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local Plater = _G.Plater
local C_Timer = _G.C_Timer
local addonName, platerInternal = ...
local pcall = pcall
local DF = DetailsFramework
local LibAceSerializer = LibStub:GetLibrary ("AceSerializer-3.0")
local LibDeflate = LibStub:GetLibrary ("LibDeflate")
local CONST_THROTTLE_HOOK_COMMS = 0.500 --2 comms per second per mod
local CONST_COLORNPC_SHARING_CHANNEL = "GUILD"
function Plater.CreateCommHeader(prefix, encodedString)
return LibAceSerializer:Serialize(prefix, UnitName("player"), GetRealmName(), UnitGUID("player"), encodedString)
end
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local function dispatchSendCommEvents()
Plater.DispatchCommSendMessageHookEvents()
C_Timer.After(CONST_THROTTLE_HOOK_COMMS, dispatchSendCommEvents)
end
dispatchSendCommEvents() -- can be done immediately
local decompressReceivedData = function(data)
local dataCompressed = LibDeflate:DecodeForWoWAddonChannel(data)
if (dataCompressed) then
local dataDecompressed = LibDeflate:DecompressDeflate(dataCompressed)
if (type(dataDecompressed) == "string") then
return dataDecompressed
end
end
end
function Plater.SendComm(scriptIndex, scriptId, uniqueId, ...)
if not Plater.VerifyScriptIdForComm(scriptIndex, scriptId, uniqueId) then return end -- block execution if verification fails
--create the payload, the first index is always the hook id
local arguments = {uniqueId, ...}
--compress the msg
local msgEncoded = Plater.CompressData(arguments, "comm")
if (not msgEncoded) then
return
end
--create the comm header
local header = Plater.CreateCommHeader(Plater.COMM_SCRIPT_MSG, msgEncoded)
--send the message
if (IsInRaid()) then
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Plater:SendCommMessage(Plater.COMM_PLATER_PREFIX, header, "RAID")
elseif (IsInGroup()) then
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Plater:SendCommMessage(Plater.COMM_PLATER_PREFIX, header, "PARTY")
end
return true
end
--when received a message from a script
function Plater.MessageReceivedFromScript(prefix, source, playerRealm, playerGUID, message)
local data = Plater.DecompressData(message, "comm")
if (not data) then
return
end
local scriptUID = tostring(data[1])
tremove(data, 1)
--trigger the event 'Comm Received'
Plater.DispatchCommReceivedMessageHookEvent(scriptUID, source, unpack(data))
end
--> Plater comm handler
platerInternal.Comms.CommHandler = {
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[Plater.COMM_SCRIPT_GROUP_EXPORTED] = Plater.ScriptReceivedFromGroup,
[Plater.COMM_SCRIPT_MSG] = Plater.MessageReceivedFromScript,
}
function Plater:CommReceived(commPrefix, dataReceived, channel, source)
local dataDeserialized = {LibAceSerializer:Deserialize(dataReceived)}
local successfulDeserialize = dataDeserialized[1]
if (not successfulDeserialize) then
Plater:Msg("failed to deserialize a comm received.")
