You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1115 lines
41 KiB
1115 lines
41 KiB
|
5 years ago
|
--========================================================--
|
||
|
|
-- Scorpio Addon --
|
||
|
|
-- --
|
||
|
|
-- Author : kurapica125@outlook.com --
|
||
|
|
-- Create Date : 2016/12/14 --
|
||
|
|
--========================================================--
|
||
|
|
|
||
|
|
--========================================================--
|
||
|
|
Scorpio "Scorpio" ""
|
||
|
|
--========================================================--
|
||
|
|
|
||
|
|
namespace "Scorpio"
|
||
|
|
|
||
|
|
import "System.Serialization"
|
||
|
|
|
||
|
|
------------------------------------------------------------
|
||
|
|
-- Prepare --
|
||
|
|
------------------------------------------------------------
|
||
|
|
|
||
|
|
-------------------- META --------------------
|
||
|
|
META_WEAKKEY = { __mode = "k" }
|
||
|
|
META_WEAKVAL = { __mode = "v" }
|
||
|
|
META_WEAKALL = { __mode = "kv"}
|
||
|
|
|
||
|
|
------------------- Logger ----------------T--
|
||
|
|
Log = System.Logger("Scorpio")
|
||
|
|
|
||
|
|
Log.TimeFormat = "%X"
|
||
|
|
Trace = Log:SetPrefix(Logger.LogLevel.Trace, "|cffa9a9a9[Scorpio]|r", true)
|
||
|
|
Debug = Log:SetPrefix(Logger.LogLevel.Debug, "|cff808080[Scorpio]|r", true)
|
||
|
|
Info = Log:SetPrefix(Logger.LogLevel.Info, "|cffffffff[Scorpio]|r", true)
|
||
|
|
Warn = Log:SetPrefix(Logger.LogLevel.Warn, "|cffffff00[Scorpio]|r", true)
|
||
|
|
Error = Log:SetPrefix(Logger.LogLevel.Error, "|cffff0000[Scorpio]|r", true)
|
||
|
|
Fatal = Log:SetPrefix(Logger.LogLevel.Fatal, "|cff8b0000[Scorpio]|r", true)
|
||
|
|
|
||
|
|
Log:AddHandler(print)
|
||
|
|
|
||
|
|
------------------- String -------------------
|
||
|
|
strformat = string.format
|
||
|
|
strfind = string.find
|
||
|
|
strsub = string.sub
|
||
|
|
strbyte = string.byte
|
||
|
|
strchar = string.char
|
||
|
|
strrep = string.rep
|
||
|
|
strgsub = string.gsub
|
||
|
|
strupper = string.upper
|
||
|
|
strlower = string.lower
|
||
|
|
strtrim = strtrim or Toolset.trim
|
||
|
|
strmatch = string.match
|
||
|
|
|
||
|
|
__Iterator__() __Arguments__{ String, String, Boolean/nil }
|
||
|
|
function strsplit(self, delimiter, plain)
|
||
|
|
local i = 1
|
||
|
|
local s, e = strfind(self, delimiter, i, plain)
|
||
|
|
|
||
|
|
while s do
|
||
|
|
if i <= s then yield(i, strsub(self, i, s - 1), strsub(self, s, e)) end
|
||
|
|
i = e + 1
|
||
|
|
s, e = strfind(self, delimiter, i, plain)
|
||
|
|
end
|
||
|
|
|
||
|
|
yield(i, strsub(self, i, -1), "")
|
||
|
|
end
|
||
|
|
|
||
|
|
|
||
|
|
------------------- Error --------------------
|
||
|
|
geterrorhandler = geterrorhandler or function() return print end
|
||
|
|
errorhandler = errorhandler or function(err) return geterrorhandler()(err) end
|
||
|
|
|
||
|
|
------------------- Table --------------------
|
||
|
|
tblconcat = table.concat
|
||
|
|
tinsert = tinsert or table.insert
|
||
|
|
tremove = tremove or table.remove
|
||
|
|
wipe = wipe or function(t) for k in pairs(t) do t[k] = nil end return t end
|
||
|
|
|
||
|
|
------------------- Math ---------------------
|
||
|
|
floor = math.floor
|
||
|
|
ceil = math.ceil
|
||
|
|
log = math.log
|
||
|
|
pow = math.pow
|
||
|
|
min = math.min
|
||
|
|
max = math.max
|
||
|
|
mod = math.mod
|
||
|
|
random = math.random
|
||
|
|
abs = math.abs
|
||
|
|
clamp = function(value, min, max) return value > max and max or value < min and min or value end
|
||
|
|
|
||
|
|
------------------- Date ---------------------
|
||
|
|
date = date or (os and os.date)
|
||
|
|
|
||
|
|
------------------- Coroutine ----------------
|
||
|
|
create = coroutine.create
|
||
|
|
resume = coroutine.resume
|
||
|
|
running = coroutine.running
|
||
|
|
status = coroutine.status
|
||
|
|
wrap = coroutine.wrap
|
||
|
|
yield = coroutine.yield
|
||
|
|
|
||
|
|
------------------ Common --------------------
|
||
|
|
loadstring = loadstring or load
|
||
|
|
getRealMethodCache = function (name) return setmetatable({}, { __index = function(self, cls) local real = Class.GetNormalMethod(cls, name) rawset(self, cls, real) return real end }) end
|
||
|
|
getRealMetaMethodCache = function (name) return setmetatable({}, { __index = function(self, cls) local real = Class.GetNormalMetaMethod(cls, name) rawset(self, cls, real) return real end }) end
|
||
|
|
|
||
|
|
------------------------------------------------------------
|
||
|
|
-- Enums --
|
||
|
|
------------------------------------------------------------
|
||
|
|
__Sealed__()
|
||
|
|
enum "Classes" {
|
||
|
|
"WARRIOR",
|
||
|
|
"MAGE",
|
||
|
|
"ROGUE",
|
||
|
|
"DRUID",
|
||
|
|
"HUNTER",
|
||
|
|
"SHAMAN",
|
||
|
|
"PRIEST",
|
||
|
|
"WARLOCK",
|
||
|
|
"PALADIN",
|
||
|
|
"DEATHKNIGHT",
|
||
|
|
"MONK",
|
||
|
|
"DEMONHUNTER",
|
||
|
|
}
|
||
|
|
|
||
|
|
__Sealed__()
|
||
|
|
enum "ClassPower" {
|
||
|
|
MANA = 0,
|
||
|
|
RAGE = 1,
|
||
|
|
FOCUS = 2,
|
||
|
|
ENERGY = 3,
|
||
|
|
COMBO_POINTS = 4,
|
||
|
|
RUNES = 5,
|
||
|
|
RUNIC_POWER = 6,
|
||
|
|
SOUL_SHARDS = 7,
|
||
|
|
LUNAR_POWER = 8,
|
||
|
|
HOLY_POWER = 9,
|
||
|
|
ALTERNATE = 10,
|
||
|
|
MAELSTROM = 11,
|
||
|
|
CHI = 12,
|
||
|
|
INSANITY = 13,
|
||
|
|
-- OBSOLETE = 14,
|
||
|
|
-- OBSOLETE2 = 15,
|
||
|
|
ARCANE_CHARGES = 16,
|
||
|
|
FURY = 17,
|
||
|
|
PAIN = 18,
|
||
|
|
}
|
||
|
|
|
||
|
|
__Sealed__()
|
||
|
|
enum "WarMode" {
|
||
|
|
PVE = 1,
|
||
|
|
