+1] = tabela
jaFoi [spellname] = #tabela_em_ordem
else
local index = jaFoi [spellname]
tabela_em_ordem [index] [1] = tabela_em_ordem [index] [1] + tabela [1]
local tt = tabela_em_ordem [index] [2] -- tabela com [PlayerName] = {amount, class}
for playerName, t in pairs (tabela [2]) do
local amount, class = unpack (t)
4 years ago
if (tt [playerName]) then
tt [playerName][1] = tt [playerName][1] + amount
else
tt [playerName] = {amount, class}
end
end
end
end
_table_sort (tabela_em_ordem, _detalhes.Sort1)
container = frame.overall_habilidades.gump
quantidade = 0
dano_do_primeiro = 0
--> mostra o resultado nas barras
for index, habilidade in _ipairs (tabela_em_ordem) do
--> ta em ordem das habilidades que deram mais dano
4 years ago
if (habilidade[1] > 0) then
local barra = container.barras [index]
if (not barra) then
barra = EncounterDetails:CreateRow (index, container, 1, 0, -1)
barra.TTT = "habilidades_inimigas" -- tool tip type --enemy abilities
barra.report_text = Loc ["STRING_PLUGIN_NAME"].."! " .. Loc ["STRING_ABILITY_DAMAGE"]
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
barra.t:SetVertexColor (1, .8, .8, .8)
4 years ago
end
local nome_magia, _, icone_magia = _GetSpellInfo (habilidade[4])
4 years ago
barra.lineText1:SetText (nome_magia) -- .. " (|cFFa0a0a0" .. habilidade[4] .. "|r)
barra.lineText4:SetText (ToK (_, habilidade[1]))
4 years ago
_detalhes:name_space (barra)
barra.jogador = habilidade --> barra.jogador agora tem a tabela com --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
4 years ago
local spellSchool = _detalhes.spell_school_cache [nome_magia] or 1
local r, g, b = _detalhes:GetSpellSchoolColor (spellSchool)
4 years ago
barra.t:SetVertexColor (r, g, b)
4 years ago
if (index == 1) then
barra.textura:SetValue (100)
4 years ago
dano_do_primeiro = habilidade[1]
else
barra.textura:SetValue (habilidade[1]/dano_do_primeiro *100)
4 years ago
end
barra.icone:SetTexture (icone_magia)
barra.icone:SetTexCoord (.1, .9, .1, .9)
4 years ago
barra:Show()
quantidade = quantidade + 1
end
end
EncounterDetails:JB_AtualizaContainer (container, quantidade)
if (quantidade < #container.barras) then
for i = quantidade+1, #container.barras, 1 do
container.barras [i]:Hide()
end
end
--> Fim do container Over Habilidades Inimigas
4 years ago
--> Identificar os ADDs da luta:
4 years ago
--> declara a pool onde ser�o armazenados os adds existentas na luta
4 years ago
local adds_pool = {}
--> pega as habilidades que pertence especificamente a cada fase
4 years ago
if (boss_info and boss_info.phases) then
for fase_id, fase in _ipairs (boss_info.phases) do
4 years ago
if (fase.adds) then
for index, addId in _ipairs (fase.adds) do
4 years ago
adds_pool [addId] = true
end
end
end
end
--> agora ja tenho a lista de todos os adds da luta
4 years ago
-- vasculhar o container de dano e achar os adds:
-- ~add
local adds = {}
for index, jogador in _ipairs (DamageContainer._ActorTable) do
4 years ago
--> s� estou interessado nos adds, conferir pelo nome
4 years ago
if (adds_pool [_detalhes:GetNpcIdFromGuid (jogador.serial)] or (
jogador.flag_original and
bit.band (jogador.flag_original, 0x00000060) ~= 0 and
4 years ago
(not jogador.owner or (_bit_band (jogador.owner.flag_original, 0x00000060) ~= 0 and not jogador.owner.grupo and _bit_band (jogador.owner.flag_original, 0x00000400) == 0)) and --isn't a pet or the owner isn't a player
not jogador.grupo and
_bit_band (jogador.flag_original, 0x00000400) == 0
)) then --> � um inimigo ou neutro
4 years ago
local nome = jogador.nome
if (not nome:find ("%*")) then
4 years ago
local tabela = {nome = nome, total = 0, dano_em = {}, dano_em_total = 0, damage_from = {}, damage_from_total = 0}