return
end
local prefix = dataDeserialized[2]
local unitName = source
local realmName = dataDeserialized[4]
local unitGUID = dataDeserialized[5]
local encodedData = dataDeserialized[6]
if (Plater.debugcomm) then
local stringDecompressed = decompressReceivedData(encodedData)
local data = {strsplit(",", stringDecompressed)}
Plater:Msg("Comm Received:", prefix, source, unpack(data))
--dumpt(data)
local func = platerInternal.Comms.CommHandler[prefix]
print("prefix", prefix, "func", func)
end
local func = platerInternal.Comms.CommHandler[prefix]
if (func) then
local runOkay, errorMsg = pcall(func, prefix, unitName, realmName, unitGUID, encodedData, channel)
if (not runOkay) then
Plater:Msg("error on something")
end
end
end
--register the comm
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Plater:RegisterComm(Plater.COMM_PLATER_PREFIX, "CommReceived")
-- ~compress ~zip ~export ~import ~deflate ~serialize
function Plater.CompressData (data, dataType)
if (LibDeflate and LibAceSerializer) then
local dataSerialized = LibAceSerializer:Serialize (data)
if (dataSerialized) then
local dataCompressed = LibDeflate:CompressDeflate (dataSerialized, {level = 9})
if (dataCompressed) then
if (dataType == "print") then
local dataEncoded = LibDeflate:EncodeForPrint (dataCompressed)
return dataEncoded
elseif (dataType == "comm") then
local dataEncoded = LibDeflate:EncodeForWoWAddonChannel (dataCompressed)
return dataEncoded
end
end
end
end
end
-- ~compress ~zip ~export ~import ~deflate
function Plater.CompressDataWithoutSerialization(data, dataType)
if (LibDeflate) then
local dataCompressed = LibDeflate:CompressDeflate(data, {level = 9})
if (dataCompressed) then
if (dataType == "print") then
local dataEncoded = LibDeflate:EncodeForPrint(dataCompressed)
return dataEncoded
elseif (dataType == "comm") then
local dataEncoded = LibDeflate:EncodeForWoWAddonChannel(dataCompressed)
return dataEncoded
end
end
end
end
function Plater.DecompressData (data, dataType)
if (LibDeflate and LibAceSerializer) then
local dataCompressed
if (dataType == "print") then
dataCompressed = LibDeflate:DecodeForPrint (data)
if (not dataCompressed) then
Plater:Msg ("couldn't decode the data.")
return false
end
elseif (dataType == "comm") then
dataCompressed = LibDeflate:DecodeForWoWAddonChannel (data)
if (not dataCompressed) then
Plater:Msg ("couldn't decode the data.")
return false
end
end
local dataSerialized = LibDeflate:DecompressDeflate (dataCompressed)
if (not dataSerialized) then
Plater:Msg ("couldn't uncompress the data.")
return false
end
local okay, data = LibAceSerializer:Deserialize (dataSerialized)
if (not okay) then
Plater:Msg ("couldn't unserialize the data.")
return false
end
return data
end
end
--when an imported line is pasted in the wrong tab
--send a message telling which tab is responsible for the data
function Plater.SendScriptTypeErrorMsg(data)
if (data and type(data) == "table") then
if (data.type == "script") then
Plater:Msg ("this import look like Script, try importing in the Scripting tab.")
elseif (data.type == "hook") then
Plater:Msg ("this import look like a Mod, try importing in the Modding tab.")
elseif (data[Plater.Export_CastColors]) then
Plater:Msg ("this import look like a Cast Colors, try importing in the Cast Colors tab.")
elseif (data.NpcColor) then
Plater:Msg ("this import looks to be a Npc Colors import, try importing in the Npc Colors tab.")
elseif (data.plate_config) then
Plater:Msg ("this import looks like a profile, import profiles at the Profiles tab.")
end
end
Plater:Msg ("failed to import the data provided.")