PVP = 2,
|
||
|
|
}
|
||
|
|
|
||
|
|
------------------------------------------------------------
|
||
|
|
-- Data Types --
|
||
|
|
------------------------------------------------------------
|
||
|
|
__Sealed__()
|
||
|
|
struct "LocaleString" { __base = String }
|
||
|
|
|
||
|
|
__Sealed__()
|
||
|
|
struct "ColorFloat" {
|
||
|
|
__base = Number,
|
||
|
|
function(val, onlyvalid) if (val < 0 or val > 1) then return onlyvalid or "the %s must between [0, 1]" end end
|
||
|
|
}
|
||
|
|
|
||
|
|
__Sealed__()
|
||
|
|
struct "HueValue" {
|
||
|
|
__base = Number,
|
||
|
|
function(val, onlyvalid) if (val < 0 or val > 360) then return onlyvalid or "the %s must between [0, 360]" end end
|
||
|
|
}
|
||
|
|
|
||
|
|
__Sealed__() __ObjectAllowed__()
|
||
|
|
struct "ColorType" {
|
||
|
|
{ name = "r", type = ColorFloat, require = true },
|
||
|
|
{ name = "g", type = ColorFloat, require = true },
|
||
|
|
{ name = "b", type = ColorFloat, require = true },
|
||
|
|
{ name = "a", type = ColorFloat, default = 1 },
|
||
|
|
|
||
|
|
__init = function(val) return Color(val) end,
|
||
|
|
}
|
||
|
|
|
||
|
|
__Sealed__()
|
||
|
|
struct "HSVType" {
|
||
|
|
{ name = "h", type = HueValue, require = true },
|
||
|
|
{ name = "s", type = ColorFloat, require = true },
|
||
|
|
{ name = "v", type = ColorFloat, require = true },
|
||
|
|
}
|
||
|
|
|
||
|
|
__Sealed__()
|
||
|
|
struct "HSLType" {
|
||
|
|
{ name = "h", type = HueValue, require = true },
|
||
|
|
{ name = "s", type = ColorFloat, require = true },
|
||
|
|
{ name = "l", type = ColorFloat, require = true },
|
||
|
|
}
|
||
|
|
|
||
|
|
--- The color data, 'Color(r, g, b[, a])' - used to create a color data,
|
||
|
|
-- use obj.r, obj.g, obj.b, obj.a to access the color's part,
|
||
|
|
-- also 'obj .. "text"' can be used to concat values.
|
||
|
|
--
|
||
|
|
-- Some special color can be accessed like 'Color.Red', 'Color.Player', 'Color.Mage'
|
||
|
|
class "Color" (function(_ENV)
|
||
|
|
extend "ICloneable"
|
||
|
|
|
||
|
|
export { maxv = math.max, minv = math.min, floor = math.floor }
|
||
|
|
|
||
|
|
local InnerColorType = struct {
|
||
|
|
{ name = "r", type = ColorFloat, require = true },
|
||
|
|
{ name = "g", type = ColorFloat, require = true },
|
||
|
|
{ name = "b", type = ColorFloat, require = true },
|
||
|
|
{ name = "a", type = ColorFloat, default = 1 },
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
local function clamp(v) return minv(1, maxv(0, v)) end
|
||
|
|
|
||
|
|
local function fromHSV(h, s, v)
|
||
|
|
local r, g, b
|
||
|
|
|
||
|
|
if s == 0 then
|
||
|
|
r = v
|
||
|
|
g = v
|
||
|
|
b = v
|
||
|
|
else
|
||
|
|
h = h / 60.0
|
||
|
|
local i = floor(h)
|
||
|
|
local f = h - i
|
||
|
|
local p = v * (1 - s)
|
||
|
|
local q = v * (1 - s * f)
|
||
|
|
local t = v * (1 - s * (1 - f))
|
||
|
|
|
||
|
|
if i == 0 then
|
||
|
|
r = v
|
||
|
|
g = t
|
||
|
|
b = p
|
||
|
|
elseif i == 1 then
|
||
|
|
r = q
|
||
|
|
g = v
|
||
|
|
b = p
|
||
|
|
elseif i == 2 then
|
||
|
|
r = p
|
||
|
|
g = v
|
||
|
|
b = t
|
||
|
|
elseif i == 3 then
|
||
|
|
r = p
|
||
|
|
g = q
|
||
|
|
b = v
|
||
|
|
elseif i == 4 then
|
||
|
|
r = t
|
||
|
|
g = p
|
||
|
|
b = v
|
||
|
|
elseif i == 5 then
|
||
|
|
r = v
|
||
|
|
g = p
|
||
|
|
b = q
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
return r, g, b
|
||
|
|
end
|
||
|
|
|
||
|
|
local function toHSV(r, g, b)
|
||
|
|
local h, s, v
|
||
|
|
|
||
|
|
local min = minv(r, g, b)
|
||
|
|
local max = maxv(r, g, b)
|
||
|
|
local delta = max - min
|
||
|
|
|
||
|
|
v = max
|
||
|
|
if max == 0 then
|
||
|
|
s = 0
|
||
|
|
h = 0
|
||
|
|
else
|
||
|
|
s = delta / max
|
||
|
|
|
||
|
|
if delta == 0 then
|
||
|
|
h = 0
|
||
|
|
elseif max == r then
|
||
|
|
h = 60 * (g - b) / delta
|
||
|
|
if h < 0 then h = h + 360 end
|
||
|
|
elseif max == g then
|
||
|
|
h = 60 * (b - r) / delta + 120
|
||
|
|
elseif max == b then
|
||
|
|
h = 60 * (r - g) / delta + 240
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
return h, s, v
|
||
|
|
end
|
||
|
|
|
||
|
|
local function fromHSL(h, s, l)
|
||
|
|
local r, g, b
|
||
|
|
|
||
|
|
if s == 0 then
|
||
|
|
r = l
|
||
|
|
g = l
|
||
|
|
b = l
|
||
|
|
else
|
||
|
|
local q = l < 1/2 and (l * (1 + s)) or (l + s - (l * s))
|
||
|
|
local p = 2 * l - q
|
||
|
|
local hk = h / 360.0
|
||
|
|
local tr = hk + 1/3
|
||
|
|
local tg = hk
|
||
|
|
local tb = hk - 1/3
|
||
|
|
tr = tr < 0 and tr + 1 or tr > 1 and tr - 1 or tr
|
||
|
|
tg = tg < 0 and tg + 1 or tg > 1 and tg - 1 or tg
|
||
|
|
tb = tb < 0 and tb + 1 or tb > 1 and tb - 1 or tb
|
||
|
|
|
||
|
|
r = tr < 1/6 and (p + ((q - p) * 6 * tr)) or tr < 1/2 and q or tr < 2/3 and (p + ((q - p) * 6 * (2/3 - tr))) or p
|
||
|
|
g = tg < 1/6 and (p + ((q - p) * 6 * tg)) or tg < 1/2 and q or tg < 2/3 and (p + ((q - p) * 6 * (2/3 - tg))) or p
|
||
|
|
b = tb < 1/6 and (p + ((q - p) * 6 * tb)) or tb < 1/2 and q or tb < 2/3 and (p + ((q - p) * 6 * (2/3 - tb))) or p
|
||
|
|
end
|
||
|
|
|
||
|
|
return r, g, b
|
||
|
|
end
|
||
|
|
|
||
|
|
local function toHSL(r, g, b)
|
||
|
|
local h, s, l
|
||
|
|
|
||
|
|
local min = minv(r, g, b)
|
||
|
|
local max = maxv(r, g, b)
|
||
|
|
local delta = max - min
|
||
|
|
|
||
|
|
l = (max + min) / 2
|
||
|
|
if l == 0 then
|
||
|
|
s = 0
|
||
|
|
h = 0
|
||
|
|
else
|
||
|
|
if l <= 1/2 then
|
||
|
|
s = delta / (2 * l)
|
||
|
|
else
|
||
|
|
s = delta / (2 - 2 * l)
|
||
|
|
end
|
||
|
|
|
||
