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73 lines
8.6 KiB
73 lines
8.6 KiB
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3 years ago
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actions.precombat+=/summon_pet
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actions.precombat+=/bottled_flayedwing_toxin
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actions.precombat+=/steel_trap,precast_time=1.5,if=!talent.wailing_arrow&talent.steel_trap
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# Executed every time the actor is available.
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actions=counter_shot
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actions+=/tranquilizing_shot
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actions+=/call_action_list,name=cds
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actions+=/call_action_list,name=trinkets
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actions+=/call_action_list,name=st,strict=1,if=active_enemies<2|!talent.beast_cleave&active_enemies<3
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actions+=/call_action_list,name=cleave,strict=1,if=active_enemies>2|talent.beast_cleave&active_enemies>1
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## Call for Power Infusion when Bestial Wrath is running, or is close to coming off cooldown (PI lasts 20 seconds and Bestial Wrath lasts 15, so 30 seconds when accounting for Barbed Shot reduction of Bestial Wrath is a good approximate fit).
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## actions.cds+=/invoke_external_buff,name=power_infusion,if=buff.bestial_wrath.up|cooldown.bestial_wrath.remains<30
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actions.cds+=/berserking,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<13
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actions.cds+=/blood_fury,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<16
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actions.cds+=/ancestral_call,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<16
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actions.cds+=/fireblood,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<9
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actions.cds+=/potion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&(buff.bestial_wrath.up&(buff.bloodlust.up|target.health.pct<20))|boss&fight_remains<31
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actions.cleave+=/barbed_shot,cycle_targets=1,if=debuff.latent_poison.stack>9&(pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25|talent.scent_of_blood&cooldown.bestial_wrath.remains<12+gcd|full_recharge_time<gcd&cooldown.bestial_wrath.remains)
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actions.cleave+=/barbed_shot,cycle_targets=1,if=pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25+barbed_shot_grace_period|talent.scent_of_blood&cooldown.bestial_wrath.remains<12+gcd|full_recharge_time<gcd&cooldown.bestial_wrath.remains
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actions.cleave+=/multishot,if=pet.main.buff.beast_cleave.remains<0.25+gcd
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actions.cleave+=/kill_command,if=full_recharge_time<gcd&talent.alpha_predator&talent.kill_cleave
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actions.cleave+=/call_of_the_wild
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actions.cleave+=/explosive_shot
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actions.cleave+=/stampede,if=buff.bestial_wrath.up|boss&fight_remains<15
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actions.cleave+=/bloodshed
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actions.cleave+=/death_chakram
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actions.cleave+=/bestial_wrath
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actions.cleave+=/steel_trap
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actions.cleave+=/a_murder_of_crows
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actions.cleave+=/barbed_shot,cycle_targets=1,if=debuff.latent_poison.stack>9&(talent.wild_instincts&buff.call_of_the_wild.up|boss&fight_remains<9|talent.wild_call&charges_fractional>1.2)
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actions.cleave+=/barbed_shot,cycle_targets=1,if=talent.wild_instincts&buff.call_of_the_wild.up|boss&fight_remains<9|talent.wild_call&charges_fractional>1.2
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actions.cleave+=/kill_command
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actions.cleave+=/dire_beast
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actions.cleave+=/serpent_sting,cycle_targets=1,if=refreshable&target.time_to_die>duration
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actions.cleave+=/barrage,if=pet.main.buff.frenzy.remains>execute_time
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actions.cleave+=/kill_shot
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actions.cleave+=/aspect_of_the_wild
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actions.cleave+=/cobra_shot,if=focus.time_to_max<gcd*2|buff.aspect_of_the_wild.up&focus.time_to_max<gcd*4
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actions.cleave+=/wailing_arrow,if=pet.main.buff.frenzy.remains>execute_time|boss&fight_remains<5
