ancestral_guidance={81102,108281,1},-- For the next 10 sec, 25% of your healing done and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to 88,218 healing to each target per second.
call_of_the_elements={81090,383011,1},-- Reduces the cooldown of Totemic Recall by 60 sec.
capacitor_totem={81071,192058,1},-- Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
creation_core={81090,383012,1},-- Totemic Recall affects an additional totem.
earth_elemental={81064,198103,1},-- Calls forth a Greater Earth Elemental to protect you and your allies for 1 min. While this elemental is active, your maximum health is increased by 15%.
earth_shield={81106,974,1},-- Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 15,348 when they take damage. This heal can only occur once every few seconds. Maximum 9 charges. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
earthgrab_totem={81082,51485,1},-- Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
elemental_orbit={81105,383010,1},-- Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
elemental_warding={81084,381650,2},-- Reduces all magic damage taken by 2%.
go_with_the_flow={81089,381678,2},-- Reduces the cooldown of Spirit Walk by 10 sec. Reduces the cooldown of Gust of Wind by 5 sec.
graceful_spirit={81065,192088,1},-- Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
greater_purge={81076,378773,1},-- Purges the enemy target, removing 2 beneficial Magic effects.
guardians_cudgel={81070,381819,1},-- When Capacitor Totem fades or is destroyed, another Capacitor Totem is automatically dropped in the same place.
gust_of_wind={81088,192063,1},-- A gust of wind hurls you forward.
healing_stream_totem={81100,5394,1},-- Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 11,018 every 1.7 sec. If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
hex={81079,51514,1},-- Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
lightning_lasso={81096,305483,1},-- Grips the target in lightning, stunning and dealing 115,311 Nature damage over 5 sec while the target is lassoed. Can move while channeling.
mana_spring={81103,381930,1},-- Your Stormstrike casts restore 250 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
natures_fury={81086,381655,2},-- Increases the critical strike chance of your Nature spells and abilities by 2%.
natures_guardian={81081,30884,2},-- When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
natures_swiftness={81099,378081,1},-- Your next healing or damaging Nature spell is instant cast and costs no mana.
planes_traveler={81056,381647,1},-- Reduces the cooldown of Astral Shift by 30 sec.
poison_cleansing_totem={81093,383013,1},-- Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
purge={81076,370,1},-- Purges the enemy target, removing 1 beneficial Magic effect.
spirit_walk={81088,58875,1},-- Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
spirit_wolf={81072,260878,1},-- While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
spiritwalkers_aegis={81065,378077,1},-- When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
spiritwalkers_grace={81066,79206,1},-- Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
static_charge={81070,265046,1},-- Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
stoneskin_totem={81095,383017,1},-- Summons a totem at your feet for 15 sec that grants 10% physical damage reduction to you and the 4 allies nearest to the totem within 30 yards.
surging_shields={81092,382033,2},-- Increases the damage dealt by Lightning Shield by 50% and it has an additional 25% chance to trigger Maelstrom Weapon when triggered. Increases the healing done by Earth Shield by 12%.
thunderous_paws={81072,378075,1},-- Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
thundershock={81096,378779,1},-- Thunderstorm knocks enemies up instead of away and its cooldown is reduced by 5 sec.
thunderstorm={81097,51490,1},-- Calls down a bolt of lightning, dealing 1,295 Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned.
totemic_focus={81094,382201,2},-- Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 5 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 1.5 sec.
totemic_projection={81080,108287,1},-- Relocates your active totems to the specified location.
totemic_recall={81091,108285,1},-- Resets the cooldown of your most recently used totem with a base cooldown shorter than 3 minutes.
totemic_surge={81104,381867,2},-- Reduces the cooldown of your totems by 3 sec.
tranquil_air_totem={81095,383019,1},-- Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for you and the 4 allies nearest to the totem within 30 yards.
tremor_totem={81069,8143,1},-- Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
voodoo_mastery={81078,204268,1},-- Reduces the cooldown of Hex by 15 sec.
wind_rush_totem={81082,192077,1},-- Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
wind_shear={81068,57994,1},-- Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec.
winds_of_alakir={81087,382215,2},-- Increases the movement speed bonus of Ghost Wolf by 5%. When you have 3 or more totems active, your movement speed is increased by 7%.
alpha_wolf={80970,198434,1},-- While Feral Spirits are active, Chain Lightning and Crash Lightning causes your wolves to attack all nearby enemies for 2,219 Physical damage every 2 sec for the next 8 sec.
