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195 lines
5.6 KiB
195 lines
5.6 KiB
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3 years ago
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local versionString, revision, launchDate, gameVersion = GetBuildInfo()
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if (gameVersion >= 20000) then
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return
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end
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--localization
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local gameLanguage = GetLocale()
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local L = { --default localization
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["STRING_EXPLOSION"] = "explosion",
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["STRING_MIRROR_IMAGE"] = "Mirror Image",
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["STRING_CRITICAL_ONLY"] = "critical",
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["STRING_BLOOM"] = "Bloom", --lifebloom 'bloom' healing
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["STRING_GLAIVE"] = "Glaive", --DH glaive toss
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["STRING_MAINTARGET"] = "Main Target",
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["STRING_AOE"] = "AoE", --multi targets
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["STRING_SHADOW"] = "Shadow", --the spell school 'shadow'
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["STRING_PHYSICAL"] = "Physical", --the spell school 'physical'
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["STRING_PASSIVE"] = "Passive", --passive spell
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["STRING_TEMPLAR_VINDCATION"] = "Templar's Vindication", --paladin spell
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["STRING_PROC"] = "proc", --spell proc
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["STRING_TRINKET"] = "Trinket", --trinket
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}
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if (gameLanguage == "enUS") then
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--default language
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elseif (gameLanguage == "deDE") then
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L["STRING_EXPLOSION"] = "Explosion"
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L["STRING_MIRROR_IMAGE"] = "Bilder spiegeln"
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L["STRING_CRITICAL_ONLY"] = "kritisch"
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elseif (gameLanguage == "esES") then
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L["STRING_EXPLOSION"] = "explosión"
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L["STRING_MIRROR_IMAGE"] = "Imagen de espejo"
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L["STRING_CRITICAL_ONLY"] = "crítico"
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elseif (gameLanguage == "esMX") then
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L["STRING_EXPLOSION"] = "explosión"
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L["STRING_MIRROR_IMAGE"] = "Imagen de espejo"
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L["STRING_CRITICAL_ONLY"] = "crítico"
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elseif (gameLanguage == "frFR") then
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L["STRING_EXPLOSION"] = "explosion"
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L["STRING_MIRROR_IMAGE"] = "Effet miroir"
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L["STRING_CRITICAL_ONLY"] = "critique"
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elseif (gameLanguage == "itIT") then
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L["STRING_EXPLOSION"] = "esplosione"
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L["STRING_MIRROR_IMAGE"] = "Immagine Speculare"
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L["STRING_CRITICAL_ONLY"] = "critico"
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elseif (gameLanguage == "koKR") then
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L["STRING_EXPLOSION"] = "폭발"
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L["STRING_MIRROR_IMAGE"] = "미러 이미지"
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L["STRING_CRITICAL_ONLY"] = "치명타"
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elseif (gameLanguage == "ptBR") then
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L["STRING_EXPLOSION"] = "explosão"
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L["STRING_MIRROR_IMAGE"] = "Imagem Espelhada"
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L["STRING_CRITICAL_ONLY"] = "critico"
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elseif (gameLanguage == "ruRU") then
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L["STRING_EXPLOSION"] = "взрыв"
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L["STRING_MIRROR_IMAGE"] = "Зеркальное изображение"
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L["STRING_CRITICAL_ONLY"] = "критический"
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elseif (gameLanguage == "zhCN") then
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L["STRING_EXPLOSION"] = "爆炸"
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L["STRING_MIRROR_IMAGE"] = "镜像"
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L["STRING_CRITICAL_ONLY"] = "爆击"
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elseif (gameLanguage == "zhTW") then
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L["STRING_EXPLOSION"] = "爆炸"
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L["STRING_MIRROR_IMAGE"] = "鏡像"
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L["STRING_CRITICAL_ONLY"] = "致命"
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end
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LIB_OPEN_RAID_MANA_POTIONS = {}
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LIB_OPEN_RAID_FOOD_BUFF = {} --default
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LIB_OPEN_RAID_FLASK_BUFF = {} --default
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LIB_OPEN_RAID_BLOODLUST = {
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}
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--which gear slots can be enchanted on the latest retail version of the game
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--when the value is a number, the slot only receives enchants for a specific attribute
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LIB_OPEN_RAID_ENCHANT_SLOTS = {
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}