|
|
if delta == 0 then
|
||
|
|
h = 0
|
||
|
|
elseif max == r then
|
||
|
|
h = 60 * (g - b) / delta
|
||
|
|
if h < 0 then h = h + 360 end
|
||
|
|
elseif max == g then
|
||
|
|
h = 60 * (b - r) / delta + 120
|
||
|
|
elseif max == b then
|
||
|
|
h = 60 * (r - g) / delta + 240
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
return h, s, l
|
||
|
|
end
|
||
|
|
|
||
|
|
----------------------------------------------
|
||
|
|
-- static method --
|
||
|
|
----------------------------------------------
|
||
|
|
--- Generate a color object from hsv
|
||
|
|
__Arguments__{ HueValue, ColorFloat, ColorFloat }
|
||
|
|
__Static__() function FromHSV(h, s, v)
|
||
|
|
return Color(fromHSV(h, s, v))
|
||
|
|
end
|
||
|
|
|
||
|
|
__Arguments__{ HSVType }
|
||
|
|
__Static__() function FromHSV(hsv)
|
||
|
|
return Color(fromHSV(hsv.h, hsv.s, hsv.v))
|
||
|
|
end
|
||
|
|
|
||
|
|
--- generate a color object from hsl
|
||
|
|
__Arguments__{ HueValue, ColorFloat, ColorFloat }
|
||
|
|
__Static__() function FromHSL(h, s, l)
|
||
|
|
return Color(fromHSL(h, s, l))
|
||
|
|
end
|
||
|
|
|
||
|
|
__Arguments__{ HSLType }
|
||
|
|
__Static__() function FromHSL(hsl)
|
||
|
|
return Color(fromHSL(hsl.h, hsl.s, hsl.l))
|
||
|
|
end
|
||
|
|
|
||
|
|
----------------------------------------------
|
||
|
|
-- method --
|
||
|
|
----------------------------------------------
|
||
|
|
--- return the clone of the object
|
||
|
|
function Clone(self) return Color(self.r, self.g, self.b, self.a) end
|
||
|
|
|
||
|
|
--- Set the hsv value to the color
|
||
|
|
__Arguments__{ HueValue, ColorFloat, ColorFloat }
|
||
|
|
function SetHSV(self, h, s, v)
|
||
|
|
self.r, self.g, self.b = fromHSV(h, s, v)
|
||
|
|
end
|
||
|
|
|
||
|
|
--- return the hsv value from the color
|
||
|
|
function ToHSV(self)
|
||
|
|
return toHSV(self.r, self.g, self.b)
|
||
|
|
end
|
||
|
|
|
||
|
|
--- Set the hsl value to the color
|
||
|
|
__Arguments__{ HueValue, ColorFloat, ColorFloat }
|
||
|
|
function SetHSL(self, h, s, l)
|
||
|
|
self.r, self.g, self.b = fromHSL(h, s, l)
|
||
|
|
end
|
||
|
|
|
||
|
|
--- return the hsl value from the color
|
||
|
|
function ToHSL(self)
|
||
|
|
return toHSL(self.r, self.g, self.b)
|
||
|
|
end
|
||
|
|
|
||
|
|
----------------------------------------------
|
||
|
|
-- Constructor --
|
||
|
|
----------------------------------------------
|
||
|
|
__Arguments__{ Color }
|
||
|
|
function __exist(_, color)
|
||
|
|
return color, true
|
||
|
|
end
|
||
|
|
|
||
|
|
__Arguments__{ Any * 0 }
|
||
|
|
function __exist() end
|
||
|
|
|
||
|
|
__Arguments__{ InnerColorType }
|
||
|
|
function __new(_, color)
|
||
|
|
return color, true
|
||
|
|
end
|
||
|
|
|
||
|
|
__Arguments__{
|
||
|
|
Variable("r", ColorFloat),
|
||
|
|
Variable("g", ColorFloat),
|
||
|
|
Variable("b", ColorFloat),
|
||
|
|
Variable("a", ColorFloat, true, 1),
|
||
|
|
}
|
||
|
|
function __new(_, r, g, b, a)
|
||
|
|
return { r = r, g = g, b = b, a = a }, true
|
||
|
|
end
|
||
|
|
|
||
|
|
__Arguments__{ String }
|
||
|
|
function __new(_, str)
|
||
|
|
local r, g, b, a = str:match("|c(%w%w)(%w%w)(%w%w)(%w%w)")
|
||
|
|
if r and g and b and a then
|
||
|
|
r = tonumber(r, 16)
|
||
|
|
g = tonumber(g, 16)
|
||
|
|
b = tonumber(b, 16)
|
||
|
|
a = tonumber(a, 16)
|
||
|
|
|
||
|
|
if r and g and b and a then
|
||
|
|
return { r = r / 255, g = g / 255, b = b / 255, a = a / 255 }, true
|
||
|
|
end
|
||
|
|
end
|
||
|
|
throw("The color string is not valid")
|
||
|
|
end
|
||
|
|
|
||
|
|
----------------------------------------------
|
||
|
|
----------------- Meta-Method ----------------
|
||
|
|
----------------------------------------------
|
||
|
|
function __tostring(self)
|
||
|
|
return ("\124c%.2x%.2x%.2x%.2x"):format(self.a * 255, self.r * 255, self.g * 255, self.b * 255)
|
||
|
|
end
|
||
|
|
|
||
|
|
function __concat(self, val)
|
||
|
|
return tostring(self) .. tostring(val)
|
||
|
|
end
|
||
|
|
|
||
|
|
function __eq(self, val)
|
||
|
|
return self.r == val.r and self.g == val.g and self.b == val.b
|
||
|
|
end
|
||
|
|
end)
|
||
|
|
|
||
|
|
------------------------------------------------------------
|
||
|
|
-- Special Colors --
|
||
|
|
------------------------------------------------------------
|
||
|
|
__Sealed__() __Final__()
|
||
|
|
class "Color" (function(_ENV)
|
||
|
|
----------------------------------------------
|
||
|
|
-- Static Property --
|
||
|
|
----------------------------------------------
|
||
|
|
--- The close tag to close color text
|
||
|
|
__Static__() property "CLOSE" { set = false, default = "|r" }
|
||
|
|
|
||
|
|
--- The player's default color
|
||
|
|
__Static__() property "PLAYER" { type = Color }
|
||
|
|
|
||
|
|
------------------ Classes ------------------
|
||
|
|
--- The Hunter class's default color
|
||
|
|
__Static__() property "HUNTER" { default = Color(0.67, 0.83, 0.45) }
|
||
|
|
|
||
|
|
--- The Warlock class's default color
|
||
|
|
__Static__() property "WARLOCK" { default = Color(0.53, 0.53, 0.93) }
|
||
|
|
|
||
|
|
--- The Priest class's default color
|
||
|
|
__Static__() property "PRIEST" { default = Color(1.00, 1.00, 1.00) }
|
||
|
|
|
||
|
|
--- The Paladin class's default color
|
||
|
|
__Static__() property "PALADIN" { default = Color(0.96, 0.55, 0.73) }
|
||
|
|
|
||
|
|
--- The Mage class's default color
|
||
|
|
__Static__() property "MAGE" { default = Color(0.25, 0.78, 0.92) }
|
||
|
|
|
||
|
|