--> total de dano que ele causou
4 years ago
tabela.total = jogador.total
--> em quem ele deu dano
for target_name, amount in _pairs (jogador.targets) do
4 years ago
local este_jogador = _combat_object (1, target_name)
if (este_jogador) then
if (este_jogador.classe ~= "PET" and este_jogador.classe ~= "UNGROUPPLAYER" and este_jogador.classe ~= "UNKNOW") then
tabela.dano_em [#tabela.dano_em +1] = {target_name, amount, este_jogador.classe}
tabela.dano_em_total = tabela.dano_em_total + amount
end
end
end
_table_sort (tabela.dano_em, _detalhes.Sort2)
--> quem deu dano nele
for agressor, _ in _pairs (jogador.damage_from) do
4 years ago
--local este_jogador = DamageContainer._ActorTable [DamageContainer._NameIndexTable [agressor]]
local este_jogador = _combat_object (1, agressor)
if (este_jogador and este_jogador:IsPlayer()) then
for target_name, amount in _pairs (este_jogador.targets) do
4 years ago
if (target_name == nome) then
tabela.damage_from [#tabela.damage_from+1] = {agressor, amount, este_jogador.classe}
tabela.damage_from_total = tabela.damage_from_total + amount
end
end
end
end
_table_sort (tabela.damage_from, sort_damage_from)
tabela [1] = tabela.damage_from_total
tinsert (adds, tabela)
4 years ago
end
end
end
--> montou a tabela, agora precisa mostrar no painel
4 years ago
local function _DanoFeito (self)
self.textura:SetBlendMode ("ADD")
4 years ago
local barra = self:GetParent()
local tabela = barra.jogador
local dano_em = tabela.dano_em
GameCooltip:Preset (2)
GameCooltip:SetOwner (self)
4 years ago
EncounterDetails:FormatCooltipSettings()
GameCooltip:AddLine (barra.lineText1:GetText().." ".. "Damage Done")
4 years ago
local topDamage = dano_em[1] and dano_em[1][2]
local dano_em_total = tabela.dano_em_total
for _, esta_tabela in _pairs (dano_em) do
4 years ago
local coords = EncounterDetails.class_coords [esta_tabela[3]]
GameCooltip:AddLine (EncounterDetails:GetOnlyName (esta_tabela[1]), _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/dano_em_total*100) .."%)", 1, "white", "orange")
4 years ago
local specID = Details:GetSpec (esta_tabela[1])
if (specID) then
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, l, r, t, b)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
end
local actorClass = Details:GetClass (esta_tabela[1])
4 years ago
if (actorClass) then
local r, g, b = Details:GetClassColor (actorClass)
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, r, g, b, EncounterDetailsFrame.CooltipStatusbarAlpha, false, {value = 100, color = {.21, .21, .21, 0.5}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
else
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, .3, .3, .3, .3, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
end
end
self.textura:SetBlendMode ("ADD")
self.textura:SetSize (18, 18)
4 years ago
self.ArrowOnEnter = true
GameCooltip:SetOwner (self, "right", "left", -10, 0)
4 years ago
GameCooltip:AddLine (" ")
GameCooltip:AddLine ("CLICK to Report")
4 years ago
GameCooltip:Show()
end
local function _DanoRecebido (self)
local barra = self
local tabela = barra.jogador
local damage_from = tabela.damage_from
GameCooltip:Preset (2)
GameCooltip:SetOwner (self)
4 years ago
EncounterDetails:FormatCooltipSettings()
GameCooltip:AddLine (barra.lineText1:GetText().." "..Loc ["STRING_DAMAGE_TAKEN"])
4 years ago
local damage_from_total = tabela.damage_from_total
local topDamage = damage_from[1] and damage_from[1][2]
for _, esta_tabela in _pairs (damage_from) do
4 years ago
local coords = EncounterDetails.class_coords [esta_tabela[3]]
if (coords) then
