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--[[this file save the data when player leave the game]]
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local _detalhes = _G._detalhes
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function _detalhes:WipeConfig()
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local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
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local wipeButton = CreateFrame("button", "DetailsResetConfigButton", UIParent, "BackdropTemplate")
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wipeButton:SetSize(270, 40)
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wipeButton:SetScript("OnClick", function() _detalhes.wipe_full_config = true; ReloadUI(); end)
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wipeButton:SetPoint("center", UIParent, "center", 0, 0)
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tinsert(UISpecialFrames, "DetailsResetConfigButton")
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DetailsFramework:ApplyStandardBackdrop(wipeButton)
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local label = DetailsFramework:CreateLabel(wipeButton, Loc ["STRING_SLASH_WIPECONFIG_CONFIRM"])
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label:SetPoint("center", 0, 0)
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wipeButton.close_button = CreateFrame("Button", nil, wipeButton, "UIPanelCloseButton")
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wipeButton.close_button:SetWidth(16)
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wipeButton.close_button:SetHeight(16)
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wipeButton.close_button:SetPoint("TOPRIGHT", wipeButton, "TOPRIGHT", -1, -1)
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wipeButton.close_button:SetText("X")
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wipeButton.close_button:SetFrameLevel(wipeButton:GetFrameLevel()+5)
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end
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local is_exception = {
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["nick_tag_cache"] = true
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}
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function _detalhes:SaveLocalInstanceConfig()
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for index, instance in _detalhes:ListInstances() do
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--check for the max size toggle, don't save it
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if (instance.is_in_max_size) then
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instance.is_in_max_size = false
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instance:SetSize(instance.original_width, instance.original_height)
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end
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--save local instance data
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local a1, a2 = instance:GetDisplay()
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local t = {
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pos = Details.CopyTable(instance:GetPosition()),
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is_open = instance:IsEnabled(),
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attribute = a1 or 1,
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sub_attribute = a2 or 1,
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modo = instance:GetMode() or 2,
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mode = instance:GetMode() or 2,
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segment = instance:GetSegment() or 0,
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snap = Details.CopyTable(instance.snap),
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horizontalSnap = instance.horizontalSnap,
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verticalSnap = instance.verticalSnap,
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sub_atributo_last = instance.sub_atributo_last or {1, 1, 1, 1, 1},
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isLocked = instance.isLocked,
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last_raid_plugin = instance.last_raid_plugin
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}
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if (t.isLocked == nil) then
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t.isLocked = false
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end
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if (_detalhes.profile_save_pos) then
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local cprofile = _detalhes:GetProfile()
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local skin = cprofile.instances [instance:GetId()]
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if (skin) then
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t.pos = Details.CopyTable(skin.__pos)
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t.horizontalSnap = skin.__snapH
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t.verticalSnap = skin.__snapV
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t.snap = Details.CopyTable(skin.__snap)
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t.is_open = skin.__was_opened
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t.isLocked = skin.__locked
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end
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end
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_detalhes.local_instances_config [index] = t
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end
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end
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function _detalhes:SaveConfig()
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--save instance configs localy
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_detalhes:SaveLocalInstanceConfig()
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--cleanup
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_detalhes:PrepareTablesForSave()
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_detalhes_database.tabela_instancias = {} --_detalhes.tabela_instancias --[[instances now saves only inside the profile --]]
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_detalhes_database.tabela_historico = _detalhes.tabela_historico
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if (not _detalhes.overall_clear_logout) then
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_detalhes_database.tabela_overall = _detalhes.tabela_overall
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end
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local name, ttype, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
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if (ttype == "party" or ttype == "raid") then
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--salvar container de pet
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_detalhes_database.tabela_pets = _detalhes.tabela_pets.pets
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end
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xpcall(_detalhes.TimeDataCleanUpTemporary, _detalhes.saver_error_func)
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--buffs
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xpcall(_detalhes.Buffs.SaveBuffs, _detalhes.saver_error_func)
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--date
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_detalhes.last_day = date ("%d")
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--salva o container do personagem
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for key, value in pairs(_detalhes.default_player_data) do
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if (not is_exception [key]) then
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_detalhes_database [key] = _detalhes [key]
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end
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end
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--salva o container das globais
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for key, value in pairs(_detalhes.default_global_data) do
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if (key ~= "__profiles") then
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_detalhes_global [key] = _detalhes [key]
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end
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end
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--solo e raid mode
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if (_detalhes.SoloTables.Mode) then
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_detalhes_database.SoloTablesSaved = {}
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_detalhes_database.SoloTablesSaved.Mode = _detalhes.SoloTables.Mode
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if (_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode]) then
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_detalhes_database.SoloTablesSaved.LastSelected = _detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].real_name
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end
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end
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_detalhes_database.RaidTablesSaved = nil
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--salva switch tables
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_detalhes_global.switchSaved.slots = _detalhes.switch.slots
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_detalhes_global.switchSaved.table = _detalhes.switch.table
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--last boss
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_detalhes_database.last_encounter = _detalhes.last_encounter
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--last versions
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_detalhes_database.last_realversion = _detalhes.realversion --core number
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_detalhes_database.last_version = _detalhes.userversion --version
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_detalhes_global.got_first_run = true
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end
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