--- The Rogue class's default color
|
||
|
|
__Static__() property "ROGUE" { default = Color(1.00, 0.96, 0.41) }
|
||
|
|
|
||
|
|
--- The Druid class's default color
|
||
|
|
__Static__() property "DRUID" { default = Color(1.00, 0.49, 0.04) }
|
||
|
|
|
||
|
|
--- The Shaman class's default color
|
||
|
|
__Static__() property "SHAMAN" { default = Color(0.00, 0.44, 0.87) }
|
||
|
|
|
||
|
|
--- The Warrior class's default color
|
||
|
|
__Static__() property "WARRIOR" { default = Color(0.78, 0.61, 0.43) }
|
||
|
|
|
||
|
|
--- The Deathknight class's default color
|
||
|
|
__Static__() property "DEATHKNIGHT" { default = Color(0.77, 0.12, 0.23) }
|
||
|
|
|
||
|
|
--- The Monk class's default color
|
||
|
|
__Static__() property "MONK" { default = Color(0.00, 1.00, 0.59) }
|
||
|
|
|
||
|
|
--- The Demonhunter class's default color
|
||
|
|
__Static__() property "DEMONHUNTER" { default = Color(0.64, 0.19, 0.79) }
|
||
|
|
|
||
|
|
------------------ Powers -------------------
|
||
|
|
--- The mana's default color
|
||
|
|
__Static__() property "MANA" { default = Color(0.00, 0.00, 1.00) }
|
||
|
|
|
||
|
|
--- The rage's default color
|
||
|
|
__Static__() property "RAGE" { default = Color(1.00, 0.00, 0.00) }
|
||
|
|
|
||
|
|
--- The focus's default color
|
||
|
|
__Static__() property "FOCUS" { default = Color(1.00, 0.50, 0.25) }
|
||
|
|
|
||
|
|
--- The energy's default color
|
||
|
|
__Static__() property "ENERGY" { default = Color(1.00, 1.00, 0.00) }
|
||
|
|
|
||
|
|
--- The combo_points's default color
|
||
|
|
__Static__() property "COMBO_POINTS" { default = Color(1.00, 0.96, 0.41) }
|
||
|
|
|
||
|
|
--- The runes's default color
|
||
|
|
__Static__() property "RUNES" { default = Color(0.50, 0.50, 0.50) }
|
||
|
|
|
||
|
|
--- The runic_power's default color
|
||
|
|
__Static__() property "RUNIC_POWER" { default = Color(0.00, 0.82, 1.00) }
|
||
|
|
|
||
|
|
--- The soul_shards's default color
|
||
|
|
__Static__() property "SOUL_SHARDS" { default = Color(0.50, 0.32, 0.55) }
|
||
|
|
|
||
|
|
--- The lunar_power's default color
|
||
|
|
__Static__() property "LUNAR_POWER" { default = Color(0.30, 0.52, 0.90) }
|
||
|
|
|
||
|
|
--- The holy_power's default color
|
||
|
|
__Static__() property "HOLY_POWER" { default = Color(0.95, 0.90, 0.60) }
|
||
|
|
|
||
|
|
--- The maelstrom's default color
|
||
|
|
__Static__() property "MAELSTROM" { default = Color(0.00, 0.50, 1.00) }
|
||
|
|
|
||
|
|
--- The insanity's default color
|
||
|
|
__Static__() property "INSANITY" { default = Color(0.40, 0.00, 0.80) }
|
||
|
|
|
||
|
|
--- The chi's default color
|
||
|
|
__Static__() property "CHI" { default = Color(0.71, 1.00, 0.92) }
|
||
|
|
|
||
|
|
--- The arcane_charges's default color
|
||
|
|
__Static__() property "ARCANE_CHARGES" { default = Color(0.10, 0.10, 0.98) }
|
||
|
|
|
||
|
|
--- The fury's default color
|
||
|
|
__Static__() property "FURY" { default = Color(0.79, 0.26, 0.99) }
|
||
|
|
|
||
|
|
--- The pain's default color
|
||
|
|
__Static__() property "PAIN" { default = Color(1.00, 0.61, 0.00) }
|
||
|
|
|
||
|
|
--- The stagger's default color
|
||
|
|
__Static__() property "STAGGER" { default = Color(0.52, 1.00, 0.52) }
|
||
|
|
|
||
|
|
--- The stagger's warnning color
|
||
|
|
__Static__() property "STAGGER_WARN" { default = Color(1.00, 0.98, 0.72) }
|
||
|
|
|
||
|
|
--- The stagger's dangerous color
|
||
|
|
__Static__() property "STAGGER_DYING" { default = Color(1.00, 0.42, 0.42) }
|
||
|
|
|
||
|
|
------------------ Vehicle ------------------
|
||
|
|
--- The ammoslot's default color
|
||
|
|
__Static__() property "AMMOSLOT" { default = Color(0.80, 0.60, 0.00) }
|
||
|
|
|
||
|
|
--- The fuel's default color
|
||
|
|
__Static__() property "FUEL" { default = Color(0.00, 0.55, 0.50) }
|
||
|
|
|
||
|
|
--------------- Item quality ----------------
|
||
|
|
--- The common quality's default color
|
||
|
|
__Static__() property "COMMON" { default = Color(0.65882, 0.65882, 0.65882) }
|
||
|
|
|
||
|
|
--- The uncommon quality's default color
|
||
|
|
__Static__() property "UNCOMMON" { default = Color(0.08235, 0.70196, 0.0) }
|
||
|
|
|
||
|
|
--- The rare quality's default color
|
||
|
|
__Static__() property "RARE" { default = Color(0.0, 0.56863, 0.94902) }
|
||
|
|
|
||
|
|
--- The epic quality's default color
|
||
|
|
__Static__() property "EPIC" { default = Color(0.78431, 0.27059, 0.98039) }
|
||
|
|
|
||
|
|
--- The legendary quality's default color
|
||
|
|
__Static__() property "LEGENDARY" { default = Color(1.0, 0.50196, 0.0) }
|
||
|
|
|
||
|
|
--- The artifact quality's default color
|
||
|
|
__Static__() property "ARTIFACT" { default = Color(0.90196, 0.8, 0.50196) }
|
||
|
|
|
||
|
|
--- The heirloom quality's default color
|
||
|
|
__Static__() property "HEIRLOOM" { default = Color(0.0, 0.8, 1) }
|
||
|
|
|
||
|
|
--- The wow_token quality's default color
|
||
|
|
__Static__() property "WOWTOKEN" { default = Color(0.00, 0.80, 1.00) }
|
||
|
|
|
||
|
|
--------------- Common Color ----------------
|
||
|
|
--- The magic debuff's default color
|
||
|
|
__Static__() property "MAGIC" { default = Color(0.20, 0.60, 1.00) }
|
||
|
|
|
||
|
|
--- The curse debuff's default color
|
||
|
|
__Static__() property "CURSE" { default = Color(0.60, 0.00, 1.00) }
|
||
|
|
|
||
|
|
--- The disease debuff's default color
|
||
|
|
__Static__() property "DISEASE" { default = Color(0.60, 0.40, 0.00) }
|
||
|
|
|
||
|
|