ascendance={92219,114051,1},-- Transform into an Air Ascendant for 15 sec, immediately dealing 36,391 Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
ashen_catalyst={80947,390370,1},-- Each time Flame Shock deals periodic damage, increase the damage of your next Lava Lash by 12% and reduce the cooldown of Lava Lash by 0.5 sec.
chain_heal={81063,1064,1},-- Heals the friendly target for 30,084, then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
chain_lightning={81061,188443,1},-- Hurls a lightning bolt at the enemy, dealing 9,833 Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by 20%. Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec.
cleanse_spirit={81075,51886,1},-- Removes all Curse effects from a friendly target.
converging_storms={80973,384363,1},-- Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.
crash_lightning={80974,187874,1},-- Electrocutes all enemies in front of you, dealing 6,499 Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal 6,499 Nature damage to all targets in front of you. Damage reduced beyond 6 targets.
deeply_rooted_elements={92219,378270,1},-- [114052] Transform into a Water Ascendant, duplicating all healing you deal at $s4% effectiveness for $114051d and immediately healing for $294020s1. Ascendant healing is distributed evenly among allies within $114083A1 yds.
doom_winds={80959,384352,1},-- Strike your target for 7,979 Physical damage, increase your chance to activate Windfury Weapon by 200%, and increases damage dealt by Windfury Weapon by 10% for 8 sec.
elemental_assault={80962,210853,2},-- Stormstrike damage is increased by $s1%, and Stormstrike, Lava Lash, and Ice Strike have a $m3% chance to generate $m2 $Lstack:stacks; of Maelstrom Weapon.
elemental_blast={80966,117014,1},-- Harnesses the raw power of the elements, dealing 27,914 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 6% for 10 sec. If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
elemental_spirits={80970,262624,1},-- Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by 20%.
feral_spirit={80972,51533,1},-- Summons two Elemental Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each Elemental Feral Spirit summoned grants you 20% increased Fire, Frost, or Nature damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.
fire_nova={80944,333974,1},-- Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing 7,876 Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets. Each eruption from Fire Nova generates 1 stack of Maelstrom Weapon.
forceful_winds={80969,262647,1},-- Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 20%, stacking up to 5 times.
hailstorm={80944,334195,1},-- Each stack of Maelstrom Weapon consumed increases the damage of your next Frost Shock by 15%, and causes your next Frost Shock to hit 1 additional target per Maelstrom Weapon stack consumed, up to 5. Consuming at least 2 stacks of Hailstorm generates 1 stack of Maelstrom Weapon.
hot_hand={80945,201900,2},-- Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 38% and increase the damage of Lava Lash by 50% for 8 sec.
ice_strike={80956,342240,1},-- Strike your target with an icy blade, dealing 24,828 Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100% and generates 1 stack of Maelstrom Weapon.
improved_maelstrom_weapon={80957,383303,2},-- Maelstrom Weapon now increases the damage of spells it affects by 10% per stack and the healing of spells it affects by 10% per stack.
lava_burst={81062,51505,1},-- Hurls molten lava at the target, dealing 15,504 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.
lava_lash={80942,60103,1},-- Charges your off-hand weapon with lava and burns your target, dealing 12,946 Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. Lava Lash will spread Flame Shock from your target to 4 nearby targets. Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec.
legacy_of_the_frost_witch={80951,384450,2},-- Consuming $s2 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by $s1% for $384451d.
maelstrom_weapon={81060,187880,1},-- When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 10 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase its damage by 25% or its healing by 15%. A maximum of 10 stacks of Maelstrom Weapon can be consumed at a time.
molten_assault={80943,334033,2},-- Lava Lash cooldown reduced by 3.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
overflowing_maelstrom={80938,384149,1},-- Your damage or healing spells will now consume up to 10 Maelstrom Weapon stacks.
primal_maelstrom={80964,384405,2},-- Primordial Wave generates 5 stacks of Maelstrom Weapon.
primordial_wave={80965,375982,1},-- Blast your target with a Primordial Wave, dealing $375984s1 Shadow damage and apply Flame Shock to them.; Your next $?a137040[Lava Burst]?a137041[Lightning Bolt][Healing Wave] will also hit all targets affected by your $?a137040|a137041[Flame Shock][Riptide] for $?a137039[$s2%]?a137040[$s3%][$s4%] of normal $?a137039[healing][damage].$?s384405[; Primordial Wave generates $s5 stacks of Maelstrom Weapon.][]
raging_maelstrom={80939,384143,1},-- Maelstrom Weapon can now stack 5 additional times, and Maelstrom Weapon now increases the damage of spells it affects by an additional 5% per stack and the healing of spells it affects by an additional 5% per stack.