end
-----------------------------------------------------------------------------------------
--npc color and rename
local checkNpcIdIsValid = function(npcId)
if (type(npcId) ~= "number") then
return false
end
if (npcId < 1 or npcId > 500000) then
return false
end
return true
end
local checkSpellIdIsValid = function(spellId)
if (type(spellId) ~= "number") then
return false
end
local spellName = GetSpellInfo(spellId)
return spellName and true
end
local checkSpellIdIsValue = function(spellId)
if (type(spellId) ~= "number") then
return false
end
if (spellId < 1 or spellId > 600000) then
return false
end
return true
end
local checkIfHasAssistanceOrIsLeader = function()
--check if the player is in a raid group
if (IsInRaid()) then
--check if the player is the raid leader or an assistant
if (UnitIsGroupLeader("player") or UnitIsGroupAssistant("player")) then
return true
end
--check if the player is in a party group
elseif (IsInGroup()) then
--check if the player is the party leader
if (UnitIsGroupLeader("player")) then
return true
end
end
return false
end
local checkReceivedDataIsValid = function(unitName, channel)
--check if the data came from the guild channel
if (channel ~= CONST_COLORNPC_SHARING_CHANNEL) then
return
end
--check if the unit that sent the data is in the same group as the player
--UnitInParty: return if the unit is in the same party group as the player
--UnitInRaid: return if the unit is in the same raid group as the player
if (not UnitInRaid(unitName) and not UnitInParty(unitName)) then
return
end
return true
end
local createImportNpcCastConfirmFrame = function()
local frame = DF:CreateSimplePanel(UIParent, 380, 130, "Plater Nameplates: Npc or Cast Importer", "PlaterImportNpcOrCastConfirmation")
platerInternal.Frames.ImportNpcCastConfirm = frame
frame:Hide()
frame:SetPoint("center", UIParent, "center", 0, 150)
DF:ApplyStandardBackdrop(frame)
--create the font strings to show the npc name or the cast name, npcID or spellID, Sender name, and another to show the color
local text1 = DF:CreateLabel(frame, "Npc Name:", 12, "white", "GameFontNormal", "white")
local text2 = DF:CreateLabel(frame, "Npc ID:", 12, "white", "GameFontNormal", "white")
local text3 = DF:CreateLabel(frame, "Npc Zone:", 12, "white", "GameFontNormal", "white")
local text4 = DF:CreateLabel(frame, "Sender:", 12, "white", "GameFontNormal", "white")
local text5 = DF:CreateLabel(frame, "Color:", 12, "white", "GameFontNormal", "white")
text1:SetPoint("topleft", frame, "topleft", 10, -30)
text2:SetPoint("topleft", frame, "topleft", 10, -50)
text3:SetPoint("topleft", frame, "topleft", 10, -70)
text4:SetPoint("topleft", frame, "topleft", 10, -90)
text5:SetPoint("topleft", frame, "topleft", 10, -110)
frame.Text1 = text1
frame.Text2 = text2
frame.Text3 = text3
frame.Text4 = text4
frame.Text5 = text5
local declineData = function(self, button, scriptObject, senderName)
frame:Hide()
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
end
frame.AcceptButton = Plater:CreateButton(frame, function()end, 125, 20, "Accept", -1, nil, nil, nil, nil, nil, Plater:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
frame.DeclineButton = Plater:CreateButton(frame, declineData, 125, 20, "Decline", -1, nil, nil, nil, nil, nil, Plater:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
frame.DeclineButton:SetPoint("bottomleft", frame, "bottomleft", 5, 5)
frame.AcceptButton:SetPoint("bottomright", frame, "bottomright", -5, 5)
local gradientBottomSide = DF:CreateTexture(frame, {gradient = "vertical", fromColor = DF.IsDragonflight() and {0, 0, 0, 0.50} or {0, 0, 0, 0.25}, toColor = "transparent"}, 1, 70, "artwork", {0, 1, 0, 1}, "gradientBottomSide")
gradientBottomSide:SetPoint("bottoms", frame, 1, 0)
frame.Flash = Plater.CreateFlash(frame)
end
local queueToAcceptDataOfNpcsOrCasts = {}
--when received a npc rename from another player or a npc color, also cast color, name or script to use
function platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
--check if the import window does not exists, and create it