GameCooltip:AddLine (EncounterDetails:GetOnlyName (esta_tabela[1]), _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/damage_from_total*100) .."%)", 1, "white", "orange", nil, nil, "MONOCHRONE")
4 years ago
local specID = Details:GetSpec (esta_tabela[1])
if (specID) then
local texture, l, r, t, b = Details:GetSpecIcon (specID, false)
GameCooltip:AddIcon (texture, 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, l, r, t, b)
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, EncounterDetails.CooltipLineHeight, EncounterDetails.CooltipLineHeight, (coords[1]), (coords[2]), (coords[3]), (coords[4]))
end
local actorClass = Details:GetClass (esta_tabela[1])
4 years ago
if (actorClass) then
local r, g, b = Details:GetClassColor (actorClass)
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, r, g, b, EncounterDetailsFrame.CooltipStatusbarAlpha, false, {value = 100, color = {.21, .21, .21, 0.5}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
else
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, .3, .3, .3, .3, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
end
else
GameCooltip:AddLine (esta_tabela[1], _detalhes:ToK (esta_tabela[2]).." (".. _cstr ("%.1f", esta_tabela[2]/damage_from_total*100) .."%)")
4 years ago
GameCooltip:AddStatusBar (esta_tabela[2] / topDamage * 100, 1, .3, .3, .3, .3, false, {value = 100, color = {.21, .21, .21, 0.8}, texture = [[Interface\AddOns\Details\images\bar_serenity]]})
end
end
self.mouse_over = true
self:SetHeight (EncounterDetails.Frame.DefaultBarHeight + 1)
self:SetAlpha (1)
4 years ago
EncounterDetails.SetBarBackdrop_OnEnter (self)
GameCooltip:AddLine (" ")
GameCooltip:AddLine ("CLICK to Report")
4 years ago
GameCooltip:SetOwner (self, "left", "right", -60, 0)
4 years ago
GameCooltip:Show()
end
local function _OnHide (self)
GameCooltip:Hide()
if (self.ArrowOnEnter) then
self.textura:SetBlendMode ("BLEND")
self.textura:SetSize (16, 16)
4 years ago
else
self:SetAlpha (0.9)
self:SetHeight (EncounterDetails.Frame.DefaultBarHeight)
4 years ago
EncounterDetails.SetBarBackdrop_OnLeave (self)
end
end
local y = 10
local frame_adds = EncounterDetailsFrame.overall_adds
container = frame_adds.gump
local index = 1
quantidade = 0
--table.sort (adds, sort_by_name)
table.sort (adds, _detalhes.Sort1)
for index, esta_tabela in _ipairs (adds) do
4 years ago
local addName = esta_tabela.nome
local barra = container.barras [index]
if (not barra) then
barra = EncounterDetails:CreateRow (index, container, -0)
barra:SetWidth (155)
4 years ago
barra:SetScript ("OnEnter", _DanoRecebido)
barra:SetScript ("OnLeave", _OnHide)
4 years ago
barra:HookScript ("OnMouseDown", EncounterDetails.BossInfoRowClick)
local add_damage_done = _CreateFrame ("Button", nil, barra, "BackdropTemplate")
barra.report_text = "Details! Damage Taken of "
4 years ago
add_damage_done.report_text = "Details! Damage Done of "
add_damage_done.barra = barra
add_damage_done:SetWidth (EncounterDetails.CooltipLineHeight)
add_damage_done:SetHeight (EncounterDetails.CooltipLineHeight)
add_damage_done:EnableMouse (true)
add_damage_done:SetResizable (false)
add_damage_done:SetPoint ("left", barra, "left", 0, 0)
4 years ago
add_damage_done:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16})
add_damage_done:SetBackdropColor (.5, .0, .0, 0.5)
4 years ago
add_damage_done.textura = add_damage_done:CreateTexture (nil, "overlay")
add_damage_done.textura:SetTexture ("Interface\\Buttons\\UI-MicroStream-Red")
add_damage_done.textura:SetWidth (16)
add_damage_done.textura:SetHeight (16)
add_damage_done.textura:SetPoint ("topleft", add_damage_done, "topleft")
4 years ago
add_damage_done:SetScript ("OnEnter", _DanoFeito)