splintered_elements={80963,382042,1},-- Primordial Wave grants you $s1% Haste plus $s2% for each additional $?a137039[Healing Wave]?a137040[Lava Burst][Lightning Bolt] generated by Primordial Wave for $382043d.
static_accumulation={80950,384411,2},-- 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning. While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
stormblast={80960,319930,1},-- Stormbringer now also causes your next Stormstrike to deal 25% additional damage as Nature damage.
stormflurry={80954,344357,1},-- Stormstrike has a 25% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
storms_wrath={80967,392352,1},-- Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormbringer by 150%.
stormstrike={80941,17364,1},-- Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 21,474 Physical damage.
sundering={80975,197214,1},-- Shatters a line of earth in front of you with your main hand weapon, causing 36,783 Flamestrike damage and Incapacitating any enemy hit for 2 sec.
swirling_maelstrom={80955,384359,1},-- Consuming at least 2 stacks of Hailstorm, using Ice Strike, and each explosion from Fire Nova now also grants you 1 stack of Maelstrom Weapon.
tempest_strikes={80966,428071,1},-- Stormstrike, Ice Strike, and Lava Lash have a $h% chance to discharge electricity at your target, dealing $428078s1 Nature damage.
thorims_invocation={80949,384444,1},-- Lightning Bolt and Chain Lightning damage increased by 20%. While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at your enemy, whichever you most recently used.
unruly_winds={80968,390288,1},-- Windfury Weapon has a 100% chance to trigger a third attack.
windfury_totem={80940,8512,1},-- Summons a totem at your feet for 2 min. Party members within 30 yds have a 20% chance when they auto-attack to swing an extra time.
windfury_weapon={80958,33757,1},-- Imbue your main-hand weapon with the element of Wind for 1 |4hour:hrs;. Each main-hand attack has a 27% chance to trigger two extra attacks, dealing 3,314 Physical damage each.
witch_doctors_ancestry={80971,384447,2},-- Increases the chance to gain a stack of Maelstrom Weapon by 2%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 1.0 sec.
burrow=5575,-- (409293) Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50% for 5 sec. When the effect ends, enemies within 6 yards are knocked in the air and take 68,767 Physical damage.
counterstrike_totem=3489,-- (204331) Summons a totem at your feet for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
grounding_totem=3622,-- (204336) Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
ride_the_lightning=721,-- (289874) If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing 9,833 Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing 5,209 Nature damage.
seasoned_winds=5414,-- (355630) Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 3 times.
shamanism=722,-- (193876) Your Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Bloodlust is no longer affected by Sated.
skyfury_totem=3487,-- (204330) Summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.
static_field_totem=5438,-- (355580) Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.
stormweaver=5596,-- (410673) Maelstrom Weapon no longer benefits Healing Surge or Chain Heal. Instead, consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain 100% of the benefits of Maelstrom Weapon based on the stacks consumed.
traveling_storms=5527,-- (204403) Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60% and knocks enemies 25% further. Thundershock knocks enemies 100% higher.
unleash_shield=3492,-- (356736) Unleash your Elemental Shield's energy on an enemy target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for 2 sec. Water Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it.
-- Talent: Transformed into a powerful Air ascendant. Auto attacks have a $114089r yard range. Stormstrike is empowered and has a $114089r yard range.$?s384411[ Generating $384411s1 $lstack:stacks; of Maelstrom Weapon every $384437t1 sec.][]
-- Chance to deal $192109s1 Nature damage when you take melee damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][].
-- Talent: Your next damage or healing spell has its cast time reduced by ${$max($187881s1, -100)*-1}%$?s383303[ and damage or healing increased by][]$?s383303&!s384149[ ${$min($187881w2, 5*$s~2)}%]?s383303&s384149[ $187881w2%][].
-- Talent: For the next $d, $s1% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
ancestral_guidance={
id=108281,
cast=0,
cooldown=120,
gcd="off",
school="nature",
talent="ancestral_guidance",
startsCombat=false,
toggle="defensives",
handler=function()
applyBuff("ancestral_guidance")
end,
},
-- Talent: Transform into an Air Ascendant for $114051d, immediately dealing $344548s1 Nature damage to any enemy within $344548A1 yds, reducing the cooldown and cost of Stormstrike by $s4%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $114089r yd range.$?s384411[ While Ascendance is active, generate $s1 Maelstrom Weapon $lstack:stacks; every $384437t1 sec.][]
-- Talent: Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after $s2 sec, stunning all enemies within $118905A1 yards for $118905d.
