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340 lines
13 KiB
340 lines
13 KiB
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5 years ago
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local _, T = ...
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local gfxBase = ([[Interface\AddOns\%s\gfx\]]):format((...))
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local function cc(m, f, ...)
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f[m](f, ...)
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return f
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end
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local darken do
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local CSL = CreateFrame("ColorSelect")
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function darken(r,g,b, vf, sf)
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CSL:SetColorRGB(r,g,b)
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local h,s,v = CSL:GetColorHSV()
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CSL:SetColorHSV(h, s*(sf or 1), v*(vf or 1))
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return CSL:GetColorRGB()
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end
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end
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local function shortBindName(bind)
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return GetBindingText(bind, 1)
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end
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local CreateQuadTexture do
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local function qf(f)
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return function (self, ...)
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for i=1,4 do
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local v = self[i]
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v[f](v, ...)
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end
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end
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end
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local quadPoints, quadTemplate = {"BOTTOMRIGHT", "BOTTOMLEFT", "TOPLEFT", "TOPRIGHT"}, {__index={SetVertexColor=qf("SetVertexColor"), SetAlpha=qf("SetAlpha"), SetShown=qf("SetShown")}}
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function CreateQuadTexture(layer, size, file, parent, qparent)
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local group, size = setmetatable({}, quadTemplate), size/2
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for i=1,4 do
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local tex, d, l = cc("SetSize", cc("SetTexture", (parent or qparent[i]):CreateTexture(nil, layer), file), size, size), i > 2, 2 > i or i > 3
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tex:SetTexCoord(l and 0 or 1, l and 1 or 0, d and 1 or 0, d and 0 or 1)
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tex:SetTexelSnappingBias(0)
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tex:SetSnapToPixelGrid(false)
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group[i] = cc("SetPoint", tex, quadPoints[i], parent or qparent[i], parent and "CENTER" or quadPoints[i])
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end
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return group
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end
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end
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local function cooldownFormat(cd)
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if (cd or 0) == 0 then return "" end
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local f, n, unit = cd >= 9.95 and "%d%s" or "%.1f", cd, ""
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if n > 86400 then n, unit = ceil(n/86400), "d"
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elseif n > 3600 then n, unit = ceil(n/3600), "h"
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elseif n > 89 then n, unit = ceil(n/60), "m"
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elseif n > 60 then f, n, unit = "%d:%02d", n/60, ceil(n % 60)
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elseif cd >= 9.95 then n = ceil(n) end
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return f, n, unit
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end
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local indicatorAPI = {}
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do -- inherit SetPoint, SetScale, GetScale, SetShown, SetParent
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local m = getmetatable(UIParent).__index
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for k in ("SetPoint SetScale GetScale SetShown SetParent"):gmatch("%S+") do
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local f = m[k]
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indicatorAPI[k] = function(self, ...)
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return f(self[0], ...)