add_damage_done:SetScript ("OnLeave", _OnHide)
add_damage_done:SetScript ("OnClick", EncounterDetails.BossInfoRowClick)
4 years ago
barra.lineText1:SetPoint ("left", add_damage_done, "right", 2, 0)
barra.textura:SetStatusBarTexture("")
4 years ago
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
4 years ago
barra.TTT = "add"
add_damage_done.TTT = "add"
end
barra.lineText1:SetText (addName)
barra.lineText4:SetText (_detalhes:ToK (esta_tabela.damage_from_total))
barra.lineText1:SetSize (barra:GetWidth() - barra.lineText4:GetStringWidth() - 34, 15)
4 years ago
barra.jogador = esta_tabela --> barra.jogador agora tem a tabela com --> [1] total dano causado [2] jogadores que foram alvos [3] jogadores que castaram essa magia [4] ID da magia
4 years ago
--barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [jogador.classe]))
barra.textura:SetStatusBarColor (1, 1, 1, 1) --> a cor pode ser a spell school da magia
barra.textura:SetValue (100)
4 years ago
barra:Show()
quantidade = quantidade + 1
index = index +1
end
EncounterDetails:JB_AtualizaContainer (container, quantidade, 4)
if (quantidade < #container.barras) then
for i = quantidade+1, #container.barras, 1 do
container.barras [i]:Hide()
end
end
--> Fim do container Over ADDS
4 years ago
--> Inicio do Container de Interrupts:
4 years ago
local misc = _combat_object [class_type_misc]
local total_interrompido = _detalhes.atributo_misc:RefreshWindow ({}, _combat_object, _, { key = "interrupt", modo = _detalhes.modos.group })
local frame_interrupts = EncounterDetailsFrame.overall_interrupt
container = frame_interrupts.gump
quantidade = 0
local interrupt_do_primeiro = 0
local habilidades_interrompidas = {}
for index, jogador in _ipairs (misc._ActorTable) do
if (not jogador.grupo) then --> s� aparecer nego da raid
4 years ago
break
end
if (jogador.classe and jogador.classe ~= "UNGROUPPLAYER") then
local interrupts = jogador.interrupt
if (interrupts and interrupts > 0) then
local oque_interrompi = jogador.interrompeu_oque
--> vai ter [spellid] = quantidade
4 years ago
for spellid, amt in _pairs (oque_interrompi) do
if (not habilidades_interrompidas [spellid]) then --> se a spell n�o tiver na pool, cria a tabela dela
habilidades_interrompidas [spellid] = {{}, 0, spellid} --> tabela com quem interrompeu e o total de vezes que a habilidade foi interrompida
4 years ago
end
if (not habilidades_interrompidas [spellid] [1] [jogador.nome]) then --> se o jogador n�o tiver na pool dessa habilidade interrompida, cria um indice pra ele.
4 years ago
habilidades_interrompidas [spellid] [1] [jogador.nome] = {0, jogador.classe}
end
habilidades_interrompidas [spellid] [2] = habilidades_interrompidas [spellid] [2] + amt
habilidades_interrompidas [spellid] [1] [jogador.nome] [1] = habilidades_interrompidas [spellid] [1] [jogador.nome] [1] + amt
end
end
end
end
--> por em ordem
4 years ago
tabela_em_ordem = {}
for spellid, tabela in _pairs (habilidades_interrompidas) do
4 years ago
tabela_em_ordem [#tabela_em_ordem+1] = tabela
end
_table_sort (tabela_em_ordem, _detalhes.Sort2)
index = 1
for _, tabela in _ipairs (tabela_em_ordem) do
4 years ago
local barra = container.barras [index]
if (not barra) then
barra = EncounterDetails:CreateRow (index, container, 3, 0, -6)
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
4 years ago
barra.TTT = "total_interrupt" -- tool tip type
barra.report_text = "Details! ".. Loc ["STRING_INTERRUPTS_OF"]
barra:SetWidth (155)
4 years ago
end
local spellid = tabela [3]
local nome_magia, _, icone_magia = _GetSpellInfo (tabela [3])
4 years ago
local successful = 0
--> pegar quantas vezes a magia passou com sucesso.