-- Talent: Hurls a lightning bolt at the enemy, dealing $s1 Nature damage and then jumping to additional nearby enemies. Affects $x1 total targets.$?s187874[ If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by $333964s1%.][]$?s187874[ Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by ${$s3/1000}.1 sec.][]$?a343725[ |cFFFFFFFFGenerates $343725s5 Maelstrom per target hit.|r][]
-- Talent: Electrocutes all enemies in front of you, dealing ${$s1*$<CAP>/$AP} Nature damage. Hitting 2 or more targets enhances your weapons for $187878d, causing Stormstrike, Ice Strike, and Lava Lash to also deal ${$195592s1*$<CAP>/$AP} Nature damage to all targets in front of you. Damage reduced beyond $s2 targets.$?s384363[ Each target hit by Crash Lightning increases the damage of your next Stormstrike by $198300s1%, up to a maximum of $198300u stacks.][]
-- Talent: Strike your target for $s3 Physical damage, increase your chance to activate Windfury Weapon by $s1%, and increases damage dealt by Windfury Weapon by $s2% for $d.
doom_winds={
id=384352,
cast=0,
cooldown=90,
gcd="spell",
school="physical",
talent="doom_winds",
startsCombat=true,
toggle="cooldowns",
handler=function()
applyBuff("doom_winds")
-- TODO: See how/if the legacy legendary works in 10.0.
end,
},
-- Talent: Calls forth a Greater Earth Elemental to protect you and your allies for $188616d. While this elemental is active, your maximum health is increased by $381755s1%.
-- Talent: Protects the target with an earthen shield, increasing your healing on them by $s1% and healing them for ${$379s1*(1+$s1/100)} when they take damage. This heal can only occur once every few seconds. Maximum $n charges. $?s383010[Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.][Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.]
-- Talent: Summons a totem at the target location for $d. The totem pulses every $116943t1 sec, rooting all enemies within $64695A1 yards for $64695d. Enemies previously rooted by the totem instead suffer $116947s1% movement speed reduction.
-- Talent: Harnesses the raw power of the elements, dealing $s1 Elemental damage and increasing your Critical Strike or Haste by $118522s1% or Mastery by ${$173184s1*$168534bc1}% for $118522d.$?s137041[ If Lava Burst is known, Elemental Blast replaces Lava Burst and gains $394152s2 additional $Lcharge:charges;.][]
-- Changes your viewpoint to the targeted location for $d.
far_sight={
id=6196,
cast=2,
cooldown=0,
gcd="spell",
school="nature",
startsCombat=false,
handler=function()
applyBuff("far_sight")
end,
},
-- Talent: Lunge at your enemy as a ghostly wolf, biting them to deal $215802s1 Physical damage.
feral_lunge={
id=196884,
cast=0,
cooldown=30,
gcd="off",
school="physical",
talent="feral_lunge",
startsCombat=true,
min_range=8,
max_range=25,
handler=function()
setDistance(5)
end,
},
-- Talent: Summons two $?s262624[Elemental ][]Spirit $?s147783[Raptors][Wolves] that aid you in battle for $228562d. They are immune to movement-impairing effects, and each $?s262624[Elemental ][]Feral Spirit summoned grants you $?s262624[$224125s1%][$392375s1%] increased $?s262624[Fire, Frost, or Nature][Physical] damage dealt by your abilities. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every $333957t1 sec for $333957d.
-- Talent: Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing $333977s1 Fire damage to up to $333977I targets within $333977A1 yds of your Flame Shock targets.$?s384359[ Each eruption from Fire Nova generates $384359s1 $Lstack:stacks; of Maelstrom Weapon.][]
fire_nova={
id=333974,
cast=0,
cooldown=15,
gcd="spell",
school="fire",
spend=0.01,
spendType="mana",
talent="fire_nova",
startsCombat=true,
usable=function()returnactive_dot.flame_shock>0,"requires active flame_shock"end,
-- Sears the target with fire, causing $s1 Fire damage and then an additional $o2 Fire damage over $d. Flame Shock can be applied to a maximum of $I targets.
