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5 years ago
<Ui>
<!-- thin panel to display loaded team (or "Battle Pet Slots" if no loaded team) -->
<Button name="RematchLoadedTeamPanel" ignoreParentAlpha="true" inherits="RematchBigPanelButtonTemplate" hidden="true">
<Size x="280" y="26"/>
<Layers>
<Layer level="BACKGROUND" textureSubLevel="-5">
<!-- darker brown background used on default Battle Pet Slots header -->
<Texture parentKey="InsetBack" file="Interface\PetBattles\_PetJournalHorizTile" horizTile="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<TexCoords left="0" right="1" top="0.23437500" bottom="0.42187500"/>
</Texture>
</Layer>
<Layer level="BACKGROUND">
<!-- doodads in topleft and topright corners -->
<Texture file="Interface\Collections\Collections" alpha="0.65">
<Size x="28" y="26"/> <!-- original texture is 86x64 -->
<Anchors>
<Anchor point="TOPLEFT" x="3" y="-3"/>
</Anchors>
<TexCoords left="0.00390625" right="0.169921875" top="0.015625" bottom="0.138671875"/>
<Color r="0.75" g="0.75" b="0.75"/>
</Texture>
<Texture file="Interface\Collections\Collections" alpha="0.65">
<Size x="28" y="26"/>
<Anchors>
<Anchor point="TOPRIGHT" x="-3" y="-3"/>
</Anchors>
<TexCoords left="0.169921875" right="0.00390625" top="0.015625" bottom="0.138671875"/>
<Color r="0.75" g="0.75" b="0.75"/>
</Texture>
</Layer>
<Layer level="BORDER">
<!-- favorite star -->
<Texture parentKey="Favorite" atlas="PetJournal-FavoritesIcon">
<Size x="20" y="20"/>
<Anchors>
<Anchor point="TOPLEFT" x="-1" y="1"/>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<!-- name of team -->
<FontString parentKey="Name" inherits="GameFontNormal" wordwrap="false">
<Size x="0" y="26"/>
<Anchors>
<Anchor point="LEFT" x="8" y="0"/>
<Anchor point="RIGHT" x="-8" y="0"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame parentKey="Bling" inherits="RematchPanelBlingTemplate"/>
<Frame parentKey="Footnotes" inherits="RematchInsetFrameTemplate">
<Size x="52" y="26"/>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" x="2" y="0"/>
</Anchors>
<KeyValues>
<KeyValue key="forLoadedTeam" value="true" type="boolean"/>
</KeyValues>
<Frames>
<Button parentKey="Notes" inherits="RematchNotesButtonTemplate"/>
<Button parentKey="Preferences" inherits="RematchPreferencesPauseButtonTemplate"/>
<Button parentKey="WinRecord" inherits="RematchWinRecordButtonTemplate">
<HitRectInsets>
<AbsInset left="0" right="0" top="-4" bottom="-4"/>
</HitRectInsets>
<Scripts>
<OnClick>
Rematch.WinRecordOnClick(self,true)
</OnClick>
</Scripts>
</Button>
<Button parentKey="Close" inherits="UIPanelCloseButtonNoScripts">
<Scripts>
<OnClick>
RematchFrame:Hide()
</OnClick>
</Scripts>
</Button>
<Button parentKey="Maximize" inherits="RematchTitlebarButtonTemplate">
<Size x="32" y="32"/>
<Scripts>
<OnClick>
RematchFrame:ToggleSize()
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnDragStart>
self:OnDragStart()
</OnDragStart>
<OnDragStop>
self:OnDragStop()
</OnDragStop>
<OnClick>
self:OnClick(button) <!-- the loadedteam panel is a button itself to reload the team -->
</OnClick>
<OnEnter>
self:OnEnter()
</OnEnter>
<OnLeave>
Rematch:HideTooltip()
</OnLeave>
</Scripts>
</Button>
</Ui>