for _, enemy_actor in _ipairs (DamageContainer._ActorTable) do
4 years ago
if (enemy_actor.spells._ActorTable [spellid]) then
local spell = enemy_actor.spells._ActorTable [spellid]
successful = spell.successful_casted
end
end
barra.lineText1:SetText (nome_magia)
4 years ago
local total = successful + tabela [2]
barra.lineText4:SetText (tabela [2] .. " / ".. total)
4 years ago
_detalhes:name_space (barra)
barra.jogador = tabela
--barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [jogador.classe]))
4 years ago
if (index == 1) then
barra.textura:SetValue (100)
4 years ago
dano_do_primeiro = tabela [2]
else
barra.textura:SetValue (tabela [2]/dano_do_primeiro *100)
4 years ago
end
barra.icone:SetTexture (icone_magia)
barra.icone:SetTexCoord (.1, .9, .1, .9)
4 years ago
barra:Show()
quantidade = quantidade + 1
index = index + 1
end
EncounterDetails:JB_AtualizaContainer (container, quantidade, 4)
if (quantidade < #container.barras) then
for i = quantidade+1, #container.barras, 1 do
container.barras[i]:Hide()
end
end
--> Fim do container dos Interrupts
4 years ago
--> Inicio do Container dos Dispells:
4 years ago
--> force refresh window behavior
4 years ago
local total_dispelado = _detalhes.atributo_misc:RefreshWindow ({}, _combat_object, _, { key = "dispell", modo = _detalhes.modos.group })
local frame_dispell = EncounterDetailsFrame.overall_dispell
container = frame_dispell.gump
quantidade = 0
local dispell_do_primeiro = 0
local habilidades_dispeladas = {}
for index, jogador in _ipairs (misc._ActorTable) do
if (not jogador.grupo) then --> s� aparecer nego da raid
4 years ago
break
end
if (jogador.classe and jogador.classe ~= "UNGROUPPLAYER") then
local dispells = jogador.dispell
if (dispells and dispells > 0) then
local oque_dispelei = jogador.dispell_oque
--> vai ter [spellid] = quantidade
4 years ago
--print ("dispell: " .. jogador.classe .. " nome: " .. jogador.nome)
4 years ago
for spellid, amt in _pairs (oque_dispelei) do
if (not habilidades_dispeladas [spellid]) then --> se a spell n�o tiver na pool, cria a tabela dela
habilidades_dispeladas [spellid] = {{}, 0, spellid} --> tabela com quem dispolou e o total de vezes que a habilidade foi dispelada
4 years ago
end
if (not habilidades_dispeladas [spellid] [1] [jogador.nome]) then --> se o jogador n�o tiver na pool dessa habilidade interrompida, cria um indice pra ele.
4 years ago
habilidades_dispeladas [spellid] [1] [jogador.nome] = {0, jogador.classe}
--print (jogador.nome)
--print (jogador.classe)
4 years ago
end
habilidades_dispeladas [spellid] [2] = habilidades_dispeladas [spellid] [2] + amt
habilidades_dispeladas [spellid] [1] [jogador.nome] [1] = habilidades_dispeladas [spellid] [1] [jogador.nome] [1] + amt
end
end
end
end
--> por em ordem
4 years ago
tabela_em_ordem = {}
for spellid, tabela in _pairs (habilidades_dispeladas) do
4 years ago
tabela_em_ordem [#tabela_em_ordem+1] = tabela
end
_table_sort (tabela_em_ordem, _detalhes.Sort2)
index = 1
for _, tabela in _ipairs (tabela_em_ordem) do
4 years ago
local barra = container.barras [index]
if (not barra) then
barra = EncounterDetails:CreateRow (index, container, 3, 3, -6)
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
4 years ago
barra.TTT = "dispell" -- tool tip type
barra.report_text = "Details! ".. Loc ["STRING_DISPELLS_OF"]
barra:SetWidth (160)
4 years ago
end
local nome_magia, _, icone_magia = _GetSpellInfo (tabela [3])
4 years ago
barra.lineText1:SetText (nome_magia)
barra.lineText4:SetText (tabela [2])
4 years ago
_detalhes:name_space (barra)
barra.jogador = tabela
--barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [jogador.classe]))
4 years ago