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end
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end
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end
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function indicatorAPI:SetIcon(texture)
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self.icon:SetTexture(texture)
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local ofs = 2.5/64
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self.icon:SetTexCoord(ofs, 1-ofs, ofs, 1-ofs)
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end
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function indicatorAPI:SetIconTexCoord(a,b,c,d, e,f,g,h)
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if a and b and c and d then
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if e and f and g and h then
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self.icon:SetTexCoord(a,b,c,d, e,f,g,h)
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else
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self.icon:SetTexCoord(a,b,c,d)
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end
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end
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end
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function indicatorAPI:SetIconVertexColor(r,g,b)
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self.icon:SetVertexColor(r,g,b)
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end
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function indicatorAPI:SetUsable(usable, _usableCharge, _cd, nomana, norange)
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local state = usable and 0 or (norange and 1 or (nomana and 2 or 3))
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if self.ustate == state then return end
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self.ustate = state
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if not usable and (nomana or norange) then
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self.ribbon:Show()
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if norange then
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self.ribbon:SetVertexColor(1, 0.20, 0.15)
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else
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self.ribbon:SetVertexColor(0.15, 0.75, 1)
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end
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else
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self.ribbon:Hide()
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end
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self.veil:SetAlpha(usable and 0 or 0.40)
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end
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function indicatorAPI:SetDominantColor(r,g,b)
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r, g, b = r or 1, g or 1, b or 0.6
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local cd, r2, g2, b2 = self.cd, darken(r,g,b, 0.20)
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local r3, g3, b3 = darken(r,g,b, 0.10, 0.50)
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self.hiEdge:SetVertexColor(r, g, b)
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self.iglow:SetVertexColor(r, g, b)
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self.oglow:SetVertexColor(r, g, b)
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self.edge:SetVertexColor(darken(r,g,b, 0.80))
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self.cdText:SetTextColor(r, g, b)
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cd.spark:SetVertexColor(r, g, b)
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for i=1,4 do
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cd[i]:SetVertexColor(r2, g2, b2)
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cd[i+4]:SetVertexColor(r3, g3, b3)
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end
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cd[9]:SetVertexColor(r3, g3, b3)
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end
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function indicatorAPI:SetOverlayIcon(texture, w, h, ...)
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if not texture then
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self.overIcon:Hide()
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else
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self.overIcon:Show()
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self.overIcon:SetTexture(texture)
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self.overIcon:SetSize(w, h)
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if ... then
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self.overIcon:SetTexCoord(...)
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else
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self.overIcon:SetTexCoord(0,1, 0,1)
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end
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end
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end
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function indicatorAPI:SetOverlayIconVertexColor(...)
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self.overIcon:SetVertexColor(...)
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end
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function indicatorAPI:SetCount(count)
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self.count:SetText(count or "")
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end
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function indicatorAPI:SetBinding(binding)
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self.key:SetText(binding and shortBindName(binding) or "")