--- The poison debuff's default color
|
||
|
|
__Static__() property "POISON" { default = Color(0.00, 0.60, 0.00) }
|
||
|
|
|
||
|
|
--------------- Common Color ----------------
|
||
|
|
--- The normal font color
|
||
|
|
__Static__() property "NORMAL" { set = false, default = Color(1.0, 0.82, 0.0) }
|
||
|
|
|
||
|
|
--- The transparent color
|
||
|
|
__Static__() property "TRANSPARENT" { set = false, default = Color(0.00, 0.00, 0.00, 0.00) }
|
||
|
|
|
||
|
|
--- The high light font color
|
||
|
|
__Static__() property "HIGHLIGHT" { set = false, default = Color(1.0, 1.0, 1.0) }
|
||
|
|
|
||
|
|
--- The passive spell color
|
||
|
|
__Static__() property "PASSIVESPELL" { set = false, default = Color(0.77, 0.64, 0.0) }
|
||
|
|
|
||
|
|
--- The battle net font color
|
||
|
|
__Static__() property "BATTLENET" { set = false, default = Color(0.510, 0.773, 1.0) }
|
||
|
|
|
||
|
|
--- The transmogrify font color
|
||
|
|
__Static__() property "TRANSMOGRIFY" { set = false, default = Color(1, 0.5, 1) }
|
||
|
|
|
||
|
|
--- The disabled font color
|
||
|
|
__Static__() property "DISABLED" { set = false, default = Color(0.498, 0.498, 0.498) }
|
||
|
|
|
||
|
|
--- The red color
|
||
|
|
__Static__() property "RED" { set = false, default = Color(1.00, 0.10, 0.10) }
|
||
|
|
|
||
|
|
--- The dim red color
|
||
|
|
__Static__() property "DIMRED" { set = false, default = Color(0.8, 0.1, 0.1) }
|
||
|
|
|
||
|
|
--- The green color
|
||
|
|
__Static__() property "GREEN" { set = false, default = Color(0.10, 1.00, 0.10) }
|
||
|
|
|
||
|
|
--- The gray color
|
||
|
|
__Static__() property "GRAY" { set = false, default = Color(0.50, 0.50, 0.50) }
|
||
|
|
|
||
|
|
--- The yellow color
|
||
|
|
__Static__() property "YELLOW" { set = false, default = Color(1.00, 1.00, 0.00) }
|
||
|
|
|
||
|
|
--- The blue color
|
||
|
|
__Static__() property "BLUE" { set = false, default = Color(0, 0.749, 0.953) }
|
||
|
|
|
||
|
|
--- The light yellow color
|
||
|
|
__Static__() property "LIGHTYELLOW" { set = false, default = Color(1.00, 1.00, 0.60) }
|
||
|
|
|
||
|
|
--- The orange color
|
||
|
|
__Static__() property "ORANGE" { set = false, default = Color(1.00, 0.50, 0.25) }
|
||
|
|
|
||
|
|
--- The light blue color
|
||
|
|
__Static__() property "LIGHTBLUE" { set = false, default = Color(0.53, 0.67, 1.0) }
|
||
|
|
|
||
|
|
--- The white color
|
||
|
|
__Static__() property "WHITE" { set = false, default = Color(1.00, 1.00, 1.00) }
|
||
|
|
|
||
|
|
--- The black color
|
||
|
|
__Static__() property "BLACK" { set = false, default = Color(0.00, 0.00, 0.00) }
|
||
|
|
|
||
|
|
--- the aliceblue color
|
||
|
|
__Static__() property "ALICEBLUE" { set = false, default = Color("|cfff0f8ff") }
|
||
|
|
|
||
|
|
--- the antiquewhite color
|
||
|
|
__Static__() property "ANTIQUEWHITE" { set = false, default = Color("|cfffaebd7") }
|
||
|
|
|
||
|
|
--- the aqua color
|
||
|
|
__Static__() property "AQUA" { set = false, default = Color("|cff00ffff") }
|
||
|
|
|
||
|
|
--- the aquamarine color
|
||
|
|
__Static__() property "AQUAMARINE" { set = false, default = Color("|cff7fffd4") }
|
||
|
|
|
||
|
|
--- the azure color
|
||
|
|
__Static__() property "AZURE" { set = false, default = Color("|cfff0ffff") }
|
||
|
|
|
||
|
|
--- the beige color
|
||
|
|
__Static__() property "BEIGE" { set = false, default = Color("|cfff5f5dc") }
|
||
|
|
|
||
|
|
--- the bisque color
|
||
|
|
__Static__() property "BISQUE" { set = false, default = Color("|cffffe4c4") }
|
||
|
|
|
||
|
|
--- the blanchedalmond color
|
||
|
|
__Static__() property "BLANCHEDALMOND" { set = false, default = Color("|cffffebcd") }
|
||
|
|
|
||
|
|
--- the blueviolet color
|
||
|
|
__Static__() property "BLUEVIOLET" { set = false, default = Color("|cff8a2be2") }
|
||
|
|
|
||
|
|
--- the brown color
|
||
|
|
__Static__() property "BROWN" { set = false, default = Color("|cffa52a2a") }
|
||
|
|
|
||
|
|
--- the burlywood color
|
||
|
|
__Static__() property "BURLYWOOD" { set = false, default = Color("|cffdeb887") }
|
||
|
|
|
||
|
|
--- the cadetblue color
|
||
|
|
__Static__() property "CADETBLUE" { set = false, default = Color("|cff5f9ea0") }
|
||
|
|
|
||
|
|
--- the chartreuse color
|
||
|
|
__Static__() property "CHARTREUSE" { set = false, default = Color("|cff7fff00") }
|
||
|
|
|
||
|
|
--- the chocolate color
|
||
|
|
__Static__() property "CHOCOLATE" { set = false, default = Color("|cffd2691e") }
|
||
|
|
|
||
|
|
--- the coral color
|
||
|
|
__Static__() property "CORAL" { set = false, default = Color("|cffff7f50") }
|
||
|
|
|
||
|
|
--- the cornflowerblue color
|
||
|
|
__Static__() property "CORNFLOWERBLUE" { set = false, default = Color("|cff6495ed") }
|
||
|
|
|
||
|
|
--- the cornsilk color
|
||
|
|
__Static__() property "CORNSILK" { set = false, default = Color("|cfffff8dc") }
|
||
|
|
|
||
|
|
--- the crimson color
|
||
|
|
__Static__() property "CRIMSON" { set = false, default = Color("|cffdc143c") }
|
||
|
|
|
||
|
|
--- the cyan color
|
||
|
|
__Static__() property "CYAN" { set = false, default = Color("|cff00ffff") }
|
||
|
|
|
||
|
|
--- the darkblue color
|
||
|
|
__Static__() property "DARKBLUE" { set = false, default = Color("|cff00008b") }
|
||
|
|
|
||
|
|
--- the darkcyan color
|
||
|
|
__Static__() property "DARKCYAN" { set = false, default = Color("|cff008b8b") }
|
||
|
|
|
||
|
|
--- the darkgoldenrod color
|
||
|
|
__Static__() property "DARKGOLDENROD" { set = false, default = Color("|cffb8860b") }
|