if (index == 1) then
barra.textura:SetValue (100)
4 years ago
dano_do_primeiro = tabela [2]
else
barra.textura:SetValue (tabela [2]/dano_do_primeiro *100)
4 years ago
end
barra.icone:SetTexture (icone_magia)
barra.icone:SetTexCoord (.1, .9, .1, .9)
4 years ago
barra:Show()
quantidade = quantidade + 1
index = index + 1
end
EncounterDetails:JB_AtualizaContainer (container, quantidade, 4)
if (quantidade < #container.barras) then
for i = quantidade+1, #container.barras, 1 do
container.barras [i]:Hide()
end
end
--> Fim do container dos Dispells
4 years ago
--> Inicio do Container das Mortes:
4 years ago
local frame_mortes = EncounterDetailsFrame.overall_dead
container = frame_mortes.gump
quantidade = 0
-- boss_info.spells_info o erro de lua do boss � a habilidade dele que n�o foi declarada ainda
local mortes = _combat_object.last_events_tables
local habilidades_info = boss_info and boss_info.spell_mechanics or {} --barra.extra pega esse cara aqui --> ent�o esse erro � das habilidades que n�o tao
4 years ago
for index, tabela in _ipairs (mortes) do
--> {esta_morte, time, este_jogador.nome, este_jogador.classe, _UnitHealthMax (alvo_name), minutos.."m "..segundos.."s", ["dead"] = true}
4 years ago
local barra = container.barras [index]
if (not barra) then
barra = EncounterDetails:CreateRow (index, container, 3, 0, 1)
barra.TTT = "morte" -- tool tip type
barra.report_text = "Details! " .. Loc ["STRING_DEAD_LOG"]
_detalhes:SetFontSize (barra.lineText1, CONST_FONT_SIZE)
_detalhes:SetFontSize (barra.lineText4, CONST_FONT_SIZE)
barra:SetWidth (169)
4 years ago
local overlayTexture = barra:CreateTexture (nil, "overlay")
4 years ago
overlayTexture:SetAllPoints()
overlayTexture:SetColorTexture (1, 1, 1)
overlayTexture:SetAlpha (1)
4 years ago
overlayTexture:Hide()
barra.OverlayTexture = overlayTexture
end
if (tabela [3]:find ("-")) then
barra.lineText1:SetText (index..". "..tabela [3]:gsub (("-.*"), ""))
4 years ago
else
barra.lineText1:SetText (index..". "..tabela [3])
4 years ago
end
barra.lineText4:SetText (tabela [6])
4 years ago
_detalhes:name_space (barra)
barra.jogador = tabela
barra.extra = habilidades_info
barra.textura:SetStatusBarColor (_unpack (_detalhes.class_colors [tabela [4]]))
barra.textura:SetValue (100)
4 years ago
barra.icone:SetTexture ("Interface\\AddOns\\Details\\images\\classes_small")
barra.icone:SetTexCoord (_unpack (EncounterDetails.class_coords [tabela [4]]))
4 years ago
barra:Show()
quantidade = quantidade + 1
end
EncounterDetails:JB_AtualizaContainer (container, quantidade, 10)
if (quantidade < #container.barras) then
for i = quantidade+1, #container.barras, 1 do
container.barras [i]:Hide()
end
end
end
local events_to_track = {
["SPELL_CAST_START"] = true, --not instant cast
["SPELL_CAST_SUCCESS"] = true, --not instant cast
["SPELL_AURA_APPLIED"] = true, --if is a debuff
["SPELL_DAMAGE"] = true, --damage
["SPELL_PERIODIC_DAMAGE"] = true, --dot damage
["SPELL_HEAL"] = true, --healing
["SPELL_PERIODIC_HEAL"] = true, --dot healing
}
local enemy_spell_pool
local CLEvents = function (self, event)
4 years ago
local time, token, hidding, who_serial, who_name, who_flags, who_flags2, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, school, aura_type = CombatLogGetCurrentEventInfo()
if (events_to_track [token] and _bit_band (who_flags or 0x0, 0x00000060) ~= 0) then
local t = enemy_spell_pool [spellid]
if (not t) then
t = {["token"] = {[token] = true}, ["source"] = who_name, ["school"] = school}
if (token == "SPELL_AURA_APPLIED") then
t.type = aura_type
end
enemy_spell_pool [spellid] = t
return
elseif (t.token [token]) then
return
end
t.token [token] = true
if (token == "SPELL_AURA_APPLIED") then