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end
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function indicatorAPI:SetCooldown(remain, duration, usable)
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if (duration or 0) <= 0 or (remain or 0) <= 0 then
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self.cd:Hide()
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self.cdText:SetText("")
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else
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local now = GetTime()
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local expire, usable, cd = now + remain, not not usable, self.cd
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local d = expire - (cd.expire or 0)
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if d < -0.05 or d > 0.05 then
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cd.duration, cd.expire, cd.updateCooldownStep, cd.updateCooldown = duration, expire, duration/1536/self[0]:GetEffectiveScale()
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cd:Show()
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end
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if cd.usable ~= usable then
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cd.usable = usable
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for i=1,4 do cd[i]:SetAlpha(usable and 0.45 or 1) end
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for i=5,9 do cd[i]:SetAlpha(usable and 0.25 or 0.85) end
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cd.spark:SetShown(usable)
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end
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local gcS, gcL = GetSpellCooldown(61304)
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if (duration ~= gcL or gcS+gcL-now < remain) and self[usable and "rcTextShown" or "cdTextShown"] then
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self.cdText:SetFormattedText(cooldownFormat(remain))
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else
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self.cdText:SetText("")
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end
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end
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end
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function indicatorAPI:SetCooldownTextShown(cooldownShown, rechargeShown)
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self.cdTextShown, self.rcTextShown = cooldownShown, rechargeShown
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end
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function indicatorAPI:SetHighlighted(highlight)
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self.hiEdge:SetShown(highlight)
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end
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function indicatorAPI:SetActive(active)
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self.iglow:SetShown(active)
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end
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function indicatorAPI:SetOuterGlow(shown)
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self.oglow:SetShown(shown)
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end
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function indicatorAPI:SetEquipState(isInContainer, isInInventory)
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local s, v, r, g, b = self.equipBanner, isInContainer or isInInventory, 0.1, 0.9, 0.15
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s:SetShown(v)
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if v then
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if not isInInventory then
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r, g, b = 1, 0.9, 0.2
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end
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s:SetVertexColor(r, g, b)
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end
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end
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function indicatorAPI:SetShortLabel(text)
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self.label:SetText(text)
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end
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local CreateCooldown do
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local function onUpdate(self, elapsed)
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local ucd, expire, time = self.updateCooldown or 0, self.expire or 0, GetTime()
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if ucd > elapsed and time < expire then
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self.updateCooldown = ucd - elapsed
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return
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end
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self.updateCooldown = self.updateCooldownStep
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local duration, progress = self.duration or 0, expire - time
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if progress >= duration or duration == 0 then
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self:Hide()
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else
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progress = progress < 0 and 0 or (1 - progress/duration)
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local tri, pos, sp, pp, scale = self[9], 1+4*(progress - progress % 0.25), progress % 0.25 >= 0.125, (progress % 0.125) * 8, self.scale
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if self.pos ~= pos then
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for i=1,4 do
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self[i]:SetShown(i >= pos)
