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--[[
This file is part of 'Masque', an add-on for World of Warcraft. For bug reports,
suggestions and license information, please visit https://github.com/SFX-WoW/Masque.
* File...: Core\Regions\NewItem.lua
* Author.: StormFX
'NewItem' Region
* See Skins\Default.lua for region defaults.
]]
local _, Core = ...
----------------------------------------
-- WoW API
---
local hooksecurefunc = hooksecurefunc
----------------------------------------
-- Internal
---
-- @ Skins\Default
local Default = Core.Skins.Default.NewItem
-- @ Core\Utility
local GetColor, GetSize = Core.GetColor, Core.GetSize
local GetTexCoords, SetPoints = Core.GetTexCoords, Core.SetPoints
----------------------------------------
-- Locals
---
local DEF_ATLAS = Default.Atlas
local Colors = {
["bags-glow-white"] = {1, 1, 1, 1},
["bags-glow-green"] = {0.12, 1, 0, 1},
["bags-glow-blue"] = {0, 0.44, 0.87, 1},
["bags-glow-purple"] = {0.64, 0.21, 0.93, 1},
["bags-glow-orange"] = {1, 0.5, 0, 1},
["bags-glow-artifact"] = {0.9, 0.8, 0.5, 1},
["bags-glow-heirloom"] = {0, 0.8, 1, 1},
}
----------------------------------------
-- Hook
---
-- Counters atlas changes when using a static skin texture.
local function Hook_SetAtlas(Region, Atlas)
if not Region.__MSQ_Skin then return end
Atlas = Atlas or DEF_ATLAS
Region.__MSQ_Atlas = Atlas
local Skin = Region.__MSQ_Skin
Region:SetTexture(Skin.Texture)
Region:SetTexCoord(GetTexCoords(Skin.TexCoords))
Region:SetVertexColor(GetColor(Colors[Atlas]))
end
----------------------------------------
-- Core
---
-- Skins the 'NewItem' region of a button.
function Core.SkinNewItem(Region, Button, Skin, xScale, yScale)
local Atlas = Region.__MSQ_Atlas or Region:GetAtlas() or DEF_ATLAS
local Texture = Skin.Texture
if Texture then
Region.__MSQ_Skin = Skin
Region.__MSQ_Atlas = Atlas
Region:SetTexture(Texture)
Region:SetTexCoord(GetTexCoords(Skin.TexCoords))
Region:SetVertexColor(GetColor(Colors[Atlas]))
if not Region.__MSQ_Hooked then
hooksecurefunc(Region, "SetAtlas", Hook_SetAtlas)
Region.__MSQ_Hooked = true
end
else
Region.__MSQ_Skin = nil
Region.__MSQ_Atlas = nil
Region:SetAtlas(Atlas)
Region:SetVertexColor(1, 1, 1, 1)
end
Region:SetBlendMode(Skin.BlendMode or "ADD")
Region:SetDrawLayer(Skin.DrawLayer or "OVERLAY", Skin.DrawLevel or 2)
Region:SetSize(GetSize(Skin.Width, Skin.Height, xScale, yScale))
SetPoints(Region, Button, Skin, nil, Skin.SetAllPoints)
end