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local WIT, core = ...
local AceGUI = LibStub("AceGUI-3.0")
function core.UI.ActionIcon(options)
options = options or {}
local width = options.Width or 24
local height = options.Height or width
local frame = CreateFrame("Button", nil, UIParent, "UIPanelButtonTemplate")
frame:SetWidth(width)
frame:SetHeight(height)
frame:SetNormalTexture(options.Icon)
local widget = {
frame = frame,
type = "ActionIcon"
}
frame:SetScript("OnEnter", function()
if widget.tooltip then
GameTooltip:SetOwner(frame, "ANCHOR_PRESERVE")
GameTooltip:ClearAllPoints()
GameTooltip:SetPoint("LEFT", frame, "RIGHT")
GameTooltip:ClearLines()
GameTooltip:AddLine(widget.tooltip)
GameTooltip:Show()
end
end)
frame:SetScript("OnLeave", function()
if widget.tooltip then
GameTooltip:Hide()
end
end)
widget.OnAcquire = function() end
widget.OnClick = function(self, action) frame:SetScript("OnClick", action or self) end
widget.Enable = function() frame:Enable() end
widget.Disable = function() frame:Disable() end
widget.Toggle = function(self, show)
if self ~= widget and self or show then
frame:Enable()
else
frame:Disable()
end
end
return AceGUI:RegisterAsWidget(widget)
end