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3 years ago
if not WeakAuras.IsLibsOK() then return end
local L = WeakAuras.L
-- Options translation
L["1 Match"] = "1 Match"
L["Actions"] = "Actions"
L["Activate when the given aura(s) |cFFFF0000can't|r be found"] = "Activate when the given aura(s) |cFFFF0000can't|r be found"
L["Add a new display"] = "Add a new display"
L["Add Dynamic Text"] = "Add Dynamic Text"
L["Addon"] = "Addon"
L["Addons"] = "Addons"
L["Add to group %s"] = "Add to group %s"
L["Add to new Dynamic Group"] = "Add to new Dynamic Group"
L["Add to new Group"] = "Add to new Group"
L["Add Trigger"] = "Add Trigger"
L["A group that dynamically controls the positioning of its children"] = "A group that dynamically controls the positioning of its children"
L["Align"] = "Align"
L["Allow Full Rotation"] = "Allow Full Rotation"
L["Alpha"] = "Alpha"
L["Anchor"] = "Anchor"
L["Anchor Point"] = "Anchor Point"
L["Angle"] = "Angle"
L["Animate"] = "Animate"
L["Animated Expand and Collapse"] = "Animated Expand and Collapse"
L["Animation relative duration description"] = [=[
The duration of the animation relative to the duration of the display, expressed as a fraction (1/2), percentage (50%), or decimal (0.5).
|cFFFF0000Note:|r if a display does not have progress (it has a non-timed event trigger, is an aura with no duration, etc.), the animation will not play.
|cFF4444FFFor Example:|r
If the animation's duration is set to |cFF00CC0010%|r, and the display's trigger is a buff that lasts 20 seconds, the start animation will play for 2 seconds.
If the animation's duration is set to |cFF00CC0010%|r, and the display's trigger is a buff that has no set duration, no start animation will play (although it would if you specified a duration in seconds)."
]=]
L["Animations"] = "Animations"
L["Animation Sequence"] = "Animation Sequence"
L["Aquatic"] = "Aquatic"
L["Aura (Paladin)"] = "Aura"
L["Aura(s)"] = "Aura(s)"
L["Auto"] = "Auto"
L["Auto-cloning enabled"] = "Auto-cloning enabled"
L["Automatic Icon"] = "Automatic Icon"
L["Backdrop Color"] = "Backdrop Color"
L["Backdrop Style"] = "Backdrop Style"
L["Background"] = "Background"
L["Background Color"] = "Background Color"
L["Background Inset"] = "Background Inset"
L["Background Offset"] = "Background Offset"
L["Background Texture"] = "Background Texture"
L["Bar Alpha"] = "Bar Alpha"
L["Bar Color"] = "Bar Color"
L["Bar Color Settings"] = "Bar Color Settings"
L["Bar in Front"] = "Bar in Front"
L["Bar Texture"] = "Bar Texture"
L["Battle"] = "Battle"
L["Bear"] = "Bear"
L["Berserker"] = "Berserker"
L["Blend Mode"] = "Blend Mode"
L["Blood"] = "Blood"
L["Border"] = "Border"
L["Border Color"] = "Border Color"
L["Border Inset"] = "Border Inset"
L["Border Offset"] = "Border Offset"
L["Border Settings"] = "Border Settings"
L["Border Size"] = "Border Size"
L["Border Style"] = "Border Style"
L["Bottom Text"] = "Bottom Text"
L["Button Glow"] = "Button Glow"
L["Can be a name or a UID (e.g., party1). A name only works on friendly players in your group."] = "Can be a name or a UID (e.g., party1). A name only works on friendly players in your group."
L["Cancel"] = "Cancel"
L["Cat"] = "Cat"
L["Change the name of this display"] = "Change the name of this display"
L["Channel Number"] = "Channel Number"
L["Check On..."] = "Check On..."
L["Choose"] = "Choose"
L["Choose Trigger"] = "Choose Trigger"
L["Choose whether the displayed icon is automatic or defined manually"] = "Choose whether the displayed icon is automatic or defined manually"
L["Clone option enabled dialog"] = [=[
You have enabled an option that uses |cFFFF0000Auto-cloning|r.
|cFFFF0000Auto-cloning|r causes a display to be automatically duplicated to display multiple sources of information.
Unless you put this display in a |cFF22AA22Dynamic Group|r, all the clones will be displayed on top of each other in a big heap.