-- Imbue your $?s33757[off-hand ][]weapon with the element of Fire for $319778d, causing each of your attacks to deal ${$max(($<coeff>*$AP),1)} additional Fire damage$?s382027[ and increasing the damage of your Fire spells by $382028s1%][].
flametongue_weapon={
id=318038,
cast=0,
cooldown=0,
gcd="spell",
school="fire",
startsCombat=false,
nobuff="flametongue_weapon",
essential=true,
usable=function()returnoff_hand.size>0,"requires an offhand weapon"end,
handler=function()
applyBuff("flametongue_weapon")
end,
},
-- Talent: Chills the target with frost, causing $s1 Frost damage and reducing the target's movement speed by $s2% for $d.
-- Talent: Summons a totem at your feet for $d that heals $?s147074[two injured party or raid members][an injured party or raid member] within $52042A1 yards for $52042s1 every $5672t1 sec. If you already know $?s157153[$@spellname157153][$@spellname5394], instead gain $392915s1 additional $Lcharge:charges; of $?s157153[$@spellname157153][$@spellname5394].
-- Talent: Strike your target with an icy blade, dealing $s1 Frost damage and snaring them by $s2% for $d. Ice Strike increases the damage of your next Frost Shock by $384357s1%$?s384359[ and generates $384359s1 $Lstack:stacks; of Maelstrom Weapon][].
-- Talent: Hurls molten lava at the target, dealing $285452s1 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.$?a343725[ |cFFFFFFFFGenerates $343725s3 Maelstrom.|r][]
impact=function()end,-- This + velocity makes action.lava_burst.in_flight work in APL logic.
bind="elemental_blast",
},
-- Talent: Charges your off-hand weapon with lava and burns your target, dealing $s1 Fire damage. Damage is increased by $s2% if your offhand weapon is imbued with Flametongue Weapon. $?s334033[Lava Lash will spread Flame Shock from your target to $s3 nearby targets.][]$?s334046[ Lava Lash increases the damage of Flame Shock on its target by $334168s1% for $334168d.][]
-- Talent: Grips the target in lightning, stunning and dealing $305485o1 Nature damage over $305485d while the target is lassoed. Can move while channeling.
-- Surround yourself with a shield of lightning for $d. Melee attackers have a $h% chance to suffer $192109s1 Nature damage$?a137041[ and have a $s3% chance to generate a stack of Maelstrom Weapon]?a137040[ and have a $s4% chance to generate $s5 Maelstrom][]. $?s383010[The Shaman can have up to two Elemental Shields active on them.][Only one Elemental Shield can be active on the Shaman at a time.]
-- Talent: Your next healing or damaging Nature spell is instant cast and costs no mana.
natures_swiftness={
id=378081,
cast=0,
cooldown=60,
gcd="off",
school="nature",
talent="natures_swiftness",
startsCombat=false,
toggle="cooldowns",
nobuff="natures_swiftness",
handler=function()
applyBuff("natures_swiftness")
end,
},
-- Talent: Summons a totem at your feet that removes $383015s1 poison effect from a nearby party or raid member within $383015a yards every $383014t1 sec for $d.
poison_cleansing_totem={
id=383013,
cast=0,
cooldown=45,
gcd="totem",
school="nature",
spend=0.025,
spendType="mana",
talent="poison_cleansing_totem",
startsCombat=false,
handler=function()
summonTotem("poison_cleaning_totem")
end,
},
-- An instant weapon strike that causes $sw2 Physical damage.
-- Talent / Covenant (Necrolord): Blast your target with a Primordial Wave, dealing $375984s1 Shadow damage and apply Flame Shock to them.; Your next $?a137040[Lava Burst]?a137041[Lightning Bolt][Healing Wave] will also hit all targets affected by your $?a137040|a137041[Flame Shock][Riptide] for $?a137039[$s2%]?a137040[$s3%][$s4%] of normal $?a137039[healing][damage].$?s384405[; Primordial Wave generates $s5 stacks of Maelstrom Weapon.][]
-- Talent: Calls upon the guidance of the spirits for $d, permitting movement while casting Shaman spells. Castable while casting.$?a192088[ Increases movement speed by $192088s2%.][]
-- Talent: Summons a totem at your feet for $d that grants $383018s1% physical damage reduction to you and the $s1 allies nearest to the totem within $?s382201[${$s2*(1+$382201s3/100)}][$s2] yards.
-- Talent: Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of ${$32175sw1+$32176sw1} Physical damage.$?s210853[ Stormstrike has a $s4% chance to generate $210853m2 $Lstack:stacks; of Maelstrom Weapon.][]
-- Talent: Shatters a line of earth in front of you with your main hand weapon, causing $s1 Flamestrike damage and Incapacitating any enemy hit for $d.