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actions.cleave+=/bag_of_tricks,if=buff.bestial_wrath.down|boss&fight_remains<5
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actions.cleave+=/arcane_torrent,if=(focus+focus.regen+30)<focus.max
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actions.st+=/barbed_shot,cycle_targets=1,if=pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25+barbed_shot_grace_period|talent.scent_of_blood&pet.main.buff.frenzy.stack<3&cooldown.bestial_wrath.ready
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actions.st+=/kill_command,if=full_recharge_time<gcd&talent.alpha_predator
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actions.st+=/call_of_the_wild
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actions.st+=/death_chakram
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actions.st+=/bloodshed
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actions.st+=/stampede
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actions.st+=/a_murder_of_crows
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actions.st+=/steel_trap
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actions.st+=/explosive_shot
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actions.st+=/bestial_wrath
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actions.st+=/kill_command
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actions.st+=/barbed_shot,cycle_targets=1,if=talent.wild_instincts&buff.call_of_the_wild.up|talent.wild_call&charges_fractional>1.4|full_recharge_time<gcd&cooldown.bestial_wrath.remains|talent.scent_of_blood&(cooldown.bestial_wrath.remains<12+gcd|full_recharge_time+gcd<8&cooldown.bestial_wrath.remains<24+(8-gcd)+full_recharge_time)|boss&fight_remains<9
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actions.st+=/dire_beast
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actions.st+=/serpent_sting,cycle_targets=1,if=refreshable&target.time_to_die>duration
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actions.st+=/kill_shot
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actions.st+=/aspect_of_the_wild
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actions.st+=/cobra_shot
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actions.st+=/wailing_arrow,if=pet.main.buff.frenzy.remains>execute_time|boss&fight_remains<5
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actions.st+=/bag_of_tricks,if=buff.bestial_wrath.down|boss&fight_remains<5
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actions.st+=/arcane_pulse,if=buff.bestial_wrath.down|boss&fight_remains<5
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actions.st+=/arcane_torrent,if=(focus+focus.regen+15)<focus.max
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actions.trinkets+=/variable,name=sync_up,value=buff.call_of_the_wild.up|cooldown.call_of_the_wild.remains<2|!talent.call_of_the_wild&(prev_gcd.1.bestial_wrath|cooldown.bestial_wrath.remains_guess<2)
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actions.trinkets+=/variable,name=sync_remains,op=setif,value=cooldown.bestial_wrath.remains_guess,value_else=cooldown.call_of_the_wild.remains,condition=!talent.call_of_the_wild
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actions.trinkets+=/variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
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actions.trinkets+=/variable,name=trinket_2_stronger,value=!trinket.1.has_cooldown|trinket.2.has_use_buff&(!trinket.1.has_use_buff|trinket.1.cooldown.duration<trinket.2.cooldown.duration|trinket.1.cast_time<trinket.2.cast_time|trinket.1.cast_time=trinket.2.cast_time&trinket.1.cooldown.duration=trinket.2.cooldown.duration)|!trinket.2.has_use_buff&(!trinket.1.has_use_buff&(trinket.1.cooldown.duration<trinket.2.cooldown.duration|trinket.1.cast_time<trinket.2.cast_time|trinket.1.cast_time=trinket.2.cast_time&trinket.1.cooldown.duration=trinket.2.cooldown.duration))
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actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket1,if=(trinket.1.has_use_buff&(variable.sync_up&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_up&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%2|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+40>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%2|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%2)))|!trinket.1.has_use_buff&((!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(variable.sync_remains>20|trinket.2.cooldown.remains>20)))|target.time_to_die<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains))&pet.main.buff.frenzy.remains>trinket.1.cast_time
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actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket2,if=(trinket.2.has_use_buff&(variable.sync_up&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_up&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%2|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+40>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%2|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%2)))|!trinket.2.has_use_buff&((!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(variable.sync_remains>20|trinket.1.cooldown.remains>20)))|target.time_to_die<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains))&pet.main.buff.frenzy.remains>trinket.2.cast_time
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