Would you like this display to be placed in a new |cFF22AA22Dynamic Group|r?]=]
L["Close"] = "Close"
L["Collapse"] = "Collapse"
L["Collapse all loaded displays"] = "Collapse all loaded displays"
L["Collapse all non-loaded displays"] = "Collapse all non-loaded displays"
L["Color"] = "Color"
L["Compress"] = "Compress"
L["Concentration"] = "Concentration"
L["Constant Factor"] = "Constant Factor"
L["Control-click to select multiple displays"] = "Control-click to select multiple displays"
L["Controls the positioning and configuration of multiple displays at the same time"] = "Controls the positioning and configuration of multiple displays at the same time"
L["Convert to..."] = "Convert to..."
L["Cooldown"] = "Cooldown"
L["Copy"] = "Copy"
L["Copy settings from..."] = "Copy settings from..."
L["Copy settings from another display"] = "Copy settings from another display"
L["Copy settings from %s"] = "Copy settings from %s"
L["Count"] = "Count"
L["Creating buttons: "] = "Creating buttons: "
L["Creating options: "] = "Creating options: "
L["Crop X"] = "Crop X"
L["Crop Y"] = "Crop Y"
L["Crusader"] = "Crusader"
L["Custom Code"] = "Custom Code"
L["Custom Trigger"] = "Custom Trigger"
L["Custom trigger event tooltip"] = [=[
3 years ago
Choose which events cause the custom trigger to be checked. Multiple events can be specified using commas or spaces.
"UNIT" events can use colons to define which unitIDs will be registered. In addition to UnitIDs Unit types can be used, they include "nameplate", "group", "raid", "party", "arena", "boss".
"CLEU" can be used instead of COMBAT_LOG_EVENT_UNFILTERED and colons can be used to separate specific "subEvents" you want to receive.
The keyword "TRIGGER" can be used, with colons separating trigger numbers, to have the custom trigger get updated when the specified trigger(s) update.
|cFF4444FFFor example:|r
3 years ago
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1
]=]
L["Custom trigger status tooltip"] = [=[
3 years ago
Choose which events cause the custom trigger to be checked. Multiple events can be specified using commas or spaces.
"UNIT" events can use colons to define which unitIDs will be registered. In addition to UnitIDs Unit types can be used, they include "nameplate", "group", "raid", "party", "arena", "boss".
"CLEU" can be used instead of COMBAT_LOG_EVENT_UNFILTERED and colons can be used to separate specific "subEvents" you want to receive.
The keyword "TRIGGER" can be used, with colons separating trigger numbers, to have the custom trigger get updated when the specified trigger(s) update.
Since this is a status-type trigger, the specified events may be called by WeakAuras without the expected arguments.
|cFF4444FFFor example:|r
3 years ago
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1
]=]
L["Custom Untrigger"] = "Custom Untrigger"
L["Custom untrigger event tooltip"] = [=[
Choose which events cause the custom un-trigger to be checked.
This can be different than the events defined for the trigger.
Multiple events can be specified using commas or spaces.
|cFF4444FFFor example:|r
UNIT_POWER_UPDATE, UNIT_AURA PLAYER_TARGET_CHANGED
]=]
L["Death"] = "Death"
L["Death Rune"] = "Death Rune"
L["Debuff Type"] = "Debuff Type"
L["Defensive"] = "Defensive"
L["Delete"] = "Delete"
L["Delete all"] = "Delete all"
L["Delete children and group"] = "Delete children and group"
L["Deletes this display - |cFF8080FFShift|r must be held down while clicking"] = "Deletes this display - |cFF8080FFShift|r must be held down while clicking"
L["Delete Trigger"] = "Delete Trigger"
L["Desaturate"] = "Desaturate"
L["Devotion"] = "Devotion"
L["Disabled"] = "Disabled"
L["Discrete Rotation"] = "Discrete Rotation"
L["Display"] = "Display"
L["Display Icon"] = "Display Icon"
L["Display Text"] = "Display Text"
L["Distribute Horizontally"] = "Distribute Horizontally"
L["Distribute Vertically"] = "Distribute Vertically"
L["Do not copy any settings"] = "Do not copy any settings"
L["Do not group this display"] = "Do not group this display"
L["Duplicate"] = "Duplicate"
L["Duration Info"] = "Duration Info"
L["Duration (s)"] = "Duration (s)"
L["Dynamic Group"] = "Dynamic Group"
L["Dynamic text tooltip"] = [=[
There are several special codes available to make this text dynamic:
|cFFFF0000%p|r - Progress - The remaining time of a timer, or a non-timer value
|cFFFF0000%t|r - Total - The maximum duration of a timer, or a maximum non-timer value
|cFFFF0000%n|r - Name - The name of the display (usually an aura name), or the display's ID if there is no dynamic name
|cFFFF0000%i|r - Icon - The icon associated with the display
|cFFFF0000%s|r - Stacks - The number of stacks of an aura (usually)
|cFFFF0000%c|r - Custom - Allows you to define a custom Lua function that returns a list of string values. %c1 will be replaced by the first value returned, %c2 by the second, etc.
|cFFFF0000%%|r - % - To show a percent sign
By default these show the information from the trigger selected via dynamic information. The information from a specific trigger can be shown via e.g. %2.p.