t.type = aura_type
end
end
end
3 years ago
local installPluginFunc = function()
if (Details and Details.InstallOkey and Details:InstallOkey()) then
if (DetailsFramework.IsClassicWow()) then
return
end
--create widgets
CreatePluginFrames(data)
local PLUGIN_MINIMAL_DETAILS_VERSION_REQUIRED = 1
local PLUGIN_TYPE = "TOOLBAR"
local PLUGIN_LOCALIZED_NAME = Loc ["STRING_PLUGIN_NAME"]
local PLUGIN_REAL_NAME = "DETAILS_PLUGIN_ENCOUNTER_DETAILS"
local PLUGIN_ICON = [[Interface\Scenarios\ScenarioIcon-Boss]]
local PLUGIN_AUTHOR = "Terciob"
local PLUGIN_VERSION = "v1.06"
local defaultSettings = {
show_icon = 5, --automatic
hide_on_combat = false, --hide the window when a new combat start
max_emote_segments = 3,
opened = 0,
encounter_timers_dbm = {},
encounter_timers_bw = {},
window_scale = 1,
last_section_selected = "main",
}
--install
local install, saveddata, isEnabled = Details:InstallPlugin(
PLUGIN_TYPE,
PLUGIN_LOCALIZED_NAME,
PLUGIN_ICON,
EncounterDetails,
PLUGIN_REAL_NAME,
PLUGIN_MINIMAL_DETAILS_VERSION_REQUIRED,
PLUGIN_AUTHOR,
PLUGIN_VERSION,
defaultSettings
)
if (type(install) == "table" and install.error) then
print(install.error)
end
--table.wipe(EncounterDetailsDB.encounter_spells)
EncounterDetails.charsaved = EncounterDetailsDB or {emotes = {}}
EncounterDetailsDB = EncounterDetails.charsaved
EncounterDetails.charsaved.encounter_spells = EncounterDetails.charsaved.encounter_spells or {}
EncounterDetails.boss_emotes_table = EncounterDetails.charsaved.emotes
--build a table on global saved variables
if (not _detalhes.global_plugin_database["DETAILS_PLUGIN_ENCOUNTER_DETAILS"]) then
_detalhes.global_plugin_database["DETAILS_PLUGIN_ENCOUNTER_DETAILS"] = {encounter_timers_dbm = {}, encounter_timers_bw= {}}
end
--Register needed events
Details:RegisterEvent(EncounterDetails, "COMBAT_PLAYER_ENTER")
Details:RegisterEvent(EncounterDetails, "COMBAT_PLAYER_LEAVE")
Details:RegisterEvent(EncounterDetails, "COMBAT_BOSS_FOUND")
Details:RegisterEvent(EncounterDetails, "DETAILS_DATA_RESET")
Details:RegisterEvent(EncounterDetails, "GROUP_ONENTER")
Details:RegisterEvent(EncounterDetails, "GROUP_ONLEAVE")
Details:RegisterEvent(EncounterDetails, "ZONE_TYPE_CHANGED")
EncounterDetailsFrame:RegisterEvent("ENCOUNTER_START")
EncounterDetailsFrame:RegisterEvent("ENCOUNTER_END")
EncounterDetails.EnemySpellPool = EncounterDetails.charsaved.encounter_spells
enemy_spell_pool = EncounterDetails.EnemySpellPool
EncounterDetails.CLEvents = CreateFrame("frame", nil, UIParent, "BackdropTemplate")
EncounterDetails.CLEvents:SetScript("OnEvent", CLEvents)
EncounterDetails.CLEvents:Hide()
EncounterDetails.BossWhispColors = {
[1] = "RAID_BOSS_EMOTE",
[2] = "RAID_BOSS_WHISPER",
[3] = "MONSTER_EMOTE",
[4] = "MONSTER_SAY",
[5] = "MONSTER_WHISPER",
[6] = "MONSTER_PARTY",
[7] = "MONSTER_YELL",
}
--embed the plugin into the plugin window
if (DetailsPluginContainerWindow) then
DetailsPluginContainerWindow.EmbedPlugin(EncounterDetails, EncounterDetails.Frame, false, EncounterDetails.OpenAndRefresh)
3 years ago
end
end
end
4 years ago
3 years ago
function EncounterDetails:OnEvent(self, event, ...)
4 years ago
if (event == "ENCOUNTER_START") then
3 years ago
--tracks if a enemy spell is instant cast
EncounterDetails.CLEvents:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
4 years ago
elseif (event == "ENCOUNTER_END") then
3 years ago
EncounterDetails.CLEvents:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
4 years ago
elseif (event == "ADDON_LOADED") then
3 years ago
local addonName = select(1, ...)
if (addonName == "Details_EncounterDetails") then
C_Timer.After(1, installPluginFunc)
4 years ago
end
end
end