if (not platerInternal.Frames.ImportNpcCastConfirm) then
createImportNpcCastConfirmFrame()
end
local frame = platerInternal.Frames.ImportNpcCastConfirm
if (frame:IsShown()) then
frame.Title:SetText("Plater Nameplates: Npc/Cast Data Import (" .. #queueToAcceptDataOfNpcsOrCasts + 1 .. ")")
return
else
frame.Title:SetText("Plater Nameplates: Npc/Cast Data Import (" .. #queueToAcceptDataOfNpcsOrCasts .. ")")
end
frame.Text1:SetText("")
frame.Text2:SetText("")
frame.Text3:SetText("")
frame.Text4:SetText("")
frame.Text5:SetText("")
local nextDataToApprove = tremove(queueToAcceptDataOfNpcsOrCasts)
if (nextDataToApprove) then
local whichInfo = nextDataToApprove[1]
if (whichInfo == "npccolor" or whichInfo == "npcrename" or whichInfo == "resetnpc") then
local npcId = nextDataToApprove[2]
local npcName = nextDataToApprove[3]
local npcZone = nextDataToApprove[4]
local senderName = nextDataToApprove[6]
frame.Text1:SetText("From: " .. senderName)
if (whichInfo == "npccolor") then
local color = nextDataToApprove[5]
frame.Text2:SetText("Set Npc: |cFFFFDD00" .. npcName .. "|r Color to: " .. DF:AddColorToText(color, color))
frame.AcceptButton:SetClickFunction(function()
--accept the data sent and add to the database
platerInternal.Comms.AcceptNpcColor(npcId, npcName, npcZone, color)
frame:Hide()
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
end)
elseif (whichInfo == "npcrename") then
local newName = nextDataToApprove[5]
frame.Text2:SetText("Rename: |cFFFFDD00" .. npcName .. "|r to: |cFFFFDD00" .. newName)
frame.AcceptButton:SetClickFunction(function()
--accept the data sent and add to the database
platerInternal.Comms.AcceptNpcName(npcId, newName, npcZone)
frame:Hide()
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
end)
elseif (whichInfo == "resetnpc") then
frame.Text2:SetText("Remove Npc Name and Color Customizations")
frame.AcceptButton:SetClickFunction(function()
platerInternal.Comms.AcceptNpcReset(npcId)
frame:Hide()
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
end)
end
frame.Flash:Play()
frame:Show()
--play audio: IgPlayerInvite or igPlayerInviteDecline
elseif (whichInfo == "castcolor" or whichInfo == "castrename" or whichInfo == "castscript" or whichInfo == "resetcast") then
local spellId = nextDataToApprove[2] and tonumber(nextDataToApprove[2])
if (not spellId) then
return
end
local npcName = nextDataToApprove[3]
local npcId = nextDataToApprove[4] and tonumber(nextDataToApprove[4]) or 0
local value = nextDataToApprove[5]
local senderName = nextDataToApprove[6]
local spellName, _, spellIcon = GetSpellInfo(spellId)
if (not spellName) then
return
end
frame.Text1:SetText("From: " .. senderName)
if (whichInfo == "castcolor") then
frame.Text2:SetText("Set Spell '|cFFFFDD00" .. spellName .. "|r' color to: " .. DF:AddColorToText(value, value))
frame.AcceptButton:SetClickFunction(function()
platerInternal.Comms.AcceptCastDataFromComm(whichInfo, spellId, npcName, npcId, value)
frame:Hide()
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
end)
elseif (whichInfo == "castrename") then
frame.Text2:SetText("Set Spell '|cFFFFDD00" .. spellName .. "|r' name to: " .. value)
frame.AcceptButton:SetClickFunction(function()
platerInternal.Comms.AcceptCastDataFromComm(whichInfo, spellId, npcName, npcId, value)
frame:Hide()
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
end)
elseif (whichInfo == "castscript") then
frame.Text2:SetText("Set Spell '|cFFFFDD00" .. spellName .. "|r' to use script: " .. value)
frame.AcceptButton:SetClickFunction(function()
platerInternal.Comms.AcceptCastDataFromComm(whichInfo, spellId, npcName, npcId, value)
frame:Hide()
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
end)
elseif (whichInfo == "resetcast") then
frame.Text2:SetText("Remove Spell Name, Color and Scripts Customizations")
frame.AcceptButton:SetClickFunction(function()
platerInternal.Comms.AcceptCastDataFromComm(whichInfo, spellId, npcName, npcId, value)
frame:Hide()
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
end)