]=]
L["Enabled"] = "Enabled"
L["Enter an aura name, partial aura name, or spell id"] = "Enter an aura name, partial aura name, or spell id"
L["Event Type"] = "Event Type"
L["Expand"] = "Expand"
L["Expand all loaded displays"] = "Expand all loaded displays"
L["Expand all non-loaded displays"] = "Expand all non-loaded displays"
L["Expand Text Editor"] = "Expand Text Editor"
L["Expansion is disabled because this group has no children"] = "Expansion is disabled because this group has no children"
L["Export"] = "Export"
L["Export to Lua table..."] = "Export to Lua table..."
L["Export to string..."] = "Export to string..."
L["Fade"] = "Fade"
L["Finish"] = "Finish"
L["Fire Resistance"] = "Fire Resistance"
L["Flight(Non-Feral)"] = "Flight(Non-Feral)"
L["Font"] = "Font"
L["Font Flags"] = "Font Flags"
L["Font Size"] = "Font Size"
L["Font Type"] = "Font Type"
L["Foreground Color"] = "Foreground Color"
L["Foreground Texture"] = "Foreground Texture"
L["Form (Druid)"] = "Form"
L["Form (Priest)"] = "Form"
L["Form (Shaman)"] = "Form"
L["Form (Warlock)"] = "Form"
L["Frame"] = "Frame"
L["Frame Strata"] = "Frame Strata"
L["Frost"] = "Frost"
L["Frost Resistance"] = "Frost Resistance"
L["Full Scan"] = "Full Scan"
L["Ghost Wolf"] = "Ghost Wolf"
L["Glow Action"] = "Glow Action"
L["Group aura count description"] = [=[
The amount of units of type '%s' which must be affected by one or more of the given auras for the display to trigger.
If the entered number is a whole number (e.g. 5), the number of affected units will be compared with the entered number.
If the entered number is a decimal (e.g. 0.5), fraction (e.g. 1/2), or percentage (e.g. 50%%), then that fraction of the %s must be affected.
|cFF4444FFFor example:|r
|cFF00CC00> 0|r will trigger when any unit of type '%s' is affected
|cFF00CC00= 100%%|r will trigger when every unit of type '%s' is affected
|cFF00CC00!= 2|r will trigger when the number of units of type '%s' affected is not exactly 2
|cFF00CC00<= 0.8|r will trigger when less than 80%% of the units of type '%s' is affected (4 of 5 party members, 8 of 10 or 20 of 25 raid members)
|cFF00CC00> 1/2|r will trigger when more than half of the units of type '%s' is affected
]=]
L["Group Member Count"] = "Group Member Count"
L["Group (verb)"] = "Group"
L["Height"] = "Height"
L["Hide this group's children"] = "Hide this group's children"
L["Hide When Not In Group"] = "Hide When Not In Group"
L["Horizontal Align"] = "Horizontal Align"
L["Icon Info"] = "Icon Info"
L["Icon Inset"] = "Icon Inset"
L["Ignored"] = "Ignored"
L["Ignore GCD"] = "Ignore GCD"
L["%i Matches"] = "%i Matches"
L["Import"] = "Import"
L["Import a display from an encoded string"] = "Import a display from an encoded string"
L["Justify"] = "Justify"
L["Left Text"] = "Left Text"
L["Load"] = "Load"
L["Loaded"] = "Loaded"
L["Main"] = "Main"
L["Main Trigger"] = "Main Trigger"
L["Mana (%)"] = "Mana (%)"
L["Manage displays defined by Addons"] = "Manage displays defined by Addons"
L["Message Prefix"] = "Message Prefix"
L["Message Suffix"] = "Message Suffix"
L["Metamorphosis"] = "Metamorphosis"
L["Mirror"] = "Mirror"
L["Model"] = "Model"
L["Moonkin/Tree/Flight(Feral)"] = "Moonkin/Tree/Flight(Feral)"
L["Move Down"] = "Move Down"
L["Move this display down in its group's order"] = "Move this display down in its group's order"
L["Move this display up in its group's order"] = "Move this display up in its group's order"
L["Move Up"] = "Move Up"
L["Multiple Displays"] = "Multiple Displays"
L["Multiple Triggers"] = "Multiple Triggers"
L["Multiselect ignored tooltip"] = [=[
|cFFFF0000Ignored|r - |cFF777777Single|r - |cFF777777Multiple|r
This option will not be used to determine when this display should load]=]
L["Multiselect multiple tooltip"] = [=[
|cFF777777Ignored|r - |cFF777777Single|r - |cFF00FF00Multiple|r
Any number of matching values can be picked]=]
L["Multiselect single tooltip"] = [=[
|cFF777777Ignored|r - |cFF00FF00Single|r - |cFF777777Multiple|r
Only a single matching value can be picked]=]
L["Must be spelled correctly!"] = "Must be spelled correctly!"