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self[4+i]:SetShown(i > pos or (i == pos and not sp))
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if i > pos then
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self[i]:SetSize(24, 24)
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local l, t = i > 2, i == 1 or i == 4
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self[i]:SetTexCoord(l and 0 or 0.5, l and 0.5 or 1, t and 0 or 0.5, t and 0.5 or 1)
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self[4+i]:SetSize(21*scale, 21*scale)
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end
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end
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tri:ClearAllPoints()
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tri:SetPoint((pos % 4 < 2 and "BOTTOM" or "TOP") .. (pos < 3 and "LEFT" or "RIGHT") , self, "CENTER")
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local iH, iV = pos == 2 or pos == 3, pos > 2
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tri:SetTexCoord(iH and 1 or 0, iH and 0 or 1, iV and 1 or 0, iV and 0 or 1)
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self.pos = pos
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end
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local l, r, inv = sp and 21 or (pp * 21), 21 - (sp and pp * 21 or 0), pos == 2 or pos == 4
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l, r = l > 0 and l or 0.00000001, r > 0 and r or 0.00000001
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tri:SetSize((inv and r or l)*scale, (inv and l or r)*scale)
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local chunk, shrunk = self[4+pos], 21 - 21*pp
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chunk:SetSize((inv and 21 or shrunk)*scale, (inv and shrunk or 21)*scale)
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chunk:SetShown(not sp or pp >= 0.9999)
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local p1, p2, e, p1a, p2a = sp and 1 or pp, sp and pp or 0, self[pos]
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if p1 > 0.9 and p2 < 0.1 then
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p1a = 0.9 + (p1 + p2 - 0.9)/2
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p2a = 1-(1.81 - p1a*p1a)^0.5
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else
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p1a, p2a = p1, p2
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end
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if p2 > 0.5 then
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elseif p2 > 0.06 then
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p2 = 0.20 + (p2 - 0.06)*30/44
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elseif p1 > 0.96 then
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p1, p2 = 1, (p2 + p1 - 0.96) * 2
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elseif p1 > 0.56 then
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p1 = p1 + (p1 - 0.56)*0.1
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end
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local p1c, p2c = 24 - 21*p1, 24 - 24*p2
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e:SetSize(inv and p2c or p1c, inv and p1c or p2c)
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if pos == 1 then
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e:SetTexCoord(0.5 + 28/64*p1, 1, 0.5*p2, 0.5)
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self.spark:SetPoint("CENTER", self, "TOP", 22.5 * p1a, -22.5*p2a-1.5)
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elseif pos == 2 then
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e:SetTexCoord(0.5, 1-0.5*p2, 0.5 + 28/64*p1, 1)
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self.spark:SetPoint("CENTER", self, "RIGHT", -22.5*p2a-1.5, -22.5*p1a)
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elseif pos == 3 then
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e:SetTexCoord(0, 0.5 - 28/64*p1, 0.5, 1 - 0.5*p2)
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self.spark:SetPoint("CENTER", self, "BOTTOM", -22.5 * p1a, 1.5+22.5*p2a)
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else
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e:SetTexCoord(0.5*p2, 0.5, 0, 0.5 - 28/64*p1)
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self.spark:SetPoint("CENTER", self, "LEFT", 1.5+22.5*p2a, 22.5*p1a)
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end
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if p2 >= 0.9999 then e:Hide() end
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end
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end
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local function onHide(self)
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local toExpire = GetTime() - (self.expire or 0)
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self.expire, self.pos = nil
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for i=5,9 do self[i]:Hide() end
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if -0.1 < toExpire and toExpire < 0.25 then
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self.flashAG:Play()
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end
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self:Hide()
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end
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local function onShow(self)
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self[9]:Show()
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self.pos = nil -- Forces quad texture update; probably redundant with onHide
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return onUpdate(self, 0)
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end
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function CreateCooldown(parent, size)
