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5 years ago
-------------------------------------------------------------------------------
---------------------------------- NAMESPACE ----------------------------------
-------------------------------------------------------------------------------
local ADDON_NAME, ns = ...
local L = ns.locale
-------------------------------------------------------------------------------
--------------------------- UIDROPDOWNMENU_ADDSLIDER --------------------------
-------------------------------------------------------------------------------
local function UIDropDownMenu_AddSlider (info, level)
local function format (v)
if info.percentage then return FormatPercentage(v, true) end
return string.format("%.2f", v)
end
info.frame.Label:SetText(info.text)
info.frame.Value:SetText(format(info.value))
info.frame.Slider:SetMinMaxValues(info.min, info.max)
info.frame.Slider:SetMinMaxValues(info.min, info.max)
info.frame.Slider:SetValueStep(info.step)
info.frame.Slider:SetAccessorFunction(function () return info.value end)
info.frame.Slider:SetMutatorFunction(function (v)
info.frame.Value:SetText(format(v))
info.func(v)
end)
info.frame.Slider:UpdateVisibleState()
UIDropDownMenu_AddButton({ customFrame = info.frame }, level)
end
-------------------------------------------------------------------------------
---------------------------- WORLD MAP BUTTON MIXIN ---------------------------
-------------------------------------------------------------------------------
local WorldMapOptionsButtonMixin = {}
_G[ADDON_NAME.."WorldMapOptionsButtonMixin"] = WorldMapOptionsButtonMixin
function WorldMapOptionsButtonMixin:OnLoad()
UIDropDownMenu_SetInitializeFunction(self.DropDown, function (dropdown, level)
dropdown:GetParent():InitializeDropDown(level)
end)
UIDropDownMenu_SetDisplayMode(self.DropDown, "MENU")
self.AlphaOption = CreateFrame('Frame', ADDON_NAME..'AlphaMenuSliderOption',
nil, ADDON_NAME..'SliderMenuOptionTemplate')
self.ScaleOption = CreateFrame('Frame', ADDON_NAME..'ScaleMenuSliderOption',
nil, ADDON_NAME..'SliderMenuOptionTemplate')
end
function WorldMapOptionsButtonMixin:OnMouseDown(button)
self.Icon:SetPoint("TOPLEFT", 6, -6)
local xOffset = WorldMapFrame.isMaximized and -125 or 0
ToggleDropDownMenu(1, nil, self.DropDown, self, xOffset, -5)
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
end
function WorldMapOptionsButtonMixin:OnMouseUp()
self.Icon:SetPoint("TOPLEFT", self, "TOPLEFT", 4, -4)
end
function WorldMapOptionsButtonMixin:OnEnter()
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip_SetTitle(GameTooltip, L["context_menu_title"])
GameTooltip_AddNormalLine(GameTooltip, L["map_button_text"])
GameTooltip:Show()
end
function WorldMapOptionsButtonMixin:Refresh()
local map = ns.maps[self:GetParent():GetMapID() or 0]
if map and map:HasEnabledGroups() then self:Show() else self:Hide() end
end
function WorldMapOptionsButtonMixin:InitializeDropDown(level)
if level == 1 then
UIDropDownMenu_AddButton({
isTitle = true,
notCheckable = true,
text = WORLD_MAP_FILTER_TITLE
})
local map = ns.maps[self:GetParent():GetMapID()]
for i, group in ipairs(map.groups) do
if group:IsEnabled() then
UIDropDownMenu_AddButton({
text = L["options_icons_"..group.name],
isNotRadio = true,
keepShownOnClick = true,
hasArrow = true,
value = group,
checked = group:GetDisplay(),
arg1 = group,
func = function (button, group)
group:SetDisplay(button.checked)
end
})
end
end
UIDropDownMenu_AddSeparator()
UIDropDownMenu_AddButton({
text = L["options_show_completed_nodes"],
isNotRadio = true,
keepShownOnClick = true,
checked = ns:GetOpt('show_completed_nodes'),
func = function (button, option)
ns:SetOpt('show_completed_nodes', button.checked)
end
})
elseif level == 2 then
-- Get correct map ID to query/set options for
local group = UIDROPDOWNMENU_MENU_VALUE
UIDropDownMenu_AddSlider({
text = L["options_opacity"],
min = 0, max = 1, step=0.01,
value = group:GetAlpha(),
frame = self.AlphaOption,
percentage = true,
func = function (v) group:SetAlpha(v) end
}, 2)
UIDropDownMenu_AddSlider({
text = L["options_scale"],
min = 0.3, max = 3, step=0.05,
value = group:GetScale(),
frame = self.ScaleOption,
func = function (v) group:SetScale(v) end
}, 2)
end
end