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-------------------------------------------------------------------------------
---------------------------------- NAMESPACE ----------------------------------
-------------------------------------------------------------------------------
local ADDON_NAME, ns = ...
local Class = ns.Class
local L = ns.locale
local Green = ns.status.Green
local Orange = ns.status.Orange
local Red = ns.status.Red
-------------------------------------------------------------------------------
----------------------------------- REWARD ------------------------------------
-------------------------------------------------------------------------------
local Reward = Class('Reward')
function Reward:Initialize(attrs)
if attrs then
for k, v in pairs(attrs) do self[k] = v end
end
end
function Reward:IsObtained()
return true
end
function Reward:Render(tooltip)
tooltip:AddLine('Render not implemented: '..tostring(self))
end
-------------------------------------------------------------------------------
----------------------------------- SECTION -----------------------------------
-------------------------------------------------------------------------------
local Section = Class('Section', Reward)
function Section:Initialize(title)
self.title = title
end
function Section:Render(tooltip)
tooltip:AddLine(self.title..':')
tooltip:AddLine(' ')
end
-------------------------------------------------------------------------------
----------------------------------- SPACER ------------------------------------
-------------------------------------------------------------------------------
local Spacer = Class('Spacer', Reward)
function Spacer:Render(tooltip)
tooltip:AddLine(' ')
end
-------------------------------------------------------------------------------
--------------------------------- ACHIEVEMENT ---------------------------------
-------------------------------------------------------------------------------
-- /run print(GetAchievementCriteriaInfo(ID, NUM))
local Achievement = Class('Achievement', Reward)
local GetCriteriaInfo = function (id, criteria)
local results = {GetAchievementCriteriaInfoByID(id, criteria)}
if not results[1] then
if criteria <= GetAchievementNumCriteria(id) then
results = {GetAchievementCriteriaInfo(id, criteria)}
else
ns.Error('unknown achievement criteria ('..id..', '..criteria..')')
return UNKNOWN
end
end
return unpack(results)
end
function Achievement:Initialize(attrs)
Reward.Initialize(self, attrs)
-- we allow a single number, table of numbers or table of
-- objects: {id=<number>, note=<string>}
if type(self.criteria) == 'number' then
self.criteria = {{id=self.criteria}}
else
local crittab = {}
for i, criteria in ipairs(self.criteria) do
if type(criteria) == 'number' then
crittab[#crittab + 1] = {id=criteria}
else
crittab[#crittab + 1] = criteria
end
end
self.criteria = crittab
end
end
function Achievement:IsObtained()
if select(4, GetAchievementInfo(self.id)) then return true end
for i, c in ipairs(self.criteria) do
local _, _, completed = GetCriteriaInfo(self.id, c.id)
if not completed then return false end
end
return true
end
function Achievement:Render(tooltip)
local _,name,_,completed,_,_,_,_,_,icon = GetAchievementInfo(self.id)
tooltip:AddLine(ACHIEVEMENT_COLOR_CODE..'['..name..']|r')
tooltip:AddTexture(icon, {margin={right=2}})
for i, c in ipairs(self.criteria) do
local cname,_,ccomp,qty,req = GetCriteriaInfo(self.id, c.id)
if (cname == '' or c.qty) then cname = qty..'/'..req end
local r, g, b = .6, .6, .6
local ctext = ""..cname..(c.suffix or '')
if (completed or ccomp) then
r, g, b = 0, 1, 0
end
local note, status = c.note
if c.quest then
if C_QuestLog.IsQuestFlaggedCompleted(c.quest) then
status = ns.status.Green(L['defeated'])
else
status = ns.status.Red(L['undefeated'])
end
note = note and (note..' '..status) or status
end
if note then
tooltip:AddDoubleLine(ctext, note, r, g, b)
else
tooltip:AddLine(ctext, r, g, b)
end
end
end
-------------------------------------------------------------------------------
------------------------------------ ITEM -------------------------------------
-------------------------------------------------------------------------------
local Item = Class('Item', Reward)
function Item:Initialize(attrs)
Reward.Initialize(self, attrs)
if not self.item then
error('Item() reward requires an item id to be set')
end
self.itemLink = L["retrieving"]
self.itemIcon = 'Interface\\Icons\\Inv_misc_questionmark'
local item = _G.Item:CreateFromItemID(self.item)
if not item:IsItemEmpty() then
item:ContinueOnItemLoad(function()
self.itemLink = item:GetItemLink()
self.itemIcon = item:GetItemIcon()
end)
end
end
function Item:IsObtained()
if self.quest then return C_QuestLog.IsQuestFlaggedCompleted(self.quest) end
return true
end
function Item:Render(tooltip)
local text = self.itemLink
local status = ''
if self.quest then
local completed = C_QuestLog.IsQuestFlaggedCompleted(self.quest)
status = completed and Green(L['completed']) or Red(L['incomplete'])
elseif self.weekly then
local completed = C_QuestLog.IsQuestFlaggedCompleted(self.weekly)
status = completed and Green(L['weekly']) or Red(L['weekly'])
end
if self.note then
text = text..' ('..self.note..')'