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local cd, scale = cc("SetScale", cc("SetAllPoints", CreateFrame("Frame", nil, parent)), size/48), size * 87/4032
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cc("SetScript", cc("SetScript", cc("SetScript", cd, "OnShow", onShow), "OnHide", onHide), "OnUpdate", onUpdate)
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cd.cdText = cc("SetPoint", cd:CreateFontString(nil, "OVERLAY", "GameFontNormalLargeOutline"), "CENTER")
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cd.scale, cd.spark = scale, cc("SetSize", cc("SetTexture", cd:CreateTexture(nil, "OVERLAY", nil, 2), gfxBase .. "spark"), 24, 24)
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local sparkAG = cc("SetLooping", cd.spark:CreateAnimationGroup(), "REPEAT")
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cc("SetDuration", cc("SetDegrees", sparkAG:CreateAnimation("Rotation"), 90), 1/3)
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sparkAG:Play()
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cd.flash = cc("SetPoint", cc("SetBlendMode", cc("SetTexture", parent:CreateTexture(nil, "OVERLAY"), [[Interface\cooldown\star4]]), "ADD"), "CENTER")
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cc("SetAlpha", cc("SetSize", cd.flash, 60*size/64, 60*size/64), 0)
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cd.flashAG = cd.flash:CreateAnimationGroup()
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cc("SetDuration", cc("SetDegrees", cd.flashAG:CreateAnimation("ROTATION"), -90), 1/2)
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cc("SetDuration", cc("SetToAlpha", cc("SetFromAlpha", cd.flashAG:CreateAnimation("ALPHA"), 0), 0.7), 1/8)
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cc("SetDuration", cc("SetStartDelay", cc("SetToAlpha", cc("SetFromAlpha", cd.flashAG:CreateAnimation("ALPHA"), 0.7), 0), 1/8), 3/8)
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cd[1] = cc("SetPoint", cc("SetTexture", cd:CreateTexture(nil, "ARTWORK"), gfxBase .. "borderlo"), "BOTTOMRIGHT", cd, "RIGHT")
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cd[2] = cc("SetPoint", cc("SetTexture", cd:CreateTexture(nil, "ARTWORK"), gfxBase .. "borderlo"), "BOTTOMLEFT", cd, "BOTTOM")
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cd[3] = cc("SetPoint", cc("SetTexture", cd:CreateTexture(nil, "ARTWORK"), gfxBase .. "borderlo"), "TOPLEFT", cd, "LEFT")
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cd[4] = cc("SetPoint", cc("SetTexture", cd:CreateTexture(nil, "ARTWORK"), gfxBase .. "borderlo"), "TOPRIGHT", cd, "TOP")
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for i=1,4 do
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cd[4+i] = cc("SetPoint", cc("SetColorTexture", parent:CreateTexture(nil, "ARTWORK", nil, 3), 1,1,1),
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(i % 4 < 2 and "TOP" or "BOTTOM") .. (i < 3 and "RIGHT" or "LEFT"), cd, "CENTER", (i < 3 and 21 or -21)*scale, (i % 4 < 2 and 21 or -21)*scale)
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end
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cd[9] = cc("SetTexture", parent:CreateTexture(nil, "ARTWORK", nil, 3), gfxBase .. "tri")
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return cd
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
local CreateIndicator do
|
||
|
|
local apimeta = {__index=indicatorAPI}
|
||
|
|
function CreateIndicator(name, parent, size, nested)
|
||
|
|
local e = cc("SetSize", CreateFrame("Frame", name, parent), size, size)
|
||
|
|
local cd = CreateCooldown(e, size)
|
||
|
|
local r = setmetatable({[0]=e, cd=cd, cdText=cd.cdText,
|
||
|
|
edge = cc("SetAllPoints", cc("SetTexture", e:CreateTexture(nil, "OVERLAY"), gfxBase .. "borderlo")),
|
||
|
|
hiEdge = cc("SetAllPoints", cc("SetTexture", e:CreateTexture(nil, "OVERLAY", nil, 1), gfxBase .. "borderhi")),
|
||
|
|
oglow = cc("SetShown", CreateQuadTexture("BACKGROUND", size*2, gfxBase .. "oglow", e), false),
|
||
|
|
iglow = cc("SetAllPoints", cc("SetAlpha", cc("SetTexture", e:CreateTexture(nil, "ARTWORK", nil, 1), gfxBase .. "iglow"), nested and 0.60 or 1)),
|
||
|
|
icon = cc("SetPoint", cc("SetSize", e:CreateTexture(nil, "ARTWORK"), 60*size/64, 60*size/64), "CENTER"),
|
||
|
|
veil = cc("SetColorTexture", cc("SetPoint", cc("SetSize", e:CreateTexture(nil, "ARTWORK", nil, 2), 60*size/64, 60*size/64), "CENTER"), 0, 0, 0),
|
||
|
|
ribbon = cc("SetShown", cc("SetTexture", cc("SetAllPoints", e:CreateTexture(nil, "ARTWORK", nil, 3)), gfxBase .. "ribbon"), false),
|
||
|
|
overIcon = cc("SetPoint", e:CreateTexture(nil, "ARTWORK", nil, 4), "BOTTOMLEFT", e, "BOTTOMLEFT", 4, 4),
|
||
|
|
count = cc("SetPoint", cc("SetJustifyH", e:CreateFontString(nil, "OVERLAY", "NumberFontNormal"), "RIGHT"), "BOTTOMRIGHT", -2, 4),
|
||
|
|
key = cc("SetPoint", cc("SetJustifyH", e:CreateFontString(nil, "OVERLAY", "NumberFontNormalSmallGray"), "RIGHT"), "TOPRIGHT", -1, -4),
|
||
|
|
equipBanner = cc("SetPoint", cc("SetTexCoord", cc("SetTexture", cc("SetSize", e:CreateTexture(nil, "ARTWORK", nil, 2), size/5, size/4), "Interface\\GuildFrame\\GuildDifficulty"), 0, 42/128, 6/64, 52/64), "TOPLEFT", 6*size/64, -3*size/64),
|
||
|
|
label = cc("SetPoint", cc("SetMaxLines", cc("SetJustifyV", cc("SetJustifyH", cc("SetSize", e:CreateFontString(nil, "OVERLAY", "TextStatusBarText", -1), size-4, 12), "CENTER"), "BOTTOM"), 1), "BOTTOMLEFT", 3, 4)
|
||
|
|
}, apimeta)
|
||
|
|
r.label:SetPoint("BOTTOMRIGHT", r.count, "BOTTOMLEFT", 2, 0)
|
||
|
|
return r
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
T.Mirage = {
|
||
|
|
name="OPie",
|
||
|
|
apiLevel=1,
|
||
|
|
CreateIndicator=CreateIndicator,
|
||
|
|
|
||
|
|
supportsCooldownNumbers=true,
|
||
|
|
supportsShortLabels=true,
|
||
|
|
|
||
|
|
_CreateQuadTexture=CreateQuadTexture,
|
||
|
|
}
|