||
|
|
|
||
|
|
--- the darkgray color
|
||
|
|
__Static__() property "DARKGRAY" { set = false, default = Color("|cffa9a9a9") }
|
||
|
|
|
||
|
|
--- the darkgreen color
|
||
|
|
__Static__() property "DARKGREEN" { set = false, default = Color("|cff006400") }
|
||
|
|
|
||
|
|
--- the darkkhaki color
|
||
|
|
__Static__() property "DARKKHAKI" { set = false, default = Color("|cffbdb76b") }
|
||
|
|
|
||
|
|
--- the darkmagenta color
|
||
|
|
__Static__() property "DARKMAGENTA" { set = false, default = Color("|cff8b008b") }
|
||
|
|
|
||
|
|
--- the darkolivegreen color
|
||
|
|
__Static__() property "DARKOLIVEGREEN" { set = false, default = Color("|cff556b2f") }
|
||
|
|
|
||
|
|
--- the darkorange color
|
||
|
|
__Static__() property "DARKORANGE" { set = false, default = Color("|cffff8c00") }
|
||
|
|
|
||
|
|
--- the darkorchid color
|
||
|
|
__Static__() property "DARKORCHID" { set = false, default = Color("|cff9932cc") }
|
||
|
|
|
||
|
|
--- the darkred color
|
||
|
|
__Static__() property "DARKRED" { set = false, default = Color("|cff8b0000") }
|
||
|
|
|
||
|
|
--- the darksalmon color
|
||
|
|
__Static__() property "DARKSALMON" { set = false, default = Color("|cffe9967a") }
|
||
|
|
|
||
|
|
--- the darkseagreen color
|
||
|
|
__Static__() property "DARKSEAGREEN" { set = false, default = Color("|cff8fbc8f") }
|
||
|
|
|
||
|
|
--- the darkslateblue color
|
||
|
|
__Static__() property "DARKSLATEBLUE" { set = false, default = Color("|cff483d8b") }
|
||
|
|
|
||
|
|
--- the darkslategray color
|
||
|
|
__Static__() property "DARKSLATEGRAY" { set = false, default = Color("|cff2f4f4f") }
|
||
|
|
|
||
|
|
--- the darkturquoise color
|
||
|
|
__Static__() property "DARKTURQUOISE" { set = false, default = Color("|cff00ced1") }
|
||
|
|
|
||
|
|
--- the darkviolet color
|
||
|
|
__Static__() property "DARKVIOLET" { set = false, default = Color("|cff9400d3") }
|
||
|
|
|
||
|
|
--- the deeppink color
|
||
|
|
__Static__() property "DEEPPINK" { set = false, default = Color("|cffff1493") }
|
||
|
|
|
||
|
|
--- the deepskyblue color
|
||
|
|
__Static__() property "DEEPSKYBLUE" { set = false, default = Color("|cff00bfff") }
|
||
|
|
|
||
|
|
--- the dimgray color
|
||
|
|
__Static__() property "DIMGRAY" { set = false, default = Color("|cff696969") }
|
||
|
|
|
||
|
|
--- the dodgerblue color
|
||
|
|
__Static__() property "DODGERBLUE" { set = false, default = Color("|cff1e90ff") }
|
||
|
|
|
||
|
|
--- the firebrick color
|
||
|
|
__Static__() property "FIREBRICK" { set = false, default = Color("|cffb22222") }
|
||
|
|
|
||
|
|
--- the floralwhite color
|
||
|
|
__Static__() property "FLORALWHITE" { set = false, default = Color("|cfffffaf0") }
|
||
|
|
|
||
|
|
--- the forestgreen color
|
||
|
|
__Static__() property "FORESTGREEN" { set = false, default = Color("|cff228b22") }
|
||
|
|
|
||
|
|
--- the fuchsia color
|
||
|
|
__Static__() property "FUCHSIA" { set = false, default = Color("|cffff00ff") }
|
||
|
|
|
||
|
|
--- the gainsboro color
|
||
|
|
__Static__() property "GAINSBORO" { set = false, default = Color("|cffdcdcdc") }
|
||
|
|
|
||
|
|
--- the ghostwhite color
|
||
|
|
__Static__() property "GHOSTWHITE" { set = false, default = Color("|cfff8f8ff") }
|
||
|
|
|
||
|
|
--- the gold color
|
||
|
|
__Static__() property "GOLD" { set = false, default = Color("|cffffd700") }
|
||
|
|
|
||
|
|
--- the goldenrod color
|
||
|
|
__Static__() property "GOLDENROD" { set = false, default = Color("|cffdaa520") }
|
||
|
|
|
||
|
|
--- the greenyellow color
|
||
|
|
__Static__() property "GREENYELLOW" { set = false, default = Color("|cffadff2f") }
|
||
|
|
|
||
|
|
--- the honeydew color
|
||
|
|
__Static__() property "HONEYDEW" { set = false, default = Color("|cfff0fff0") }
|
||
|
|
|
||
|
|
--- the hotpink color
|
||
|
|
__Static__() property "HOTPINK" { set = false, default = Color("|cffff69b4") }
|
||
|
|
|
||
|
|
--- the indianred color
|
||
|
|
__Static__() property "INDIANRED" { set = false, default = Color("|cffcd5c5c") }
|
||
|
|
|
||
|
|
--- the indigo color
|
||
|
|
__Static__() property "INDIGO" { set = false, default = Color("|cff4b0082") }
|
||
|
|
|
||
|
|
--- the ivory color
|
||
|
|
__Static__() property "IVORY" { set = false, default = Color("|cfffffff0") }
|
||
|
|
|
||
|
|
--- the khaki color
|
||
|
|
__Static__() property "KHAKI" { set = false, default = Color("|cfff0e68c") }
|
||
|
|
|
||
|
|
--- the lavender color
|
||
|
|
__Static__() property "LAVENDER" { set = false, default = Color("|cffe6e6fa") }
|
||
|
|
|
||
|
|
--- the lavenderblush color
|
||
|
|
__Static__() property "LAVENDERBLUSH" { set = false, default = Color("|cfffff0f5") }
|
||
|
|
|
||
|
|
--- the lawngreen color
|
||
|
|
__Static__() property "LAWNGREEN" { set = false, default = Color("|cff7cfc00") }
|
||
|
|
|
||
|
|
--- the lemonchiffon color
|
||
|
|
__Static__() property "LEMONCHIFFON" { set = false, default = Color("|cfffffacd") }
|
||
|
|
|
||
|
|
--- the lightcoral color
|
||
|
|
__Static__() property "LIGHTCORAL" { set = false, default = Color("|cfff08080") }
|
||
|
|
|
||
|
|
--- the lightcyan color
|
||
|
|
__Static__() property "LIGHTCYAN" { set = false, default = Color("|cffe0ffff") }
|
||
|
|
|
||
|
|
--- the lightgoldenrodyellow color
|
||
|
|
__Static__() property "LIGHTGOLDENRODYELLOW" { set = false, default = Color("|cfffafad2") }
|
||
|
|
|
||
|
|
--- the lightgray color
|
||
|
|