end
frame.Flash:Play()
frame:Show()
end
else
frame:Hide()
end
end
--@npcId: number
--@npcName: string
--@npcZone: string
--@color: string
function platerInternal.Comms.AcceptNpcColor(npcId, npcName, npcZone, color)
local npcColorTable = Plater.db.profile.npc_colors[npcId] --{[1] = is enabled, [2] = is script only, [3] = color name}
if (npcColorTable) then
npcColorTable[1] = true
npcColorTable[2] = false
npcColorTable[3] = color
else
--the color isn't in the database yet: add the color into the npc_colors database
Plater.db.profile.npc_colors[npcId] = {true, false, color}
end
--check if the npc_cache has the npc name and zone, if not add them to the database
if (not Plater.db.profile.npc_cache[npcId]) then
Plater.db.profile.npc_cache[npcId] = {npcName, npcZone}
end
--refresh the colors
Plater.RefreshDBLists()
Plater.UpdateAllNameplateColors()
Plater.ForceTickOnAllNameplates()
end
--accept the npc name, this is similar to AcceptNpcColor but the data is different
function platerInternal.Comms.AcceptNpcName(npcId, npcName, npcZone)
--check if the npc_cache has the npc name and zone, if not add them to the database
if (not Plater.db.profile.npc_cache[npcId]) then
Plater.db.profile.npc_cache[npcId] = {npcName, npcZone}
end
local npcsRenamed = Plater.db.profile.npcs_renamed
if (npcName == "") then
npcsRenamed[npcId] = nil
else
npcsRenamed[npcId] = npcName
end
Plater.RefreshDBLists()
Plater.UpdateAllNameplateColors()
Plater.UpdateAllPlates()
Plater.ForceTickOnAllNameplates()
end
function platerInternal.Comms.AcceptNpcReset(npcId)
--reset npc name
Plater.db.profile.npcs_renamed[npcId] = nil
--reset npc color
local colorDB = Plater.db.profile.npc_colors
local npcColorTable = colorDB[npcId]
if (npcColorTable) then
npcColorTable[1] = false
npcColorTable[2] = false
npcColorTable[3] = "white"
end
Plater.RefreshDBLists()
Plater.UpdateAllNameplateColors()
Plater.UpdateAllPlates()
Plater.ForceTickOnAllNameplates()
end
function platerInternal.Comms.AcceptCastDataFromComm(whichInfo, spellId, npcName, npcId, value)
local castColorTable = Plater.db.profile.cast_colors[spellId] --{[1] = is enabled, [2] = color, [3] = renamed cast name}
if (whichInfo == "castcolor") then
local color = value
if (not DF:IsHtmlColor(color)) then
return
end
platerInternal.Data.SetSpellColorData(spellId, color)
elseif (whichInfo == "castrename") then
platerInternal.Data.SetSpellRenameData(spellId, value)
elseif (whichInfo == "castscript") then
local scriptName = value
local scriptObject = platerInternal.Scripts.GetScriptObjectByName(scriptName)
if (scriptObject) then
platerInternal.Scripts.RemoveTriggerFromAnyScript(spellId)
platerInternal.Scripts.AddSpellToScriptTriggers(scriptObject, spellId)
end
Plater.WipeAndRecompileAllScripts("script")
elseif (whichInfo == "resetcast") then
if (castColorTable) then
castColorTable[1] = false
castColorTable[2] = "white"
castColorTable[3] = ""
end
--refresh the colors
Plater.RefreshDBLists()
Plater.UpdateAllNameplateColors()
Plater.ForceTickOnAllNameplates()
--reset script
local scriptObject = platerInternal.Scripts.GetDefaultScriptForSpellId(spellId)
if (scriptObject) then
platerInternal.Scripts.RemoveTriggerFromAnyScript(spellId)
platerInternal.Scripts.AddSpellToScriptTriggers(scriptObject, spellId)
Plater.WipeAndRecompileAllScripts("script")
end
end
--check if the captured_casts has the spell name and icon, if not add them to the database
if (not Plater.db.profile.captured_casts[spellId]) then
Plater.db.profile.captured_casts[spellId] = {npcID = npcId, source = npcName}
end
--refresh the colors
Plater.RefreshDBLists()
Plater.UpdateAllNameplateColors()
Plater.ForceTickOnAllNameplates()
PlaterOptionsPanelContainerCastColorManagementColorFrame.RefreshScroll(0)
end
function platerInternal.Comms.OnReceiveNpcOrCastInfoFromGroup(prefix, unitName, realmName, unitGUID, encodedData, channel)
if (not checkReceivedDataIsValid(unitName, channel)) then
return
end
local stringDecompressed = decompressReceivedData(encodedData)
if (not stringDecompressed) then
return