L["Name Info"] = "Name Info"
L["Negator"] = "Not"
L["New"] = "New"
L["Next"] = "Next"
L["No"] = "No"
L["No Children"] = "No Children"
L["Not all children have the same value for this option"] = "Not all children have the same value for this option"
L["Not Loaded"] = "Not Loaded"
L["No tooltip text"] = "No tooltip text"
L["% of Progress"] = "% of Progress"
L["Okay"] = "Okay"
L["On Hide"] = "On Hide"
L["On Init"] = "On Init"
L["Only match auras cast by people other than the player"] = "Only match auras cast by people other than the player"
L["Only match auras cast by the player"] = "Only match auras cast by the player"
L["On Show"] = "On Show"
L["Operator"] = "Operator"
L["or"] = "or"
L["Orientation"] = "Orientation"
L["Other"] = "Other"
L["Outline"] = "Outline"
L["Own Only"] = "Own Only"
L["Player Character"] = "Player Character"
L["Play Sound"] = "Play Sound"
L["Presence (DK)"] = "Presence"
L["Presence (Rogue)"] = "Presence"
L["Prevents duration information from decreasing when an aura refreshes. May cause problems if used with multiple auras with different durations."] = "Prevents duration information from decreasing when an aura refreshes. May cause problems if used with multiple auras with different durations."
L["Primary"] = "Primary"
L["Progress Bar"] = "Progress Bar"
L["Progress Texture"] = "Progress Texture"
L["Put this display in a group"] = "Put this display in a group"
L["Ready For Use"] = "Ready For Use"
L["Re-center X"] = "Re-center X"
L["Re-center Y"] = "Re-center Y"
L["Remaining Time Precision"] = "Remaining Time Precision"
L["Remove this display from its group"] = "Remove this display from its group"
L["Rename"] = "Rename"
L["Requesting display information"] = "Requesting display information from %s..."
L["Required for Activation"] = "Required for Activation"
L["Retribution"] = "Retribution"
L["Right-click for more options"] = "Right-click for more options"
L["Right Text"] = "Right Text"
L["Rotate"] = "Rotate"
L["Rotate In"] = "Rotate In"
L["Rotate Out"] = "Rotate Out"
L["Rotate Text"] = "Rotate Text"
L["Rotation"] = "Rotation"
L["Same"] = "Same"
L["Search"] = "Search"
L["Secondary"] = "Secondary"
L["Select the auras you always want to be listed first"] = "Select the auras you always want to be listed first"
L["Send To"] = "Send To"
L["Set tooltip description"] = "Set tooltip description"
L["Shadow Dance"] = "Shadow Dance"
L["Shadowform"] = "Shadowform"
L["Shadow Resistance"] = "Shadow Resistance"
L["Shift-click to create chat link"] = "Shift-click to create a |cFF8800FF[Chat Link]"
L["Show all matches (Auto-clone)"] = "Show all matches (Auto-clone)"
L["Show players that are |cFFFF0000not affected"] = "Show players that are |cFFFF0000not affected"
L["Shows a 3D model from the game files"] = "Shows a 3D model from the game files"
L["Shows a custom texture"] = "Shows a custom texture"
L["Shows a progress bar with name, timer, and icon"] = "Shows a progress bar with name, timer, and icon"
L["Shows a spell icon with an optional cooldown overlay"] = "Shows a spell icon with an optional cooldown overlay"
L["Shows a texture that changes based on duration"] = "Shows a texture that changes based on duration"
L["Shows one or more lines of text, which can include dynamic information such as progress or stacks"] = "Shows one or more lines of text, which can include dynamic information such as progress or stacks"
L["Shows the remaining or expended time for an aura or timed event"] = "Shows the remaining or expended time for an aura or timed event"
L["Show this group's children"] = "Show this group's children"
L["Size"] = "Size"
L["Slide"] = "Slide"
L["Slide In"] = "Slide In"
L["Slide Out"] = "Slide Out"
L["Sort"] = "Sort"
L["Sound"] = "Sound"
L["Sound Channel"] = "Sound Channel"
L["Sound File Path"] = "Sound File Path"
L["Space"] = "Space"
L["Space Horizontally"] = "Space Horizontally"
L["Space Vertically"] = "Space Vertically"
L["Spell ID"] = "Spell ID"
L["Spell ID dialog"] = [=[
You have specified an aura by |cFFFF0000spell ID|r.