end
tooltip:AddDoubleLine(text, status)
tooltip:AddTexture(self.itemIcon, {margin={right=2}})
end
-------------------------------------------------------------------------------
------------------------------------ MOUNT ------------------------------------
-------------------------------------------------------------------------------
-- /run for i,m in ipairs(C_MountJournal.GetMountIDs()) do if (C_MountJournal.GetMountInfoByID(m) == "NAME") then print(m) end end
local Mount = Class('Mount', Item)
function Mount:IsObtained()
return select(11, C_MountJournal.GetMountInfoByID(self.id))
end
function Mount:Render(tooltip)
local collected = select(11, C_MountJournal.GetMountInfoByID(self.id))
local status = collected and Green(L["known"]) or Red(L["missing"])
local text = self.itemLink..' ('..L["mount"]..')'
if self.note then
text = text..' ('..self.note..')'
end
tooltip:AddDoubleLine(text, status)
tooltip:AddTexture(self.itemIcon, {margin={right=2}})
end
-------------------------------------------------------------------------------
------------------------------------- PET -------------------------------------
-------------------------------------------------------------------------------
-- /run print(C_PetJournal.FindPetIDByName("NAME"))
local Pet = Class('Pet', Item)
function Pet:Initialize(attrs)
if attrs.item then
Item.Initialize(self, attrs)
else
Reward.Initialize(self, attrs)
local name, icon = C_PetJournal.GetPetInfoBySpeciesID(self.id)
self.itemIcon = icon
self.itemLink = '|cff1eff00['..name..']|r'
end
end
function Pet:IsObtained()
return C_PetJournal.GetNumCollectedInfo(self.id) > 0
end
function Pet:Render(tooltip)
local n, m = C_PetJournal.GetNumCollectedInfo(self.id)
local text = self.itemLink..' ('..L["pet"]..')'
local status = (n > 0) and Green(n..'/'..m) or Red(n..'/'..m)
if self.note then
text = text..' ('..self.note..')'
end
tooltip:AddDoubleLine(text, status)
tooltip:AddTexture(self.itemIcon, {margin={right=2}})
end
-------------------------------------------------------------------------------
------------------------------------ QUEST ------------------------------------
-------------------------------------------------------------------------------
local Quest = Class('Quest', Reward)
function Quest:Initialize(attrs)
Reward.Initialize(self, attrs)
if type(self.id) == 'number' then
self.id = {self.id}
end
C_QuestLog.GetTitleForQuestID(self.id[1]) -- fetch info from server
end
function Quest:IsObtained()
for i, id in ipairs(self.id) do
if not C_QuestLog.IsQuestFlaggedCompleted(id) then return false end
end
return true
end
function Quest:Render(tooltip)
local name = C_QuestLog.GetTitleForQuestID(self.id[1])
local status
if #self.id == 1 then
local completed = C_QuestLog.IsQuestFlaggedCompleted(self.id[1])
status = completed and Green(L['completed']) or Red(L['incomplete'])
else
local count = 0
for i, id in ipairs(self.id) do
if C_QuestLog.IsQuestFlaggedCompleted(id) then count = count + 1 end
end
status = count..'/'..#self.id
status = (count == #self.id) and Green(status) or Red(status)
end
local line = ns.icons.quest_yellow:link(13)..' '..(name or UNKNOWN)
tooltip:AddDoubleLine(line, status)
end
-------------------------------------------------------------------------------
------------------------------------- TOY -------------------------------------
-------------------------------------------------------------------------------
local Toy = Class('Toy', Item)
function Toy:IsObtained()
return PlayerHasToy(self.item)
end
function Toy:Render(tooltip)
local collected = PlayerHasToy(self.item)
local status = collected and Green(L["known"]) or Red(L["missing"])
tooltip:AddDoubleLine(self.itemLink..' ('..L["toy"]..')', status)
tooltip:AddTexture(self.itemIcon, {margin={right=2}})
end
-------------------------------------------------------------------------------
---------------------------------- TRANSMOG -----------------------------------
-------------------------------------------------------------------------------
local Transmog = Class('Transmog', Item)
local CTC = C_TransmogCollection
function Transmog:IsObtained()
-- Check if the player knows the appearance
if CTC.PlayerHasTransmog(self.item) then return true end
-- Verify the item drops for any of the players specs
local specs = GetItemSpecInfo(self.item)
if type(specs) == 'table' and #specs == 0 then return true end
-- Verify the player can learn the item's appearance
local sourceID = select(2, CTC.GetItemInfo(self.item))
if not (sourceID and select(2, CTC.PlayerCanCollectSource(sourceID))) then return true end
return false
end
function Transmog:Render(tooltip)
local collected = CTC.PlayerHasTransmog(self.item)
local status = collected and Green(L["known"]) or Red(L["missing"])
if not collected then
-- check if we can't learn this item
local sourceID = select(2, CTC.GetItemInfo(self.item))
if not (sourceID and select(2, CTC.PlayerCanCollectSource(sourceID))) then
status = Orange(L["unlearnable"])
else
-- check if the item doesn't drop
local specs = GetItemSpecInfo(self.item)
if type(specs) == 'table' and #specs == 0 then
status = Orange(L["unobtainable"])
end
end
end
local suffix = ' ('..L[self.slot]..')'
if self.note then
suffix = suffix..' ('..self.note..')'
end
tooltip:AddDoubleLine(self.itemLink..suffix, status)
tooltip:AddTexture(self.itemIcon, {margin={right=2}})
end
-------------------------------------------------------------------------------
ns.reward = {
Reward=Reward,
Section=Section,
Spacer=Spacer,
Achievement=Achievement,
Item=Item,
Mount=Mount,
Pet=Pet,
Quest=Quest,
Toy=Toy,
Transmog=Transmog
}