end
local data = {strsplit(",", stringDecompressed)}
local whichInfo = data[1]
local ID = data[2] and tonumber(data[2]) --npcId or spellId
if (type(ID) ~= "number" or ID < 1 or ID > 1000000) then
return
end
local autoAccept = data[5] and tonumber(data[5])
local bAutoAccept = autoAccept == 1
if (bAutoAccept) then
if (not UnitIsGroupAssistant(unitName) and not UnitIsGroupLeader(unitName)) then
return
end
end
local value = data[6] --all values are strings
if (whichInfo == "castcolor" or whichInfo == "castrename" or whichInfo == "castscript" or whichInfo == "resetcast") then
local spellId = ID
local npcName = data[3]
local npcId = data[4] and tonumber(data[4]) or 0
--check integrity of the data
if (type(spellId) ~= "number" or type(npcName) ~= "string" or type(npcId) ~= "number" or type(autoAccept) ~= "number" or type(value) ~= "string") then
return
end
if (whichInfo == "castcolor") then
local color = value
if (not DF:IsHtmlColor(color)) then
return
end
if (bAutoAccept) then
platerInternal.Comms.AcceptCastDataFromComm(whichInfo, spellId, npcName, npcId, color)
else
tinsert(queueToAcceptDataOfNpcsOrCasts, {"castcolor", spellId, npcName, npcId, color, unitName})
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
end
return
elseif (whichInfo == "castrename") then
local customSpellName = value
if (bAutoAccept) then
platerInternal.Comms.AcceptCastDataFromComm(whichInfo, spellId, npcName, npcId, customSpellName)
else
tinsert(queueToAcceptDataOfNpcsOrCasts, {"castrename", spellId, npcName, npcId, customSpellName, unitName})
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
return
end
elseif (whichInfo == "castscript") then
local scriptName = value
if (bAutoAccept) then
platerInternal.Comms.AcceptCastDataFromComm(whichInfo, spellId, npcName, npcId, scriptName)
else
tinsert(queueToAcceptDataOfNpcsOrCasts, {"castscript", spellId, npcName, npcId, scriptName, unitName})
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
return
end
elseif (whichInfo == "resetcast") then
if (bAutoAccept) then
platerInternal.Comms.AcceptCastDataFromComm(whichInfo, spellId, npcName, npcId, "")
else
tinsert(queueToAcceptDataOfNpcsOrCasts, {"resetcast", spellId, npcName, npcId, "", unitName})
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
return
end
end
Plater.RefreshDBLists()
Plater.UpdateAllNameplateColors()
Plater.ForceTickOnAllNameplates()
elseif (whichInfo == "npccolor" or whichInfo == "npcrename" or whichInfo == "resetnpc") then
local npcId = ID
local npcName = data[3]
local npcZone = data[4]
--check integrity of the data
if (type(npcId) ~= "number" or type(npcName) ~= "string" or type(npcZone) ~= "string" or type(autoAccept) ~= "number" or type(value) ~= "string") then
return
end
if (whichInfo == "npccolor") then
local color = value
if (not DF:IsHtmlColor(color)) then
return
end
if (bAutoAccept) then
platerInternal.Comms.AcceptNpcColor(npcId, npcName, npcZone, color)
else
tinsert(queueToAcceptDataOfNpcsOrCasts, {"npccolor", npcId, npcName, npcZone, color, unitName})
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
return
end
elseif (whichInfo == "npcrename") then
if (bAutoAccept) then
platerInternal.Comms.AcceptNpcName(npcId, value, npcZone)
else
tinsert(queueToAcceptDataOfNpcsOrCasts, {"npcrename", npcId, npcName, npcZone, value, unitName})
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
return
end
elseif (whichInfo == "resetnpc") then
if (bAutoAccept) then
platerInternal.Comms.AcceptNpcReset(npcId)
else
tinsert(queueToAcceptDataOfNpcsOrCasts, {"resetnpc", npcId, npcName, npcZone, "", unitName})
platerInternal.Frames.ShowImportConfirmationForNpcAndCasts()
return
end
end
Plater.RefreshDBLists()
Plater.UpdateAllNameplateColors()
Plater.ForceTickOnAllNameplates()
end
end
platerInternal.Comms.CommHandler[Plater.COMM_NPC_OR_CAST_CUSTOMIZATION] = platerInternal.Comms.OnReceiveNpcOrCastInfoFromGroup
--send npc info to group
local routineCheckToSendDataToGroup = function(npcId, autoAccept, whichInfo)
if (not IsInGroup()) then
Plater:Msg("not in group.")