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LIB_OPEN_RAID_MYTHICKEYSTONE_ITEMID = 180653
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LIB_OPEN_RAID_AUGMENTATED_RUNE = 0
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LIB_OPEN_RAID_COVENANT_ICONS = {}
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LIB_OPEN_RAID_ENCHANT_IDS = {}
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LIB_OPEN_RAID_GEM_IDS = {}
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LIB_OPEN_RAID_WEAPON_ENCHANT_IDS = {}
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LIB_OPEN_RAID_FOOD_BUFF = {}
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LIB_OPEN_RAID_FLASK_BUFF = {}
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LIB_OPEN_RAID_ALL_POTIONS = {}
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LIB_OPEN_RAID_HEALING_POTIONS = {
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}
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LIB_OPEN_RAID_MELEE_SPECS = {
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[251] = "DEATHKNIGHT",
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[252] = "DEATHKNIGHT",
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[577] = "DEMONHUNTER",
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[103] = "DRUID",
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--[255] = "Survival", --not in the list due to the long interrupt time
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[269] = "MONK",
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[70] = "PALADIN",
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[259] = "ROGUE",
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[260] = "ROGUE",
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[261] = "ROGUE",
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[263] = "SHAMAN",
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[71] = "WARRIOR",
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[72] = "WARRIOR",
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}
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--tells the duration, requirements and cooldown
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--information about a cooldown is mainly get from tooltips
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--if talent is required, use the command:
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--/dump GetTalentInfo (talentTier, talentColumn, 1)
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--example: to get the second talent of the last talent line, use: /dump GetTalentInfo (7, 2, 1)
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LIB_OPEN_RAID_COOLDOWNS_INFO = {
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}
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LIB_OPEN_RAID_COOLDOWNS_BY_SPEC = {};
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for spellID,spellData in pairs(LIB_OPEN_RAID_COOLDOWNS_INFO) do
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for _,specID in ipairs(spellData.specs) do
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LIB_OPEN_RAID_COOLDOWNS_BY_SPEC[specID] = LIB_OPEN_RAID_COOLDOWNS_BY_SPEC[specID] or {};
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LIB_OPEN_RAID_COOLDOWNS_BY_SPEC[specID][spellID] = spellData.type;
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end
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end
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-- DF Evoker
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LIB_OPEN_RAID_COOLDOWNS_BY_SPEC[1467] = {};
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LIB_OPEN_RAID_COOLDOWNS_BY_SPEC[1468] = {};
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--[=[
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Spell customizations:
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Many times there's spells with the same name which does different effects
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In here you find a list of spells which has its name changed to give more information to the player
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you may add into the list any other parameter your addon uses declaring for example 'icon = ' or 'texcoord = ' etc.
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Implamentation Example:
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if (LIB_OPEN_RAID_SPELL_CUSTOM_NAMES) then
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for spellId, customTable in pairs(LIB_OPEN_RAID_SPELL_CUSTOM_NAMES) do
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local name = customTable.name
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if (name) then
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MyCustomSpellTable[spellId] = name
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end
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end
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end
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--]=]
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LIB_OPEN_RAID_SPELL_CUSTOM_NAMES = {} --default fallback
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if (GetBuildInfo():match ("%d") == "1") then
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LIB_OPEN_RAID_SPELL_CUSTOM_NAMES = {}
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elseif (GetBuildInfo():match ("%d") == "2") then
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LIB_OPEN_RAID_SPELL_CUSTOM_NAMES = {}
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elseif (GetBuildInfo():match ("%d") == "3") then
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LIB_OPEN_RAID_SPELL_CUSTOM_NAMES = {}
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else
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LIB_OPEN_RAID_SPELL_CUSTOM_NAMES = {
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}
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end
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--interrupt list using proxy from cooldown list
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--this list should be expansion and combatlog safe
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LIB_OPEN_RAID_SPELL_INTERRUPT = {
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}
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--override list of spells with more than one effect, example: multiple types of polymorph
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LIB_OPEN_RAID_SPELL_DEFAULT_IDS = {
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}
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LIB_OPEN_RAID_DATABASE_LOADED = true
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