__Static__() property "LIGHTGRAY" { set = false, default = Color("|cffd3d3d3") }
|
||
|
|
|
||
|
|
--- the lightgreen color
|
||
|
|
__Static__() property "LIGHTGREEN" { set = false, default = Color("|cff90ee90") }
|
||
|
|
|
||
|
|
--- the lightpink color
|
||
|
|
__Static__() property "LIGHTPINK" { set = false, default = Color("|cffffb6c1") }
|
||
|
|
|
||
|
|
--- the lightsalmon color
|
||
|
|
__Static__() property "LIGHTSALMON" { set = false, default = Color("|cffffa07a") }
|
||
|
|
|
||
|
|
--- the lightseagreen color
|
||
|
|
__Static__() property "LIGHTSEAGREEN" { set = false, default = Color("|cff20b2aa") }
|
||
|
|
|
||
|
|
--- the lightskyblue color
|
||
|
|
__Static__() property "LIGHTSKYBLUE" { set = false, default = Color("|cff87cefa") }
|
||
|
|
|
||
|
|
--- the lightslategray color
|
||
|
|
__Static__() property "LIGHTSLATEGRAY" { set = false, default = Color("|cff778899") }
|
||
|
|
|
||
|
|
--- the lightsteelblue color
|
||
|
|
__Static__() property "LIGHTSTEELBLUE" { set = false, default = Color("|cffb0c4de") }
|
||
|
|
|
||
|
|
--- the lime color
|
||
|
|
__Static__() property "LIME" { set = false, default = Color("|cff00ff00") }
|
||
|
|
|
||
|
|
--- the limegreen color
|
||
|
|
__Static__() property "LIMEGREEN" { set = false, default = Color("|cff32cd32") }
|
||
|
|
|
||
|
|
--- the linen color
|
||
|
|
__Static__() property "LINEN" { set = false, default = Color("|cfffaf0e6") }
|
||
|
|
|
||
|
|
--- the magenta color
|
||
|
|
__Static__() property "MAGENTA" { set = false, default = Color("|cffff00ff") }
|
||
|
|
|
||
|
|
--- the maroon color
|
||
|
|
__Static__() property "MAROON" { set = false, default = Color("|cff800000") }
|
||
|
|
|
||
|
|
--- the mediumaquamarine color
|
||
|
|
__Static__() property "MEDIUMAQUAMARINE" { set = false, default = Color("|cff66cdaa") }
|
||
|
|
|
||
|
|
--- the mediumblue color
|
||
|
|
__Static__() property "MEDIUMBLUE" { set = false, default = Color("|cff0000cd") }
|
||
|
|
|
||
|
|
--- the mediumorchid color
|
||
|
|
__Static__() property "MEDIUMORCHID" { set = false, default = Color("|cffba55d3") }
|
||
|
|
|
||
|
|
--- the mediumpurple color
|
||
|
|
__Static__() property "MEDIUMPURPLE" { set = false, default = Color("|cff9370db") }
|
||
|
|
|
||
|
|
--- the mediumseagreen color
|
||
|
|
__Static__() property "MEDIUMSEAGREEN" { set = false, default = Color("|cff3cb371") }
|
||
|
|
|
||
|
|
--- the mediumslateblue color
|
||
|
|
__Static__() property "MEDIUMSLATEBLUE" { set = false, default = Color("|cff7b68ee") }
|
||
|
|
|
||
|
|
--- the mediumspringgreen color
|
||
|
|
__Static__() property "MEDIUMSPRINGGREEN" { set = false, default = Color("|cff00fa9a") }
|
||
|
|
|
||
|
|
--- the mediumturquoise color
|
||
|
|
__Static__() property "MEDIUMTURQUOISE" { set = false, default = Color("|cff48d1cc") }
|
||
|
|
|
||
|
|
--- the mediumvioletred color
|
||
|
|
__Static__() property "MEDIUMVIOLETRED" { set = false, default = Color("|cffc71585") }
|
||
|
|
|
||
|
|
--- the midnightblue color
|
||
|
|
__Static__() property "MIDNIGHTBLUE" { set = false, default = Color("|cff191970") }
|
||
|
|
|
||
|
|
--- the mintcream color
|
||
|
|
__Static__() property "MINTCREAM" { set = false, default = Color("|cfff5fffa") }
|
||
|
|
|
||
|
|
--- the mistyrose color
|
||
|
|
__Static__() property "MISTYROSE" { set = false, default = Color("|cffffe4e1") }
|
||
|
|
|
||
|
|
--- the moccasin color
|
||
|
|
__Static__() property "MOCCASIN" { set = false, default = Color("|cffffe4b5") }
|
||
|
|
|
||
|
|
--- the navajowhite color
|
||
|
|
__Static__() property "NAVAJOWHITE" { set = false, default = Color("|cffffdead") }
|
||
|
|
|
||
|
|
--- the navy color
|
||
|
|
__Static__() property "NAVY" { set = false, default = Color("|cff000080") }
|
||
|
|
|
||
|
|
--- the oldlace color
|
||
|
|
__Static__() property "OLDLACE" { set = false, default = Color("|cfffdf5e6") }
|
||
|
|
|
||
|
|
--- the olive color
|
||
|
|
__Static__() property "OLIVE" { set = false, default = Color("|cff808000") }
|
||
|
|
|
||
|
|
--- the olivedrab color
|
||
|
|
__Static__() property "OLIVEDRAB" { set = false, default = Color("|cff6b8e23") }
|
||
|
|
|
||
|
|
--- the orangered color
|
||
|
|
__Static__() property "ORANGERED" { set = false, default = Color("|cffff4500") }
|
||
|
|
|
||
|
|
--- the orchid color
|
||
|
|
__Static__() property "ORCHID" { set = false, default = Color("|cffda70d6") }
|
||
|
|
|
||
|
|
--- the palegoldenrod color
|
||
|
|
__Static__() property "PALEGOLDENROD" { set = false, default = Color("|cffeee8aa") }
|
||
|
|
|
||
|
|
--- the palegreen color
|
||
|
|
__Static__() property "PALEGREEN" { set = false, default = Color("|cff98fb98") }
|
||
|
|
|
||
|
|
--- the paleturquoise color
|
||
|
|
__Static__() property "PALETURQUOISE" { set = false, default = Color("|cffafeeee") }
|
||
|
|
|
||
|
|
--- the palevioletred color
|
||
|
|
__Static__() property "PALEVIOLETRED" { set = false, default = Color("|cffdb7093") }
|
||
|
|
|
||
|
|
--- the papayawhip color
|
||
|
|
__Static__() property "PAPAYAWHIP" { set = false, default = Color("|cffffefd5") }
|
||
|
|
|
||
|
|
--- the peachpuff color
|
||
|
|
__Static__() property "PEACHPUFF" { set = false, default = Color("|cffffdab9") }
|
||
|
|
|
||
|
|
--- the peru color
|
||
|
|
__Static__() property "PERU" { set = false, default = Color("|cffcd853f") }
|
||
|
|
|
||
|
|
--- the pink color
|
||
|
|
__Static__() property "PINK" { set = false, default = Color("|cffffc0cb") }
|