return
end
if (not IsInGuild()) then
Plater:Msg("not in a guild.")
return
end
if (not checkIfHasAssistanceOrIsLeader()) then
Plater:Msg("does not have assist or leader.")
return
end
if (whichInfo:find("npc")) then
if (not checkNpcIdIsValid(npcId)) then
Plater:Msg("npcId invalid.")
return
end
end
if (whichInfo:find("cast")) then
if (not checkSpellIdIsValid(npcId)) then
Plater:Msg("spellId invalid.")
return
end
end
if (type(autoAccept) ~= "boolean") then
Plater:Msg("autoAccept must be a boolean.")
return
end
return true
end
--get the npcInfo from the npc_cache, return it if it's valid or nil if it's not
local getNpcNameAndZone = function(npcId)
local npcInfo = Plater.db.profile.npc_cache[npcId]
if (not npcInfo) then
return
end
local npcName = npcInfo[1]
local npcZone = npcInfo[2]
if (type(npcName) ~= "string" or type(npcZone) ~= "string") then
return
end
return npcName, npcZone
end
--called from the GameCooltip menu after clicking in the Send To Raid button
function platerInternal.Comms.SendNpcInfoToGroup(buttonClicked, npcId, autoAccept, whichInfo)
GameCooltip:Hide()
if (not routineCheckToSendDataToGroup(npcId, autoAccept, whichInfo)) then
return
end
local npcName, npcZone = getNpcNameAndZone(npcId)
if (not npcName) then
Plater:Msg("npcInfo not found.")
return
end
local dataToSend
if (whichInfo == "npccolor") then
local npcColorTable = Plater.db.profile.npc_colors[npcId]
local npcColorName = npcColorTable and npcColorTable[3]
if (not npcColorName or type(npcColorName) ~= "string") then
Plater:Msg("npc does not have a color.")
return
end
dataToSend = whichInfo .. "," .. npcId .. "," .. npcName .. "," .. npcZone .. "," .. (autoAccept and "1" or "0") .. "," .. npcColorName
elseif (whichInfo == "npcrename") then
local npcNameRenamed = Plater.db.profile.npcs_renamed[npcId]
if (not npcNameRenamed or type(npcNameRenamed) ~= "string") then
Plater:Msg("npc does not have a custom name.")