-- Talent: Calls down a bolt of lightning, dealing $s1 Nature damage to all enemies within $A1 yards, reducing their movement speed by $s3% for $d, and knocking them $?s378779[upward][away from the Shaman]. Usable while stunned.
-- Talent: Summons a totem at your feet for $d that prevents cast pushback and reduces the duration of all incoming interrupt effects by $383020s2% for you and the $s1 allies nearest to the totem within $?s382201[${$s2*(1+$382201s3/100)}][$s2] yards.
-- Talent: Summons a totem at your feet that shakes the ground around it for $d, removing Fear, Charm and Sleep effects from party and raid members within $8146a1 yards.
-- Talent: Summons a totem at the target location for $d, continually granting all allies who pass within $192078s1 yards $192082s% increased movement speed for $192082d.
-- Talent: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for $d.
wind_shear={
id=57994,
cast=0,
cooldown=12,
gcd="off",
school="nature",
talent="wind_shear",
startsCombat=false,
toggle="interrupts",
debuff="casting",
readyTime=state.timeToInterrupt,
handler=function()
interrupt()
end,
},
-- Talent: Summons a totem at your feet for $d. Party members within $?s382201[${(1+$382201s3/100)*$s2}][$s2] yds have a $327942h% chance when they main-hand auto-attack to swing an extra time.
-- Talent: Imbue your main-hand weapon with the element of Wind for $319773d. Each main-hand attack has a $319773h% chance to trigger $?s390288[three][two] extra attacks, dealing $25504sw1 Physical damage each.$?s262647[ Windfury causes each successive Windfury attack within $262652d to increase the damage of Windfury by $262652s1%, stacking up to $262652u times.][]
windfury_weapon={
id=33757,
cast=0,
cooldown=0,
gcd="spell",
school="nature",
talent="windfury_weapon",
startsCombat=false,
essential=true,
nobuff="windfury_weapon",
usable=function()returnmain_hand.size>0,"requires a mainhand weapon"end,
desc="If checked and multiple targets are detected, recommendations will prioritize damage to the current target vs. maximizing AOE damage on all targets.",
name=strformat("Use %s for %s",Hekili:GetSpellLinkWithTexture(spec.abilities.totemic_projection.id),Hekili:GetSpellLinkWithTexture(spec.abilities.windfury_totem.id)),
desc=strformat("If set above zero, %s can be recommended to relocate your %s when it is active, will remain active for the specified time, and you are currently out of range.\n\n"
.."This feature may be disruptive if you have other totems active that you do not want to move.",Hekili:GetSpellLinkWithTexture(spec.abilities.totemic_projection.id),
name=strformat("Burn Maelstrom before %s",Hekili:GetSpellLinkWithTexture(spec.abilities.primordial_wave.id)),
desc=strformat("If checked, spending %s stacks may be recommended before using %s when %s is talented.\n\n"
.."This feature is damage-neutral in single-target and a slight increase in multi-target scenarios.",Hekili:GetSpellLinkWithTexture(spec.auras.maelstrom_weapon.id),
name=strformat("Required Targets for %s",Hekili:GetSpellLinkWithTexture(spec.abilities.primordial_wave.id)),
desc=strformat("If set above 1, %s will not be recommended unless multiple targets are detected. This option can be quickly accessed via the icon or addon compartment "
.."on your minimap, to quickly change it for different boss encounters.\n\nThis setting is also found in the |cFFFFD100Abilities |cFFFFFFFF>|r "
desc=strformat("If checked, a filler %s may be recommended when nothing else is currently ready, even if something better will be off cooldown very soon.\n\n"
.."This feature matches simulation profile behavior and is a small DPS increase, but has been confusing to some users.",
name=strformat("%s: Range Check",Hekili:GetSpellLinkWithTexture(spec.abilities.crash_lightning.id)),
desc=strformat("If checked, %s will not be recommended when you are more than 8 yards from your target.",Hekili:GetSpellLinkWithTexture(spec.abilities.crash_lightning.id)),
name=strformat("%s: Range Check",Hekili:GetSpellLinkWithTexture(spec.abilities.sundering.id)),
desc=strformat("If checked, %s will not be recommended when you are more than 11 yards from your target.",Hekili:GetSpellLinkWithTexture(spec.abilities.sundering.id)),