||
|
|
|
||
|
|
--- the plum color
|
||
|
|
__Static__() property "PLUM" { set = false, default = Color("|cffdda0dd") }
|
||
|
|
|
||
|
|
--- the powderblue color
|
||
|
|
__Static__() property "POWDERBLUE" { set = false, default = Color("|cffb0e0e6") }
|
||
|
|
|
||
|
|
--- the purple color
|
||
|
|
__Static__() property "PURPLE" { set = false, default = Color("|cff800080") }
|
||
|
|
|
||
|
|
--- the rosybrown color
|
||
|
|
__Static__() property "ROSYBROWN" { set = false, default = Color("|cffbc8f8f") }
|
||
|
|
|
||
|
|
--- the royalblue color
|
||
|
|
__Static__() property "ROYALBLUE" { set = false, default = Color("|cff4169e1") }
|
||
|
|
|
||
|
|
--- the saddlebrown color
|
||
|
|
__Static__() property "SADDLEBROWN" { set = false, default = Color("|cff8b4513") }
|
||
|
|
|
||
|
|
--- the salmon color
|
||
|
|
__Static__() property "SALMON" { set = false, default = Color("|cfffa8072") }
|
||
|
|
|
||
|
|
--- the sandybrown color
|
||
|
|
__Static__() property "SANDYBROWN" { set = false, default = Color("|cfff4a460") }
|
||
|
|
|
||
|
|
--- the seagreen color
|
||
|
|
__Static__() property "SEAGREEN" { set = false, default = Color("|cff2e8b57") }
|
||
|
|
|
||
|
|
--- the seashell color
|
||
|
|
__Static__() property "SEASHELL" { set = false, default = Color("|cfffff5ee") }
|
||
|
|
|
||
|
|
--- the sienna color
|
||
|
|
__Static__() property "SIENNA" { set = false, default = Color("|cffa0522d") }
|
||
|
|
|
||
|
|
--- the silver color
|
||
|
|
__Static__() property "SILVER" { set = false, default = Color("|cffc0c0c0") }
|
||
|
|
|
||
|
|
--- the skyblue color
|
||
|
|
__Static__() property "SKYBLUE" { set = false, default = Color("|cff87ceeb") }
|
||
|
|
|
||
|
|
--- the slateblue color
|
||
|
|
__Static__() property "SLATEBLUE" { set = false, default = Color("|cff6a5acd") }
|
||
|
|
|
||
|
|
--- the slategray color
|
||
|
|
__Static__() property "SLATEGRAY" { set = false, default = Color("|cff708090") }
|
||
|
|
|
||
|
|
--- the snow color
|
||
|
|
__Static__() property "SNOW" { set = false, default = Color("|cfffffafa") }
|
||
|
|
|
||
|
|
--- the springgreen color
|
||
|
|
__Static__() property "SPRINGGREEN" { set = false, default = Color("|cff00ff7f") }
|
||
|
|
|
||
|
|
--- the steelblue color
|
||
|
|
__Static__() property "STEELBLUE" { set = false, default = Color("|cff4682b4") }
|
||
|
|
|
||
|
|
--- the tan color
|
||
|
|
__Static__() property "TAN" { set = false, default = Color("|cffd2b48c") }
|
||
|
|
|
||
|
|
--- the teal color
|
||
|
|
__Static__() property "TEAL" { set = false, default = Color("|cff008080") }
|
||
|
|
|
||
|
|
--- the thistle color
|
||
|
|
__Static__() property "THISTLE" { set = false, default = Color("|cffd8bfd8") }
|
||
|
|
|
||
|
|
--- the tomato color
|
||
|
|
__Static__() property "TOMATO" { set = false, default = Color("|cffff6347") }
|
||
|
|
|
||
|
|
--- the turquoise color
|
||
|
|
__Static__() property "TURQUOISE" { set = false, default = Color("|cff40e0d0") }
|
||
|
|
|
||
|
|
--- the violet color
|
||
|
|
__Static__() property "VIOLET" { set = false, default = Color("|cffee82ee") }
|
||
|
|
|
||
|
|
--- the wheat color
|
||
|
|
__Static__() property "WHEAT" { set = false, default = Color("|cfff5deb3") }
|
||
|
|
|
||
|
|
--- the whitesmoke color
|
||
|
|
__Static__() property "WHITESMOKE" { set = false, default = Color("|cfff5f5f5") }
|
||
|
|
|
||
|
|
--- the yellowgreen color
|
||
|
|
__Static__() property "YELLOWGREEN" { set = false, default = Color("|cff9acd32") }
|
||
|
|
end)
|
||
|
|
|
||
|
|
Color.PLAYER = Color[(select(2, UnitClass("player")))]
|
||
|
|
|
||
|
|
|
||
|
|
----------------------------------------------
|
||
|
|
-- Share Scan GameTooltip --
|
||
|
|
----------------------------------------------
|
||
|
|
do
|
||
|
|
ScanGameTooltip = CreateFrame("GameTooltip", "Scorpio_Scan_GameTooltip", UIParent, "GameTooltipTemplate")
|
||
|
|
SCAN_TIP_PREFIX_LEFT = "Scorpio_Scan_GameTooltipTextLeft"
|
||
|
|
SCAN_TIP_PREFIX_RIGHT = "Scorpio_Scan_GameTooltipTextRight"
|
||
|
|
|
||
|
|
local autoTipHiding = false
|
||
|
|
|
||
|
|
local function hideScanGameTooltip()
|
||
|
|
autoTipHiding = false
|
||
|
|
ScanGameTooltip:Hide()
|
||
|
|
end
|
||
|
|
|
||
|
|
local function getTipLines(_, i)
|
||
|
|
i = (i or 0) + 1
|
||
|
|
if i > ScanGameTooltip:NumLines() then return ScanGameTooltip:Hide() end
|
||
|
|
|
||
|
|
local left = _G[SCAN_TIP_PREFIX_LEFT .. i]
|
||
|
|
local right = _G[SCAN_TIP_PREFIX_RIGHT .. i]
|
||
|
|
|
||
|
|
if type(left) == "table" and left.GetText then
|
||
|
|
left = left:GetText()
|
||
|
|
end
|
||
|
|
|
||
|
|
if type(right) == "table" and right.GetText then
|
||
|
|
right = right:GetText()
|
||
|
|
end
|
||
|
|
|
||
|
|
return i, left, right
|
||
|
|
end
|
||
|
|
|
||
|
|
__Static__()
|
||
|
|
function Scorpio.GetGameTooltipLines(type, ...)
|
||
|
|
local method = ScanGameTooltip["Set" .. type]
|
||
|
|
if method then
|
||
|
|
ScanGameTooltip:Hide()
|
||
|
|
|
||
|
|
ScanGameTooltip:SetOwner(WorldFrame, 'ANCHOR_NONE')
|
||
|
|
method(ScanGameTooltip, ...)
|
||
|
|
|
||
|
|
-- Normally the iterator won't go down to the end, we need Hide the tip automatically
|
||
|
|
if not autoTipHiding then
|
||
|
|
autoTipHiding = true
|
||
|
|
Next(hideScanGameTooltip)
|
||
|
|
end
|
||
|
|
|
||
|
|
return getTipLines, ScanGameTooltip, 0
|
||
|
|
else
|
||
|
|
return Toolset.fakefunc, ScanGameTooltip, 0
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|