return
end
dataToSend = whichInfo .. "," .. npcId .. "," .. npcName .. "," .. npcZone .. "," .. (autoAccept and "1" or "0") .. "," .. npcNameRenamed
elseif (whichInfo == "resetnpc") then
--reset to the local player as well
Plater.db.profile.npcs_renamed[npcId] = nil
Plater.db.profile.npc_colors[npcId] = nil
PlaterOptionsPanelContainerColorManagement.RefreshScroll(0)
Plater.RefreshDBLists()
Plater.UpdateAllNameplateColors()
Plater.ForceTickOnAllNameplates()
dataToSend = whichInfo .. "," .. npcId .. "," .. npcName .. "," .. npcZone .. "," .. (autoAccept and "1" or "0") .. "," .. "reset"
end
local encodedString = Plater.CompressDataWithoutSerialization(dataToSend, "comm")
--send to guild, the receiver will check if the player is in the group
Plater:SendCommMessage(Plater.COMM_PLATER_PREFIX, LibAceSerializer:Serialize(Plater.COMM_NPC_OR_CAST_CUSTOMIZATION, UnitName("player"), GetRealmName(), UnitGUID("player"), encodedString), CONST_COLORNPC_SHARING_CHANNEL)
end
function platerInternal.Comms.SendCastInfoToGroup(buttonClicked, spellId, autoAccept, whichInfo)
GameCooltip:Hide()
if (not routineCheckToSendDataToGroup(spellId, autoAccept, whichInfo)) then
return
end
local spellName, _, spellIcon = GetSpellInfo(spellId)
if (not spellName) then
Plater:Msg("spellId invalid.")
return
end
local dataToSend
local capturedCasts = PlaterDB.captured_casts
local thisCastInfo = capturedCasts[spellId] or {}
if (whichInfo == "castcolor") then
local castColorTable = Plater.db.profile.cast_colors[spellId]
--the index 2 of the castColorTable is the custom color of the cast
if (castColorTable and type(castColorTable) == "table" and type(castColorTable[2]) == "string" and castColorTable[2] ~= "white") then
dataToSend = whichInfo .. "," .. spellId .. "," .. (thisCastInfo.source or "") .. "," .. (thisCastInfo.npcID or "") .. "," .. (autoAccept and "1" or "0") .. "," .. castColorTable[2]
else
Plater:Msg("cast does not have a color.")
return
end
elseif (whichInfo == "castrename") then
local castColorTable = Plater.db.profile.cast_colors[spellId]
--index 3 of the castColorTable is the custom name of the cast
if (castColorTable and type(castColorTable) == "table" and type(castColorTable[3]) == "string" and castColorTable[3] ~= "") then
dataToSend = whichInfo .. "," .. spellId .. "," .. (thisCastInfo.source or "") .. "," .. (thisCastInfo.npcID or "") .. "," .. (autoAccept and "1" or "0") .. "," .. castColorTable[3]
else
Plater:Msg("cast does not have a custom name.")
return
end
elseif (whichInfo == "castscript") then
local scriptObject = platerInternal.Scripts.GetDefaultScriptForSpellId(spellId)
if (not scriptObject) then
return
end
dataToSend = whichInfo .. "," .. spellId .. "," .. (thisCastInfo.source or "") .. "," .. (thisCastInfo.npcID or "") .. "," .. (autoAccept and "1" or "0") .. "," .. scriptObject.Name
elseif (whichInfo == "resetcast") then
--reset cast information on the local player as well
Plater.db.profile.cast_colors[spellId] = nil
PlaterOptionsPanelContainerColorManagement.RefreshScroll(0)
platerInternal.Scripts.RemoveTriggerFromAnyScript(spellId)
Plater.RefreshDBLists()
Plater.UpdateAllNameplateColors()
Plater.ForceTickOnAllNameplates()
dataToSend = whichInfo .. "," .. spellId .. "," .. (thisCastInfo.source or "") .. "," .. (thisCastInfo.npcID or "") .. "," .. (autoAccept and "1" or "0") .. "," .. "reset"
end
local encodedString = Plater.CompressDataWithoutSerialization(dataToSend, "comm")
--send to guild, the receiver will check if the player is in the group
Plater:SendCommMessage(Plater.COMM_PLATER_PREFIX, LibAceSerializer:Serialize(Plater.COMM_NPC_OR_CAST_CUSTOMIZATION, UnitName("player"), GetRealmName(), UnitGUID("player"), encodedString), CONST_COLORNPC_SHARING_CHANNEL)
end