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local _;
--
local smatch = string.match;
local InCombatLockdown = InCombatLockdown;
local VUHDO_updateAllHoTs;
local VUHDO_updateAllCyclicBouquets;
local VUHDO_initGcd;
local VUHDO_strempty;
local VUHDO_ACTIVE_HOTS;
local VUHDO_RAID_NAMES;
local VUHDO_CONFIG = { };
local sIsShowGcd;
local sUniqueSpells = { };
local sFirstRes, sSecondRes, sThirdRes;
local sEmpty = { };
function VUHDO_spellEventHandlerInitLocalOverrides()
VUHDO_updateAllHoTs = _G["VUHDO_updateAllHoTs"];
VUHDO_updateAllCyclicBouquets = _G["VUHDO_updateAllCyclicBouquets"];
VUHDO_initGcd = _G["VUHDO_initGcd"];
VUHDO_strempty = _G["VUHDO_strempty"];
VUHDO_ACTIVE_HOTS = _G["VUHDO_ACTIVE_HOTS"];
VUHDO_RAID_NAMES = _G["VUHDO_RAID_NAMES"];
VUHDO_CONFIG = _G["VUHDO_CONFIG"];
sIsShowGcd = VUHDO_isShowGcd();
table.wipe(sUniqueSpells);
local tUnique, tUniqueCategs = VUHDO_getAllUniqueSpells();
for _, tSpellName in pairs(tUnique) do
sUniqueSpells[tSpellName] = tUniqueCategs[tSpellName];
end
sFirstRes, sSecondRes, sThirdRes = VUHDO_getResurrectionSpells();
end
--
function VUHDO_activateSpellForSpec(aSpecId)
local tName = VUHDO_SPEC_LAYOUTS[aSpecId];
if not VUHDO_strempty(tName) then
if VUHDO_SPELL_LAYOUTS[tName] then VUHDO_activateLayout(tName);
else VUHDO_Msg(format(VUHDO_I18N_SPELL_LAYOUT_NOT_EXIST, tName), 1, 0.4, 0.4); end
end
end
--
function VUHDO_activateSpecc(aSpecNum)
local tProfile = VUHDO_getBestProfileAfterSpecChange();
if tProfile then VUHDO_loadProfile(tProfile); end
VUHDO_activateSpellForSpec(aSpecNum);
VUHDO_aoeUpdateTalents();
end
--
local tSpellName;
function VUHDO_spellcastSucceeded(aUnit, aSpellId)
if "player" ~= aUnit and VUHDO_PLAYER_RAID_ID ~= aUnit then
return;
end
if aSpellId then
tSpellName = GetSpellInfo(aSpellId);
end
if tSpellName and (VUHDO_ACTIVE_HOTS[tSpellName] or VUHDO_ACTIVE_HOTS[tostring(aSpellId)]) then
VUHDO_updateAllHoTs();
VUHDO_updateAllCyclicBouquets(true);
end
VUHDO_aoeUpdateAll();
end
--
local tTargetUnit;
local tCateg;
local tSpellName;
function VUHDO_spellcastSent(aUnit, aTargetName, aSpellId)
if "player" ~= aUnit then
return;
end
if sIsShowGcd then
VUHDO_initGcd();
end
if aSpellId then
tSpellName = GetSpellInfo(aSpellId);
end
if not tSpellName then
return;
end
-- Resurrection?
if tSpellName == sFirstRes or tSpellName == sSecondRes or tSpellName == sThirdRes then
if aTargetName and not VUHDO_strempty(aTargetName) then
aTargetName = smatch(aTargetName, "^[^-]*");
if not VUHDO_RAID_NAMES[aTargetName] then
return;
end
end
if VUHDO_CONFIG["RES_IS_SHOW_TEXT"] then
local tChannel = (UnitInBattleground("player") or HasLFGRestrictions()) and "INSTANCE_CHAT"
or IsInRaid() and "RAID" or IsInGroup() and "PARTY" or nil;
if tChannel then
SendChatMessage((gsub(VUHDO_strempty(aTargetName) and VUHDO_CONFIG["RES_ANNOUNCE_MASS_TEXT"] or VUHDO_CONFIG["RES_ANNOUNCE_TEXT"], "[Vv][Uu][Hh][Dd][Oo]", aTargetName or "")), tChannel);
end
end
return;
end
if not aTargetName then return; end
aTargetName = smatch(aTargetName, "^[^-]*");
tTargetUnit = VUHDO_RAID_NAMES[aTargetName];
if not tTargetUnit then return; end
tCateg = sUniqueSpells[tSpellName];
if tCateg and not InCombatLockdown()
and (VUHDO_BUFF_SETTINGS or sEmpty)[tCateg] and aTargetName ~= VUHDO_BUFF_SETTINGS[tCateg]["name"] then
VUHDO_BUFF_SETTINGS[tCateg]["name"] = aTargetName;
VUHDO_reloadBuffPanel();
end
end