By default, |cFF8800FFWeakAuras|r cannot distinguish between auras with the same name but different |cFFFF0000spell ID|r.
However, if the Use Full Scan option is enabled, |cFF8800FFWeakAuras|r can search for specific |cFFFF0000spell ID|rs.
Would you like to enable Use Full Scan to match this |cFFFF0000spell ID|r?]=]
L["Stack Count"] = "Stack Count"
L["Stack Count Position"] = "Stack Count Position"
L["Stack Info"] = "Stack Info"
L["Stacks Settings"] = "Stacks Settings"
L["Stagger"] = "Stagger"
L["Stance (Warrior)"] = "Stance"
L["Start"] = "Start"
L["Stealable"] = "Stealable"
L["Stealthed"] = "Stealthed"
L["Temporary Group"] = "Temporary Group"
L["Text"] = "Text"
L["Text Color"] = "Text Color"
L["Text Position"] = "Text Position"
L["Text Settings"] = "Text Settings"
L["Texture"] = "Texture"
L["Texture Info"] = "Texture Info"
L["The children of this group have different display types, so their display options cannot be set as a group."] = "The children of this group have different display types, so their display options cannot be set as a group."
L["The duration of the animation in seconds."] = "The duration of the animation in seconds."
L["The type of trigger"] = "The type of trigger"
L["This condition will not be tested"] = "This condition will not be tested"
L["This display is currently loaded"] = "This display is currently loaded"
L["This display is not currently loaded"] = "This display is not currently loaded"
L["This display will only show when |cFF00FF00%s"] = "This display will only show when |cFF00FF00%s"
L["This display will only show when |cFFFF0000 Not %s"] = "This display will only show when |cFFFF0000 Not %s"
L["This region of type \"%s\" has no configuration options."] = "This region of type \"%s\" has no configuration options."
L["Time in"] = "Time in"
L["Timer"] = "Timer"
L["Timer Settings"] = "Timer Settings"
L["Toggle the visibility of all loaded displays"] = "Toggle the visibility of all loaded displays"
L["Toggle the visibility of all non-loaded displays"] = "Toggle the visibility of all non-loaded displays"
L["Toggle the visibility of this display"] = "Toggle the visibility of this display"
L["to group's"] = "to group's"
L["Tooltip"] = "Tooltip"
L["Tooltip on Mouseover"] = "Tooltip on Mouseover"
L["Top Text"] = "Top Text"
L["To Screen's"] = "To Screen's"
L["Total Time Precision"] = "Total Time Precision"
L["Tracking"] = "Tracking"
L["Travel"] = "Travel"
L["Trigger"] = "Trigger"
L["Trigger %d"] = "Trigger %d"
L["Triggers"] = "Triggers"
L["Type"] = "Type"
L["Ungroup"] = "Ungroup"
L["Unholy"] = "Unholy"
L["Unit Exists"] = "Unit Exists"
L["Unlike the start or finish animations, the main animation will loop over and over until the display is hidden."] = "Unlike the start or finish animations, the main animation will loop over and over until the display is hidden."
L["Unstealthed"] = "Unstealthed"
L["Update Custom Text On..."] = "Update Custom Text On..."
L["Use Full Scan (High CPU)"] = "Use Full Scan (High CPU)"
L["Use tooltip \"size\" instead of stacks"] = "Use tooltip \"size\" instead of stacks"
L["Vertical Align"] = "Vertical Align"
L["View"] = "View"
L["Width"] = "Width"
L["X Offset"] = "X Offset"
L["X Scale"] = "X Scale"
L["Yes"] = "Yes"
L["Y Offset"] = "Y Offset"
L["Y Scale"] = "Y Scale"
L["Z Offset"] = "Z Offset"
L["Zoom"] = "Zoom"
L["Zoom In"] = "Zoom In"
L["Zoom Out"] = "Zoom Out"