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48 lines
1.2 KiB
48 lines
1.2 KiB
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5 years ago
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local SLE, T, E, L, V, P, G = unpack(select(2, ...))
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local SUF = SLE.UnitFrames
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local UF = E.UnitFrames
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--GLOBALS: hooksecurefunc
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local _G = _G
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function SUF:Construct_PlayerFrame()
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if not E.db.unitframe.units.player.enable then return end
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SUF:ArrangePlayer()
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end
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function SUF:ArrangePlayer()
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local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units.player.enable
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local frame = _G["ElvUF_Player"]
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local db = E.db.sle.shadows.unitframes.player
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do
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frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false
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frame.SLHEALTH_ENHSHADOW = enableState and db.health or false
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frame.SLPOWER_ENHSHADOW = enableState and db.power or false
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frame.SLCLASSBAR_ENHSHADOW = enableState and db.classbar or false
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end
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-- Health
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SUF:Configure_Health(frame)
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-- Power
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SUF:Configure_Power(frame)
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-- ClassBar shadows
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SUF:Configure_ClassBar(frame)
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-- frame:UpdateAllElements("SLE_UpdateAllElements")
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end
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function SUF:InitPlayer()
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SUF:Construct_PlayerFrame()
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hooksecurefunc(UF, 'Update_PlayerFrame', function(_, frame)
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if frame.unitframeType == 'player' then SUF:ArrangePlayer() end
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end)
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hooksecurefunc(UF, 'Configure_ClassBar', function(_, frame)
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if frame.unit == 'player' then SUF:Configure_ClassBar(frame) end
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end)
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end
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